Armor 3 Rush

Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
<div class="IPBDescription">Big Pub Strat Only</div> I've taken to haunting the NSA classic server now, and I've been doing Armor 3 rushes.

Why?

It's just that I've noticed that people start gestating to fade around 4:30, and finished and are ready to go at about the 5 minute mark. Armor 3 lets marines take three hits before dying, instead of the two that armor 1 and 2 provide.

Get an IP, armory, and arms lab respectively and rush A1 30 seconds in the game. It'll be done at 1:30, where you then rush A2. Then at 3 minutes into the game, you'll rush A3. It'll be done at the five minute mark.

So, why rush A3? Longevity. A1 is an obvious first upgrade, but if you go to A2, it'll take four hits to kill a marine (unless they para first), and in tight corridors with fast action, not many people will parasite. You increase the longevity of your marines using less medpacks.

When fades are usually done baking in the oven, you'll have armor 3 ready to go and shotguns too. I figure that the shotguns will provide enough firepower to ward off fades while welders can keep your armor up. And after the 5 minute mark, just another minute gets you W1.

Besides, researching Weapons 1 doesn't do much to skulks, in fact, you can argue it's actually harder to kill skulks with weapons 1 on the LMG due to the slightly higher spread.

What do you guys think?
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Comments

  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    ive found shotties pretty useless with w0

    u could try squeezing w1 in there, propably after a1. dunno.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    No. Armor rushes wont work with a1 in middle of it failing everything. ALl you need this to work is 3-5 rts
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    i might try it,

    but with level 0 weapons u wont be able to kill a fade with skill, even with shotguns (unless your marines get lucky)

    although i agree a3 combined with welders could be very powerful, it will definatly make it extremly hard for skulks to kill your marines.

    the only problem i see with your strategy is your sacrificing phase gates, which also means hive locations, this is bad <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    and also you would have to trust your marines had some sense and actually weld each other...

    personally (sorry to go off topic slightly) I still dont think you can beat the good old 2 hive lockdown in public servers.

    IP -> Armoury -> obs -> phase tech, rush into both enpty hives, getting rts along the way, secure the hive with a pg next to the RT, TF, turrets and electrify.

    Once you control both hives you can just sit on them and upgrade at your liesure. pretty much **** all aliens can do about it.

    but as i said, ill give it a go next time i comm.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-keep it Gangsta+Jan 23 2005, 12:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it Gangsta @ Jan 23 2005, 12:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> personally (sorry to go off topic slightly) I still dont think you can beat the good old 2 hive lockdown in public servers.

    IP -> Armoury -> obs -> phase tech, rush into both enpty hives, getting rts along the way, secure the hive with a pg next to the RT, TF, turrets and electrify.

    Once you control both hives you can just sit on them and upgrade at your liesure. pretty much **** all aliens can do about it.

    but as i said, ill give it a go next time i comm. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yea...it works, at the expense of the fun of the game. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Two hive lockdowns...work against a nub team. If you could do a two hive lock, you could probably win the game with a shotty rush.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    A0 = 2 swipes
    A1 = 3 swipes
    A2 = 3 swipes
    A3 = 4 swipes

    I think anything after A1 vs fades is a usless upgrade compared to W1/2/3. Why spend 70 res to survive an extra swipe when you can drop welders, meds and kill the fades with weapons tech by shooting them rather than boring them to death.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-Rapier7+Jan 23 2005, 09:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Jan 23 2005, 09:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Two hive lockdowns...work against a nub team. If you could do a two hive lock, you could probably win the game with a shotty rush. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's assuming the marine team isn't nub. It takes one marine to build stuff in the hive, but a shotty rush takes most of the team to move in a group toward the hive. Not that I'm saying a 2-hive lockdown is a good thing, I just disagree with your assessment.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I'd rather be running around with a weapon upgrade from the start. That way I can kill incoming skulks so much easier.

    I've seen games where armour has been rushed, but without welders a fade can simply hit and run. Trying to kill a 2 hive fade with bare basic weapons is not pretty. Yes, it can be done, as all things can, but its not a fun experience.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    <!--QuoteBegin-Rapier7+Jan 23 2005, 11:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Jan 23 2005, 11:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've taken to haunting the NSA classic server now, and I've been doing Armor 3 rushes.

    Why?

    It's just that I've noticed that people start gestating to fade around 4:30, and finished and are ready to go at about the 5 minute mark. Armor 3 lets marines take three hits before dying, instead of the two that armor 1 and 2 provide.

    Get an IP, armory, and arms lab respectively and rush A1 30 seconds in the game. It'll be done at 1:30, where you then rush A2. Then at 3 minutes into the game, you'll rush A3. It'll be done at the five minute mark.

    So, why rush A3? Longevity. A1 is an obvious first upgrade, but if you go to A2, it'll take four hits to kill a marine (unless they para first), and in tight corridors with fast action, not many people will parasite. You increase the longevity of your marines using less medpacks.

    When fades are usually done baking in the oven, you'll have armor 3 ready to go and shotguns too. I figure that the shotguns will provide enough firepower to ward off fades while welders can keep your armor up. And after the 5 minute mark, just another minute gets you W1.

    Besides, researching Weapons 1 doesn't do much to skulks, in fact, you can argue it's actually harder to kill skulks with weapons 1 on the LMG due to the slightly higher spread.

    What do you guys think? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The problem with this strategy is that you consistently need welders to keep the armor advantage. If you have level 3 armor, and no armor points as a marine, you have 0/0 upgrades.

