Oh ****! That's it, after this Jametics is done doing my arms, I'm getting his **** to throw on some damn sleeves for this guy and possibly some aromr! SLEEVES WIN!
who cares if it has sleeves or not, care about if its getting animated or not. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
I dont think I'm gonna have time to work on it, I've been busy with getting a car for the last few weeks <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Nooo!!! Normally I don't beg like this, but Fuzzy, I think you might be the only one capable of giving this guy some decent animations. I can slap him on the default anims, but I can't make it look good!
Fuzzy, you've gotta do this. Now or when you get time, this model absolutely must be properly animated.
Yeah, I noticed Milkshape doesn't assign the textures correctly... I'm currently trying to locate a copy of 3ds max 7 so that I can work with it, but I'm looking in channels that aren't exactly legal... so it could be a while, as in a few days.
Tell ya what, Fuzzy. I'll find a copy of 3ds max for myself and get you a textured version of the marine that you can work with, and maybe by then you'll have this car situation worked out?
<!--QuoteBegin-SnappyCrunch+Feb 21 2005, 05:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SnappyCrunch @ Feb 21 2005, 05:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, I noticed Milkshape doesn't assign the textures correctly... I'm currently trying to locate a copy of 3ds max 7 so that I can work with it, but I'm looking in channels that aren't exactly legal... so it could be a while, as in a few days.
Tell ya what, Fuzzy. I'll find a copy of 3ds max for myself and get you a textured version of the marine that you can work with, and maybe by then you'll have this car situation worked out? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Ooo im telling...
Anyway, i love the cut off arms. Keep it, not that it will change now...
no sleeves good....give him some elbow pads though...he might fall down and skin his elbow without them.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Brig: The .obj is, of course, 9000 tris, when it's only supposed to be 4500? Also, the .obj fails to keep the UVW mapping, which you've done an excellent job of. This would be a moot point since you posted the .3ds, but the .3ds you posted won't import correctly into Milkshape or 3dsmax 7. Max says "Invalid File", and then "Improper File Format" when I try to import it, and Milkshape just drops it silently. Is there any way I can get you to email me your original .max files? My email is snappycrunch-at-gmail-dot-com.
I can only imagine I hope you keep going though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Are you using the default skeletion?
Well, I guess if The_Thing has managed to assign the textures correctly, there's no need for the originals. Thanks for the help anyway, Brig.
Oh, and The_Thing - If you give up on assigning the bones, send it over to me and I'll finish it up. I'm glad you're doing it, though. I wasn't really looking forward to it.
I'll let you guys have a go at it. <a href='http://s95015025.onlinehome.us/ms3d_brigmarine.zip' target='_blank'>http://s95015025.onlinehome.us/ms3d_brigmarine.zip</a>
I made a compile with bone assignments but it turned out to be very buggy.
PS You dont HAVE to put underscore between the and thing
Well, I finished assigning it to the default skeleton. It has a few glitches, especially in the hands, but I'm willing to live with them.
You can find it here: <a href='http://www.snappycrunch.com/ns/pre-releases/soldier.zip' target='_blank'>http://www.snappycrunch.com/ns/pre-releases/soldier.zip</a>
Nice, but the chest would look better if you didnt attach half of his man-boob-armor to the arm joint <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
Fuzzy, you've gotta do this. Now or when you get time, this model absolutely must be properly animated.
On the other hand, the skin groups are not assigned, so I'm not assigning everything just to redo it, its practicly a job in itself.
Tell ya what, Fuzzy. I'll find a copy of 3ds max for myself and get you a textured version of the marine that you can work with, and maybe by then you'll have this car situation worked out?
Tell ya what, Fuzzy. I'll find a copy of 3ds max for myself and get you a textured version of the marine that you can work with, and maybe by then you'll have this car situation worked out? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ooo im telling...
Anyway, i love the cut off arms. Keep it, not that it will change now...
The .obj is, of course, 9000 tris, when it's only supposed to be 4500? Also, the .obj fails to keep the UVW mapping, which you've done an excellent job of. This would be a moot point since you posted the .3ds, but the .3ds you posted won't import correctly into Milkshape or 3dsmax 7. Max says "Invalid File", and then "Improper File Format" when I try to import it, and Milkshape just drops it silently. Is there any way I can get you to email me your original .max files? My email is snappycrunch-at-gmail-dot-com.
I'll PM you with the same info I'm writing here.
If you have Maya I can try uploading the binary files.
<img src='http://s95015025.onlinehome.us/brigmarine.jpg' border='0' alt='user posted image' />
Are you using the default skeletion?
but damn Brig.. you are still the best modeler/skinner ive seen yet.
Oh, and The_Thing - If you give up on assigning the bones, send it over to me and I'll finish it up. I'm glad you're doing it, though. I wasn't really looking forward to it.
<a href='http://s95015025.onlinehome.us/ms3d_brigmarine.zip' target='_blank'>http://s95015025.onlinehome.us/ms3d_brigmarine.zip</a>
I made a compile with bone assignments but it turned out to be very buggy.
PS You dont HAVE to put underscore between the and thing
You can find it here:
<a href='http://www.snappycrunch.com/ns/pre-releases/soldier.zip' target='_blank'>http://www.snappycrunch.com/ns/pre-releases/soldier.zip</a>