Annoying The Commander As Sulk

TorgamousTorgamous Join Date: 2002-11-13 Member: 8452Members
<div class="IPBDescription">aka: Walking wounded... just die</div> This is mostly geared for when you're getting a 2nd hive up, but haven't gotten fades, but it can still work anytime you see unarmored marines (Too difficult for heavy armored ones). It also requires a team that's paying at least some attention. (Your team, that is)

Now, it takes the basic Sulk ( <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> ) TWO (2) bites to kill a basic Marine.

However, Marines <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> , being the fragile spam in a can that they are, well clutch at their sides and scream at the commander to drop them health.

Now, what you do when you see a nice group of marines is drop, bite them all once, and flee. This causes one of two possible reacion:

1: They all stand there, screaming for their mommy commander to heal them up, thus delaying them from whatever their mission was.
2: They keep moving, thus a team of half-dead paranoid lunatics shooting in every corner.

If 1, wait untill you can hear the health being dropped, and try to nail them before they can pick up the health, thus causing the commander to waste those 2 RP needed per Health Kit.
If 2, wait untill they've been firing at an empty corner, and have to reload, and then eat them. Since they're reloading, they can't shoot, and since they're half dead already, it shouldn't take long.

The beauty of this is that in any group, there is bound to be at least one Marine who will keep begging for the little bundles of health, and thus distracts the commander from the big picture.

<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->

Comments

  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    or.. you could kill them dead
  • TikiTorchBobTikiTorchBob Join Date: 2002-11-13 Member: 8527Members
    Yeah, just kill them the first time! Even if you die, they're still hurt, and the commander has to waste resources on health and ammo or whatever else. Either way, they are at a disadvantage.
  • HirebrandHirebrand Join Date: 2002-11-02 Member: 5053Members
    Respawning: Free
    Reloading: Free

    Making marines hide in a corner crying for health and shoot at shadows: Priceless
  • TorgamousTorgamous Join Date: 2002-11-13 Member: 8452Members
    The point of this is that a marine respawning costs 1 RP. A health kit takes 2 RP. A cowering marine will not be gathering resources, thus they will have a value of 0 to their team, and distract the commander from gathering resources.

    Either way, either the commander will spend 2 point for the kit, or have a useless marine whimpering in a corner.

    Just a thought.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> (Hidden, chuckling) > <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> (Wounded, paranoid, cowering, shooting at every corner and shadow)
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    edited November 2002
    <!--QuoteBegin--Torgamous+Nov 15 2002, 04:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Torgamous @ Nov 15 2002, 04:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The point of this is that a marine respawning costs 1 RP.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    and a HMG cost 25, you said this is while you have 2 hives? there going to have at least one HMG, killing them off is a better idea if you had the option, not to mention respawn time it takes for a squad of 3 people.

    And do you really think that one health kit willl drain there rp? When you run off that gives them free aiming time at you to take you out. So your going to get nice comfident marines securing resource nozzles when your off respawning. I think I would rather send them back to the base loosing any current weapondry. Not to mentino the chance of secureing resource nozzles.

    ::respawning only costs in tourny mode::
  • TempestTempest Join Date: 2002-11-10 Member: 8083Members
    Yea I dont get it.... Any halfway decent marine will shoot you when you try to run away. It can be pretty hard to close in on a carefull marine to begin with, why bother running away after 1 bite only to most likely get shot or badly injured (yeah hive can heal you, but then you waste even more time going to heal then the marine will crying for health).
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