<!--QuoteBegin-AvengerX+Feb 13 2005, 07:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Feb 13 2005, 07:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> an exploit is just doing something the Devs didn't plan/want you to do. do you think teh people that made NS had a dream! do you think in that dream there was spawn camping? that the dream was people could play a game where they spawned and instantly died? is that why they made NS !!!!!!!!!!!!!!1 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Exploit eh, hello bunny hopping. The difference being that bhopping isn't considered an exploit by the mod devs. Honestly, i'm ok with that because it makes the game more fast paced, I was just pointing out that the above makes the exploit argument pretty invalid. Also, just out of curiosity, how does a thread about spawn camping have anything to do with using exploits?
Back to the original point of the thread, spawncamping. First of all, let me explain this to you people that are condemning spawn camping in simple terms, it would be kind of stupid to totally ignore skulks spawning around your feet at any time. In fact, skulks are generally prioritized over just about everything as far as what you decide to shoot first. It would be like shooting at an onos with a lmg when there are 2 skulks in front of it. Heh, and if you aren't getting the hint, the devs haven't done much to stop spawn camping. Why? They probably figure a mature player will say that spawn camping is part of the game and I can deal with it.
As far as the people that NEVER fire at the hive, well, that is pretty lame. However, think of it like this, how much better would it feel to get your share of bites in on that guy that is camping your spawn? Hell, try this, throw a little teamwork in, parasite that one guy and tell the entire team to go for him. You may not win the round but at least you can remember that 30 seconds of time when your entire team went for ONE guy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
alright, to everyone that has told me to "learn to play the game" I know how to play the game. and I don't put a sign above the hive that says "come on in marines" I try very hard to keep marines out of my hive but sometimes I fail, and when no one else on the pub server is too retarded to do anything about it then I should have to suffer while some 11 year old kid spawn camps me for a couple of minutes? for reals people.
why do people hate awps in CS? why do people hate Shield in CS? why do people hate Richochet... because there lame, just like spawn camping... (even tho shields can be really really really really really fun... but still sorta lame) I'm just asking palyers not to lame it up.
people hate Turret farms, so they say thats lame. and everyone agrees, but when its something lame like Spawn camping... AW its part of the game! live with it.
I'm just asking for players to show a little class.
Just a note if your being spawncamped. Its a good thing to know that you are about to spawn so you can manage to BH your way up to that hive. Most people who I spawn camp in pubs just spawn and never move for like 5 seconds and they wonder why they die so fast.
Although NS pubs are driving me insane. I think I'm about this close . to never touching another pub again. RAWR I hate pubs.
<!--QuoteBegin-AvengerX+Feb 15 2005, 01:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Feb 15 2005, 01:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why do people hate awps in CS? why do people hate Shield in CS? why do people hate Richochet... because there lame, just like spawn camping... (even tho shields can be really really really really really fun... but still sorta lame) I'm just asking palyers not to lame it up. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It's quite difficult to counter a good AWPer. It's pretty easy to counter a spawn camper.
If your teammates aren't smart enough to stop a spawn camper, then find a server where your teammates are smart, and play on it regularly.
I only class it as spawn camping if the marines who are camping don't touch the hive/cc and just wait for ppl to spawn!
This happens alot!
But!
If you are attacking hive/cc and then ppl spawn and you kill them that is perfectly acceptable!
Why?
Because you aint gonna sit around and get shot/bitten by ya enemy while u destroy the hive/cc!
Its just stupid if you don't go for your enemy if they spawn while u are attacking hive/cc!
Also alot of ppl class that as spawn camping!
TBH those ppl are just damn right stupid!
How is it that when you attcking hive/cc and you enemy spawn and you kill them to save your own arse that its classed as spawn camping <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Alot of ppl need to learn what spawn camping actually is!
I know im repeating myself in the same post but then ppl may learn if its repeated to them over and over again!
Spawn camping is where you sit in hive/cc room without attacking hive/cc and just waiting for ppl to spawn so you can kill them and rack up the kills in your score, which is by far the noob and non-skilled way to do it!
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Spawn camping is where you sit in hive/cc room without attacking hive/cc and just waiting for ppl to spawn so you can kill them and rack up the kills in your score, which is by far the noob and non-skilled way to do it!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
In competative play it is not all about score but about keeping one less alien out in the playing field. Thus gaining your marine team a slight advantage over the aliens. Plus you can get 2 or more skulks to come back to the hive to kill you and thus helps the marine team more by expanding faster because the aliens are so busy defending their hive.
