Gamma Issues Fixed In B6?

Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
<div class="IPBDescription">are they going to be fixed for beta6</div> <a href='http://www.unknownworlds.com/bt/bug_view_page.php?bug_id=0000483' target='_blank'>External gamma adjustments bug</a>
Just wondering if they are finally going to address and fix this for b6. Since 3.0 I haven't been able to adjust in-game gamma through the ATI control panel and it makes for frustratingly dark maps.

Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited February 2005
    I'm not sure about the bug, but have you tweaked settings so that maps appear brighter? Here are some, straight out of my gammah4x config for you to try:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->vid_d3d 1
    lightgamma 0
    gamma 5
    brightness 99999
    gl_monolights 0
    gl_overbright 1
    r_fullbright 0
    r_dynamic 0
    ex_extrapmax 8
    lightgamma 0
    alias lightgamma ""
    Gorge_is_sexy_beast 1<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    yep, I've tweaked it as much as it allows (lightgamma 0 and gamma 3 used to work well, but now they have caps) and even then its still too dark.
  • amnesiacamnesiac Join Date: 2004-11-03 Member: 32619Members
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    direct 0; alias direct ""
    lambert -2; alias lambert ""
    lightgamma -1; alias lightgamma ""
    texgamma 0
    gl_overbright 99999
    gl_lightholes 99999
    brightness 99999
    gamma 99999
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin-amnesiac+Feb 22 2005, 08:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (amnesiac @ Feb 22 2005, 08:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    direct 0; alias direct ""
    lambert -2; alias lambert ""
    lightgamma -1; alias lightgamma ""
    texgamma 0
    gl_overbright 99999
    gl_lightholes 99999
    brightness 99999
    gamma 99999
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    More blatant evidence of xensity hacking.
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    I stick with dark maps it adds to the atmosphere i say shame the ppl who have to have high gamma settings it just says they can't play the game the way it was meant to be played <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Stick to default gamma settings its more fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    <!--QuoteBegin-R e n e g a d e+Feb 22 2005, 11:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (R e n e g a d e @ Feb 22 2005, 11:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yep, I've tweaked it as much as it allows (lightgamma 0 and gamma 3 used to work well, but now they have caps) and even then its still too dark. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i get the same problem m8, i have to use third party gamma apps such as Gappa and Powerstrip to get my gamma high during in game.
  • Thats_EnoughThats_Enough USA Join Date: 2004-03-04 Member: 27141Members, Constellation, Reinforced - Shadow
    After playing with the new alien flashlight improvements, I <b>LIKE</b> the maps darker... because I can still always see the marines in the dark corners, and it just makes the game so much more... atmospheric and fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> lightgamma 4 FTW!
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-TheJim+Feb 23 2005, 12:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheJim @ Feb 23 2005, 12:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Stick to default gamma settings its more fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Some people have monitors that make it impossible to see anything useful with the default settings. The default settings don't look the same for everyone, that's why they can be changed.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    <!--QuoteBegin-TheJim+Feb 23 2005, 03:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheJim @ Feb 23 2005, 03:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i say shame the ppl who have to have high gamma settings it just says they can't play the game the way it was meant to be played <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Stick to default gamma settings its more fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I wish I could agree, but its so blatantly obvious that that's not the way it is. Very rarely are games "meant to be played" the way they're supposed to be. This is why you have custom binds, scripts, gamma settings, custom cvars etc. If everyone played by the same variables, then yes you could make that statement, but since it is not practical to have this (since different ppl/comps call for different customizations) that statement is unrealistic and idealistic. It's like telling an F1 driver "you pansy, why do you use such sofisticated hi-tech computerized equipment to control your engine, and automatic gear shift buttons? That's not how F1 was intended to be raced". The fact of the matter is, unless you force everyone to use this, your competition will inevitably come out with more advanced technology, forcing you to do the same.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    heh I dont know about you guys But I havnt been able to adjust the gamma in any of my mods. CS, CS:S, DoD, or NS.


    meh pretty annoying.
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    I mean Im fine with playing the game at where its supposed to be played but compairing my NS to another computer on default settings it looks noticable darker for some reason.

    Also I usualy have to play NS with really bright lights on in the room (b/c I live with other people) and then its almost impossible to see anything on my screen from the glare.
  • Dark_Shimmer1Dark_Shimmer1 Join Date: 2003-06-24 Member: 17666Members
    You guys seen the cloaked model in the stress test in source?

    Cloaking is going to look SO FREAKING COOL in the next incarnation of NS.
  • pinkeyepinkeye Join Date: 2003-11-18 Member: 23144Members, Constellation
    fixing bugs? what a novel idea
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Bugs? Random features <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
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