What Upgrade Route Do You Take In Co?

semtexwarriorsemtexwarrior Join Date: 2004-11-01 Member: 32586Members
For me

Marines:

Armor 1
Weap 1
Shotgun
Weap 2
Weap 3
Armor 2
Jet Pack
MT
HMG

Aliens:

Focus
Carapace
Cerelity
SOF
Regeneration
Then some random stuff because beyond this is pretty useless for skulks
«1

Comments

  • JojoshuaJojoshua NS Guide Professor Join Date: 2002-11-02 Member: 5233Members
    Wep 1, Shotty, Armor 1, Armor 2, JET, Ressuply, Wep 2, GL
  • JaneJane Seriously!? Join Date: 2003-07-01 Member: 17835Members, Constellation
    edited November 2004
    shottie -> jp -> resupply -> gl -> (then mt, weapons 2 + 3, a welder, armor 3 ...)

    aliens it depends on the map

    -lerk, then adrenaline, then hive 2, cara, sof, regen, etc. (for good spore / umbra spmaing action)
    -xeno skulk -> web gorge (for those pesky jps)
    -fade then cara, sof, celerity, regen, adren

    This is based on how I play on 10-20 minute servers
  • FCCFCC Join Date: 2003-07-16 Member: 18218Members
    Not only does this topic not belong here, but it has been made and discussed too many times.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Field Medic (loved by the bigger lifeforms!)
    2: Adrenaline
    3: Gorge
    4: Regen
    5: Celerity
    6: Carapace
    7: Redemption
    8: Next hive ability
    9: Save
    10: 3rd hive ability
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Marines:

    It varies depending on gameplay (and when I join), but my first upgrades are always
    W1 -> shotgun, a1, resupply
    Then I get
    a2
    JP

    I get scan if lots of aliens have cloaking, and I get a welder if it is needed. Otherwise I get w2 and motion tracking.

    Aliens:

    lerk
    redemption
    onos (the fastest way to get a usable onos if you aren't a good fade)
    celerity
    carapace
    regen
    adrenaline (in case I need to go gorge to heal the hive)
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    Wow, mine is really different. Probably means I should change it...

    Marines:
    Resupply
    Weap 1
    Shotgun
    Motion tracking (if not earlier)
    armor 1
    <usually by now the marines have won the game...I'm not an amazing marine>

    Aliens:
    cloaking
    silence
    adren
    lerk
    <goof around trying whatever upgrades I feel like from there onwards>
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    The most game crushing effective strat for marines:

    - W1
    - Shotgun
    - Armor 1
    - Resup
    - Armor 2
    - Jetpack
    - Wepons 2
    - HMG or w3 or GL (if things get despirate)


    For aliens, aside from rushing xeno to webs (most effective BY FAR) we have the fade:

    - Rush fade
    - Carapace
    - Rush focus
    - Celerity (You can switch adren with celerity, you basically need adren once jetpacks come to keep moving and not die)
    - Adren
    - Regen
  • semtexwarriorsemtexwarrior Join Date: 2004-11-01 Member: 32586Members
    edited November 2004
    Why is the resup so good what does it do exactly lol. Heh and yea i like GL for co_core, its great for clearing the spawn of pesky rushes.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    edited November 2004
    resupply (because i love to lmg camp and not die at start, at least i try to)
    w1
    shotty
    a1
    a2
    jp
    w2
    w3

    aliens, depends on mood. usually leap first then save for fade or focus. yeah and xeno is pretty damn effective, especially when you have leap, silence and/or SoF.
  • MaketakunaiMaketakunai Join Date: 2004-09-13 Member: 31660Members
    <!--QuoteBegin-semtexwarrior+Nov 10 2004, 12:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semtexwarrior @ Nov 10 2004, 12:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why is the resup so good what does it do exactly lol. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Gives you ammo and health every so often.. or if you don't get any for a while, right when you reload/get hurt, you'll be resupplied..

    I usually save for onos/redem, coz I'm a CO_ newb <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    edited November 2004
    If I'm playing for fun, everything goes. I've taken Mines / Grenade / Welder before.... just for the giggle of chasing Skulks around with my welder. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    If you're playing 'to win'.... Note I leave Resupply quite late because as long as you're keeping aliens busy, the only reason to 'need' it is to deal with Lerks gassing you, which depends on the enemy team tactics, I guess.