There is one simple solution to this ENTIRE spawn problem...
Like this: If a marine is inside a hiveroom (1 hive only, NS only) for 30 seconds or more, the hive will automatically spawn ALL players who are in the queue instead of 1 player until the "threat" from the hive is gone. This would not work if the khaara has 2 or more hives. Obviouslly this isn't really as big of a deal in CO as players spawn in waves and if lots of marines are in the hiveroom then they've most likely won anyway.
I forgot to mention in that last post thats mainly on e.g. 1 person!
I neglected to say that if its e.g. 5 marines/aliens in hive/cc room say 2 were attacking and 3 were look outs for marines/aliens spawning etc i find that perfectly acceptable because thats team work down to the bone!
<!--QuoteBegin-ZiGGY+Feb 15 2005, 09:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY @ Feb 15 2005, 09:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> on lunixmonster the 4 year old admins class mining rts in the middle of the map as spawncamping <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
How can getting rt's and setting defenses for them be classed as spawncamping lol and its in the middle of the map lol <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin-kwikloader+Feb 14 2005, 10:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Feb 14 2005, 10:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-YolkFolk+Feb 14 2005, 10:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (YolkFolk @ Feb 14 2005, 10:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The bad kind of spawn-camping is just anti-social behavior, and needs to be dealt with in the same way as a commander recycling everything mid-game, or a skulk biting the only hive to death. In other words, it needs to be dealt with by server admin, and not by changing the way the game works. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well put mate, I agree 110%! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Since I am a sociologist (for the most part) I can say it's not anti-social behavior. You could possibly try to argue that it is norm violation, but since so many people do it, and so many people think it is ok, that doesn't even really work. So I guess now if this "debate" ever comes to a conclusion we would know, but I would more try to argue that the people who cry about spawn camping are the norm violaters, and not the spawn campers themself. When I comand I always send at least one preson (normally my best if I know them) to the hive to "keep the aliens busy" while the others get nodes. Aliens cry about it but after we have the map capped and all of our upgrades going I send the rest of the team there and it's gg. Some servers have issues with that, but it's a tactic that works pretty well, so meh.
<!--QuoteBegin-Jane+Feb 15 2005, 07:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jane @ Feb 15 2005, 07:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's best to try not to understand them.
<!--QuoteBegin-kwikloader+Feb 14 2005, 10:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Feb 14 2005, 10:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-YolkFolk+Feb 14 2005, 10:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (YolkFolk @ Feb 14 2005, 10:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The bad kind of spawn-camping is just anti-social behavior, and needs to be dealt with in the same way as a commander recycling everything mid-game, or a skulk biting the only hive to death. In other words, it needs to be dealt with by server admin, and not by changing the way the game works. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well put mate, I agree 110%! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Since I am a sociologist (for the most part) I can say it's not anti-social behavior. You could possibly try to argue that it is norm violation, but since so many people do it, and so many people think it is ok, that doesn't even really work. So I guess now if this "debate" ever comes to a conclusion we would know, but I would more try to argue that the people who cry about spawn camping are the norm violaters, and not the spawn campers themself. When I comand I always send at least one preson (normally my best if I know them) to the hive to "keep the aliens busy" while the others get nodes. Aliens cry about it but after we have the map capped and all of our upgrades going I send the rest of the team there and it's gg. Some servers have issues with that, but it's a tactic that works pretty well, so meh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Jane, please note the words "bad kind" and go back to my post and read it again. Spawn camping IS the norm, but encouraging an entire team to camp the other teams spawn and endlessly kill spawning opponents (of whom none are outside the queue) without trying to kill the hive/cc is anti-social.
The bad kind of spawncamping of which I speak is the kind often found alongside people deliberately urging their team "not to end it", something I hear quite often.
Spawn camping sure is a valid tactic, but it is absolutely no fun for the aliens being spawn camped. Its OK for the marines as it usually accompanies the ip being killed and the game being over.
I also don't like the tactic where marines all push the alien hive and have a couple of marines put up res around the map. Again its a valid tactic, but its no fun for the aliens and it removes the RTS aspect of the game, it becomes completely FPS. Skulks have no chance going up a long corridor towards marines and by the time you've got a lerk its usually too late anyway. Games are so short in NS3 that even 1 minute with your team out of action while the other team puts up resource towers is more or less the end of the game. Of course you have to wait 10 minutes for that to happen.
