i got a couple pics from random parts on the internet
the main thing with this level is that you have to be walking around it the sutble ambient sounds mixed with random things falling over makes for a very scary affect
ill be nice and link all the images cuz there are so many
<a href='http://www.the-neighborhood.com/Thief/T3%20cradle%20dead%20girl.jpg' target='_blank'>Ghost of the girl</a>
<a href='http://www.the-neighborhood.com/Thief/T3%20cradle%20staff%202.jpg' target='_blank'>ghost of a staff member</a>
/edit damn it mantrid i went and go the exact same pics from the exact same site <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-GNS+Mar 15 2005, 01:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GNS @ Mar 15 2005, 01:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I cant see it very well, set gamma too like a billion than try again. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ...that's basically how the game looks (not as annoying as it seems in those pictures though, works much better in motion).
It's called "Thief 3" not "Lightfixture Repairman 3".
<!--QuoteBegin-Testament+Mar 14 2005, 09:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Testament @ Mar 14 2005, 09:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Stealth games like Thief 3 always make me too jittery and uneasy to actually play through them, or even far into them, but probably the only game I've played to make my skin crawl and give me a general "ohgodletthisendsoonplease" was the Hotel in VTM: Bloodlines. Everything about that both made me love it and never want it to end, but also hate it and wanted it to end as soon as possible. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yeah, that was awesome. You feel pretty big after wiping out pathetic mortals in the previous missions, then you get sent to a haunted hotel where your powers are worthless...good stuff. I also liked the house of flesh.
I'd put the cradle higher, but VtM:B does a great job.
Ahhhh theif 3. LOVE that game, so very fun, stealing stuff etc. I agree the cradle was definatly one of the most scariest levels ive played in a game. The first impressions are like...ahh fair enough crazy abandoned insane asylum type thing. Then the zombie runs across the screen and your like HOLY **** WTH WAS THAT?! great fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Im currently playing through VTM: Bloodlines havent got too far though, I just killed that crazy dude that cuts off people limbs etc etc
On V:tM as much as I enjoyed it, the horrid load times, generally poor performance, and various bugs had me leaving it half-way through Downtown. It was a great game, but it was hampered by so many problems.
ShockehIf a packet drops on the web and nobody's near to see it...Join Date: 2002-11-19Member: 9336NS1 Playtester, Forum Moderators, Constellation
Ah, the days of stacking corpses in Thief 3 & Deus Ex 2 inside cupboards. I made the place interesting. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-V MAN+Mar 14 2005, 10:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (V MAN @ Mar 14 2005, 10:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-esuna+Mar 14 2005, 11:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Mar 14 2005, 11:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, that level was pretty creepy, but it's not the creepiest i've played. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> plz don't tell me resident evil was creepier lol <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Erm, no. Resident Evil is to horror what McDonald's is to nutrition.
Bloodlines takes a fair crack at the horror thing, and kinda pulls it off, but the Cradle definately has tons more atmosphere, due to not being on an awful engine (Hey, i liked it).
But one of the games i more refer to as being creepier would be <a href='http://fatalframe.com/' target='_blank'>Project Zero</a>. The game is nearly entirely atmosphere and tension.
<!--QuoteBegin-esuna+Mar 15 2005, 07:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Mar 15 2005, 07:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bloodlines takes a fair crack at the horror thing, and kinda pulls it off, but the Cradle definately has tons more atmosphere, due to not being on an awful engine (Hey, i liked it). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I won't deny that T:DS looks a lot better, somehow.
Heh...I remember when my mum played through T:DS. That bit in the cradle where you go up the stairs, and you suddenly hear knocking on the other side of the door? She went as white as a ghost.
I played Thief 3, got past a few missions, but lost interest. I never seem to be able to play "tactical stealth" games for long, no matter how much I want to like them. MGS, Splinter Cell. As far as I'm concerned, they all suck. I want to like them. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Anyways, seems kind of scary... Can it compare to System Shock 2, though? That game has really set the bar for me. First game where I actually lost my nerve (at the escape pod on the Rickenbacker), and I've played a lot of games that are supposed to be horrifying, like Dino Crisis, The Thing, etc.
