Latest Update

CuddlesCuddles Join Date: 2005-03-06 Member: 44016Members
edited March 2005 in NS General Discussion
<div class="IPBDescription">Did you guys even out alien and marines</div> I like the new update that you guys have made however, you did not even the teams (alien and marines) out at all. The aliens befor had about a 50% chance of taking out a marine/s depeding on the players skill, and the marine had about a 50% chance of taking out an alien/s depending on the players skill.

Now with this new update, the aliens are deffinetly over powered. Why would you guys take a fairly even game, and make it uneven? Everyone that I see playing marines now, has an extremly hard time winning the game pirode. There has been a total of 3 games that I have seen the marines win on any given server. Now I'm not a programer, but thats just bad programing!

I know that you guys have tried to make this game better, but this had better not be the last update for this game, or else it will turn out like "The Specialist" with there last update (atleast a 60% drop in servers).


I do not really plan on comming back to check on this post/topic, so really I don't give two hoots if you guys decide to flame me, infact go right ahead!!!!
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Comments

  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    i see, Flayra put more, more more and more pressure on commanders <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    edited March 2005
    <edited out original post>

    <span style='font-size:8pt;line-height:100%'><i>Disclaimer: Merks needs some sleep before he posts more stupid replies</i></span>
  • Blue_MaryBlue_Mary Join Date: 2004-08-26 Member: 30921Members
    edited March 2005
    Basically, the b5 "Rambo" tactic no longer works, so now you HAVE to think and work as a team to survive.

    So why isn't Ramboing a very successful thing to do these days? Well for starter's, you're not Rambo...
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    and your not a alien. I don't understand why everyone has a problem with ramboing, its a STRAT wow.. what a concept a strategy in NS??? holy **** that can't be.. well when one of those comes the best thing to do is to take it out or nerf it. Also if your an alien and your having problems taking out a lone marine, then you need to practice more.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Blue Mary+Mar 8 2005, 11:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Blue Mary @ Mar 8 2005, 11:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Basically, the b5 "Rambo" tactic no longer works, so now you HAVE to think and work as a team to survive.

    So why isn't Ramboing a very successful thing to do these days? Well for starter's, you're not Rambo... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no, what we are saying is that an average gameplay winloss of 2 wins for rines for 8 wins for aliens is not balanced. "marines should have to XXXX to win" is not a valid argument, because evedently whatever XXXX is is alot harder to do then what the aliens have to do in order to win.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    There's a big difference between 'harder' and 'less conventional'. Right now, we're waiting to see which of the two it is.
  • SquishyOneSquishyOne Join Date: 2005-01-11 Member: 34963Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There's a big difference between 'harder' and 'less conventional'. Right now, we're waiting to see which of the two it is.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Harder or less conventional what? Marine rounds?
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited March 2005
    Marine strategies. It's easy to see that the aliens got the buff this time around. Part of the reason for that was the intention to break certain current game styles up in favor of practices more in line with the team-oriented 'vision' of the marine team. This adaption naturally needs some time, which is why we're waiting for the situation to pan out to decide which measures to take.
  • SquishyOneSquishyOne Join Date: 2005-01-11 Member: 34963Members
    edited March 2005
    Unquestionably harder. As you say the aliens have been made stronger and marines a tad weaker so there is no way it could bode well for rines. The question to ask is whether or not with new strategies the marines can win at all but even if they can it would still have to be harder than before.

    I suspect aliens will win now a tad more often than marines won in b5. This isn't like the 1.04 to 2.0 change, gameplay has not changed significantly just the strengths of things already in the game.

    No new strategies come into existence in this patch. Some just become more viable and others less.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    We'll see. I heavily disagree with that last part, but there's no point in green table discussions here.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    <!--QuoteBegin-SquishyOne+Mar 9 2005, 12:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SquishyOne @ Mar 9 2005, 12:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Unquestionably harder. As you say the aliens have been made stronger and marines a tad weaker so there is no way it could bode well for rines. The question to ask is whether or not with new strategies the marines can win at all but even if they can it would still have to be harder than before.

    I suspect aliens will win now a tad more often than marines won in b5. This isn't like the 1.04 to 2.0 change, gameplay has not changed significantly just the strengths of things already in the game.

    No new strategies come into existence in this patch. Some just become more viable and others less. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I find a positive change and that is the nerfing of ramboing. Marines WERE supposed to be a teamwork team, and cloaking, silence only encourage this.
  • SquishyOneSquishyOne Join Date: 2005-01-11 Member: 34963Members
    edited March 2005
    I'm referring of course to the marine strategies the aliens can try a few new things.