    MT,
    W1,
    Shotgun,
    A1,
    Resupply,
    A2,
    JP,
    Then either W2 or A3, depending on the number of focus users on the opposing team.

    I've pretty much given up Focus on Aliens, as although it's quite good for winning CO, it's useless for practising for NS, which is what I treat CO as these days.

    - Shockwave
  • AjurianAjurian Join Date: 2003-10-18 Member: 21753Members
    For aliens I normally go straight to lerk then get adren and celerity.

    From there I get carapace, regen, and redemption. When thats done I save my levels so I can adapt to the situation, get 2nd hive ability(ie. umbra for hive), evolve fade (for some much needed practice), or go onos (for that lovely cara/redempt combo <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)

    For marines the only thing I have set in stone is mines and lvl 1 armor. The rest I figure out as I go.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    alien:
    -unlock ability
    -unlock ability
    -adren (by now i always safe one point to go immediatly web gorge if neccesary)
    -cara
    -cele
    -regen
    -gorge (one point left)
    or
    -support lerk with primal scream if enough cc bashing oni

    marine:
    -w1
    -sg
    -a1
    -resup
    -a2
    -jp/ha (depending on map and team, jp prefered)
    -w2
    -w3 or gl or welder if HA
  • KippoKippo Join Date: 2003-02-26 Member: 14046Members
    Rines:
    Mines
    Weap 1
    Shotgun
    Resuply
    Armor 1
    Armor 2
    Jetpack
    Weap 2

    Aliens:
    Unlock 1
    Cara
    Fade
    Clerity
    Onos/random upgrades
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-TOmekki+Nov 10 2004, 08:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Nov 10 2004, 08:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> resupply (because i love to lmg camp and not die at start, at least i try to)
    w1
    shotty
    a1
    a2
    jp
    w2
    w3

    aliens, depends on mood. usually leap first then save for fade or focus. yeah and xeno is pretty damn effective, especially when you have leap, silence and/or SoF. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Exacly the same as mine.
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    My rine tactic is the same as TOmekki's, but my alien is very different to everyones

    cele
    Fade
    cara
    focus
    (here is where i mix things up depending on the map and the opposition)
    regen
    SoF or unlock ability
    redemp
  • CerebralCerebral Join Date: 2003-06-25 Member: 17689Members
    Rein: W1, Shottie, A1, A2, JP, Resupply, W2, W3 (or gl if i'm feelin sassy)

    Alien: Focus, Celerity, Lerk, Regen, Cara, Adren, Silence

    if you like to lerk then seriously try this out...it works perfectly for me but it helps if you can bhop w/ the early focus
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    I do the same marine as tomekki, except that I get weapons lvl 2 before armor lvl 1.

    Carapace makes things harder otherwise :/
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    edited November 2004
    Resup
    MT
    A1
    Hand Grenades (stop s****ing at the back)
    W1
    A2
    JP
    Shotgun
    W2


    [edit]
    interesting word to filterblock - gg reducing the forum-goers vocabulary
    it's another word for laughing - have a guess
    [/edit]
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members
    Meh, another "which upgrade do you take first" thread..
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    I got really excited when I saw the topic.

    I saw the potential for some interesting discussion.

    Then I saw the "in co" part.
  • MetoMeto Join Date: 2004-04-26 Member: 28216Members
    Aliens:

    1st: Save
    2nd: Lerk
    3rd: Fade
    4th: Carapace
    5th: Regen
    6th: Celerity
    7th+: Doesn't really matter

    some people say get carapace with their first point but that's just a waste because as soon as you go lerk you go from 70/10 -> 125/30 which is bags more armour and health. Then it's easy to get to Fade and fade owns all.

    As fade don't die! Just go back to the hive and heal in less than 5 seconds. You don't give away experience and your score looks 1337 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I've converted quite a few people to this alien upgrade order and the result is going from a mediocre alien with a fairly even K:D to kickass aliens normally greater than 2:1. Once you can fade it's way too easy to get 10+:1 on pubs.