Valid tactics, but personally I don't find them fun.
Thats why as commander I never did JP+HMG in 1.04. Valid tactic, but not fun.
<!--QuoteBegin-Jane+Feb 15 2005, 08:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jane @ Feb 15 2005, 08:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When I comand I always send at least one preson (normally my best if I know them) to the hive to "keep the aliens busy" while the others get nodes. Aliens cry about it but after we have the map capped and all of our upgrades going I send the rest of the team there and it's gg. Some servers have issues with that, but it's a tactic that works pretty well, so meh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Sounds like a good tactic.
I still feel that different "attitudes" exist on this subject, depending on whether its combat or classic.
While spawncamping is a terrible thing, I think it's a side effect to an even greater evil; the overwhelming presence of... NOOBS!
It might not be you, or your friend with the 396 ping *rolls eyes*, but I assure you they are there, somewhere on the server, somewhere on your team, in a large force, exerting their perverted power of ineptitude on the gaming experience of all other normal players. Beware!
<!--QuoteBegin-BreakfastSausages+Feb 15 2005, 12:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BreakfastSausages @ Feb 15 2005, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-milosis+Feb 14 2005, 11:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (milosis @ Feb 14 2005, 11:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i guess thats why they created a forum dedicated to scripting.
oh wait... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The existance of a forum about scripts is only evidence the demand from the community to discuss scripts. It does not negate the existance of the announced opinion that I quoted above, unless of course you are incapable of grasping the fact that nearly all developers of software and any other product for that matter must consider the desires of consumers in addition to their own vision. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> If the devs didn't want scripts in, ALL ns servers would be mp_blockscripts 1 forced.
They give the server admin the option. That FAQ is outdated.
CAL (the only REAL league in North America) allows scripts.
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
Now only thing we need is the allmighty Flayra to state that spawncamping is ok and everyone will finally shutup. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-DC Darkling+Feb 15 2005, 10:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DC Darkling @ Feb 15 2005, 10:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now only thing we need is the allmighty Flayra to state that spawncamping is ok and everyone will finally shutup. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That, or have a mod lock this suckuh up! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
BadMouthIt ceases to be exclusive when you can have a custom member titlJoin Date: 2004-05-21Member: 28815Members
you know, throughout the posts i have read, everyone says the same thing. spawncamping mid-game to help the team win is okay. spawncamping endgame to drag the game on is not okay. (this applies to ns maps only) now why is everyone argueing and stuff? dosent every1 agree on the same thing.
unless u enjoy being spawncamped at the end of the game for ten minutes. but surely nobody likes that.
ChurchMeatshield grunt-fodder // Has pre-ordered NS2Join Date: 2002-12-31Member: 11646Members, Constellation
<!--QuoteBegin-Jane+Feb 15 2005, 07:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jane @ Feb 15 2005, 07:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's best to try not to understand them.
<!--QuoteBegin-kwikloader+Feb 14 2005, 10:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Feb 14 2005, 10:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-YolkFolk+Feb 14 2005, 10:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (YolkFolk @ Feb 14 2005, 10:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The bad kind of spawn-camping is just anti-social behavior, and needs to be dealt with in the same way as a commander recycling everything mid-game, or a skulk biting the only hive to death. In other words, it needs to be dealt with by server admin, and not by changing the way the game works. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well put mate, I agree 110%! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Since I am a sociologist (for the most part) I can say it's not anti-social behavior. You could possibly try to argue that it is norm violation, but since so many people do it, and so many people think it is ok, that doesn't even really work. So I guess now if this "debate" ever comes to a conclusion we would know, but I would more try to argue that the people who cry about spawn camping are the norm violaters, and not the spawn campers themself. When I comand I always send at least one preson (normally my best if I know them) to the hive to "keep the aliens busy" while the others get nodes. Aliens cry about it but after we have the map capped and all of our upgrades going I send the rest of the team there and it's gg. Some servers have issues with that, but it's a tactic that works pretty well, so meh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You are my hero! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Good to see more people that understand the strategy.