    I don't understand your stance though. Marines can drop no new buildings, get no new upgrades, or use any new weapons. How could they do something new? Most assuredly things like building obs everywhere are now far more effective than it used to be and we will see it more often but just because it wasn't useful before doesn't mean it is new now.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I find a positive change and that is the nerfing of ramboing. Marines WERE supposed to be a teamwork team, and cloaking, silence only encourage this.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I would agree with this partially. Certainly it makes it more difficult on rambos and while I'm not the biggest fan of people who rambo every round, it did add a bit different style of gameplay I enjored occaisonally.

    umm... I really don't see why you would quote my post when you say this though, they have little to do with eachother.
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    edited March 2005
    On my server the regulars as well as my members work as a team in game and the regulars with a mix of my members on marines win 4 out of 10 games on average since saturday and thats because none of them "rambo" as its put and they actually listen to the comms tactics properly and work together with the comm.

    so as it stands at the moment on my server aliens win 60% - 70% of the time and marines win 30% - 40% of the time!

    Which is better than it was in beta 5 because in beta 5 the average winning for marines on my server was less than 25% of the time!

    But before people flame me, this is only my server mind its not something to go by there are plenty more servers out there where this scenario dont happen!

    But there is 1 thing i ask u to consider and thats the team work involved now!
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin-SquishyOne+Mar 9 2005, 10:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SquishyOne @ Mar 9 2005, 10:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Unquestionably harder. As you say the aliens have been made stronger and marines a tad weaker so there is no way it could bode well for rines. The question to ask is whether or not with new strategies the marines can win at all but even if they can it would still have to be harder than before.

    I suspect aliens will win now a tad more often than marines won in b5. This isn't like the 1.04 to 2.0 change, gameplay has not changed significantly just the strengths of things already in the game.

    No new strategies come into existence in this patch. Some just become more viable and others less. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Err, according to most competative players the marines were stronger in b5, and I totally agree with them. An unupgraded skulk has troubles with even killing an ambushed marine, 9 bullets, that's all you need, the skulk won't even be able to land 2 bites within the time of 9 bullets, think about that. Aliens, espcecially the lower lifeforms needed a buff, and they got their buff.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    I have commed 6 times and lost once. So as somebody said the 3F lies much more in comm and how s/he can keep his marines under control.

    Marines needs strategies now to!
  • AngryMonkeysAngryMonkeys Join Date: 2005-01-07 Member: 33572Members
    Presuming were talking about both teams having evenly skilled players, I think its down to the comm.

    If you have a dumb team who dont follow orders, then dont expect them to work as a team or shoot straight. Use your common sense, use turrets/electric/mines. Dont rely on the team. Get em motion tracking and leave em to it. Wait till a guy randomly runs into a hive then PG and siege etc. You will probably loose though.

    If youve a good team (i.e skilled but not team-work oriented), then use them, get them a shed load of upgrades, jetpacks etc and let em roam free. You may win.

    If youve got a team that works together, it doesnt matter what you do or how skilled they are, your going to win (unless, of course, your a crap comm).

    Commanding is like babysitting, sometimes you get kids all "daddy daddy lets play together", sometimes you get the "leave me alone im playing transformers" type, other times you get teenagers.

    Or something...anyway, back to work.

    Jez.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    edited March 2005
    Short version, rambos are not intended to survive. Marines are intended to work as a contiguous unit under the direction of their Commander. A lone Marine versus a lone Skulk is intended to go in the Skulk's favor, a 2v2 matches fairly evenly, and a 3v3 goes in the Marines' favor (assuming players of equal skill). Use fireteams. Don't run off like a headless chicken. A lone marine is kibble.

    It's been a while since real teamwork has been neccessary on the Marine side of the game; it will take time for the Marines to adjust... and possibly even more for Commanders to remember the forgotten (or never learned) 1.0x skills of actually managing the team, rather than being an eye-in-the-sky building and health dropper.
  • SquishyOneSquishyOne Join Date: 2005-01-11 Member: 34963Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Err, according to most competative players the marines were stronger in b5, and I totally agree with them. An unupgraded skulk has troubles with even killing an ambushed marine, 9 bullets, that's all you need, the skulk won't even be able to land 2 bites within the time of 9 bullets, think about that. Aliens, espcecially the lower lifeforms needed a buff, and they got their buff. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->? Where did I say rines weren't stronger in b5? I've always said they are. I've also said that the aliens needed a buff and think that free upgs was a great idea. And umm... Before the rines get armor 1 it isnt that hard to ambush most of them without upgs as a skulk.
  • c_omac_oma Join Date: 2004-06-20 Member: 29425Members
    man i get tired of repeating myself and many others here

    the key to winning a game of ns as marines is TEAMWORK. the key to winning ns as aliens is brute force. that's the way flayra designed the game to be, just look at the 1.x versions especially. sure, marines had ueber-jetpacks, but disregarding those, as soon as the aliens got two hives it became a tough match, 3 hives was a definite loss for the marines WHATEVER technology they had. in 3.0b5, marines could and would break a 3-hive alien team with ease.

