How To Add Sentry To Combat Maps?

tulioanjostulioanjos Join Date: 2005-01-07 Member: 33407Members
<div class="IPBDescription">With sv_cheats 1 or a mod, plz!</div> example, to add any models to hl2, only say npc_create. And for Half-life 1 (natural-selection)?? Plz <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
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Comments

  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    hmm, from what I can understand you want to spawn sentry turrets in CO with sv_cheats 1 ?

    I honestly don't know if that is plausable without going to mod ns and running a server with mucho plugins. I know that placing an OC will cause the server to crash, but I'm not to sure about marine buildings, and I've never actually tried to do that in CO, just NS

    I would wait for someone who has more of a concrete answer.
  • skiflyskifly Join Date: 2003-05-16 Member: 16379Members
    edited February 2005
    I hope you're doing this just for fun for your own purposes on a passworded server. <span style='color:white'>Be nice.</span>
  • tulioanjostulioanjos Join Date: 2005-01-07 Member: 33407Members
    <!--QuoteBegin-That Annoying Kid+Jan 31 2005, 02:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (That Annoying Kid @ Jan 31 2005, 02:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm, from what I can understand you want to spawn sentry turrets in CO with sv_cheats 1 ?

    I honestly don't know if that is plausable without going to mod ns and running a server with mucho plugins. I know that placing an OC will cause the server to crash, but I'm not to sure about marine buildings, and I've never actually tried to do that in CO, just NS

    I would wait for someone who has more of a concrete answer. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And, how to spawn in ns? I want aliens structures too, thanks.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    edited January 2005
    <b>spawning alien structures that kill people is a nono for crashing reasons</b>

    I honestly forgot <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> , I will google search for the answer if it hasn't been supplied before I leave work [1 hour from this post]

    [edit]
    one of the server people would probaly know a bit more.
    [/edit]
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-skifly+Jan 31 2005, 03:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (skifly @ Jan 31 2005, 03:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope you're doing this just for fun for your own purposes on a passworded server. Nobody intelligent wants to play on crappily modded servers with imbalanced gameplay. Spawn camping is part of co, stop crying. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, I installed turret factories with 4 turrets each on 2 different custom combat maps, to balance the map. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    tulioanjos I looked with no results, but ask kwikloader, I'm sure he can help you complete the quest
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    This is a great new direction for CO and I wholeheartedly approve.
  • TwelveTwelve Join Date: 2005-01-17 Member: 36044Members
    <!--QuoteBegin-Swift Idiot+Feb 1 2005, 04:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Feb 1 2005, 04:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is a great new direction for CO and I wholeheartedly approve. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Clambat ?
  • ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
    There <b>IS </b> a reason for no buildings in combat you know :/
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    edited February 2005
    You mean we are going to get COMBAT mode AND TURRETS FARMS, omg this is going to be so SWEET. All those spawn camping skilless n00bs will not be able to sit there and spawn camp us next to the CC!

    I also think onos should be cheaper to counter the turrets. WIthotu 2 point pwnos it will be WAY unbalanced. And the Jump packs should cost more points, like 4. The <span style='color:red'>****</span> always rush into the hive and dont even try to kill the spawning aliens, its lame. Or all gorges should get web at 1st hive.

    OMG i someOne maek this pluginn!!!


    <span style='color:red'>*Do not evade the swear filter, even to attempt to be funny. It's there for a reason.* -Talesin</span>
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    okay I've noticed some people coming down with a condesending attitude over dudes plan to MAKE HIS OWN SERVER AND MOD IT HIS OWN WAY. Repect everyone at all times, I would go link to the rules page, but everyone should have already seen it.

    if your making a snide comment on turrets in CO, don't even bother posting. If you know of plugins / commands to place structures in co, please fire away.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    edited February 2005
    <!--QuoteBegin-That Annoying Kid+Feb 1 2005, 11:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (That Annoying Kid @ Feb 1 2005, 11:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> okay I've noticed some people coming down with a condesending attitude over dudes plan to MAKE HIS OWN SERVER AND MOD IT HIS OWN WAY. Repect everyone at all times, I would go link to the rules page, but everyone should have already seen it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    mwahaha

    why dont we just unlock every option in the game and make stuff like

    mp_unchained
    sv_104abilities
    sv_marinebhop
    sv_recycleblock

    ?

    there are some good plugins, yes, those that dont change the gameplay but provide minor aesthetic help. like showres, show chamber amount and hive percentage.

    making a server is one thing, making a server that teaches totally different style of play is an insult to the community and dev team.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-TOmekki+Feb 1 2005, 12:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Feb 1 2005, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->making a server is one thing, making a server that teaches totally different style of play is an insult to the community and dev team.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's a bit extreme I believe. For as long as half life has had mods, mappers & modellers and plugin coders have provided numerous options to the countless server ops and players who want something a little bit different. No harm has been done, and if you find this idea or any other offensive, simply don't play there.

    A new plugin was recently released on modNS.org called <a href='http://www.modns.org/forums/index.php?showtopic=1301' target='_blank'>Combat Turretfarms</a> which may be exactly what tulioanjos wants.
  • skiflyskifly Join Date: 2003-05-16 Member: 16379Members
    <!--QuoteBegin-kwikloader+Jan 31 2005, 05:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Jan 31 2005, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, I installed turret factories with 4 turrets each on 2 different custom combat maps, to balance the map. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh, I should let you know that intelligent people don't like playing on crappy maps either.

    Sure some people may love to play siege maps and co_snow, but INTELLIGENT people don't like to play crappy maps.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-skifly+Feb 1 2005, 11:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (skifly @ Feb 1 2005, 11:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kwikloader+Jan 31 2005, 05:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Jan 31 2005, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, I installed turret factories with 4 turrets each on 2 different custom combat maps, to balance the map.  <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Oh, I should let you know that intelligent people don't like playing on crappy maps either.