<!--QuoteBegin-BadMouth+Feb 15 2005, 09:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BadMouth @ Feb 15 2005, 09:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you know, throughout the posts i have read, everyone says the same thing. spawncamping mid-game to help the team win is okay. spawncamping endgame to drag the game on is not okay. (this applies to ns maps only) now why is everyone argueing and stuff? dosent every1 agree on the same thing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Everyone except for kwikloader. Even Avenger, the guy who started this, I think now sees the difference between "good" and "bad" spawncamping, and why the community accepts one and rejects the other. Heck, kwikloader even admitted that Jane's tactic was acceptable, so I don't know why he's been arguing for this long. Me thinks he just likes the attention. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-Sky+Feb 15 2005, 02:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Feb 15 2005, 02:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BadMouth+Feb 15 2005, 09:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BadMouth @ Feb 15 2005, 09:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you know, throughout the posts i have read, everyone says the same thing. spawncamping mid-game to help the team win is okay. spawncamping endgame to drag the game on is not okay. (this applies to ns maps only) now why is everyone argueing and stuff? dosent every1 agree on the same thing. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Everyone except for kwikloader. Even Avenger, the guy who started this, I think now sees the difference between "good" and "bad" spawncamping, and why the community accepts one and rejects the other. Heck, kwikloader even admitted that Jane's tactic was acceptable, so I don't know why he's been arguing for this long. Me thinks he just likes the attention. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If you'll read back through this thread, you'll see where several times I have attmpted to differentiate between combat and classic spawncamping (there IS a difference in the effects).
Most of what has been said in this thread applies to ns maps, and yes, Jane mentioned a very good tactic for ns.
<!--QuoteBegin-CheesyPeteza+Feb 15 2005, 08:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CheesyPeteza @ Feb 15 2005, 08:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Valid tactics, but personally I don't find them fun. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> In a nutshell that says it all.
<!--QuoteBegin-Alkiller+Feb 14 2005, 11:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Feb 14 2005, 11:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Toothy+Feb 14 2005, 01:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Toothy @ Feb 14 2005, 01:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most hives in the game are designed so that you can find cover when you spawn <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Though I agree with most of what you say... This is the only part I disagree with. IMO, the only way to fix spawncamping is to make the hives harder to spawncamp. For example - Waste hive on ns_tanith. As much as I love to play tanith, once you got a marine spawn camping in there, it is incredibly difficult to get him out. The reason? All the spawn points are on the floor, easy to see and it's even easier to blow the skulk that's spawning there to smithereens. However, there are also hives like the one on co_ulysees, in which the alien could spawn on top, near the ramp, near the hive, behind the wall under the hive, etc. It'ld be alot more difficult to kill a skulk that's spawning there than waste hive. (I realize it's co but you get the point.)
So, just to sum up, I think a few maps need to have their spawn points tweaked, and then spawn camping will cause less of an uproar. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> hmmm.....I agree with this. Spawncamping is a valid if unfun way to win the game...But it would be nice if some of the maps had more random spawnpoints that were not in LOS of eachother... one in the vent.. one on the hive..etc.
Okay so you disallow spawn camping. where does this player go? Probrably outside the spawn and into a hallway leading to other areas. This play no camps that hall way, and another marine camps another hall way. The aliens can't get out.
They complain again that it doesn't show "class" Or what ever. So the marines trying to be nice go back, and just hold thier Rts, and dont allow the aliens to get any RTs....The aliens complain about lack of class and blah blah blah...
I think you get the point. When you start asking people to show by your definition of what "class" is, your not realy playing the game, its more like your making up some random rules on how you THINK the game should be played. If the game allows it, its okay. If its something that wasn't intended to be in the game, and is planned on being fixed, then its an exploit and not okay.
Now before you even say cheaters have the same mind set, your completely wrong. Cheaters Mindset: Will Win at AnyCost Competive Mindset: Will win at anycost without cheating, or exploiting.
A exploit is when someone can take advatage of an un intended bug, and the devs have a plan to fix it. (hence you can't say anything about Bhopping.)
<!--QuoteBegin-BreakfastSausages+Feb 14 2005, 11:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BreakfastSausages @ Feb 14 2005, 11:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-the hole+Feb 14 2005, 11:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (the hole @ Feb 14 2005, 11:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If I ever meet one person who is anti-spawncamp and anti-script, saying scripts are against the way the game is supposed to be played, I think I'll personally take the liberty of shoving a poolstick up your left nostril. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Threatening people who prefer to play differently than you is pretty weak. Not that I really care much for either side of this argument but, your opinion of how ns is "supposed" to be played doesn't seem to match up very well with the published opinions of the ns creators.