I'm serious I really want to know where SS2 would be compared to this "Cradle" on a scale of scariness, say 1-10.
SS2 would be around the 7-8 mark. The cradle would be roughly 8-9, although it's a bit unfair to compare a level from one game to an entire other game.
In comparison, Resident Evil: Remake would be around 6 for me. Other RE games 4-5. The Thing, at its best, around 5-6.
Also did any of you guys playing this go up to the isolation chamber and get kinda trapped cos there's no crontols for he lift at the top? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
That creepy laugh you hear as you gett to the top was unsettling.
<!--QuoteBegin-J D W+Mar 15 2005, 10:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J D W @ Mar 15 2005, 10:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Theres a zombie in that picture?! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, if you look closely you can see the cage on his head and hands where he was once a mental patient.
Thief: Deadly Shadows isn't. It's set in a sort of alternate medieval world - steam power and magick*.
*<span style='font-size:8pt;line-height:100%'>Magick is like magic, but instead of magic missiles and colour sprays, it's about superstition and wild forces of nature.</span>
<!--QuoteBegin-TommyVercetti+Mar 15 2005, 08:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Mar 15 2005, 08:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyways, seems kind of scary... Can it compare to System Shock 2, though? That game has really set the bar for me. First game where I actually lost my nerve (at the escape pod on the Rickenbacker) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I played SS2 a few years after its release, so my opinion might be tainted, but let me put it like this: The Cradle takes all the things Spector and the boys learned from SS2 - shock moments with unforseen enemy encounters, audial mood setting, claustrophobic level design, lightning, intense moments of perceived solitude - amplifies them, and puts them into a genuinely horrifying setting. It is the evolution of all horror games done by that team over the time, built with an engine that's capable of creating realistic looking environments. It is, in short, a masterpiece worth all kinks of the rest of the game.
<!--QuoteBegin-Nemesis Zero+Mar 17 2005, 01:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Mar 17 2005, 01:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TommyVercetti+Mar 15 2005, 08:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Mar 15 2005, 08:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyways, seems kind of scary... Can it compare to System Shock 2, though? That game has really set the bar for me. First game where I actually lost my nerve (at the escape pod on the Rickenbacker) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I played SS2 a few years after its release, so my opinion might be tainted, but let me put it like this: The Cradle takes all the things Spector and the boys learned from SS2 - shock moments with unforseen enemy encounters, audial mood setting, claustrophobic level design, lightning, intense moments of perceived solitude - amplifies them, and puts them into a genuinely horrifying setting. It is the evolution of all horror games done by that team over the time, built with an engine that's capable of creating realistic looking environments. It is, in short, a masterpiece worth all kinks of the rest of the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That, and the amount of scaryness that SS2 had (Not really all that much) really went downhill, after the first half hour, it's really not all that scary, but the Cradle being only a single "level," it keeps it for the entire duration. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Comments
<img src='http://www.the-neighborhood.com/Thief/T3%20cradle%20creepy.jpg' border='0' alt='user posted image' /><img src='http://www.the-neighborhood.com/Thief/T3%20cradle%20furnace.jpg' border='0' alt='user posted image' /><img src='http://www.3dactionplanet.com/thief/walk/thief3/cradle/cradle_child.jpg' border='0' alt='user posted image' />
<img src='http://www.3dactionplanet.com/thief/walk/thief3/cradle/cradle_future.jpg' border='0' alt='user posted image' />
Screenshots don't do it justice. The Cradle is an EXPERIENCE.
the main thing with this level is that you have to be walking around it the sutble ambient sounds mixed with random things falling over makes for a very scary affect
ill be nice and link all the images cuz there are so many
<a href='http://www.the-neighborhood.com/Thief/T3%20cradle%20dead%20girl.jpg' target='_blank'>Ghost of the girl</a>
<a href='http://www.the-neighborhood.com/Thief/T3%20cradle%20beds.jpg' target='_blank'>random room</a>
<a href='http://www.the-neighborhood.com/Thief/T3%20cradle%20front.jpg' target='_blank'>front entrance</a>
<a href='http://www.the-neighborhood.com/Thief/T3%20cradle%20furnace.jpg' target='_blank'>the furnace (has to do with the mission)</a>
<a href='http://www.the-neighborhood.com/Thief/T3%20cradle%20lobby.jpg' target='_blank'>Receptionist's desk</a>
<a href='http://www.the-neighborhood.com/Thief/T3%20cradle%20orphan%20tower.jpg' target='_blank'>"orphan tower"</a>
<a href='http://www.the-neighborhood.com/Thief/T3%20cradle%20staff%202.jpg' target='_blank'>ghost of a staff member</a>
/edit damn it mantrid i went and go the exact same pics from the exact same site <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
...that's basically how the game looks (not as annoying as it seems in those pictures though, works much better in motion).
