Beta 6 News

2

Comments

  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--QuoteBegin-TOmekki+Feb 13 2005, 04:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Feb 13 2005, 04:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sigh <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Quoted for truth.
  • Viper_two_nine_AViper_two_nine_A Join Date: 2004-09-29 Member: 31989Members
    @first post: killed by tofu <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    @thread: i cant see what people dont like about long games ... these rounds (now ~45min) keep me playing ns. it definately aint fun playing classic just for 10min.

    i hope all this will slowly result in a bugfree, balanced 1.04 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    I can't see the pictar, I can't see ANY attached pictures -.- .
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    I dont see what the big deal is with long games...there not THAT great. (and yes, i did play 1.04)
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    <!--QuoteBegin-WaterBoy+Feb 13 2005, 10:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WaterBoy @ Feb 13 2005, 10:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont see what the big deal is with long games...there not THAT great. (and yes, i did play 1.04) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Exactly. It's just people not being able to finish the game pretending they're playing for real.
  • CornCorn Join Date: 2003-11-24 Member: 23499Members, Constellation
    These epic games are not supposed to be in, they are just caused by the no-3rd-hive-bug that many have experienced in release 3 of beta 6... I wouldn't grow too expectant that 2 hour games would become standard by the release of version 3
  • Thats_EnoughThats_Enough USA Join Date: 2004-03-04 Member: 27141Members, Constellation, Reinforced - Shadow
    Yeah, after talking to my roommate this past weekend (who was back at school and able to play a bit), I'm definitely starting to think B6 (the current build at least) isn't 100% responsible for the longer games.

    That 90+ minute game everyone is talking about is because of the hive drop bug... aliens could only drop two hives to go against fully teched marines. And that mean they only had SC and MC <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->

    <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html/emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> Nope. doesn't work.
  • Viper_two_nine_AViper_two_nine_A Join Date: 2004-09-29 Member: 31989Members
    <!--QuoteBegin-Corn+Feb 13 2005, 10:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Corn @ Feb 13 2005, 10:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> These epic games are not supposed to be in, they are just caused by the no-3rd-hive-bug that many have experienced in release 3 of beta 6... I wouldn't grow too expectant that 2 hour games would become standard by the release of version 3 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    uhm we (at least i) dont wont them to be standard ... just maybe 1 in 10 games would be enough ... so that they might happen when teams are balanced
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    <!--QuoteBegin-SuddenFear+Feb 13 2005, 06:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuddenFear @ Feb 13 2005, 06:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 6 hour clan matches, that'll resurrect the game! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    great way to show your ignorance of a subject

    clan matches are truncated do to the nature of the game
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    edited February 2005
    <!--QuoteBegin-Thats Enough+Feb 13 2005, 10:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thats Enough @ Feb 13 2005, 10:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    That 90+ minute game everyone is talking about is because of the hive drop bug... aliens could only drop two hives to go against fully teched marines.  And that mean they only had SC and MC  <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <span style='color:red'>*Be nice.* -Talesin</span>

    Really though, long games are perfectly possible in b5 - the reason we don't see them isn't that the game doesn't really provide for them, because it pretty much does, but that pubteams usually don't know how to find those weakspots that need to be hit to stop a slippery slope, and in turn commence a turnaround.

    Just recently in clanplay, I've seen like 4 out of 5 games end up being 30 minute deals with the outcome up in the air until the second Hive is toasted or the marine eco defeated. What really prevents long games is that the whole ordeal IS pretty balanced, and bad players are unlikely to make comebacks. If it were any different, we'd just be using imbalances to unnaturally prolong rounds and that wouldn't serve anyone.
  • todd1Oktodd1Ok Join Date: 2004-04-19 Member: 28018Members, Constellation, NS2 Playtester
    i dont know what some people got against longer games. in that game we toasted, what? 3 or 4 hives? we had the aliens down to 1 hive at one point of another. the teams were fairly balanced skill wise,. i joined about 20 minutes in. thus the socre <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    anyways, theres many many factors that could be contributing to the especially long games that seem to be occuring across the board. and one of the first posters said it best. if you dont like long games, go play vanilla co.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Haha, we had another 70 minute game on eon...I'm beginning to love that map.

    But it's probably only because we tested for the first 20 minutes (the hive bug and stuff) and played around...
  • Cj_the_DjCj_the_Dj Join Date: 2004-03-18 Member: 27398Members
    <!--QuoteBegin-2 of Eight+Feb 13 2005, 10:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (2 of Eight @ Feb 13 2005, 10:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Long games = fun
    Drawn out games = boring

    What I mean by "long games" is constant action; not turtling in MS or whatever, but constant back-and-forth movement, and when you <b>don't know which team will win until they actually win</b>. Meaning that you can't call the game (aliens lews, ogm f4) from the very beginning.
    Drawn out games are boring turtle farms where nothing happens.

