Yet Another Problem....
KoniaX
Join Date: 2003-02-16 Member: 13641Members, Constellation
<div class="IPBDescription">This time it's the spawning</div> Argh, another thing has popped up. I have the brush based entities down now, and can make it so I can join either aliens or marines. I have a readyroom and an actual playing map area. I have put 2 info_team_start s in the alien spawn. I have put 2 info_player_start s in the readyroom. I spawn just fine in the readyroom, but when I try to join a team it gives me this message in the console:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->AvHGamerules::SelectSpawnPoint(): all spawns fullAvHGamerules::SelectSpawnPoint(): all spawns fullGame reset started.
Game reset complete.
AvHGamerules::SelectSpawnPoint(): all spawns full"KoniaX<1><><alien1team>" changed role to "skulk"
AvHGamerules::SelectSpawnPoint(): all spawns full<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
And then I spawn in the readyroom as a skulk in the same position as where the info_player_start is. I know it has something to do with the info_team_start s, but I don't know what it is. I have plenty of space around the team starts, so I don't think its due to crowding. Any suggestions from anyone?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->AvHGamerules::SelectSpawnPoint(): all spawns fullAvHGamerules::SelectSpawnPoint(): all spawns fullGame reset started.
Game reset complete.
AvHGamerules::SelectSpawnPoint(): all spawns full"KoniaX<1><><alien1team>" changed role to "skulk"
AvHGamerules::SelectSpawnPoint(): all spawns full<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
And then I spawn in the readyroom as a skulk in the same position as where the info_player_start is. I know it has something to do with the info_team_start s, but I don't know what it is. I have plenty of space around the team starts, so I don't think its due to crowding. Any suggestions from anyone?
Comments
1. Stairs - I tried making the blocks one unit bigger at a time, but it was still too large for the marine to go up without jumping.
2. Elevators - I have no idea how to do this
3. Sliding doors - ^^^^^^^
If you could just tell me how or direct me to a link, that'd be awesome.
STAIRS:
<img src='http://img119.exs.cx/img119/8785/stairs0fa.jpg' border='0' alt='user posted image' />
note grid size 16
For elevators, use path_corner to define the "end" of the path where the designated solid sould go. (The "solid" is the "elevator" in this case)
For Sliding doors.. Do you mean doors sliding to up or down when you open it?
Try making a solid, give it a func_door entity, alt-enter for its properties, and adjust the "angle" to "up" or "down" to make it slide up or down when it opens, or set the direction you would like it to slide when it opens(ex : 90 for when you want it to slide to the north direction)
I hope my quick reply helped on your questions <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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I LOVE BOTH OF YOU!!!!!!!!!!!!!!!!