<!--QuoteBegin-http://www.unknownworlds.com/ns/view?action=faq+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (http://www.unknownworlds.com/ns/view?action=faq)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>What console commands does the team view as exploits?</b> NS was meant to be played without the console. Any command or behavior that requires the console or a custom .cfg to operate is considered an exploit and won't be allowed in official competitive play, whenever enforceable. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Also lower on that page
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 5. Console access disabled, and all tweaks allowed are in the out of game interface.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So it'ld still be legal.. since all of it would be done in the out of game interface. But moving on...
I think we have all achieved a consensus about spawn camping. And Duo, come to my pub, we'll treat you right <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I will not sit in a hive and wait for people to spawn and then gun them down. That's cheap. I don't want it done to me so I certainly don't do it to others, but that's how I play. I will be emptying clip after clip into the hive and only diverting my attention to a skulk after it starts moving. Fair chance. I could be reloading. I could have half a clip left. I could just have my pistol or knife.
Four Marines standing around, ignoring the hive, gunning for every skulk that spawns while the rest of them set up siege and you're stuck in the respawn que with everyone else on your team? That's BS. Marines can always beacon unless their obs goes down, but that's on the Commander. Aliens sitting at IPs can always get telefragged, popped by a Marine phasing in, a beacon, or the Comm getting out of his chair. Aliens can do none of this, and their only advantage is semi-random spawn zones (although a good marine will kill you before you see him.) Your only hope is that the rest of your team (if they aren't queued, that is) will come back.
It's lame, but what can you do? I play on servers with spawn protection plugins. It doesn't eliminate spawncamping, but it helps a bit.
this needs to be locked. because people dont learn stuff from these forum threads, they learn from game experience and that depends greatly on where you play. people that only play on servers that have spawninvul and stuff like that wont learn, ever.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Four Marines standing around, ignoring the hive, gunning for every skulk that spawns while the rest of them set up siege and you're stuck in the respawn que with everyone else on your team? That's BS.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Two marines standing there, ignoring the hive, while the other two only shoot the hive is fine though. My opinion, at least.
<!--QuoteBegin-Rushakra+Feb 15 2005, 03:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rushakra @ Feb 15 2005, 03:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I will not sit in a hive and wait for people to spawn and then gun them down. That's cheap. I don't want it done to me so I certainly don't do it to others, but that's how I play. I will be emptying clip after clip into the hive and only diverting my attention to a skulk after it starts moving. Fair chance. I could be reloading. I could have half a clip left. I could just have my pistol or knife.
Four Marines standing around, ignoring the hive, gunning for every skulk that spawns while the rest of them set up siege and you're stuck in the respawn que with everyone else on your team? That's BS. Marines can always beacon unless their obs goes down, but that's on the Commander. Aliens sitting at IPs can always get telefragged, popped by a Marine phasing in, a beacon, or the Comm getting out of his chair. Aliens can do none of this, and their only advantage is semi-random spawn zones (although a good marine will kill you before you see him.) Your only hope is that the rest of your team (if they aren't queued, that is) will come back.
It's lame, but what can you do? I play on servers with spawn protection plugins. It doesn't eliminate spawncamping, but it helps a bit. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Very good post. I run the plugin also, knowing you will never eliminate spawn camping, but you can minimize it.
Comments
Exploit eh, hello bunny hopping. The difference being that bhopping isn't considered an exploit by the mod devs. Honestly, i'm ok with that because it makes the game more fast paced, I was just pointing out that the above makes the exploit argument pretty invalid. Also, just out of curiosity, how does a thread about spawn camping have anything to do with using exploits?
Back to the original point of the thread, spawncamping. First of all, let me explain this to you people that are condemning spawn camping in simple terms, it would be kind of stupid to totally ignore skulks spawning around your feet at any time. In fact, skulks are generally prioritized over just about everything as far as what you decide to shoot first. It would be like shooting at an onos with a lmg when there are 2 skulks in front of it. Heh, and if you aren't getting the hint, the devs haven't done much to stop spawn camping. Why? They probably figure a mature player will say that spawn camping is part of the game and I can deal with it.