    I'm hoping that B6 will bring in fun, long games <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • intensityrisingintensityrising Join Date: 2003-11-18 Member: 23148Members
    That looks fun, I'm jealous.
  • ZephyrYHKZephyrYHK Join Date: 2004-04-23 Member: 28130Members
    woot I want 90 minute games
    NO FAIR Wahhhh
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    I've played games back in the day for hours at a time, epic battles... its hard to believe the'll ever be back... and if they do come back... the'll still be empty without the babblers to fill my empty gorge soul......
  • PascalPascal Join Date: 2004-02-23 Member: 26828Members
    I too miss the babblers. I wish it was possible to make an amxx plugin for it that didnt suck total ****. But that has more to do with me sucking at C++.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    yeah... I allways wanted to make a plug-in that when a hive died 50 babblers spawned out of the hive , ya know, just something to spice things up

    I never did make it tho
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    There are two reasons that B6 results in "epic" games lately:

    1.) Because of the lack of people playing, many games start off 1v1 and eventually grow into full-size games, usually resulting in the classic scenario of fully teched marines holding out in base against aliens with OCs covering the entire map.

    2.) A bug that prevents one or more of the hives from ever being dropped on certain maps often limits aliens to 2 hives for the duration of the game, thus depriving them of a third upgrade chamber(which is sometimes DCs if the alien team decided to do something different) and any real base-breaking ability.

    In other words, nothing that will carry over to release. Epic games that aren't just turtled stalemates will probably always be a rare occurence for when both of the teams are nearly evenly matched.
  • Thats_EnoughThats_Enough USA Join Date: 2004-03-04 Member: 27141Members, Constellation, Reinforced - Shadow
    epic games are still the best though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    Some of the best epic games were are lan parties with my friends... altho I'd say they are epic because it was easy to just get up and beat the crap out of the guy who just killed you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin-typical skeleton+Feb 12 2005, 07:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (typical skeleton @ Feb 12 2005, 07:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Green's definitely got it all figured out. TKing people for F4ing, yeah... sounds like the smart/mature idea that'd make people appreciate NS even more.

    If it's a big server and enough of the people agree to F4 to cause the round to end, you were probably just going to end up a turtle anyway. Just start a new round and get on with it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If the admin isn't there to ban them, so be it.

    I can't count the number of exciting games that seesaw back and forth for hours that ended with walk over due to this, most players DON'T want the round to end and usually there's an admin there to ban the idiots. Before 1.04 where skulks were much more deadly allmost every other game that I played lasted for hours without being dull, more than half of which ended with no one winning due to 2-3 players f4ing, usually they where people who joined late in the game and didn't realise the game had been going for hours. Luckily, I had enough sense to usually play on admined servers where they would be promptly banned with or without any intervention from me.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-Maveric+Feb 13 2005, 12:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Feb 13 2005, 12:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 69:04...
    Kay...

    so that's 20 minutes of initial action, and 49:04 seconds of a slow death?
    These pictures do nothing to show us that B6 is any good. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Except were this true, there would be a huge score for one team, and a pitiful one for the other, a la 1.04 2 hive lockdowns.

    That game was certainly longer than most, and bizarrely both sides were complaining "We've lost, there's no way out." In the space of 5 minutes I heard a Kharaa & Marine player say in turn "Come on, finish it." which was somewhat odd.

    That screenshot wasn't a turtle map, it was a true battle. I'm not being arrogant or bold enough to claim B6 is that all over, (If it was, we PT's would be out of a job <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> ) but it's swinging in the right direction, in my opinion.

    - Shockwave
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    <!--QuoteBegin-AvengerX+Feb 14 2005, 03:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Feb 14 2005, 03:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've played games back in the day for hours at a time, epic battles... its hard to believe the'll ever be back... and if they do come back... the'll still be empty without the babblers to fill my empty gorge soul...... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Don't make me cry. I was on a server a couple of days ago and when we got three hives I said "Dammit, I want my babblers!". Almost no-one responded. Those that did merely said "What?" or words to that effect.

    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    yeh.. n00bs come in each day..

    I mean, the real frea..uhm pros here do know NS history, right?
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I know what babblers are. I probably wouldn't have responded.
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    edited February 2005
    <!--QuoteBegin-AvengerX+Feb 13 2005, 11:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Feb 13 2005, 11:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah... I allways wanted to make a plug-in that when a hive died 50 babblers spawned out of the hive , ya know, just something to spice things up

    I never did make it tho <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    It is a great idea!!!!!!!!!!!!
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    <!--QuoteBegin-im lost+Feb 14 2005, 03:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost @ Feb 14 2005, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I know what babblers are. I probably wouldn't have responded. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well you're a friendly chap, aren't you?

    Babblers were the heart and soul of NS! If you think otherwise then...then...you, sir, are a fool!
  • Lt_PatchLt_Patch Join Date: 2005-02-07 Member: 40286Members
    1. Not played NS long enough to have experienced what babblers are *braces for the flame*

    And

    2. Played in sooo many long games, but only one really springs to mind. And it was only about a month ago now.. lasted nigh on 80mins, and only ended when people started to think "damn, nearly 80mins". I reckon it could have easily gone on more.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I remember the old days of 1.04, where i played a match lasting a whole whipping 6 hours. (perhaps less but I think it was 4)

    Both sides kinda had, what was it, 3, 4 teams already.. I think I was one out of 3 playing from the start and finishing.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    In 2.0 I had a ~250 minute game...fun.

    I've had games in 3.0 that have been over 100 minutes, so that's good. However, I still think 3.0 is better.

    And I think beta 6 is the greatest version so far (however, I've only played with constis and playtesters...)
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