The Pit!

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Comments

  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Someone owes me 5 minutes of my life back. And for a change its not BOZO^'s mom.
  • NessNess Join Date: 2002-12-17 Member: 10935Members, Reinforced - Onos
    I take it you won't be joining us then. Very well.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    After PT ABoojumSnark's new King of the Pit game mode, I have to say, that would be really fun with more people.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    After weeks of hard coding, we've managed to get the pings down! here is an awesome teaser shot of us in action:

    <img src='http://img10.exs.cx/img10/9405/AWESOME.jpg' border='0' alt='user posted image' />
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    Pings aren't normally that bad <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I had never had that many people running off my connection before, so now I know to drop the maxplayers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    yeah that was the most we ever got in and it was still hilarious <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <3 Xyth's map. Now all it needs is more random gadgetry.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Cold-NiTe+Oct 14 2004, 04:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Oct 14 2004, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <3 Xyth's map. Now all it needs is more random gadgetry. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    like the giant spinning wall in IRON
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Or the hostages in cs_office.

    New game type! Lead the respawning hostages into the pit.
  • NessNess Join Date: 2002-12-17 Member: 10935Members, Reinforced - Onos
    <a href='http://img.photobucket.com/albums/v444/Ness-Earthbound/ThePitPoster.jpg' target='_blank'>Official Dramatic The Pit Poster!</a>
  • NessNess Join Date: 2002-12-17 Member: 10935Members, Reinforced - Onos
    As much as I hate reviving threads, I hate making new threads on the same subject. Basically SniperChance, our coding guru, wants to take time off to work on his own mod project, so we have an open coder spot. He'll probably be releasing a version with teams and whatnot before leaving (Finally our team maps will have a use), but we'll need someone to take up the slack. With about 8 maps and more in developement, we do need some sort of guy to sit around and listen to what mappers need coded and deal with basic suggestions. If you have some knowledge of the HL1 sdk and want to screw around with a nonsensical mod, leave a reply/PM me/Join the channel and ask/Email us, and you'll get what you need.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    HiiiI!!111
    I have gud experience in copying hmtl code from the windows front page, can I be open coder? plzzz???
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Didn't Gwahir want to help out? I know he has plenty of coding experience. And he's always wanted to try his hand at mods.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    edited October 2004
    WOA!!! I have not worked with the HL1 SDK for more than 15 minutes in the past..

    It is true I am considered a coding god among my kind but.... well... if you can tell me some really good resources to discover how the darn thing works (and last time I checked it's not the best organized code) I can try my hand.

    edit: just note that I'm starting an independent study that will probably be integrating a physics engine into a testbed used for projects with Loackheed Martin and NASA...
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-Gwahir+Oct 18 2004, 10:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Oct 18 2004, 10:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> WOA!!! I have not worked with the HL1 SDK for more than 15 minutes in the past..

    It is true I am considered a coding god among my kind but.... well... if you can tell me some really good resources to discover how the darn thing works (and last time I checked it's not the best organized code) I can try my hand. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If I could help I would. But your on your own for this one. I can however cheer for you on the sidelines, like in IRC I'll yell things like "Go Gwahir! You da MAN!" But other than that... I fail pitifully.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I just took a look at an explanation of a few classes and I think I get the entity system a little better, it's actually very simple. However I have not yet looked at the code and I'm in need of sleep, or at least a temporary vegitative state.
  • Sniper_ChanceSniper_Chance Join Date: 2002-12-11 Member: 10549Members
    edited October 2004
    Oh my! I have released a most dapper FGD for the upcoming new version! <img src='http://xs.to/pics/04106/emot-monocle.gif' border='0' alt='user posted image' />

    The FGD is attached below.
  • NessNess Join Date: 2002-12-17 Member: 10935Members, Reinforced - Onos
    Yes, well. We plan to have a release ready on Halloween. All sorts of stuff in it, I guess. We have around 10 maps, teams, actual animated models, etc.
  • wascally_wabbitwascally_wabbit Join Date: 2003-09-09 Member: 20701Members
    Today SniperChance told us of his dream.
    I removed random lawls and other people speaking

    <SniperChance> by the way, last night I had some strange Pit-related dream
    <SniperChance> Ness and I found a publisher
    <SniperChance> they offered $1,000,000
    <SniperChance> under one condition: We had to add another gameplay mode
    <SniperChance> We'd get an E3 booth and everything
    <SniperChance> So we were thinking about what to do for this version
    <SniperChance> and I said "Let's go to the local junior high and find a bright kid to do it!"
    <SniperChance> So we went to some school. I took a laptop containing the latest Pit code for HL2
    <SniperChance> We walked into the gymnasium, and saw a fat kid with glasses get pelted by dodgeballs. "Perfect"
    <SniperChance> I handed this kid my laptop, and he immediately opened Visual C++ and started typing code at an alarming rate
    <SniperChance> We walked back to some booth we had at the mall
    <SniperChance> It was a Pit VR prototype, like those UT ones you see
    <SniperChance> I compiled the dll's and we loaded up this new version
    <SniperChance> It was some giant doom-like map, with two cyberdemons after us
    <SniperChance> The doom 3 cyberdemon, not the sprite one
    <SniperChance> I remember screaming on voice, "OH **** OH **** THEY'RE SHOOTING ROCKET!"
    <SniperChance> then I woke up.
    <SniperChance> this was after I was fixing teamplay on the mod
    <ZeroByte> heh heh
    <ZeroByte> okay, that is just a strange dream
  • NessNess Join Date: 2002-12-17 Member: 10935Members, Reinforced - Onos
    Sticking in another gamemode would be pointless anyway. The mapper decides the gamemode right now. While Sniper is going to find time to convert The Pit to HL2 when that becomes possible, our new coder is Malibu Stacey, and I guess he'll be working a bit with Wascally Wabbit.
  • onos_turdonos_turd Join Date: 2003-08-10 Member: 19360Members
    server at 10.0.0.4:27015 come play now itll probably only be up about an hour
  • BlobbyBlobby Join Date: 2004-06-11 Member: 29234Members
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I might look into it when the rest of the sdk is released.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    take full advantage of the ragdolls and the water affects!
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    and everyone will play as striders, only they'll be on fire, but the fire is cold.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Make sure there is a burning log with ninjas on it.. the ninjas need to be on fire too.


    .. seriously everyone should be on fire in the game.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Or the winning team of last round gets to be on fire for the next round as a rward! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Sniper_ChanceSniper_Chance Join Date: 2002-12-11 Member: 10549Members
    edited January 2005
    Ok, for those who are wondering, I am working on the HL2 edition.

    The SDK is a little quirky, but I should be able to figure things out.

    Once I get teamplay, I'll add the Combine Soldiers and Rebels as teams, meaning 4-team pitfalling action! And of course, I'll make a special carpet prop model that mappers can add as an entity. <b><u><i>PHYSICS.</b></u></i>
  • R_A_CR_A_C Join Date: 2003-05-13 Member: 16273Members
    W007! the pit! I never got to try it with other people, but it looked pretty cool. Can't wait for TP:S.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    haha and to think Ness is actually going to do it. ownage
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Haze+Nov 19 2004, 11:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Haze @ Nov 19 2004, 11:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Make sure there is a burning log with ninjas on it.. the ninjas need to be on fire too.


    .. seriously everyone should be on fire in the game.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Or the winning team of last round gets to be on fire for the next round as a rward! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    OMG, Pit:Sourse could actually include a flaming rocket ninja log vehicle!!! It might be kind of unbalanced though...
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