    lone rambo marines don't work anymore. the b5 standard order of upgrade researching doesn't work anymore. that doesn't mean that the aliens are oveprowered; it simply means the marine players haven't adapted enough yet!

    the biggest 'problem' (i'd rahter call it challenge) right now is that the marine team needs about 700% as much teamwork as the kharaa team. the game has finally become more dependant on a good comm, and the ability of marines to listen to their commander and execute their orders without doubting them. you know, when you see that blue circle somewhere 30 meters away from you, and hear the sound "proceed to waypoint", guess where you have to go? no, the answer is not "walk around aimlessly and play rambo until the comm beacons us all so we can hump the armory some more". that 'strategy' doesn't work anymore.

    stick in your squad. cover each other. weld each other. move to your waypoint. adapt or die.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    <!--QuoteBegin-Talesin+Mar 9 2005, 01:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Mar 9 2005, 01:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Short version, rambos are not intended to survive. Marines are intended to work as a <i>contiguous</i> unit under the direction of their Commander. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Unless they will be forming a conga line, surely you mean coherent? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    "Put the thesaurus down and back away from the paragraph Talesin, or we'll be forced to send in NemesisZero."
  • BochBoch Join Date: 2003-09-26 Member: 21216Members, Constellation
    I will have to agree, that I think it's way too early to say whether the alien team is too overpowered. However, I have noticed that almost every game I've played as a Marine in 3.0 my team has won. We managed to get that win, because people stuck together and covered each other (a.k.a WORKED AS A TEAM)

    I think people just need to give it time, and they will soon see that this is all for the better.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-SquishyOne+Mar 9 2005, 09:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SquishyOne @ Mar 9 2005, 09:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't understand your stance though. Marines can drop no new buildings, get no new upgrades, or use any new weapons. How could they do something new? Most assuredly things like building obs everywhere are now far more effective than it used to be and we will see it more often but just because it wasn't useful before doesn't mean it is new now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh come on, let's don't start splitting semantical hairs. If something has been potentially possible, but did not take place on any noticeable scale due to the general gameplay situation impending it, and if it then becomes possible and frequently used due to a modified framework, it is new for all intents and purposes of the word.
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    <!--QuoteBegin-c oma+Mar 9 2005, 08:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (c oma @ Mar 9 2005, 08:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the game has finally become more dependant on a good comm, and the ability of marines to listen to their commander and execute their orders without doubting them. you know, when you see that blue circle somewhere 30 meters away from you, and hear the sound "proceed to waypoint", guess where you have to go? no, the answer is not "walk around aimlessly and play rambo until the comm beacons us all so we can hump the armory some more". that 'strategy' doesn't work anymore.

    stick in your squad. cover each other. weld each other. move to your waypoint. adapt or die. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed 110%. As a comm, my biggest problem has been dealing with newbs that love the armory's soft caress, yet somehow fail to take note of buildings falling out of the sky next to them. And waypoints seem for them to be indicators of where NOT to go.

    And as far as teamwork is concerned, lets say I've got 3 marines in a hive at the beginning of the game (with all the new players this doesnt happen often, usually they barely get out of base before death, even with MT and armor 1). I drop some buildings to lock it down...they start building, but then hear a single skulk. EVERY SINGLE MARINE stops building and prepares to fight. This is great that they're alert and all but all too often the aliens harass them until eventually the marines are dead, and the turrets/PG arent up yet...It doesnt matter what size the squad is, if an alien makes a sound they all stop building (happens with siege bases too, where time is of the essence). And when they die, it's no more hive

    Hopefully in a couple weeks marines will start learning how to deal with teamwork issues (and newbs will learn the game), because pub commanding is way more stressful than before (you drop arms lab, they refuse to build it, no matter how much yelling/how many waypoints you give, you get ejected when the team starts to lose)

    /rant_end
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin-Nemesis Zero+Mar 9 2005, 09:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Mar 9 2005, 09:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the aliens got the buff this time around. Part of the reason for that was the intention to break certain current game styles up in favor of practices more in line with the team-oriented 'vision' of the marine team. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Beautiful. I kept away from this game for absolute yonks because it seemed to grow less & less team-oriented for marines. If current impositions cause TSA to work together more efficiently then count me in! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    Just to reiterate all the responses, I think we're much more balanced. I've lost a few more games as comm than I usually do, but mostly to marines nonchalantly moving through the map thinking they're going to dominate as usual. Then a pack of 3 celerity skulks hits them and they're like "OGM, OVARPOWARED!!11!" Stick together, pressure alien resources, and secure your own. Sieges have taken a big hit with the no damage addition, leaving gorges ot healspray away, and causing more res investment in a siege base. This is good to a point IMO, but once the res war is decided, so is the game.