As far as the people that NEVER fire at the hive, well, that is pretty lame. However, think of it like this, how much better would it feel to get your share of bites in on that guy that is camping your spawn? Hell, try this, throw a little teamwork in, parasite that one guy and tell the entire team to go for him. You may not win the round but at least you can remember that 30 seconds of time when your entire team went for ONE guy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
why do people hate awps in CS? why do people hate Shield in CS? why do people hate Richochet... because there lame, just like spawn camping... (even tho shields can be really really really really really fun... but still sorta lame) I'm just asking palyers not to lame it up.
people hate Turret farms, so they say thats lame. and everyone agrees, but when its something lame like Spawn camping... AW its part of the game! live with it.
I'm just asking for players to show a little class.
Although NS pubs are driving me insane. I think I'm about this close . to never touching another pub again. RAWR I hate pubs.
It's quite difficult to counter a good AWPer. It's pretty easy to counter a spawn camper.
If your teammates aren't smart enough to stop a spawn camper, then find a server where your teammates are smart, and play on it regularly.
This happens alot!
But!
If you are attacking hive/cc and then ppl spawn and you kill them that is perfectly acceptable!
Why?
Because you aint gonna sit around and get shot/bitten by ya enemy while u destroy the hive/cc!
Its just stupid if you don't go for your enemy if they spawn while u are attacking hive/cc!
Also alot of ppl class that as spawn camping!
TBH those ppl are just damn right stupid!
How is it that when you attcking hive/cc and you enemy spawn and you kill them to save your own arse that its classed as spawn camping <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Alot of ppl need to learn what spawn camping actually is!
I know im repeating myself in the same post but then ppl may learn if its repeated to them over and over again!
Spawn camping is where you sit in hive/cc room without attacking hive/cc and just waiting for ppl to spawn so you can kill them and rack up the kills in your score, which is by far the noob and non-skilled way to do it!
In competative play it is not all about score but about keeping one less alien out in the playing field. Thus gaining your marine team a slight advantage over the aliens. Plus you can get 2 or more skulks to come back to the hive to kill you and thus helps the marine team more by expanding faster because the aliens are so busy defending their hive.
Like this: If a marine is inside a hiveroom (1 hive only, NS only) for 30 seconds or more, the hive will automatically spawn ALL players who are in the queue instead of 1 player until the "threat" from the hive is gone. This would not work if the khaara has 2 or more hives. Obviouslly this isn't really as big of a deal in CO as players spawn in waves and if lots of marines are in the hiveroom then they've most likely won anyway.
I neglected to say that if its e.g. 5 marines/aliens in hive/cc room say 2 were attacking and 3 were look outs for marines/aliens spawning etc i find that perfectly acceptable because thats team work down to the bone!
How can getting rt's and setting defenses for them be classed as spawncamping lol
and its in the middle of the map lol
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin-kwikloader+Feb 14 2005, 10:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Feb 14 2005, 10:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-YolkFolk+Feb 14 2005, 10:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (YolkFolk @ Feb 14 2005, 10:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The bad kind of spawn-camping is just anti-social behavior, and needs to be dealt with in the same way as a commander recycling everything mid-game, or a skulk biting the only hive to death. In other words, it needs to be dealt with by server admin, and not by changing the way the game works. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well put mate, I agree 110%! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Since I am a sociologist (for the most part) I can say it's not anti-social behavior. You could possibly try to argue that it is norm violation, but since so many people do it, and so many people think it is ok, that doesn't even really work. So I guess now if this "debate" ever comes to a conclusion we would know, but I would more try to argue that the people who cry about spawn camping are the norm violaters, and not the spawn campers themself.
When I comand I always send at least one preson (normally my best if I know them) to the hive to "keep the aliens busy" while the others get nodes. Aliens cry about it but after we have the map capped and all of our upgrades going I send the rest of the team there and it's gg. Some servers have issues with that, but it's a tactic that works pretty well, so meh.
<!--QuoteBegin-kwikloader+Feb 14 2005, 10:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Feb 14 2005, 10:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-YolkFolk+Feb 14 2005, 10:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (YolkFolk @ Feb 14 2005, 10:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The bad kind of spawn-camping is just anti-social behavior, and needs to be dealt with in the same way as a commander recycling everything mid-game, or a skulk biting the only hive to death. In other words, it needs to be dealt with by server admin, and not by changing the way the game works. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well put mate, I agree 110%! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Since I am a sociologist (for the most part) I can say it's not anti-social behavior. You could possibly try to argue that it is norm violation, but since so many people do it, and so many people think it is ok, that doesn't even really work. So I guess now if this "debate" ever comes to a conclusion we would know, but I would more try to argue that the people who cry about spawn camping are the norm violaters, and not the spawn campers themself.