    Sure some people may love to play siege maps and co_snow, but INTELLIGENT people don't like to play crappy maps. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    While I personally would not play on any maps like that, I think it's ridiculous to insult others for playing on those maps. People don't always want to play a serious game, and it seems to me that maps like that would be great for nonserious gameplay.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-skifly+Feb 1 2005, 03:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (skifly @ Feb 1 2005, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kwikloader+Jan 31 2005, 05:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Jan 31 2005, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, I installed turret factories with 4 turrets each on 2 different custom combat maps, to balance the map.  <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Oh, I should let you know that intelligent people don't like playing on crappy maps either.

    Sure some people may love to play siege maps and co_snow, but INTELLIGENT people don't like to play crappy maps. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    One man's meat is another man's poison they say.
    Just because you may not like a particular map doesn't qualify it as "crappy".
    Obviously many people enjoy playing on custom maps who have grown bored with the stock mapcycle. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    to spawn turrets in combat

    www.adminop.net

    get entmod and learn how to use it, it aint easy.
  • skiflyskifly Join Date: 2003-05-16 Member: 16379Members
    edited February 2005
    good analogy destroyed by admin in favor of ignoramuses
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-TOmekki+Feb 1 2005, 04:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Feb 1 2005, 04:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> making a server is one thing, making a server that teaches totally different style of play is an insult to the community and dev team. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I strongly resent the last part. We try to create an interesting and fun game, and I think I may claim that, though it is not perfect, we succeed. If someone else decides to take that and add his own work, it's more flattering than anything else. Would you consider NS an insult to the devs of HLDM?
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-GiGaBiTe+Feb 1 2005, 04:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Feb 1 2005, 04:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> to spawn turrets in combat

    www.adminop.net

    get entmod and learn how to use it, it aint easy. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    How exactly does entmod differ from ripent (I am totally familiar with the latter)?
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    How to add a sentry? Hehe, just have me join your server! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    No, but really. I don't know if you can wihtout sv_cheats on and even then I'm not sure.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How exactly does entmod differ from ripent (I am totally familiar with the latter)?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    because you dont have to spend 5 hours using ripent and getting the locations of where you want the turrets to spawn, you can spawn them on the spot in the game.

    how to add a turret for team 1 with entmod, and start built

    e_add turret:origin:%HERE%:teamchoice:1:spawnflags:1

    deciphering the command

    e_add AAAA:BBBB:CCCC

    the entmod command to tell entmod to add something in the map

    field AAAA

    the entity name, can be any precached entity in the map

    field BBBB

    a specific key of the entity, you can define as many as you need to

    field CCCC

    the keyvalue of the key before it (in this case field BBBB)

    fields BBBB and CCCC must be in that order, or it will mess things up. you can add more keys to the entity as long as the keys have keyvalues in front of them.

    you need to have an extensive knowledge of the hl engine and the way it works to be able to use entmod without using refrences. this includes keyvalues of entities, keys, entity lists (fgd's)

    if you would like me to show you entmod in action, drop me a line on aim, and we can goto my server and play around with entmod.
  • ScyllaScylla Join Date: 2003-08-05 Member: 18942Members
    <!--QuoteBegin-TOmekki+Feb 1 2005, 11:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Feb 1 2005, 11:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->making a server is one thing, making a server that teaches totally different style of play is an insult to the community and dev team.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I disagree with your statement. It’s the spirit of customization.

    Even as I don’t like siege maps but there are many people out there enjoying playing them and so it’s fine with me.

    Even as I don’t like custom models but many people like to give their NS a fresh look and enjoy the game more and so it’s fine with me.

    To think that your opinion is worth more than others opinion looks arrogant (and is an insult to the community and dev team <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> ).

    I installed the Combat Turretfarm-plugin on my NS servers and i must say it brings fresh air into combat gameplay.

    Combat is for me a NS <b>fun</b> game mode.
  • styleestylee Join Date: 2003-03-23 Member: 14802Members
    <!--QuoteBegin-Nemesis Zero+Feb 1 2005, 05:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Feb 1 2005, 05:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TOmekki+Feb 1 2005, 04:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Feb 1 2005, 04:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> making a server is one thing, making a server that teaches totally different style of play is an insult to the community and dev team. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I strongly resent the last part. We try to create an interesting and fun game, and I think I may claim that, though it is not perfect, we succeed. If someone else decides to take that and add his own work, it's more flattering than anything else. Would you consider NS an insult to the devs of HLDM? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <Flayra> You have to play the game the way the game is, not the way you want the game to be. I don't know why so many people can't understand that.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    @GiGaBiTe: You're giving ripent a bad (undeserved) rap. From what you've shown me entmod is much more involved. FFS, I can convert a cs or tfc map to combat in under an hour, and that's adding a LOT of extras like the clan banner's sprite and a readyroom mp3. To add a turretfactory and 4 turrets to any given map I guarantee would be quicker with ripent.

    Regardless, try the plugin I mentioned in an earlier reply. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    im not giving ripent a bad name. ripent is for use if you want to make a permanent entity change to the map. entmod it like playing with legos, there are special entmaps that you can make buildings, cars, trains and other stuff with. i have made a couple of entmaps and i play around on them from time to time.

    before you diss entmod, fire up a game of tfc and look for some entmod servers.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-GiGaBiTe+Feb 2 2005, 03:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Feb 2 2005, 03:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> before you diss entmod, fire up a game of tfc and look for some entmod servers. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Being the open-minded fewl that I am, I have downloaded it and shall make a go of it.
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