    The biggest problem in standard PUB's are newer players' fascination with TF and electrification. Competitive players and more "experienced" pub commanders use it sparingly, if at all, but a lot of newer commanders use it as a failsafe, protecting base, or RT's. Trying to teach all new players to stop using TF's would be pointless, only removing them would have that effect. Forcing the gameplay to require them in competitive play or higher teir servers wouldn't work, b/c res is a precious commodity. Inherently, this is a problem/tactic that will never cease.

    Face it, turreting (other than two hive lock down) is completely useless, as the res investment isn't worth it. My only suggestion to bring these two gameplay styles together would be to somehow bring Turrets and OC's to a point, where they are not over used, but if a commander does use them, the investment doesn't cost the game. We need a way to let the marines and aliens have a little more leave way to place chambers/turrets. Drop Turrets and OC's to 5 res, then that will overall slow the game down a bit IMO, allowing the res investment to recover a little bit by area denial. Just lower the HP to 66% of current to compensate for the increased usage.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    <!--QuoteBegin-Swiftspear+Mar 9 2005, 02:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Mar 9 2005, 02:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Blue Mary+Mar 8 2005, 11:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Blue Mary @ Mar 8 2005, 11:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Basically, the b5 "Rambo" tactic no longer works, so now you HAVE to think and work as a team to survive.

    So why isn't Ramboing a very successful thing to do these days?  Well for starter's, you're not Rambo... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    no, what we are saying is that an average gameplay winloss of 2 wins for rines for 8 wins for aliens is not balanced. "marines should have to XXXX to win" is not a valid argument, because evedently whatever XXXX is is alot harder to do then what the aliens have to do in order to win. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    We go through these comments with every single new release lol

    Give it a couple weeks for people to finally get it that they might need to change their strats or even better, make new ones.

    Then see how well everything works.
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • sunsun Join Date: 2003-11-12 Member: 22714Members
    edited March 2005
    Rad, THANK YOU!

    As a pub commander, who doesnt have the time or dedication for organized play, I have still adopted a no lockdown strategy. By my logic, if my marines can't win a game with a lot of big, noisy shotguns, then a bunch of piddling little turrets wont help either.

    As for balance issues, no amount of whining or complaining will cover the fact that in a new version, Aliens may get new features and buffs, but the level of improvement relies on the individual, whereas for the Marines, the level of improvement always is on the level of the team. Adapting to new strategies and countering new alien tactics takes signifigantly more time than learning to drop DCs later and SCs earlier.

    There have been absolutle no real fundamenal changes to the game or lifeorms, save the innate regen, and the improvement of the cloack, which was supposed to be implemented like this in the first place. Therefore, the changes are made on a level designed to alter strategies and tactics, which impacts a marine team signifigantly more.

    I dont know what to think about the seiges. Do i like it or not?

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> Good luck marines!
  • SquishyOneSquishyOne Join Date: 2005-01-11 Member: 34963Members
    Not gonna bother quoting any particular person because you're all saying it.

    This is what I am getting from you "All the marines need is better teamwork to win".

    All the aliens needed in b5 to win was better teamwork. EITHER SIDE will easily dominate in almost any version of ns there has ever been if they exhibit significanlty more teamwork than the other one.

    Sure if your marines start using more teamwork on average than the aliens that will help close the gap but if the aliens use more it widens it.

    If they both use equal teamwork the aliens still win.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-SquishyOne+Mar 9 2005, 09:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SquishyOne @ Mar 9 2005, 09:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If they both use equal teamwork the aliens still win. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't think that has been agreed upon yet. Marines need to use more teamwork than they currently are using (and not necessarily more than the aliens), because for the most part they aren't used to working as a team at all. Even if YOU have adapted to the new playstyles, that doesn't mean that the rest of your team has, so you still need to wait a few weeks to see how things go.

    You might be right, but it's too soon to have a definitive answer.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Incorrect, Squishy. Marines' long-range advantage is a neat counter... even four Mairnes can stand up to six Kharaa, if they're working together and focussing fire. An equal exhibition of teamwork will go in the Marines' favor.

    It's just that Kharaa are forced to adapt... lerk for umbra, fade to take out that base, gorge for BB and healing support; whereas Marines just all get handed shotguns or HMGs, or in a turtle situation, GLs.
    A heterogenous mix of weaponry would benefit the Marines similarly. A shotgunner or two to handle point and rearguard, an HMG for suppressive fire and large lifeform damage, and a GLer to remove structures, fire for effect, clear vents, and in general support the shotgunners by herding the enemy units as well as possible.

    Just everyone is still in the 'OMG SH0tguNZ!!!!11!eleven!!!' mindset. Perhaps the Kharaa being able to rip through will encourage comms to use the advantage of niche-assigning their Marines through dropped equipment.
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