What Upgrade Route Do You Take In Co?

2»

Comments

  • RobertoRoberto Join Date: 2003-03-16 Member: 14591Members, Constellation
    'rine:
    weap1
    shotty
    resupply
    armor1
    armor2
    jp
    cat
    weap2

    alien:
    silence
    celerity
    cara
    leap
    fade
    whatever seeems best
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I'm disappointed so few aliens get leap first. Maybe it's just me and my leapbiting though...
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    edited November 2004
    On aliens I usually go superskulk and get either Leap or Focus first depending on how many kills I can get in the first minute or so. Although sometimes I will go from Leap straight to the movement chamber upgrades, skipping Focus (it's better practice w/o Focus imo) for later.

    After that I get every upgrade except Redemption and Cloaking...

    Typically with Adren/Silence/Celerity right after Focus, then SoF, then Regen and Cara last.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Cerebral+Nov 10 2004, 01:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cerebral @ Nov 10 2004, 01:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no offense to anyones upgrade paths but if you can aim decently then you really don't need resupply until later on b/c the clips you start with are enough to get you to shotgun w/ ammo to spare <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah i know, but i lack the aiming skills to accomplish that :| especially when theres always 1-3 teammates lurking behind, taking some of my hard earned exp.


    also after always taking leap first i would say that i am pretty competent as a leap skulk (or 2-hive skulk if you will) but totally useless as a 1-hive skulk (except for the fact that i can bhop pretty fast). i should propably play co as a skulk without taking leap or focus for a while :|
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    edited November 2004
    <!--QuoteBegin-Nadagast+Nov 10 2004, 02:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nadagast @ Nov 10 2004, 02:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On aliens I usually go superskulk and get either Leap or Focus first depending on how many kills I can get in the first minute or so.  Although sometimes I will go from Leap straight to the movement chamber upgrades, skipping Focus (it's better practice w/o Focus imo) for later.

    After that I get every upgrade except Redemption and Cloaking...

    Typically with Adren/Silence/Celerity right after Focus, then SoF, then Regen and Cara last. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    How big is that superskulk config?

    Oh and resupply/armor1 (if i've been bitten already, resupply first, otherwise armor 1. then I get the other one), wep1, shotty, wep2, wep3, armor 2, jp.

    leap, cara, celerity, focus, regen, fade, win.
  • falloutx2falloutx2 Join Date: 2003-05-01 Member: 15979Members, Constellation
    Marines:

    A1 or W1 (depending on whether I suspect someone to rush focus, I don't like being a one bit kill)
    shotgun
    A2->JP w/ resupply once they get enough lerk spores going.

    Aliens:
    Leap
    Fade or unlock webs + gorge.
    Regen
    celerity
    sof then whatever else.
  • Guardian1Guardian1 Join Date: 2003-09-14 Member: 20853Members
    <!--QuoteBegin-Align+Nov 10 2004, 12:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Nov 10 2004, 12:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm disappointed so few aliens get leap first. Maybe it's just me and my leapbiting though... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I sometimes have a difficult time timing the leapbite. In open maps, I'll throw leap into the mix sometimes to throw the marines off, but I can't count on my reflexes being fast enough to mash the keys at the right time.

    And no... I will not script it.
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    <!--QuoteBegin-rennex+Nov 10 2004, 03:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rennex @ Nov 10 2004, 03:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Nadagast+Nov 10 2004, 02:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nadagast @ Nov 10 2004, 02:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On aliens I usually go superskulk and get either Leap or Focus first depending on how many kills I can get in the first minute or so.  Although sometimes I will go from Leap straight to the movement chamber upgrades, skipping Focus (it's better practice w/o Focus imo) for later.

    After that I get every upgrade except Redemption and Cloaking...

    Typically with Adren/Silence/Celerity right after Focus, then SoF, then Regen and Cara last. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    How big is that superskulk config? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I had to buy a 250 GB hard drive just to hold it!
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    The only choice I make with any certainty is Focus first. After that, gaining levels is easy.

    Also, by that point I've a fair idea how good everyone on my team is, and what the gameplan is on the enemy side (If I'm the first to get an upgrade then something is badly wrong haha).
  • falloutx2falloutx2 Join Date: 2003-05-01 Member: 15979Members, Constellation
    <!--QuoteBegin-Guardian[KILLinc.com]+Nov 10 2004, 03:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Guardian[KILLinc.com] @ Nov 10 2004, 03:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Align+Nov 10 2004, 12:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Nov 10 2004, 12:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm disappointed so few aliens get leap first. Maybe it's just me and my leapbiting though... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I sometimes have a difficult time timing the leapbite. In open maps, I'll throw leap into the mix sometimes to throw the marines off, but I can't count on my reflexes being fast enough to mash the keys at the right time.

    And no... I will not script it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There is no need to script leap bite.

    A little guide on leap-biting (not that I'm the best at it).

    First, either use a convient last inventory bind or move the slot1, slot2 and slot3 keys to where they are easy to hit. (other methods exist, but these seem the most common)

    Generally, I leap at my opponent, let go of my +forward key for better air control while switching to bite or staying on leap to close the distance better. Then I attempt to land a bite or two. Next, whether the marine is dead or not, I leap for the nearest escape route and try to get away. Holding crouch while skulking, esp. with leap is a good idea, it helps prevent you from getting stuck on the enviroment.

