Why Are Jps Unstompable Again?

SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
edited March 2005 in NS General Discussion
<div class="IPBDescription">Even Heavies have counters...</div> It's been done a long time ago, but I just don't understand as the only real counter was stomp and now, it's pretty damn impossible to nab a skilled player. I mean your 75 res Onos, THE top of the line, big bad alien, gets handed down by a 30 res JP/HMG marine... I just think something is wrong with that. I mean if stomp was too powerful on jetpacks, why not reduce duration? To me, jetpacks need a SURE counter other than skill and webs, since that's hive 3 which means the aliens would be winning anyways... It doesn't make sense when heavy tech cost more, take longer to upgrade, and are only effective by giving each player welders than jetpacks. Jetpacks are also very, very effective in the controls of clanners and have no hive 2 counters... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
«13

Comments

  • kltower4kltower4 Join Date: 2003-08-17 Member: 19855Members
    I would like to know the reason too. Ppl will say JP is the only way to kill an onos but making them unstompable is just crazy. It promotes a 1-man-team-onos-hunter. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • ZinCZinC Join Date: 2004-03-30 Member: 27607Members
    Maybe making healspray the gorges slot1 weapon, web the slot2 weapon, bile the slot3 weapon and something else (Blabbers! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> ) as the slot4 jpers would become a little less dominant?
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    I think its more then that,

    I believe its not the jper is too strong, but the onos is too weak. Infact imo the current onos is lousy. Its bassically and over priced slow moving target dummy.

    Bring back the 1.04 onos and make it 100 res again imo.
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    Jp's > Onos > heavies > fades > jp's

    I assume we are speaking about classic. In a pub i would never ever research Jp's over HA. They are total res drains. Frankly they die. Oc's in the hive pwn jp's as well as fades and good lerks. '

    Even in clan matches, 2 second hive focus fades that are comparable in skill could stop a 5 man jp rush with any decent sort of warning.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    <!--QuoteBegin-Router Box+Feb 1 2005, 08:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Feb 1 2005, 08:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Jp's > Onos > heavies > fades > jp's

    I assume we are speaking about classic. In a pub i would never ever research Jp's over HA. They are total res drains. Frankly they die. Oc's in the hive pwn jp's as well as fades and good lerks. '

    Even in clan matches, 2 second hive focus fades that are comparable in skill could stop a 5 man jp rush with any decent sort of warning. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It takes fades with skill to down jpers... Even then, you can not forget that the jp usually has a HMG or a shotty which makes things harder...

    Jps can be better than HA, if you have a few good players which usually happens in pubs.

    Oc's in hives? What about jps that kill off your RTs, than what? As I said before, it's not like jps will use knives against fades or lerks... HMGs, shotties will smoke aliens...

    I mean even if 2 second hive focus fades were that powerful, why would people not complain about that?

    Even if stomp worked on jps, they can go on high balconies or fly above the ground, I don't see how jps would be hurt dramatically. It's just wrong when a 30 res marine can own the HIGHEST evolution of the aliens...
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Because a JP is the marine's highest tech, which incidentally loses to low level tech such as spores.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    Jps are countered bylerks, oc, andfades...and onos some maps and situations.

    HA is countered by pretty much only onos.

    and i dissagree, fades > jps by far, even if they have hmgs or sgs.

    plus (talking about public servers in this case) most people jsut tend to rambo off with jps, and then get owned by a skulk lol.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    Attack the JP in more cramped areas if you are an onos.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    oh yeah. and because of his high evasive speed you kiss the wall 3 times before you see him for a second or two - normaly you get holed in one.

    HOLy skulk, anyone?
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    <!--QuoteBegin-SmoodCroozn+Feb 3 2005, 05:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmoodCroozn @ Feb 3 2005, 05:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Router Box+Feb 1 2005, 08:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Feb 1 2005, 08:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Jp's > Onos > heavies > fades > jp's

    I assume we are speaking about classic.  In a pub i would never ever research Jp's over HA.  They are total res drains.  Frankly they die.  Oc's in the hive pwn jp's  as well as fades and good lerks.  '

    Even in clan matches, 2 second hive focus fades that are comparable in skill could stop a 5 man jp rush with any decent sort of warning. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It takes fades with skill to down jpers... Even then, you can not forget that the jp usually has a HMG or a shotty which makes things harder...

