Annoying The Commander As Sulk
Torgamous
Join Date: 2002-11-13 Member: 8452Members
<div class="IPBDescription">aka: Walking wounded... just die</div> This is mostly geared for when you're getting a 2nd hive up, but haven't gotten fades, but it can still work anytime you see unarmored marines (Too difficult for heavy armored ones). It also requires a team that's paying at least some attention. (Your team, that is)
Now, it takes the basic Sulk ( <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> ) TWO (2) bites to kill a basic Marine.
However, Marines <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> , being the fragile spam in a can that they are, well clutch at their sides and scream at the commander to drop them health.
Now, what you do when you see a nice group of marines is drop, bite them all once, and flee. This causes one of two possible reacion:
1: They all stand there, screaming for their mommy commander to heal them up, thus delaying them from whatever their mission was.
2: They keep moving, thus a team of half-dead paranoid lunatics shooting in every corner.
If 1, wait untill you can hear the health being dropped, and try to nail them before they can pick up the health, thus causing the commander to waste those 2 RP needed per Health Kit.
If 2, wait untill they've been firing at an empty corner, and have to reload, and then eat them. Since they're reloading, they can't shoot, and since they're half dead already, it shouldn't take long.
The beauty of this is that in any group, there is bound to be at least one Marine who will keep begging for the little bundles of health, and thus distracts the commander from the big picture.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
Now, it takes the basic Sulk ( <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> ) TWO (2) bites to kill a basic Marine.
However, Marines <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> , being the fragile spam in a can that they are, well clutch at their sides and scream at the commander to drop them health.
Now, what you do when you see a nice group of marines is drop, bite them all once, and flee. This causes one of two possible reacion:
1: They all stand there, screaming for their mommy commander to heal them up, thus delaying them from whatever their mission was.
2: They keep moving, thus a team of half-dead paranoid lunatics shooting in every corner.
If 1, wait untill you can hear the health being dropped, and try to nail them before they can pick up the health, thus causing the commander to waste those 2 RP needed per Health Kit.
If 2, wait untill they've been firing at an empty corner, and have to reload, and then eat them. Since they're reloading, they can't shoot, and since they're half dead already, it shouldn't take long.
The beauty of this is that in any group, there is bound to be at least one Marine who will keep begging for the little bundles of health, and thus distracts the commander from the big picture.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
Comments
Reloading: Free
Making marines hide in a corner crying for health and shoot at shadows: Priceless
Either way, either the commander will spend 2 point for the kit, or have a useless marine whimpering in a corner.
Just a thought.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> (Hidden, chuckling) > <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> (Wounded, paranoid, cowering, shooting at every corner and shadow)
and a HMG cost 25, you said this is while you have 2 hives? there going to have at least one HMG, killing them off is a better idea if you had the option, not to mention respawn time it takes for a squad of 3 people.
And do you really think that one health kit willl drain there rp? When you run off that gives them free aiming time at you to take you out. So your going to get nice comfident marines securing resource nozzles when your off respawning. I think I would rather send them back to the base loosing any current weapondry. Not to mentino the chance of secureing resource nozzles.
::respawning only costs in tourny mode::