Armor 3 Rush

2

Comments

  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Oh shut up, you have G4B2S in your signature, level 3 ups pay for themselves in such a large server.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    <!--QuoteBegin-Kobayashi+Jan 25 2005, 11:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kobayashi @ Jan 25 2005, 11:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If i really wanted tech 3 anythign that badly....
    I'd go with church and get 2 arms labs and tech rush. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's too bad that most of the time, the limiting factor for teching up is not time, but res. If I had 130 res, sure, I'd get 2 arms labs and double my rate of research. If I don't have enough res, I will keep one arms lab researching slowly, and spending the rest of my res on equipment or res nodes.
  • FlounderFlounder Join Date: 2004-09-12 Member: 31656Members
    <!--QuoteBegin-Rapier7+Jan 23 2005, 11:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Jan 23 2005, 11:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've taken to haunting the NSA classic server now, and I've been doing Armor 3 rushes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You can do almost any asinine tactic in NSA as comm and win. Something about that room....

    I've never seen so many rine stackers on a server than that one. You can't go one game without seeing someone from Xensity or Reflect just raping everything in site. Rush A3 if you want, but if you want to try a different tactic in NSA: relocate to the hive and mine the spawn. You could probably get away with it 90% of the time.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    <!--QuoteBegin-Flounder+Jan 26 2005, 09:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flounder @ Jan 26 2005, 09:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Rapier7+Jan 23 2005, 11:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Jan 23 2005, 11:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've taken to haunting the NSA classic server now, and I've been doing Armor 3 rushes. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You can do almost any asinine tactic in NSA as comm and win. Something about that room....

    I've never seen so many rine stackers on a server than that one. You can't go one game without seeing someone from Xensity or Reflect just raping everything in site. Rush A3 if you want, but if you want to try a different tactic in NSA: relocate to the hive and mine the spawn. You could probably get away with it 90% of the time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Relocating right outside of the hiveis always a FUN strategy. It's not one to use against skilled aliens, but against unorganizaed aliens and about 4 or 5 IPs, your marines will end the game in a few mins.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Looks like we have hot topic(for real) The key to win with a3 is to keep yor rts and get people weld. If you can get your team welding you have no problem hading shotties due you need to give them 1 in a min maybe. You could also want to dbl tech wep1 while the a3 finishes due the 1hive skulks will be so much easier to shoot with w1 sgs.
  • KobayashiKobayashi Join Date: 2003-07-05 Member: 17956Members
    actaully, I fail to see how lvl 3 upgrades pay for themselves in a large server, I fail to see how rines get any extra res. It's just that aliens usualy get less. maybe you'll get an extra 20 rfk.

    Hell, you can tech rush with 3 nodes, it'll be tight, but you can do it. And the author DID say this was a strat for large pubs, didn't he?

    A3 also seems unnessicarily defensive. You're basically absorbing damage from fades and lerks and hoping you can weld it away it time for the next strike. You can't really kill any of the aliens lifeforms that are buying time for the second hive. So I beleive it allows the aliens too much time to set up thier 2nd hive and save up some res so a majority of them are higher lifeforms.

    Personally, I feel that actually killing off fades with earlier shotties and weapon ups is better. It forces them off your res and you get more initiative. Which means more res later on for the final upgrades and guns.
  • BerettaBeretta Join Date: 2003-08-16 Member: 19794Members
    As far as I know weapons upgrades only increase the cone of fire if you DONT die imbetween them or something along those lines (well that is what I heard anyway) could just be a bug?
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    it is more effecient to get upgrades on large servers because it benefits the WHOLE team of 12 players, which is far more cost effective than the same upgrade for 6 players. also, in larger games, unless the res model changed, i think the rines get more res per tick.
  • EggmanEggman Join Date: 2004-09-05 Member: 31423Members
    I've never heard of 'rines getting more res per tick. I highly doubt it... seeing as the resource model is already skewed in favour of marines with that many people anyway.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-CEldin+Jan 30 2005, 10:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CEldin @ Jan 30 2005, 10:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, in larger games, unless the res model changed, i think the rines get more res per tick. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That was back in 1.04. The res model basically scaled so each alien would get res at the same rate regardless of how many players there were. This meant that marines got res really fast in larger games. It is no longer done like that. Instead, the result is that more alien players results in slower res for each of them.

    So yes, the res model changed.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <a href='http://www.unknownworlds.com/bt/bug_view_page.php?bug_id=0000729' target='_blank'>http://www.unknownworlds.com/bt/bug_view_p...?bug_id=0000729</a>
  • ShotgunEdShotgunEd Join Date: 2004-01-02 Member: 24966Members
    I think most of you have missed the point of armour 3. Its essentialy makes your marines "medium marines" as appossed to the standard light and heavy armour. I've not had the chance to try the tactic in a decent clan game but it works on 6v6 games.

    A1, A2, Upgrade Armoury, A3.

    Hand out HMG's + Welders.

    If you can't kill with a lvl 0 HMG, you won't with a lvl 3 tbh.