    Jps can be better than HA, if you have a few good players which usually happens in pubs.

    Oc's in hives? What about jps that kill off your RTs, than what? As I said before, it's not like jps will use knives against fades or lerks... HMGs, shotties will smoke aliens...

    I mean even if 2 second hive focus fades were that powerful, why would people not complain about that?

    Even if stomp worked on jps, they can go on high balconies or fly above the ground, I don't see how jps would be hurt dramatically. It's just wrong when a 30 res marine can own the HIGHEST evolution of the aliens... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    if onos stomps jp's then adren oni are unstoppable.

    As is, one adrenaline onos can stop a whole heavy train just my stomping them continuously while one skulk eats them all.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Theres a point to this, seeing as how JPs would be unstompable if they're not stupid anyway. Honestly I think its a kind of hotfix for the JP takeoff problems - nothing reeks of **** like being stomped because your JP didn't want to re-takeoff, after you had to conserve fuel to stay in the fight.
  • KI6KI6 Join Date: 2002-11-01 Member: 3228Members
    <!--QuoteBegin-keep it Gangsta+Feb 1 2005, 06:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it Gangsta @ Feb 1 2005, 06:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its bassically and over priced slow moving target dummy. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I disagree, light marines using catalyst packs can't even chase an onos digesting someone if the onos has celerity. I suppose jetpacks would be the answer to that, but I would imagine an onos would not devour someone if it wasn't feasible (would probably wait for fades or lerks to distract jetpack marines before rushing in).
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    I agree. marine JPs should be stompable
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    <!--QuoteBegin-Router Box+Feb 4 2005, 12:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Feb 4 2005, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-SmoodCroozn+Feb 3 2005, 05:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmoodCroozn @ Feb 3 2005, 05:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Router Box+Feb 1 2005, 08:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Feb 1 2005, 08:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Jp's > Onos > heavies > fades > jp's

    I assume we are speaking about classic.  In a pub i would never ever research Jp's over HA.  They are total res drains.  Frankly they die.  Oc's in the hive pwn jp's  as well as fades and good lerks.  '

    Even in clan matches, 2 second hive focus fades that are comparable in skill could stop a 5 man jp rush with any decent sort of warning. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It takes fades with skill to down jpers... Even then, you can not forget that the jp usually has a HMG or a shotty which makes things harder...

    Jps can be better than HA, if you have a few good players which usually happens in pubs.

    Oc's in hives? What about jps that kill off your RTs, than what? As I said before, it's not like jps will use knives against fades or lerks... HMGs, shotties will smoke aliens...

    I mean even if 2 second hive focus fades were that powerful, why would people not complain about that?

    Even if stomp worked on jps, they can go on high balconies or fly above the ground, I don't see how jps would be hurt dramatically. It's just wrong when a 30 res marine can own the HIGHEST evolution of the aliens... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    if onos stomps jp's then adren oni are unstoppable.

    As is, one adrenaline onos can stop a whole heavy train just my stomping them continuously while one skulk eats them all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That is assuming that all the heavies are in a straight line. Eventually there will be a point where the cost of stomp will overcome the adrenaline refilling, and you may have heavies that jump in the air to dodge stomps as well... If what you say were possible, aliens would win 9/10 of all games... and do we see that?
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i cant stand jps now in games. they are way to overpowered, and extremely annoying. making them stompable would put some sort of fear into jps when they see an onos, and would help losing hives because they have one unstoppable jp. and to people who say get a lerk or fade, when a jp flies into your hive and starts raping everything, you might now have a lerk or fade on hand. you might not have an onos either, but at least youd have a chance if you did have an onos.
  • YashYash Join Date: 2004-09-07 Member: 31501Members, Constellation
    Not being stompable is what make the JP the counter to onos.
    Use the lerks and fades to win.
    I vote no because it's just a biased nerf to marines, a huge one at that.
  • kill4thrillskill4thrills Join Date: 2004-06-24 Member: 29506Members, Constellation
    jps are overpowered and need to be stompable again

    the fact that onos can't wallwalk and leap/fly is enough of a disadvantage already. if the jper is caught on the ground and stomped, it's his fault

