Im Releasing My Marine Model.

245

Comments

  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    I dont wanna turn this thread into a flame war at all, and i know how freaking hard animating is ive had a go myself! But standard Animation for the MARINE does kill any custom model that is made for NS, the current anims fit the original marine model very well, but you try to put something different on the skeleton and bam it doesnt feel right.

    If only i could find the time to learn how to anim propper!

    arrrgh
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    default animations > no animations
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-Thatamos+Feb 14 2005, 04:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thatamos @ Feb 14 2005, 04:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why not make some new animations for once? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You completely missed my post.
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    I read it...and I only saw you say you would put in the defaults...I think...
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    This is the .3ds File. 4500 ploygons.
    The textures can be found in the original Zip file.
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    TO anyone who is asking for New Animations. DO you have any idea how much work that is? (Hint: Its alot)

    And Im not gonna animate it, so If you want new animations, Get crackin'
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-Thatamos+Feb 14 2005, 06:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thatamos @ Feb 14 2005, 06:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I read it...and I only saw you say you would put in the defaults...I think... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why would I need the P_ models then? D:
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    D: I is sorry <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->

    There IS a high poly p+w pack at T2K. Maybe that should help a bit?
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=356' target='_blank'>Nsa default file pack</a>
    Get cracking <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    get it working on the default skeleton first please.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-StarStarGrizzly+Feb 14 2005, 08:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StarStarGrizzly @ Feb 14 2005, 08:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=356' target='_blank'>Nsa default file pack</a>
    Get cracking <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Used it before, its a evil exe that replaces ALL the files instead of the ones you want.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Make a dummy folder and tell it to extract to there?
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    yep. just copy the hl.exe into any folder and install the default file pack there. that's what i did, anyway...
  • xxReconzxxxxReconzxx Join Date: 2005-02-13 Member: 40952Members
    hey BrigadierWolf do you have a hmg that matche's your shotgun, lmg and pistol?
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    <!--QuoteBegin-xxReconzxx+Feb 15 2005, 07:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xxReconzxx @ Feb 15 2005, 07:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hey BrigadierWolf do you have a hmg that matche's your shotgun, lmg and pistol? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah he does check the official release topic "webbed" up the top of the forums.

    On a side note 4500 polys aint soooooooo bad now thats just at the limit! However about the animation stuff, A guy over at the Clan Dead Goat forums redone all the default CS player anims, very impressive stuff. I cant find the link for it but the thread should be around there!
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    edited February 2005
    im doign this now if anyone else is doing it tell me before i am too far into work to stop. Ill get a quick one out by tonight-tommaor night a good one by the weekend.
    -edit only way i can get his cone (i dont own 3dsmax 7 the uncompatiple demon to ms3d) is if some one assigns this to 1 joint compiles it as smds. I can do it then and it wont fuxed the textures.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Meh, guess no custom anims then, I'm not downloading a huge file then doing a bunch of animations for people who cant even give me p_ models :/
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    should work <a href='http://webpages.charter.net/starstargrizzly/p.rar' target='_blank'>ppppppppppppppppppppppppppppppppppp</a>
  • RedIRedI Join Date: 2004-08-09 Member: 30478Members
    <!--QuoteBegin-Drfuzzy+Feb 15 2005, 05:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drfuzzy @ Feb 15 2005, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Meh, guess no custom anims then, I'm not downloading a huge file then doing a bunch of animations for people who cant even give me p_ models :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    u can get the original files from nsarmslab lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Holy muthaf***in' s***.

    I would use this model without animations, as in moving around standing completely still in the "airplane man" position.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited February 2005
    <!--QuoteBegin-RedI+Feb 15 2005, 06:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RedI @ Feb 15 2005, 06:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Drfuzzy+Feb 15 2005, 05:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drfuzzy @ Feb 15 2005, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Meh, guess no custom anims then, I'm not downloading a huge file then doing a bunch of animations for people who cant even give me p_ models :/ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    u can get the original files from nsarmslab lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You missed my post, im not downloading a huge file for a 5mb file.

    Thanks griz

    I'll get to work on it tomorow, depending if I go to look at a car and goto town with my friend afterwards. My plans are usually ruined by something stupid (last time me and my friend were going to go job hunting, he backed up and ripped his muffler off. How he managed that one, I have no clue.)
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited February 2005
    fuzzy, you are going to assign it to the regular bone structure and have it use the original animations first, right? and then start reanimating it, right?
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    probably.

    it seems like a good idea...he can release the default anims on it, then, while we get to at least see the model ingame, he can be working on the custom anims.
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
    Awsome work Brig. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • xxReconzxxxxReconzxx Join Date: 2005-02-13 Member: 40952Members
    <!--QuoteBegin-Spetsnaz+Feb 15 2005, 07:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spetsnaz @ Feb 15 2005, 07:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-xxReconzxx+Feb 15 2005, 07:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xxReconzxx @ Feb 15 2005, 07:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hey BrigadierWolf do you have a hmg that matche's your shotgun, lmg and pistol? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah he does check the official release topic "webbed" up the top of the forums.

    On a side note 4500 polys aint soooooooo bad now thats just at the limit! However about the animation stuff, A guy over at the Clan Dead Goat forums redone all the default CS player anims, very impressive stuff. I cant find the link for it but the thread should be around there! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah, i went on nsarmslab and downloaded his marine pack, very good gl and hmg, all matching weapons, i like that.
  • timewarpertimewarper Join Date: 2005-01-23 Member: 37664Members
    Great work! I can't wait till I see this model working in-game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    This would be sooooo much better for the CP's in HL2 cuz they look ***...or the elites cuz they look like futuristic micheal jacksons...or CSS CT's cuz the only good ones are Splinters Insurgents...I mean C"MON! NS is good and all...but this is just begging to get into HL2 ^.^
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    fuzzeh to the rescue! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    Thanks, Brig, for releasing.

    And thanks Fuzzy, for taking a stab at animating it.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-6john+Feb 15 2005, 10:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john @ Feb 15 2005, 10:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> fuzzy, you are going to assign it to the regular bone structure and have it use the original animations first, right? and then start reanimating it, right? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yea, I dont feel like rewriting a whole new .qc file for blends and whatnot.
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