    So the tactic essentialy works towards the A3 HMG Welder combination at about 6-7 mins mark. A1 will give you the advantage for at least the first 3 mins, maybe 4-5 if you mange to kill some nodes. Though you will take serious casualities between 4-7 mins from the fade. Once you have the HMG's however the fades shouldn't really be a problem as they won't be able to stay engaged long enough to get enough hits to kill your marines, giving time to weld.

    There is the large problem that a 2nd hive will cause, but weapons ungrades won't help you here vs those skulks, far better to have HMG's. As I see it, this tactic can work if you get a strong early game, but it leaves you vulnerable for a few minutes until you can hand out HMG's The task then is to use that advantage as quickly as possible to reduce aliens to 1 hive.

    Its a waste to hand out too many welders early on, as your wokring towards an advantage at 7mins. Trying to maintain too strong a position between 4-7 mins will probably cost too much.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    On pubs this works well if you jsut get them weld, which isnt mostly easy, after that its easy to equip every1 with guns that dont drop all the time.

    On gather/pug I tried it once and it didnt work (6vs) The fade was too overpowered with w0/1 sgs even with good welding skills(pug, duh.) I remember trying siege was horribly with the a3 and w1.

    So every strat works on pub but the best allso in competitive
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    you could od like i do...

    Give me 4 resnodes.. ill make 2 arms labs...

    Ull have W3A3 fully researched with an obs and phase tech and an upgraded armory at the 8 minute mark... my personal best is 7:05 however.....

    How? i dont give out medpacks/ammo unless my marines are doin something useful

    Most marines ahte me... but i dont care

    ~Jason
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    <!--QuoteBegin-Church+Jan 26 2005, 11:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Church @ Jan 26 2005, 11:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Flounder+Jan 26 2005, 09:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flounder @ Jan 26 2005, 09:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Rapier7+Jan 23 2005, 11:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Jan 23 2005, 11:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've taken to haunting the NSA classic server now, and I've been doing Armor 3 rushes. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You can do almost any asinine tactic in NSA as comm and win. Something about that room....

    I've never seen so many rine stackers on a server than that one. You can't go one game without seeing someone from Xensity or Reflect just raping everything in site. Rush A3 if you want, but if you want to try a different tactic in NSA: relocate to the hive and mine the spawn. You could probably get away with it 90% of the time. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Relocating right outside of the hiveis always a FUN strategy. It's not one to use against skilled aliens, but against unorganizaed aliens and about 4 or 5 IPs, your marines will end the game in a few mins. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yupp...

    heres another way

    No just make 4-5 ips in base

    Rush A1 and Phase tech

    At the 3:30 mark or so beacon and rush the hive (should be known)

    Get a pg up, and immediately start researching hand grenades


    Clear out whatever is in the hive (due to ur superior respawn..) the ninja skulk might get three of you before dying, but EVEN if every single alien was able to kill three marines before dying, youd still outspawn them by almost 2-1 (assuming 5 ip's)
    As soon as hand grenades are done, beacon and hand grenade rush the hive
    Repeat
    Repeat
    Repeat

    Funny as hell, aliens get tons of kills... hive goes down... u get a good laugh

    Sometimes stick armor 2 in there

    ~Jason
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Jason gonna do that some day near. Just that I live in europe so I must plau quite late to get to that classic(co_ is full 24/7 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    <!--QuoteBegin-SLizer+Feb 2 2005, 07:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SLizer @ Feb 2 2005, 07:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Jason gonna do that some day near. Just that I live in europe so I must plau quite late to get to that classic(co_ is full 24/7 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol slizer.. help gary with his 1000 dollar a month server costs, put forth ur 8 bucks a month... get a res slot :-P

    ~Jason

    Anyways... have you tried it yet?? its so friggin fun
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin-SLizer+Jan 24 2005, 01:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SLizer @ Jan 24 2005, 01:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Btw u need 7rts <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Name a strat that doesn't work with 7 RTs? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    The overwhelming PG-IP charge into the alien hive is a good laugh, but if by any chance they push back the assault, you're dead. Say hello to 6-10 onos (depending on the server size).

    Then again, with at least armour 1, hand nades, mines and DISTRESS BACON, losing just doesn't seem to be possible!

    And armour3 is a rather good upgrade. The best weapon to use against skulks is the LMG. You can use other weapons, but statistically, eventually your teched weaponry will be lost as LA marines die and aren't recovered.

    So it makes sense to drop shotties / hmgs only to take out a hive or big lifeform that threatens your dominance.

    Once the threat is gone, you should stop dropping such weaponry and save up for other things. So, armour3 is a great way to preserve your teched weapons, and allow marines to dominate plain skulks - by virtue of being tough nuts to crack.

    This won't work well in tourny since you only get 5.5 marines, and lots of kharaa will be bigger than a skulk. So weapon upgrades.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    One swipe is enough time for 9 LMG bullets, close enough. Assume Marine and Fade never miss, and Marine has enough time to empty nine bullets into the Fade before the first swipe (to account for approach time). Fade has 600hp and no Regen.