When I comand I always send at least one preson (normally my best if I know them) to the hive to "keep the aliens busy" while the others get nodes. Aliens cry about it but after we have the map capped and all of our upgrades going I send the rest of the team there and it's gg. Some servers have issues with that, but it's a tactic that works pretty well, so meh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Jane, please note the words "bad kind" and go back to my post and read it again. Spawn camping IS the norm, but encouraging an entire team to camp the other teams spawn and endlessly kill spawning opponents (of whom none are outside the queue) without trying to kill the hive/cc is anti-social.
The bad kind of spawncamping of which I speak is the kind often found alongside people deliberately urging their team "not to end it", something I hear quite often.
I also don't like the tactic where marines all push the alien hive and have a couple of marines put up res around the map. Again its a valid tactic, but its no fun for the aliens and it removes the RTS aspect of the game, it becomes completely FPS. Skulks have no chance going up a long corridor towards marines and by the time you've got a lerk its usually too late anyway. Games are so short in NS3 that even 1 minute with your team out of action while the other team puts up resource towers is more or less the end of the game. Of course you have to wait 10 minutes for that to happen.
Valid tactics, but personally I don't find them fun.
Thats why as commander I never did JP+HMG in 1.04. Valid tactic, but not fun.
Sounds like a good tactic.
I still feel that different "attitudes" exist on this subject, depending on whether its combat or classic.
It might not be you, or your friend with the 396 ping *rolls eyes*, but I assure you they are there, somewhere on the server, somewhere on your team, in a large force, exerting their perverted power of ineptitude on the gaming experience of all other normal players. Beware!
oh wait... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The existance of a forum about scripts is only evidence the demand from the community to discuss scripts. It does not negate the existance of the announced opinion that I quoted above, unless of course you are incapable of grasping the fact that nearly all developers of software and any other product for that matter must consider the desires of consumers in addition to their own vision. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If the devs didn't want scripts in, ALL ns servers would be mp_blockscripts 1 forced.
They give the server admin the option. That FAQ is outdated.
CAL (the only REAL league in North America) allows scripts.
That, or have a mod lock this suckuh up! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
unless u enjoy being spawncamped at the end of the game for ten minutes. but surely nobody likes that.
<!--QuoteBegin-kwikloader+Feb 14 2005, 10:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Feb 14 2005, 10:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-YolkFolk+Feb 14 2005, 10:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (YolkFolk @ Feb 14 2005, 10:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The bad kind of spawn-camping is just anti-social behavior, and needs to be dealt with in the same way as a commander recycling everything mid-game, or a skulk biting the only hive to death. In other words, it needs to be dealt with by server admin, and not by changing the way the game works. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well put mate, I agree 110%! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Since I am a sociologist (for the most part) I can say it's not anti-social behavior. You could possibly try to argue that it is norm violation, but since so many people do it, and so many people think it is ok, that doesn't even really work. So I guess now if this "debate" ever comes to a conclusion we would know, but I would more try to argue that the people who cry about spawn camping are the norm violaters, and not the spawn campers themself.
When I comand I always send at least one preson (normally my best if I know them) to the hive to "keep the aliens busy" while the others get nodes. Aliens cry about it but after we have the map capped and all of our upgrades going I send the rest of the team there and it's gg. Some servers have issues with that, but it's a tactic that works pretty well, so meh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You are my hero! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Good to see more people that understand the strategy.
Everyone except for kwikloader. Even Avenger, the guy who started this, I think now sees the difference between "good" and "bad" spawncamping, and why the community accepts one and rejects the other. Heck, kwikloader even admitted that Jane's tactic was acceptable, so I don't know why he's been arguing for this long. Me thinks he just likes the attention. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Everyone except for kwikloader. Even Avenger, the guy who started this, I think now sees the difference between "good" and "bad" spawncamping, and why the community accepts one and rejects the other. Heck, kwikloader even admitted that Jane's tactic was acceptable, so I don't know why he's been arguing for this long. Me thinks he just likes the attention. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If you'll read back through this thread, you'll see where several times I have attmpted to differentiate between combat and classic spawncamping (there IS a difference in the effects).
