Why Are Jps Unstompable Again?
SmoodCroozn
Join Date: 2003-11-04 Member: 22310Members
<div class="IPBDescription">Even Heavies have counters...</div> It's been done a long time ago, but I just don't understand as the only real counter was stomp and now, it's pretty damn impossible to nab a skilled player. I mean your 75 res Onos, THE top of the line, big bad alien, gets handed down by a 30 res JP/HMG marine... I just think something is wrong with that. I mean if stomp was too powerful on jetpacks, why not reduce duration? To me, jetpacks need a SURE counter other than skill and webs, since that's hive 3 which means the aliens would be winning anyways... It doesn't make sense when heavy tech cost more, take longer to upgrade, and are only effective by giving each player welders than jetpacks. Jetpacks are also very, very effective in the controls of clanners and have no hive 2 counters... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Comments
I believe its not the jper is too strong, but the onos is too weak. Infact imo the current onos is lousy. Its bassically and over priced slow moving target dummy.
Bring back the 1.04 onos and make it 100 res again imo.
I assume we are speaking about classic. In a pub i would never ever research Jp's over HA. They are total res drains. Frankly they die. Oc's in the hive pwn jp's as well as fades and good lerks. '
Even in clan matches, 2 second hive focus fades that are comparable in skill could stop a 5 man jp rush with any decent sort of warning.
I assume we are speaking about classic. In a pub i would never ever research Jp's over HA. They are total res drains. Frankly they die. Oc's in the hive pwn jp's as well as fades and good lerks. '
Even in clan matches, 2 second hive focus fades that are comparable in skill could stop a 5 man jp rush with any decent sort of warning. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It takes fades with skill to down jpers... Even then, you can not forget that the jp usually has a HMG or a shotty which makes things harder...
Jps can be better than HA, if you have a few good players which usually happens in pubs.
Oc's in hives? What about jps that kill off your RTs, than what? As I said before, it's not like jps will use knives against fades or lerks... HMGs, shotties will smoke aliens...
I mean even if 2 second hive focus fades were that powerful, why would people not complain about that?
Even if stomp worked on jps, they can go on high balconies or fly above the ground, I don't see how jps would be hurt dramatically. It's just wrong when a 30 res marine can own the HIGHEST evolution of the aliens...
HA is countered by pretty much only onos.
and i dissagree, fades > jps by far, even if they have hmgs or sgs.
plus (talking about public servers in this case) most people jsut tend to rambo off with jps, and then get owned by a skulk lol.
HOLy skulk, anyone?
I assume we are speaking about classic. In a pub i would never ever research Jp's over HA. They are total res drains. Frankly they die. Oc's in the hive pwn jp's as well as fades and good lerks. '
Even in clan matches, 2 second hive focus fades that are comparable in skill could stop a 5 man jp rush with any decent sort of warning. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It takes fades with skill to down jpers... Even then, you can not forget that the jp usually has a HMG or a shotty which makes things harder...
Jps can be better than HA, if you have a few good players which usually happens in pubs.
Oc's in hives? What about jps that kill off your RTs, than what? As I said before, it's not like jps will use knives against fades or lerks... HMGs, shotties will smoke aliens...
I mean even if 2 second hive focus fades were that powerful, why would people not complain about that?
Even if stomp worked on jps, they can go on high balconies or fly above the ground, I don't see how jps would be hurt dramatically. It's just wrong when a 30 res marine can own the HIGHEST evolution of the aliens... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
if onos stomps jp's then adren oni are unstoppable.
As is, one adrenaline onos can stop a whole heavy train just my stomping them continuously while one skulk eats them all.
I disagree, light marines using catalyst packs can't even chase an onos digesting someone if the onos has celerity. I suppose jetpacks would be the answer to that, but I would imagine an onos would not devour someone if it wasn't feasible (would probably wait for fades or lerks to distract jetpack marines before rushing in).
I assume we are speaking about classic. In a pub i would never ever research Jp's over HA. They are total res drains. Frankly they die. Oc's in the hive pwn jp's as well as fades and good lerks. '
Even in clan matches, 2 second hive focus fades that are comparable in skill could stop a 5 man jp rush with any decent sort of warning. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It takes fades with skill to down jpers... Even then, you can not forget that the jp usually has a HMG or a shotty which makes things harder...
Jps can be better than HA, if you have a few good players which usually happens in pubs.
Oc's in hives? What about jps that kill off your RTs, than what? As I said before, it's not like jps will use knives against fades or lerks... HMGs, shotties will smoke aliens...
I mean even if 2 second hive focus fades were that powerful, why would people not complain about that?
Even if stomp worked on jps, they can go on high balconies or fly above the ground, I don't see how jps would be hurt dramatically. It's just wrong when a 30 res marine can own the HIGHEST evolution of the aliens... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
if onos stomps jp's then adren oni are unstoppable.
As is, one adrenaline onos can stop a whole heavy train just my stomping them continuously while one skulk eats them all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That is assuming that all the heavies are in a straight line. Eventually there will be a point where the cost of stomp will overcome the adrenaline refilling, and you may have heavies that jump in the air to dodge stomps as well... If what you say were possible, aliens would win 9/10 of all games... and do we see that?
Use the lerks and fades to win.