It's called "Thief 3" not "Lightfixture Repairman 3".
It's called "Thief: Deadly Shadows" not "Thief: What Shadows?".
...better?
It's called "Thief: Deadly Shadows" not "Thief: What Shadows?".
...better? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Much.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Yeah, that was awesome. You feel pretty big after wiping out pathetic mortals in the previous missions, then you get sent to a haunted hotel where your powers are worthless...good stuff. I also liked the house of flesh.
I'd put the cradle higher, but VtM:B does a great job.
Im currently playing through VTM: Bloodlines havent got too far though, I just killed that crazy dude that cuts off people limbs etc etc
- Shockwave
plz don't tell me resident evil was creepier lol <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Erm, no. Resident Evil is to horror what McDonald's is to nutrition.
Bloodlines takes a fair crack at the horror thing, and kinda pulls it off, but the Cradle definately has tons more atmosphere, due to not being on an awful engine (Hey, i liked it).
But one of the games i more refer to as being creepier would be <a href='http://fatalframe.com/' target='_blank'>Project Zero</a>. The game is nearly entirely atmosphere and tension.
I won't deny that T:DS looks a lot better, somehow.
Heh...I remember when my mum played through T:DS. That bit in the cradle where you go up the stairs, and you suddenly hear knocking on the other side of the door? She went as white as a ghost.
Anyways, seems kind of scary... Can it compare to System Shock 2, though? That game has really set the bar for me. First game where I actually lost my nerve (at the escape pod on the Rickenbacker), and I've played a lot of games that are supposed to be horrifying, like Dino Crisis, The Thing, etc.
I'm serious I really want to know where SS2 would be compared to this "Cradle" on a scale of scariness, say 1-10.
In comparison, Resident Evil: Remake would be around 6 for me. Other RE games 4-5. The Thing, at its best, around 5-6.
Numbers compiled by the Arbitraron.
That creepy laugh you hear as you gett to the top was unsettling.
Also here's one of the zombies
Yeah, if you look closely you can see the cage on his head and hands where he was once a mental patient.
*<span style='font-size:8pt;line-height:100%'>Magick is like magic, but instead of magic missiles and colour sprays, it's about superstition and wild forces of nature.</span>
Incidentally, I should replay Thief 3, I had to quit when my saves were baleeted during a HDD failure.
- Shockwave
I played SS2 a few years after its release, so my opinion might be tainted, but let me put it like this:
The Cradle takes all the things Spector and the boys learned from SS2 - shock moments with unforseen enemy encounters, audial mood setting, claustrophobic level design, lightning, intense moments of perceived solitude - amplifies them, and puts them into a genuinely horrifying setting. It is the evolution of all horror games done by that team over the time, built with an engine that's capable of creating realistic looking environments.
It is, in short, a masterpiece worth all kinks of the rest of the game.
I played SS2 a few years after its release, so my opinion might be tainted, but let me put it like this:
The Cradle takes all the things Spector and the boys learned from SS2 - shock moments with unforseen enemy encounters, audial mood setting, claustrophobic level design, lightning, intense moments of perceived solitude - amplifies them, and puts them into a genuinely horrifying setting. It is the evolution of all horror games done by that team over the time, built with an engine that's capable of creating realistic looking environments.
It is, in short, a masterpiece worth all kinks of the rest of the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That, and the amount of scaryness that SS2 had (Not really all that much) really went downhill, after the first half hour, it's really not all that scary, but the Cradle being only a single "level," it keeps it for the entire duration. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->