Most of what has been said in this thread applies to ns maps, and yes, Jane mentioned a very good tactic for ns.
In a nutshell that says it all.
Though I agree with most of what you say... This is the only part I disagree with. IMO, the only way to fix spawncamping is to make the hives harder to spawncamp. For example - Waste hive on ns_tanith. As much as I love to play tanith, once you got a marine spawn camping in there, it is incredibly difficult to get him out. The reason? All the spawn points are on the floor, easy to see and it's even easier to blow the skulk that's spawning there to smithereens. However, there are also hives like the one on co_ulysees, in which the alien could spawn on top, near the ramp, near the hive, behind the wall under the hive, etc. It'ld be alot more difficult to kill a skulk that's spawning there than waste hive. (I realize it's co but you get the point.)
So, just to sum up, I think a few maps need to have their spawn points tweaked, and then spawn camping will cause less of an uproar. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
hmmm.....I agree with this. Spawncamping is a valid if unfun way to win the game...But it would be nice if some of the maps had more random spawnpoints that were not in LOS of eachother... one in the vent.. one on the hive..etc.
Okay so you disallow spawn camping. where does this player go? Probrably outside the spawn and into a hallway leading to other areas. This play no camps that hall way, and another marine camps another hall way. The aliens can't get out.
They complain again that it doesn't show "class" Or what ever. So the marines trying to be nice go back, and just hold thier Rts, and dont allow the aliens to get any RTs....The aliens complain about lack of class and blah blah blah...
I think you get the point. When you start asking people to show by your definition of what "class" is, your not realy playing the game, its more like your making up some random rules on how you THINK the game should be played. If the game allows it, its okay. If its something that wasn't intended to be in the game, and is planned on being fixed, then its an exploit and not okay.
Now before you even say cheaters have the same mind set, your completely wrong.
Cheaters Mindset: Will Win at AnyCost
Competive Mindset: Will win at anycost without cheating, or exploiting.
A exploit is when someone can take advatage of an un intended bug, and the devs have a plan to fix it. (hence you can't say anything about Bhopping.)
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Threatening people who prefer to play differently than you is pretty weak. Not that I really care much for either side of this argument but, your opinion of how ns is "supposed" to be played doesn't seem to match up very well with the published opinions of the ns creators.
<!--QuoteBegin-http://www.unknownworlds.com/ns/view?action=faq+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (http://www.unknownworlds.com/ns/view?action=faq)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>What console commands does the team view as exploits?</b>
NS was meant to be played without the console. Any command or behavior that requires the console or a custom .cfg to operate is considered an exploit and won't be allowed in official competitive play, whenever enforceable. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Also lower on that page
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
5. Console access disabled, and all tweaks allowed are in the out of game interface.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So it'ld still be legal.. since all of it would be done in the out of game interface. But moving on...
I think we have all achieved a consensus about spawn camping. And Duo, come to my pub, we'll treat you right <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Four Marines standing around, ignoring the hive, gunning for every skulk that spawns while the rest of them set up siege and you're stuck in the respawn que with everyone else on your team? That's BS. Marines can always beacon unless their obs goes down, but that's on the Commander. Aliens sitting at IPs can always get telefragged, popped by a Marine phasing in, a beacon, or the Comm getting out of his chair. Aliens can do none of this, and their only advantage is semi-random spawn zones (although a good marine will kill you before you see him.) Your only hope is that the rest of your team (if they aren't queued, that is) will come back.
It's lame, but what can you do? I play on servers with spawn protection plugins. It doesn't eliminate spawncamping, but it helps a bit.
Two marines standing there, ignoring the hive, while the other two only shoot the hive is fine though. My opinion, at least.
Four Marines standing around, ignoring the hive, gunning for every skulk that spawns while the rest of them set up siege and you're stuck in the respawn que with everyone else on your team? That's BS. Marines can always beacon unless their obs goes down, but that's on the Commander. Aliens sitting at IPs can always get telefragged, popped by a Marine phasing in, a beacon, or the Comm getting out of his chair. Aliens can do none of this, and their only advantage is semi-random spawn zones (although a good marine will kill you before you see him.) Your only hope is that the rest of your team (if they aren't queued, that is) will come back.
It's lame, but what can you do? I play on servers with spawn protection plugins. It doesn't eliminate spawncamping, but it helps a bit. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Very good post. I run the plugin also, knowing you will never eliminate spawn camping, but you can minimize it.