Why The F*** Is It So Hard To Win In Co

ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
<div class="IPBDescription">marines lose so much</div> I recently got back into ns and tried out the new combat system on Beta 5. It seems that no matter how good the marines are, the aliens just keep winning.

Most of the aliens keep getting this exploding upgrade that completely destroys your armor (xenocide if i remember correctly) and with consequtive blasts, you just die. And the other thing is the new focus upgrade that totally rocks any marine w/o armor. It's really hard to stay alive once a skulk gets that 4th ability and his mates get focus.
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Comments

  • ZephorZephor Join Date: 2002-12-25 Member: 11547Members, Constellation
    Marines need to stick together and upgrade quickly. The only reason aliens win so much is because aliens dont need to work together to win while marines do :>
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    i think the only time we won was when some guy with a [t] next to his name ran to the alien hive, spawned the living @#$! out of them with a shotty while the rest of the team blasted away at the hive.

    the other time we won was when the teams were uneven; 12-9.

    Other than that it's just lose-lose for the marine team almost every time. God damn xenocide, focus fades, and onos with stomp just ruins it all.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    It's because aliens can upgrade past their tech tree whereas marines cannot.
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    yea i think marines should be able to out tech their tree as well..like uh free point in the beginning or something would be nice.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    edited January 2005
    <span style='color:white'>Stay on topic.</span>
  • ShirohShiroh Join Date: 2003-01-27 Member: 12852Members
    Just a game man,
    Just a game...

    and I think u should get back to the ns_world
    rather than geeting angry about the co_maps...
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    edited January 2005
    Stick together, get upgrades and such. I like to grab armor 1 first, if I haven't taken any hits before I get my first point, otherwise resupply. The LMG is a greatly underestimated weapon. It's suprisingly effective and fun to use. If you're going to get back into ns_ maps, I highly recommend practicing heavily with the LMG.
  • MastodonMastodon Old Fogie Join Date: 2003-01-09 Member: 12052Members, Constellation
    edited January 2005
    <span style='color:white'>Stay on topic.</span>
  • hidden_snperhidden_snper Join Date: 2004-03-18 Member: 27412Members
    edited January 2005
    <span style='color:white'>Stay on topic.</span>
    it isn't as much of rines sucking as aliens being suited to peoples' natural gameplay tendency.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    My personal belief (and this is from some serious time spent playing) is that the game shifts depending on 1 thing. Time Limit. If the game has a low time limit (10 - 15 min), then all marines NEED/HAVE TO rush the alien hive in a group very quickly.

    If the time limit is 30 minutes or more, then the marines simply have to camp and not get picked off by the aliens getting free levels as the aliens try rushing (I've yet to have anyone wait 30 minutes with me for the marines to come out of spawn)

    Both of these situations causes level balance issues where marines are level 3 and aliens are still level 1-2.

    The longer the actual fighting goes the more it favours the aliens, (my opinion) and as such if you want to win you need to move quickly in a group.
  • PheusPheus Join Date: 2003-01-30 Member: 12924Members
    its hard to win because it takes alot of skill to beat xeno users, and not much skill at all to be a xeno user. For marines to win, you need a good pubber or clanner to spawncamp _b
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    there are to ways to play co.

    to live longer
    or to "exploit" your dying

    Live longer usually means either getting armor (if you have brains you do get armor1) or pumping up your guns so hard you don't get hit.

    exploiting your death simply means things like nades, mines. uberspam anything. If you kill yourself by your own GL its no loss
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    <!--QuoteBegin-Shiroh+Jan 7 2005, 04:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shiroh @ Jan 7 2005, 04:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just a game man,
    Just a game...

    and I think u should get back to the ns_world
    rather than geeting angry about the co_maps... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol yea..but sometimes the pace of ns maps start to get a little sluggish and I get a craving for a rush of fast gameplay.

    BUt yea something needs to be done, imo, about the aliens winning constantly. Oo maybe they should gain exp slower -_-.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    in my opion aliens seem to rush a lot and marines seem to camp more, so in the short games aliens win more and in the long games marines win more
  • ZephyrYHKZephyrYHK Join Date: 2004-04-23 Member: 28130Members
    <!--QuoteBegin-Shiroh+Jan 7 2005, 04:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shiroh @ Jan 7 2005, 04:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just a game man,
    Just a game...

    and I think u should get back to the ns_world
    rather than geeting angry about the co_maps... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree.
    Losing or winning in combat maps isnt really the point of playing it. Its just to help you get adjusted to the gameplay if you are total newbie.

    Move on to NS maps and you will probably have 1000000x more fun.
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    <!--QuoteBegin-ZephyrYHK+Jan 7 2005, 05:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZephyrYHK @ Jan 7 2005, 05:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Shiroh+Jan 7 2005, 04:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shiroh @ Jan 7 2005, 04:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just a game man,
    Just a game...

    and I think u should get back to the ns_world
    rather than geeting angry about the co_maps... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I agree.
    Losing or winning in combat maps isnt really the point of playing it. Its just to help you get adjusted to the gameplay if you are total newbie.

    Move on to NS maps and you will probably have 1000000x more fun. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    its fun as aliens (on pubs) until the stackers run to your hive and spawn camp you to death.
  • I_Am_The_ForceI_Am_The_Force Join Date: 2003-07-05 Member: 17950Members, Constellation
    On a combat map the game is decided in the first minute 80% of the time. Everyone always rushes at the start so whichever team wins the first rush has enough of a level difference to win.
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    I just came out of the local cybercafe near my school after playing an hours worth of combat. I realized that the marines can win only if a few of the top players can spearhead through the aliens into the hive and the aliens win if a few of their teammates get a combination of xeno and focus.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    Well imho, co is all about sacrifice and beeing able to survive as low.lvl. skulk, in order to lifeform rush.

