Placing Ammo And Health Packs
Maveric
Join Date: 2002-08-07 Member: 1101Members
<div class="IPBDescription">Can you place guns and armor, too?</div> I was just wondering if you can place ammo, health, guns, and armor into a map, becuase im thinking of putting in a "armory" style room into my map, and i just dont want the marines to weld into the room and find nothing in it...
IE: marines find a box that says "AMMO" on it, they weld open the lid, and its empty; though it had been completly shut w/o opening.
and if so, do they dissapear after 30 seconds like the commander-placed stuff? i would think it kinda nice to have HAs and Jetpacks in a armory on some racks, with welders and ammo in a open box, with a health crate opened and 10 health packs inside, and HMGs and Gren. Launchers on a gun rack...
only to have it all dissapear after 30 seconds. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
but, how would i go about doing this and what item/monster/entity in general should i use, and what are the names of the items?
thx.
IE: marines find a box that says "AMMO" on it, they weld open the lid, and its empty; though it had been completly shut w/o opening.
and if so, do they dissapear after 30 seconds like the commander-placed stuff? i would think it kinda nice to have HAs and Jetpacks in a armory on some racks, with welders and ammo in a open box, with a health crate opened and 10 health packs inside, and HMGs and Gren. Launchers on a gun rack...
only to have it all dissapear after 30 seconds. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
but, how would i go about doing this and what item/monster/entity in general should i use, and what are the names of the items?
thx.
Comments
damn. well, i hope they can put this in soon, i REALLY need to be able to place that stuff in there, so that marines have a reason for going down that looong hallway with all those vents... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
add that to ur fgd and u sould be able to place new weps. **edit just look in the ns fgd at the bottom the weapon entities are commented out.. just delete the comments and it should work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
@PointClass size(-8 -8 -8, 8 8 8) = weapon_machinegun : "Machine gun" []
i would also like to know what the nuke launcher is ??
@PointClass size(-8 -8 -8, 8 8 8) = weapon_nukegun : "Nuke launcher" []
there is also a code for a flame thrower
@PointClass size(-8 -8 -8, 8 8 8) = weapon_flamegun : "Flame thrower" []
so im guessing u can look forward to some of those weps.
i mean all they gotta do is rush a rooma nd say get HA's
i mean all they gotta do is rush a rooma nd say get HA's<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I believe it would, which is partly why I changed my map concept from a TSA base/training facility to the Ariadne phase gate station. I suppose anything could be balanced with enough work but... I'm probably a bit too lazy to try that hard. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> j/k... I hope.
looks like the solution that Pizza had doesn't work, though i was able to place it in VHE.
The FGD is installed in the root mod directory with the standard NS install download. So you probably already have it! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->