    Marines:

    1st: Resupply (for lmg camp)

    Then either Shotgun then JP or JP then Shotgun

    Finally upgrade shotgun dmg to take out the hive when you feel like it. If there are lots of fades maybe you'll want to switch to HMG to support the team.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    what discussion? a1, w1, w2. after that depends on circumstances, personally i'd go a2 before w3.

    although i commed a couple of games today where i went a1, w1, cats, w2. damn those fades and hives go down FAST to shotties <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Guardian1Guardian1 Join Date: 2003-09-14 Member: 20853Members
    Marine:

    Resupply
    Weapon1
    Shotgun
    HMG
    Weapon2
    Armor1
    Armor2
    Weapon3
    Jetpack

    If it turns out that we're getting raped by cloaked Aliens, then I'll throw in a Scan Area after I've died a few times to a cloaker. If the CC falls below 75%, my next upgrade is a welder and then mines.

    Aliens:
    I prefer the "Super Skulk" because they're inexpensive, fast, and can do a surprising amount of damage.

    Invis
    Celerity
    Focus
    Silence
    Hive Upgrade 1
    Adreneline
    Hive Upgrade 2

    If the Marines have a significant Heavy Armor presence or early Scan upgrades, then I'll either go Fade or Onos, but I suck at both of those. If there are multiple incursions to the hive within a few minute period and there are no Gorges, then I'll go Gorge until we've gained the upper hand, distributing webs through all nearby corridors rooms and shafts.

    I feel that these threads are useful as it allows the Devs to get an idea from the forum regulars which upgrades aren't used very much and may need tweaking in the Combat gametype.
  • CerebralCerebral Join Date: 2003-06-25 Member: 17689Members
    no offense to anyones upgrade paths but if you can aim decently then you really don't need resupply until later on b/c the clips you start with are enough to get you to shotgun w/ ammo to spare
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    Marines:
    mt, w1, shotgun, resupply, a1, a2, jp, then catalysts/gl/w2

    Aliens:
    lerk, adren, celerity, focus, cara, regen, sof
    or
    fade, adren, cara, focus, regen, cele
  • cookmancookman Join Date: 2003-12-22 Member: 24654Members
    Marines:
    -Weapon 1 (Because I want shotgun)
    -Shotgun (Because 150 LMG bullets is spent by now)
    -Resupply (Because my shotgun is running out of ammo about now and I might be low on health)
    -Armor 1 (Focus might drop by around now)
    -Armor 2 (To get my jetpack)
    -Jetpack (Let the ownage begin)
    -Weapon 2 (For those fades)
    -Some utility (Welder, MT, Scan, or weapon 3, whatever)

    Alien:
    -Hive 2 (Leap against all those pesky shotguns, and meta is just the greatest, no need for adrenaline or early regen)
    -Celerity (My fade lifeline)
    -Permanent Fade from here
    -Carapace (Because it's awesome against HMGs and Shotguns)
    -Regeneration (No more having to run back to hive when critical)
    -Focus (Let the ownage begin)
  • Guardian1Guardian1 Join Date: 2003-09-14 Member: 20853Members
    <!--QuoteBegin-Cerebral+Nov 10 2004, 11:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cerebral @ Nov 10 2004, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no offense to anyones upgrade paths but if you can aim decently then you really don't need resupply until later on b/c the clips you start with are enough to get you to shotgun w/ ammo to spare <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But some of us aren't elite snipers. I'm gettin' old and my aim ain't what it used to be. My ectoplasm is all dried up!
  • NikonNikon Join Date: 2003-09-29 Member: 21313Members, Constellation
    rines:
    shotty
    jp
    wp3
    resupply
    cat

    alines:
    silence
    ceril
    cara
    regen
    sof
    leap
    adren
    fade

    or

    silence
    leap
    xeno
    sof
    cara
    adren
    ceril
    cloak
    gorge
  • TomHTomH Join Date: 2004-05-26 Member: 28937Members, Constellation
    rines; resup, wep 1, sg, armour 1, armour 2, jp, then hmg/gl, depends on the match

    the only certainty for aliens is getting cele first, from then i might super skulk/save next levels for fade/fast onos, depends really
Sign In or Register to comment.