I vote no because it's just a biased nerf to marines, a huge one at that.
the fact that onos can't wallwalk and leap/fly is enough of a disadvantage already. if the jper is caught on the ground and stomped, it's his fault
using lerk bite to catch jp/hmg/shotty is suicidal
only focus fades can kill jps remotely-effectively, and even still takes a lot of skill to blink/swipe a fast moving airborne target consistently. it doesn't take much skill to zoom around in the air spraying hmg bullets everywhere
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wrong.
JPers HAVE to land to recover fuel.
It's not their fault.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wrong.
JPers HAVE to land to recover fuel.
It's not their fault. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
but if all they have to do is jump to avoid stomp. if they arnt good enough to do that, then they deserve to get stomped.
But other then resupplying jetpackers I really dont have a problem with em. I usually lure them into a low cielinginged / small room or area and snag em with devour. Its quite easy actually, unless theres 2 jetpackers with hmg after you trying to save their buddy.
So come on Flayra, read this freaking thread!
[Offtopic]First time in this subforum. Yay.[/Offtopic]
In the current build onoses are able to devour enemies that are on a higher level than themselves easily.
This fact are still making an onos a more or less anti JP unit, in opposing what the are supposed for: Anti-HA
and i believe jps were always designed as onos counters
I don't care which lifeform would get it, but a paralyze skill (tier 3; 1 target only) that costs all your energy to fire would do great to bring balance back. Would also take out a lot of the ramboing from the game.
As for jetpackers, well, they'd have a more risky time.
Even if you have the same ammount in fades aliens will still lose stompable seems gd to me at least aliens will have a chance of catching a jp and dont say web becasue a gorge wont live 2 seconds when 9jp's with all that on CO attack hive! i mean 1jp if good enough can take down 2 onos! The worst ive seen is 2jp's kill 4 onos which is just stupid tbh!
Basically as the game stands if the entire alien team fade or onos they can be picked off quite easily and maybe take cc down but if the entire marine team jp its gd night aliens with no chance and will be lucky to pick off 2 - 3 jp's. so in my opinion they should be stompable again!
Even if you have the same ammount in fades aliens will still lose stompable seems gd to me at least aliens will have a chance of catching a jp and dont say web becasue a gorge wont live 2 seconds when 9jp's with all that on CO attack hive! i mean 1jp if good enough can take down 2 onos! The worst ive seen is 2jp's kill 4 onos which is just stupid tbh!
Basically as the game stands if the entire alien team fade or onos they can be picked off quite easily and maybe take cc down but if the entire marine team jp its gd night aliens with no chance and will be lucky to pick off 2 - 3 jp's. so in my opinion they should be stompable again! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
hmg hasnt enough ammo to kill 2 onos...
Even if you have the same ammount in fades aliens will still lose stompable seems gd to me at least aliens will have a chance of catching a jp and dont say web becasue a gorge wont live 2 seconds when 9jp's with all that on CO attack hive! i mean 1jp if good enough can take down 2 onos! The worst ive seen is 2jp's kill 4 onos which is just stupid tbh!
Basically as the game stands if the entire alien team fade or onos they can be picked off quite easily and maybe take cc down but if the entire marine team jp its gd night aliens with no chance and will be lucky to pick off 2 - 3 jp's. so in my opinion they should be stompable again! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Usually in co, i hardly see the <b>entire</b> team go jp. Its more like half the team and the rest are either teching something weird or doing HA, which is suicide.
Usually in co, i hardly see the <b>entire</b> team go jp. Its more like half the team and the rest are either teching something weird or doing HA, which is suicide.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Which is why JPs must remain unstompable.
Onos already have an ENORMOUS advantage over heavys.
Unstompable JPs=balance
Even if you have the same ammount in fades aliens will still lose stompable seems gd to me at least aliens will have a chance of catching a jp and dont say web becasue a gorge wont live 2 seconds when 9jp's with all that on CO attack hive! i mean 1jp if good enough can take down 2 onos! The worst ive seen is 2jp's kill 4 onos which is just stupid tbh!
Basically as the game stands if the entire alien team fade or onos they can be picked off quite easily and maybe take cc down but if the entire marine team jp its gd night aliens with no chance and will be lucky to pick off 2 - 3 jp's. so in my opinion they should be stompable again! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
hmg hasnt enough ammo to kill 2 onos... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well, normally you have more then 1 Jp/hmg after an onos, 125 level 0 hmg bullets kill a hive 3 onos(assuming it doesnt have regen or carapace). Now add in the whole weapon upgrades to 3 and Onos are toast to hmgs. Hence why last stands for marines range from 10 minutes till heck even another 18-20 minutes at times. (Now to go off a tad off this statement above)
This is because of 2 reasons and you all know what one is, I really dont need to repeat the fact that Onos aren't tanks anymore, they are hit and run players such as fades The other reasons are the mappers, sometimes they add in such huge areas to a map which is a total wreck for Onos and the main lifeform for Aliens (skulks)
but thats change for ya
NS comes down to 1 specific feature to win and that is teamwork. Hence why Aliens do win a good amount of games.
4 lvl for jp
weapon1
sg
hmg
weapon2
weapon3
As you can see there is no resup hmglvl3 jp rine in co, has it has been intended by the devs. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->