I think how the lerk is now is great. I perfer bite to spikes (which I can use well) anyday. Umbra could use a boost either less energy longer duration or more stoppage. But other then that don't change it. <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
CheeseLork on the ClorfJoin Date: 2003-12-15Member: 24396Members, Constellation
combat lerk ftw...
A good lerk makes it so much easier for the guys who build the second hive and the fades. If he does a good job Marines wont be able to lock down hives or secure many rts. Meanwhile your RTs will survive much longer if a good lerk protects them. And so...
we have our hive sooner... we have res <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> we have earlier Fades... and the Marines dont have enough resources to withstand this.
Of course its easy to spore a bit as lerk and hide in a vent... perhaps with redemption? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
But that isnt what stops the Marines. A good Combat lerk is 10 times more usefull than any Spore-Hide-in-vent Lerk. perhaps even more.
Its the ultimate early Weapon since it is avaible at about 1:00
I'd even go so far and say that a good early Lerk is the Aliens early Shotgun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
so...if you read my text...you ll know which option i picked!
<!--QuoteBegin-Slavak+Mar 11 2005, 04:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slavak @ Mar 11 2005, 04:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lerk is the class I always play, always. (unless im spawning or not enough res)
but they need less reliance on mcs.
If, however. lerks could wall "perch" (not wall walking)
That would be the sex.
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> ftw <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> While it's undeniable that they get a huge benefit from MCs, they're vital for SC first. You can still spew out a good amount of spores, which helps focusers kill wilth one hit, regardless of armour upgrades, and SoF prevents marines ambushing you/maximises efficiency (as you can hit the biggest clump of 'rines and anticipate their movements).
<!--QuoteBegin-Savant+Mar 10 2005, 05:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Savant @ Mar 10 2005, 05:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Thaldarin+Mar 10 2005, 11:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Mar 10 2005, 11:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Quoted for emphasis. Especially against those "give us back spike" campaigners.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> So tell me, have you ever played the lerk when it had spikes? Many people here haven't, and they don't realize how valuable the lerk was with spikes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I played with spikes, I probably used Lerk more so when it had spikes as an ability. Still my own stance and opinion does not change.
<!--QuoteBegin-Grendel+Mar 10 2005, 05:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Mar 10 2005, 05:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A lerk can indirectly fire upon marines from safety. It doesn't <b>get</b> any better than that. The lerk just requires practice. Hell, it's the main class that relatively ungifted but tactically competent people can use to really change the result of the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> And <b>that</b> is why I love the lerk.
<!--QuoteBegin-Swiftspear+Mar 10 2005, 07:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 10 2005, 07:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Snakestyles+Mar 10 2005, 04:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snakestyles @ Mar 10 2005, 04:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mmm heaveys means u should have second hive and that means umbra
umbra is the most underated and underused alien "weapon" aleins in umbra are very hard to kill... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Umbra is underused because it sucks up energy like nothing else, and is only effective to lifeforms it is in. Umbra takes far more skill and foresight to use properly then any other ability in NS, and it really doens't block THAT much damage in the end anyways. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The way people think about Umbra is a bit messed up - its not really a damage blocker as much as a HP increaser to whatever is in its cloud. I agree its a crappy ability to use on Alien lifeforms unless you've got a hallway or other type of terrain in which the cloud can't be evaded (since you want the fight to be forced inside the cloud) - but thats exactly what its for, together with doubling Hive HP to deal with JP rushes.
Its really a niche ability, but it absolutely rocks its 2 niches - and with the umbraing of tight hallways removes the Lerks biggest melee weakness as well, namely areas that lack space to evade.
Comments
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
..there's still my sig.
(unless im spawning or not enough res)
but they need less reliance on mcs.
If, however. lerks could wall "perch" (not wall walking)
That would be the sex.
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> ftw
A good lerk makes it so much easier for the guys who build the second hive and the fades. If he does a good job Marines wont be able to lock down hives or secure many rts. Meanwhile your RTs will survive much longer if a good lerk protects them. And so...
we have our hive sooner...
we have res <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
we have earlier Fades...
and the Marines dont have enough resources to withstand this.
Of course its easy to spore a bit as lerk and hide in a vent... perhaps with redemption? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
But that isnt what stops the Marines. A good Combat lerk is 10 times more usefull than any Spore-Hide-in-vent Lerk. perhaps even more.
Its the ultimate early Weapon since it is avaible at about 1:00
I'd even go so far and say that a good early Lerk is the Aliens early Shotgun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
so...if you read my text...you ll know which option i picked!
(unless im spawning or not enough res)
but they need less reliance on mcs.
If, however. lerks could wall "perch" (not wall walking)
That would be the sex.
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> ftw <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
While it's undeniable that they get a huge benefit from MCs, they're vital for SC first. You can still spew out a good amount of spores, which helps focusers kill wilth one hit, regardless of armour upgrades, and SoF prevents marines ambushing you/maximises efficiency (as you can hit the biggest clump of 'rines and anticipate their movements).
So tell me, have you ever played the lerk when it had spikes? Many people here haven't, and they don't realize how valuable the lerk was with spikes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I played with spikes, I probably used Lerk more so when it had spikes as an ability. Still my own stance and opinion does not change.
And <b>that</b> is why I love the lerk.
umbra is the most underated and underused alien "weapon" aleins in umbra are very hard to kill... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Umbra is underused because it sucks up energy like nothing else, and is only effective to lifeforms it is in. Umbra takes far more skill and foresight to use properly then any other ability in NS, and it really doens't block THAT much damage in the end anyways. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The way people think about Umbra is a bit messed up - its not really a damage blocker as much as a HP increaser to whatever is in its cloud. I agree its a crappy ability to use on Alien lifeforms unless you've got a hallway or other type of terrain in which the cloud can't be evaded (since you want the fight to be forced inside the cloud) - but thats exactly what its for, together with doubling Hive HP to deal with JP rushes.
Its really a niche ability, but it absolutely rocks its 2 niches - and with the umbraing of tight hallways removes the Lerks biggest melee weakness as well, namely areas that lack space to evade.