    If you are a good lvl 1 skulk, then fade directly. You will die less, thus helping your team alot more than the 40/40 skulk would do.

    Once you reach lvl 10 dont suicide attack rines. You dont benefit from it and your team usually doesnt either. Good players are supposed to save upgrade points and make upgrade choices, that allow them to play more than a single lifeform.

    E.G. my i can do everything upgrade order: Fade,cele,regen,cara,adren,sof.

    Thsese upgrades allow me to Fade/Lerk/onos and even web gorge, if i have to.



    In addition i agree to that Single players can turn a co game. One extreme good rine can defeat a whole alien team, whereas a good alien can munch a bunch of rines. And a single player feeding the other team decides the game (usually not in favor of his teammates).
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    If you have problems as a rine in co, you need to figure out why that is. The game is not that unbalanced.

    first question is what is your kill death ratio as an individual. If it is always really negative, then you want to start with mines as your first upgrade. For every time you die, you get to lay a mine thus usually killing a skulk (if you lay them well) This will help tremendously in balancing your KDR. Then you need to just play more and work on killing skulks. Somebody said the first minute is the most important. Thats very true. You need to kill as many vanilla skulks as possible before they start leaping and fading.

    If you have a high KDR, then think about what you're using as an upgrade path. If you can go 5-1 on the first rush regularly, then you should be doing something like: resupply, w1, shotty, a1, a2.

    then you have options.

    if no fades ----> jetpack

    if fades ----------->hmg or w2/3

    heavy armor blows in co cause you never have a welder buddy and oni like to single you out for munchies. Most other rine upgrades are waste of points.
  • AndervalAnderval &lt;3 Join Date: 2003-05-05 Member: 16073Members, Constellation
    it's because you're rubbish, obviously
  • Skilled_ProSkilled_Pro Join Date: 2005-01-08 Member: 33748Members
    I usally find that the Marines win. Personally. But then again NS_maps are my fav.
  • intensityrisingintensityrising Join Date: 2003-11-18 Member: 23148Members
    edited January 2005
    I don't play co but it's a good way of practicing. For new people they should start on co, then gradually move onto ns. NS has a whole other gameplay.
    Here is my tech tree for co as marines.

    Marine--->Armor 1--->Armor 2--->Jetpack--->Weapons 1--->Shotgun--->GL/HMG (Depending On Situation)--->Armor/Weapons

    Usually when I get jp, the points start to flow in.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    its hard to win because it takes alot of skill to beat xeno users, and not much skill at all to be a xeno user.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    This just makes me laugh.

    You know, if the aliens are in the position where they can run around with xeno, then you lost looong ago. Consider taking some armour upgrades next time, instead of tech rushing an hmg.
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    Yesterday, an old ns player and I both got hmgs and spawn camped the hive. They had no chance, thanks to the b5 alien spawn system where they come back to life as skulks instead of fade or onos.

    But in another game where he and I played aliens, he gorged and a couple of mates and I faded. The marine team was owned even though they had a few decent players. As long as the aliens have a gorge with web babysitting the hive, its difficult, if not impossible for the marines to win.

    So it kind of depends, in part, on who does what task for the aliens. For marines its all up to how well your mates can aim and whether or not they can keep the aliens spawned into their hive.

    Necrosis is right about the xeno thing. If just one of the guys on the alien team gets it, the marine team is already done for. All it takes is one blast to kill a few good marines and a team skulk rush to come and finish off the weakened marines.

    One thing I'm starting to notice is that when the game gets prolonged for lets say, 20-30 minutes, the aliens begin teching to onos with redemp as well as some other ups like focus, cara, cel, etc, etc. With +5 onos its difficult for an entire team of marines with hmgs, and, at best, lvl 2 weaps, to deal with that amount of aliens, which totals to around 3500 in hp and around 3750 in armor. Redemption also makes it difficult for them to get killed since they could just charge the chair/ several marines, without dying, and having to spend the time gestating to onos again. The silly plugins on co servers allow them to super-tech their life forms, rendering the marine weapons useless against them.
  • DuoGodOfDeathDuoGodOfDeath Join Date: 2002-08-01 Member: 1044Members
    Xeno train > Marines
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    Marines will also never win if 1 or 2 aliens go webgorge.
  • DroneFraggerDroneFragger Join Date: 2005-01-09 Member: 34101Members
    marines are at disadvantage in games with less than 6 players (3 on each team) because aliens basic attack is 7.5 times more powerfull than a marines, and even while walking, skulks are still faster than rines. If you have about 7 per team, rines have an advantagfe because therte is more likely to be groups of rines about.
  • gtccoldgtccold Join Date: 2005-01-10 Member: 34609Members
    You guys sux <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • ScyllaScylla Join Date: 2003-08-05 Member: 18942Members
    Combat is an easy alien win. If the alien team reaches lv3 the game is over if they don’t make some big mistakes (like not healing the hive). There are to much easy ways to getting XP without giving any XP to marines.

    Xeno helps you kill groups of marines and these who are not killed will have no armour left and xeno is very difficult to counter while easy to use.

    Focus for one bite killing marines without any armour left. Later go on for Fade wit Focus able to kill every light marine in two swipes. Do the blink-in/blink-out game. You can counter that only by moving in group so you can kill a focus fade before he’s able to blink-out. But the next xeno-sof skulk will be pretty attracted by the group of red cicles.

    And at least you can go Onos. As Cara-Redept Onos you can do ridiculous things like running into a group of 5 lv.10 Marines and kill some of them and still have a very good chance getting “redempt” out.

    And from time to time some of the xeno skulks should go gorge and web the hive room and the paths to the hives.

    To win as alien in combat is just a way to easy imho.
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