    MARINE 1: Armor3 and Weapons0
    90 damage, one swipe.
    180 damage, two swipes.
    270 damage, three swipes.
    360 damage, four swipes.
    (With an SG, the Marine will inflict ~680 damage)

    MARINE 2: Armor2 and Weapons1
    99 damage, one swipe.
    198 damage, two swipes.
    297 damage, three swipes.
    (SG: ~561)

    MARINE 3: Armor1 and Weapons2
    108 damage, one swipe.
    216 damage, two swipes.
    324 damage, three swipes.
    (SG: ~612)

    In all three scenarios, the Marine dies. Which Marine comes closer to killing the Fade? With two marines, only Groups 1 and 3 are going to kill the Fade successfully, and of those, Group 1 will kill the Fade first. Group 3 will be unable to kill a Fade with Regeneration. (With SGs, all groups will kill a Fade, but Group1 will do so without a casualty)

    Statistically speaking, Armor3 is superiour. I would rather have the ability to take two more bites than kill a skulk with one less bullet (Armor2 vs Weapons2). Take the numbers as you will, as they are only numbers and do not account for things like lag or missed shots.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--QuoteBegin-Rushakra+Feb 10 2005, 10:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rushakra @ Feb 10 2005, 10:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One swipe is enough time for 9 LMG bullets, close enough. Assume Marine and Fade never miss, and Marine has enough time to empty nine bullets into the Fade before the first swipe (to account for approach time). Fade has 600hp and no Regen.

    MARINE 1: Armor3 and Weapons0
    90 damage, one swipe.
    180 damage, two swipes.
    270 damage, three swipes.
    360 damage, four swipes.
    (With an SG, the Marine will inflict ~680 damage)

    MARINE 2: Armor2 and Weapons1
    99 damage, one swipe.
    198 damage, two swipes.
    297 damage, three swipes.
    (SG: ~561)

    MARINE 3: Armor1 and Weapons2
    108 damage, one swipe.
    216 damage, two swipes.
    324 damage, three swipes.
    (SG: ~612)

    In all three scenarios, the Marine dies. Which Marine comes closer to killing the Fade? With two marines, only Groups 1 and 3 are going to kill the Fade successfully, and of those, Group 1 will kill the Fade first. Group 3 will be unable to kill a Fade with Regeneration. (With SGs, all groups will kill a Fade, but Group1 will do so without a casualty)

    Statistically speaking, Armor3 is superiour. I would rather have the ability to take two more bites than kill a skulk with one less bullet (Armor2 vs Weapons2). Take the numbers as you will, as they are only numbers and do not account for things like lag or missed shots. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ah, but who is that idiot fade that tries to kill a a3 sg marine in one go anyway? Not anyone decent anyway.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    a3 is superior for one single encounter. The problem is getting everyone welded before the next encounter. Armor needs "reloading" as well. with weapon upgrades, your weapons damage doesn't need to be "Reloaded" separated, and is always there helping you as long as you have bullets in your gun. Armor upgrades don't help when you have no armor, and will continue to be useless until it is "reloaded" (welded), which takes time. Something to think about.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    To use that comparison, weapon upgrades don't literally make your clip last longer though (with the exception of where it takes a shot less to kill a skulk), armor upgrades however leave you in the 3bites/2focusbites area longer (meaning more than 100/26) with med support - more time to get welded, and more advantage out of getting welded just once.

    No, armor3 is really amazing - but like both level 3 upgrades, takes forever to research and by the time you get there (even with just w1), you're already a sizable bit into the game.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    <!--QuoteBegin-MistenTH+Feb 10 2005, 05:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MistenTH @ Feb 10 2005, 05:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The overwhelming PG-IP charge into the alien hive is a good laugh, but if by any chance they push back the assault, you're dead. Say hello to 6-10 onos (depending on the server size).
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, the only reason i comm the way i do, is because when i cnat kill that intial hive, i give the aliens enough res that beating them becomes a challenge

    Literally... if we dont get that first hiev down, the game becomes an epic one almost automatically <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    its my formula for epic games... either we win really fast so i can try again, or we create a 1-3 hour slugfest <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    ~Jason
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I'd think it becomes a marine slaughter after that. The aliens now have enough to put up the second hive instantly, and field a whole team of Fades/Onos while your team has...level 1 upgrades and hand grenades?
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    <!--QuoteBegin-SaltzBad+Feb 10 2005, 04:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ Feb 10 2005, 04:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Welderrush? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Do this and I make 10 spam topics on each sub-forum.

    and jason

    I just paid consti so no AL, having enough with it...

    and to topic.


    Actually the A3 doesnt help anymore in bites but you can have great protection against lerks and we all know that 1 _decent_ lerk can spoil this.

    sing with powerrangers tune:

    GO GO BACON-POWER RUSH!!!


    how I made post without any information value`? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Just tried to do jasonrush. It didnt work I had no one getting rts and every dying to first skulk...
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    As FW says, it's all about the welders.

    You need discipline amongst your marines, as they must both remember to weld and also <b>stand still</b> long enough for their colleague to weld them.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    yep, welders can just be game savers sometimes.

    the power of armor upgrades i find are never really fully experienced in pub games due to comms not bothering to drop welders and marines not bothering to weld u.
Sign In or Register to comment.