    using lerk bite to catch jp/hmg/shotty is suicidal

    only focus fades can kill jps remotely-effectively, and even still takes a lot of skill to blink/swipe a fast moving airborne target consistently. it doesn't take much skill to zoom around in the air spraying hmg bullets everywhere
  • YashYash Join Date: 2004-09-07 Member: 31501Members, Constellation
    <!--QuoteBegin-kill4thrills+Feb 7 2005, 09:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kill4thrills @ Feb 7 2005, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if the jper is caught on the ground and stomped, it's his fault
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wrong.
    JPers HAVE to land to recover fuel.
    It's not their fault.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Yash+Feb 7 2005, 09:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yash @ Feb 7 2005, 09:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kill4thrills+Feb 7 2005, 09:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kill4thrills @ Feb 7 2005, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if the jper is caught on the ground and stomped, it's his fault
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Wrong.
    JPers HAVE to land to recover fuel.
    It's not their fault. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    but if all they have to do is jump to avoid stomp. if they arnt good enough to do that, then they deserve to get stomped.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited February 2005
    Yea I never quite understood the logic behind unstompable jetpackers. Then again this is a game with space aliens. My only gripe about Unstompable Jetpackers are in goddamn CO maps when they have resupply. Unless the fades "which in fact ARE" a main counter to Jetpackers besides lerks (who get owned with 1 blast from a level 3 shotgun anyhow) those jetpackers arent going down. and in huge hive rooms for co_ maps it requires a team of 8 aliens to focus on 1 goddamn jetpacker.

    But other then resupplying jetpackers I really dont have a problem with em. I usually lure them into a low cielinginged / small room or area and snag em with devour. Its quite easy actually, unless theres 2 jetpackers with hmg after you trying to save their buddy.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Jumping doesn't save you from stomp. If it did stomp would be useless.
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    if u jump soon enough it does. anyways, I didn't even know jpers were unstompable, I'm still sticking it out with 3.4a...lol until the Sandbox server updates to 3.6, I'm not updating. Sorry. But...Unstompable ANYTHING? Heck, that should be the HA! That armor should compensate for the simple unstable footing easily, what with all the little servos and the other stuff like that.

    So come on Flayra, read this freaking thread!

    [Offtopic]First time in this subforum. Yay.[/Offtopic]
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    you foret one ability of the onos: Devour.
    In the current build onoses are able to devour enemies that are on a higher level than themselves easily.

    This fact are still making an onos a more or less anti JP unit, in opposing what the are supposed for: Anti-HA

    and i believe jps were always designed as onos counters
  • SkyrageSkyrage Join Date: 2003-08-27 Member: 20249Members
    Paralyze needs to come back to NS...badly...

    I don't care which lifeform would get it, but a paralyze skill (tier 3; 1 target only) that costs all your energy to fire would do great to bring balance back. Would also take out a lot of the ramboing from the game.

    As for jetpackers, well, they'd have a more risky time.
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    Whats really annoying is when your on CO or NS on an 18 man server and the entire marine team jp/lvl 3 hmg/resupply/lvl 3 armour = alien extinction in less than 1minute after they start attacking hive!

    Even if you have the same ammount in fades aliens will still lose stompable seems gd to me at least aliens will have a chance of catching a jp and dont say web becasue a gorge wont live 2 seconds when 9jp's with all that on CO attack hive! i mean 1jp if good enough can take down 2 onos! The worst ive seen is 2jp's kill 4 onos which is just stupid tbh!

    Basically as the game stands if the entire alien team fade or onos they can be picked off quite easily and maybe take cc down but if the entire marine team jp its gd night aliens with no chance and will be lucky to pick off 2 - 3 jp's. so in my opinion they should be stompable again!
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--QuoteBegin-TheJim+Feb 8 2005, 08:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheJim @ Feb 8 2005, 08:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whats really annoying is when your on CO or NS on an 18 man server and the entire marine team jp/lvl 3 hmg/resupply/lvl 3 armour = alien extinction in less than 1minute after they start attacking hive!

