Placing Ammo And Health Packs

MavericMaveric Join Date: 2002-08-07 Member: 1101Members
<div class="IPBDescription">Can you place guns and armor, too?</div> I was just wondering if you can place ammo, health, guns, and armor into a map, becuase im thinking of putting in a "armory" style room into my map, and i just dont want the marines to weld into the room and find nothing in it...

IE: marines find a box that says "AMMO" on it, they weld open the lid, and its empty; though it had been completly shut w/o opening.

and if so, do they dissapear after 30 seconds like the commander-placed stuff? i would think it kinda nice to have HAs and Jetpacks in a armory on some racks, with welders and ammo in a open box, with a health crate opened and 10 health packs inside, and HMGs and Gren. Launchers on a gun rack...

only to have it all dissapear after 30 seconds. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
but, how would i go about doing this and what item/monster/entity in general should i use, and what are the names of the items?

thx.

Comments

  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    This isn't possible with the current ns fgd.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Yeah, I was going to make an infested TSA training facility that included an armory, but it wouldn't make sense that you couldn't get a weapon from there. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <span style='font-size:21pt;line-height:100%'><b><span style='color:tan'>>:|</span></b></span>

    damn. well, i hope they can put this in soon, i REALLY need to be able to place that stuff in there, so that marines have a reason for going down that looong hallway with all those vents... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • PizzaPizza Join Date: 2002-10-11 Member: 1477Members
    edited November 2002
    i dont think it would be to hard to add.. try this
    add that to ur fgd and u sould be able to place new weps. **edit just look in the ns fgd at the bottom the weapon entities are commented out.. just delete the comments and it should work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    @PointClass size(-8 -8 -8, 8 8 8) = weapon_machinegun : "Machine gun" []

    i would also like to know what the nuke launcher is ??

    @PointClass size(-8 -8 -8, 8 8 8) = weapon_nukegun : "Nuke launcher" []

    there is also a code for a flame thrower
    @PointClass size(-8 -8 -8, 8 8 8) = weapon_flamegun : "Flame thrower" []

    so im guessing u can look forward to some of those weps.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    wouldn't that unbalance it?

    i mean all they gotta do is rush a rooma nd say get HA's
  • PizzaPizza Join Date: 2002-10-11 Member: 1477Members
    it may add some fun for clan maps ect or if u were makin a training map.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    <!--QuoteBegin--Necro-+Nov 15 2002, 01:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro- @ Nov 15 2002, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->wouldn't that unbalance it?

    i mean all they gotta do is rush a rooma nd say get HA's<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I believe it would, which is partly why I changed my map concept from a TSA base/training facility to the Ariadne phase gate station. I suppose anything could be balanced with enough work but... I'm probably a bit too lazy to try that hard. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> j/k... I hope.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    IF you can find a way to put the model into the map, you can put infestation into it, disallowing access to them...
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    the armory is gonna be in a hive room... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> that should ballance it. o btw, thx Pizza. u rox!
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    well, i just tried to place the entity and play with it and it worked ok... but i couldn't see the model, and i couldn't pick it up, either. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    looks like the solution that Pizza had doesn't work, though i was able to place it in VHE.
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    The mod obviously doesn't support them (yet?), hence why they were commented out.
  • linuzlinuz Join Date: 2002-11-01 Member: 3493Members
    where the heck do i get the fgd? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    I put up a post informing the forum admins that their FAQs are out of date, but did anyone notice? <i>Nooo.</i> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    The FGD is installed in the root mod directory with the standard NS install download. So you probably already have it! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    I don't thing its a smart idea to try and unbalance a map so much... for "training" maps just play the current maps as a clan thats training enough!
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    BAH! and i really wanted to place a armory in my map, too... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> *sigh* oh well.
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