    Welders can add up, Especially when combined with shotguns. To save money on meds and keep the longevity of the marines, you need welders.

    This is a sound plan, but if the other team is smart, they will get atleast one cara lerk to drain the armor. Since your main advantage is armor, with no weapons upgrades to provide some extra unF against the lerk(s), there can be a problem.

    Its best to keep a balance between weapon and armor upgrades, but this is a sound strategy provided welders can be used effectively.
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    what the hell?? A3 first?

    This is just all an assumption that the other team is 'nub' and in pubs it's not too uncommon.

    Against a good team you're going to succumb to the might of 2 hive aliens or 1-hive fades if you don't tech weapons first.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    this start would work on crummy teams, only problem is that 100's of other strats work on crummy teams to so why pick this one?

    If it doesn't work agaisnt good teams or isn't outragously funny or hard. then I personally don't comm it.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    same here. sure they'll live longer but that's assuming they remember to weld each other which most pubbies seem to forget.
    even skulks are hard to kill with shotgun w0 - it takes to hits usually : /
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    the biggest threat is the Lork that will kill you. One good lerk and you are screwed you gotta say weld weld all the time plus feed em with meds...
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Necrosis+Jan 23 2005, 02:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Jan 23 2005, 02:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd rather be running around with a weapon upgrade from the start. That way I can kill incoming skulks so much easier. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    this continues to amuse me
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    edited January 2005
    Actualy you can do a 6-7min 3/3 rush with HMGs if you do it right. get a1 first, then w1, drop another arms lab, get a2, and w2. adv armory. save for a3 w3, and get em. when the armory finishes upgrading, start dropping hmgs, and a few welders. about 30 seconds after the team is loaded up and moving out, a3w3 should be done.

    Works well in maps where marines are a short distance from 2 hives, like tanith and eclipse
    btw
    no obs
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
  • shenkshenk Join Date: 2004-05-29 Member: 28977Members
    edited January 2005
    I hated your sig rapier7 I think you should change it instead. And I can't believe that flayra's only 16 years old. You should wish him a good luck for he and his new found-company.

    Back on topic, I rely on rushing dmg lvl 3. It's way much better and I got good results with it.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Why does it amuse you TOmekki? Or do aliens die faster to you if you're wearing armour 3?
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    <!--QuoteBegin-Necrosis+Jan 24 2005, 09:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Jan 24 2005, 09:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why does it amuse you TOmekki? Or do aliens die faster to you if you're wearing armour 3? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    let me spell it out to you nice and simple.

    armour 1, you now take 3 bites to die instead of 2, this makes you 33.3% more effective against skulks.

    ammo 1, makes u kill a skulk in one shot less, this makes you more or less the freaking same as you were without upgrades

    comprende?
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Actually, gangsta, skulks still take the same amount of bullets to kill with W1. Going from W0 to W1 doesn't matter.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Besides, researching Weapons 1 doesn't do much to skulks, in fact, you can argue it's actually harder to kill skulks with <u>weapons 1 on the LMG due to the slightly higher spread</u>.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Pardon me but what? All I was aware of was that weapon upgrades give you +damage and more tracers.

    Also, we're laughing because w0 = w1 as far as skulks go. Same number of bullets until you get to w2. Everyone should know this by now, especially people who consider themselves hard core NS players.

    Weapon upgrades increase the cone of fire for the LMG? Post proof plz? Who told you this? Listen, I read your posts Rappy, and while you sort of grasp pub play, stuff like telling marines to go die and feed the aliens makes me wonder if you're entirely correct about this latest revelation. No grief, I just want to know where you heard this.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    just to add, more wep lvl's means the lmg(/hmg) x-hair shakes a little more. so, also in this viewpoint, w1 actually hurts early game (though it is quite mandatory, despite all these experimental armor rush - pubstrats).
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    In b6, w1 will make you able to kill a skulk in 9 instead of 10 bullets.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    really? what...so ur telling me w1 - w2 would be nothing now? or would it be 10 bullets then 9 then 8 then 7?
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    edited April 2005
    *plug*
    <a href='http://www.unknownworlds.com/ns/comm_manual/basic/damageCalculator.htm' target='_blank'>yet another damage calculator</a>
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    edited January 2005
    Well if we're going for sheer pedantry, then you're right about the shooting, but at the same time its kind of hard to get to w2 without taking w1, intellegis?


    Edit - Furthermore, rushing armour 3 puts you further and further away from having decent weaponry in the midgame. I don't agree with rushing weaps 3 either, but on balance getting weapons FIRST means you can have a bit more leeway midgame. You'd only have to research once more in order to get W2, whereas if you'd went nuts for Armour then you'd have to suffer while your weapon ups came online. Hence, I'd rather have my foot on the gun ladder first.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Seriously, increased weapon upgrades loosen your cone of fire, it's been proven.

    Well, the point is that you use shotguns and HMGs to cover your deficit (6 minutes for W1, anyways) until you've gotten enough weapon ups.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    if I really wanted a3 that badly, I'd forgo observatory, and get two armslabs. Try to get w2/a3 by 6/7 minutes.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Rapier7+Jan 25 2005, 04:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Jan 25 2005, 04:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Seriously, increased weapon upgrades loosen your cone of fire, it's been proven.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I must have missed this somewhere, can you point me to the post or whatnot where they test this out? thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • KobayashiKobayashi Join Date: 2003-07-05 Member: 17956Members
    If i really wanted tech 3 anythign that badly....
    I'd go with church and get 2 arms labs and tech rush.
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