    Even if you have the same ammount in fades aliens will still lose stompable seems gd to me at least aliens will have a chance of catching a jp and dont say web becasue a gorge wont live 2 seconds when 9jp's with all that on CO attack hive! i mean 1jp if good enough can take down 2 onos! The worst ive seen is 2jp's kill 4 onos which is just stupid tbh!

    Basically as the game stands if the entire alien team fade or onos they can be picked off quite easily and maybe take cc down but if the entire marine team jp its gd night aliens with no chance and will be lucky to pick off 2 - 3 jp's. so in my opinion they should be stompable again! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hmg hasnt enough ammo to kill 2 onos...
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    <!--QuoteBegin-TheJim+Feb 8 2005, 08:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheJim @ Feb 8 2005, 08:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whats really annoying is when your on CO or NS on an 18 man server and the entire marine team jp/lvl 3 hmg/resupply/lvl 3 armour = alien extinction in less than 1minute after they start attacking hive!

    Even if you have the same ammount in fades aliens will still lose stompable seems gd to me at least aliens will have a chance of catching a jp and dont say web becasue a gorge wont live 2 seconds when 9jp's with all that on CO attack hive! i mean 1jp if good enough can take down 2 onos! The worst ive seen is 2jp's kill 4 onos which is just stupid tbh!

    Basically as the game stands if the entire alien team fade or onos they can be picked off quite easily and maybe take cc down but if the entire marine team jp its gd night aliens with no chance and will be lucky to pick off 2 - 3 jp's. so in my opinion they should be stompable again! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Usually in co, i hardly see the <b>entire</b> team go jp. Its more like half the team and the rest are either teching something weird or doing HA, which is suicide.
  • YashYash Join Date: 2004-09-07 Member: 31501Members, Constellation
    <!--QuoteBegin-Armageddon+Feb 8 2005, 01:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Armageddon @ Feb 8 2005, 01:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TheJim+Feb 8 2005, 08:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheJim @ Feb 8 2005, 08:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Usually in co, i hardly see the <b>entire</b> team go jp.  Its more like half the team and the rest are either teching something weird or doing HA, which is suicide.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Which is why JPs must remain unstompable.
    Onos already have an ENORMOUS advantage over heavys.
    Unstompable JPs=balance
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited February 2005
    <!--QuoteBegin-Schimmel+Feb 8 2005, 02:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Schimmel @ Feb 8 2005, 02:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TheJim+Feb 8 2005, 08:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheJim @ Feb 8 2005, 08:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whats really annoying is when your on CO or NS on an 18 man server and the entire marine team jp/lvl 3 hmg/resupply/lvl 3 armour = alien extinction in less than 1minute after they start attacking hive!

    Even if you have the same ammount in fades aliens will still lose stompable seems gd to me at least aliens will have a chance of catching a jp and dont say web becasue a gorge wont live 2 seconds when 9jp's with all that on CO attack hive! i mean 1jp if good enough can take down 2 onos! The worst ive seen is 2jp's kill 4 onos which is just stupid tbh!

    Basically as the game stands if the entire alien team fade or onos they can be picked off quite easily and maybe take cc down but if the entire marine team jp its gd night aliens with no chance and will be lucky to pick off 2 - 3 jp's. so in my opinion they should be stompable again! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    hmg hasnt enough ammo to kill 2 onos... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well, normally you have more then 1 Jp/hmg after an onos, 125 level 0 hmg bullets kill a hive 3 onos(assuming it doesnt have regen or carapace). Now add in the whole weapon upgrades to 3 and Onos are toast to hmgs. Hence why last stands for marines range from 10 minutes till heck even another 18-20 minutes at times. (Now to go off a tad off this statement above)
    This is because of 2 reasons and you all know what one is, I really dont need to repeat the fact that Onos aren't tanks anymore, they are hit and run players such as fades The other reasons are the mappers, sometimes they add in such huge areas to a map which is a total wreck for Onos and the main lifeform for Aliens (skulks)

    but thats change for ya
    NS comes down to 1 specific feature to win and that is teamwork. Hence why Aliens do win a good amount of games.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    Just want to mention that lvl 3 hmgs with jps dont have resup <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    4 lvl for jp
    weapon1
    sg
    hmg
    weapon2
    weapon3

    As you can see there is no resup hmglvl3 jp rine in co, has it has been intended by the devs. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
Sign In or Register to comment.