    Also, when in a fight, use leap to be evasive. Leap up or behind marines, even if you don't kill the marine, your team may get him while you draw his fire. Skulks don't survive because of health, they survive because of evasion.

    I guess my point is, play the skulk as a skirmisher, not a rusher.

    Hopefully some of the better skulks than me will weigh in on leap-biting.
  • moskiittomoskiitto Join Date: 2003-12-18 Member: 24504Members
    Marines:
    Weapon
    SG
    Armor
    Armor
    Save
    HA/JP (depends)
    resupply
    welder (if needed) otherwise mt
    hmg or gl, depends if there is webs

    Aliens:
    1. Celerity
    save
    save
    fade
    regen
    meta
    cara
    focus

    2. Celerity
    save
    save
    fade
    regen
    meta
    onos
    cara
    sof

    3. leap
    save
    xeno
    adre
    (saving point for gorging if needed)
    sof
    cele
    silence
    redemp
  • RobertoRoberto Join Date: 2003-03-16 Member: 14591Members, Constellation
    silence before leap so they don't know that you are coming up in them
    1 bite on their back, then circle strafe around htem for another bite before leaping away
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Oh... Aliens....

    Leap
    Silence
    Celerity
    Regen
    Fade
    Cara
    Scent of Fear (Good for making sure that JP/SG doesn't slip through)

    Leap bite, and how to do it?

    hud_fastswitch 1, slot 1 is '1', slot 2 is '2', slot 3 is predictably, '3'. Leap, switch to bite, bite.

    What's the problem?

    - Shockwave
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Shockwave+Nov 11 2004, 02:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Nov 11 2004, 02:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh... Aliens....

    Leap
    Silence
    Celerity
    Regen
    Fade
    Cara
    Scent of Fear (Good for making sure that JP/SG doesn't slip through)

    Leap bite, and how to do it?

    hud_fastswitch 1, slot 1 is '1', slot 2 is '2', slot 3 is predictably, '3'. Leap, switch to bite, bite.

    What's the problem?

    - Shockwave <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You've got the skeet skeet skills when you don't even use lastinv!!!
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Honestly, until joining NS I didn't even know there was a lastinv button.... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    I think you can use pretty much anything (within reason) once you're used to it.

    - Shockwave
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    <!--QuoteBegin-TOmekki+Nov 10 2004, 03:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Nov 10 2004, 03:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> taking some of my hard earned exp. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Amusing, to me atleast.

    Hum, my choices, as rine;
    w1
    sg
    a1
    a2
    jp
    w2
    w3

    You can easily get sg before you run out of lmg ammo, besides, you have pistol :x , if everything else fails, leech your teammates for xp. SG before the 1st minute is over can be devastating to aliens.

    Aliens; Kinda same what Nadagast said, it depends how much kills/xp i get early on, but i usually go

    lerk
    fade
    cele
    cara
    (if rines have good players aka their close to get a jp or sumthin then proceed as followed->)
    focus
    scent
    meta/silence

    Sometimes i wont take focus and get regen+silence+meta comba instead. Depends alot on the opponent actually.

    On Classic Aliens->
    Lerk with rege/cele
    Fade with rege/cele
    Gorge with rege/cele
    Onos with rege/cele

    What? I love Cele ^^, only lifeform i dont see the use of wasting points for is skulk.
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    edited November 2004
    hmm

    I'm various with the marines but yay I gonna post it

    Marines

    Weapons 1
    Weapons 2
    Weapons 3
    Armor 1
    Resupply
    Armor 2 or Shotgun
    Jetpack or Armor 3

    Aliens
    Unlock next ability
    keeping point
    focus
    adrenaline
    carpace
    regeneration
    then I do sometimes keep the rest to upgrade to fade but I love the skulk <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    edited November 2004
    <!--QuoteBegin-Ots+Nov 11 2004, 05:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ots @ Nov 11 2004, 05:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TOmekki+Nov 10 2004, 03:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Nov 10 2004, 03:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> taking some of my hard earned exp. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Amusing, to me atleast.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    hey, i can kill a skulk one on one..... at least if it runs straight at me (90% of the time).

    sry if that wasnt your point, it just seemed to me like you were disrespectful towards my skills in this game!
  • Guardian1Guardian1 Join Date: 2003-09-14 Member: 20853Members
    <!--QuoteBegin-falloutx2+Nov 10 2004, 03:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (falloutx2 @ Nov 10 2004, 03:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Guardian[KILLinc.com+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Guardian[KILLinc.com)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->,Nov 10 2004, 03:20 PM] <!--QuoteBegin-Align+Nov 10 2004, 12:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Nov 10 2004, 12:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm disappointed so few aliens get leap first. Maybe it's just me and my leapbiting though... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I sometimes have a difficult time timing the leapbite. In open maps, I'll throw leap into the mix sometimes to throw the marines off, but I can't count on my reflexes being fast enough to mash the keys at the right time.

    And no... I will not script it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    There is no need to script leap bite.

    A little guide on leap-biting (not that I'm the best at it).

    First, either use a convient last inventory bind or move the slot1, slot2 and slot3 keys to where they are easy to hit. (other methods exist, but these seem the most common)

    Generally, I leap at my opponent, let go of my +forward key for better air control while switching to bite or staying on leap to close the distance better. Then I attempt to land a bite or two. Next, whether the marine is dead or not, I leap for the nearest escape route and try to get away. Holding crouch while skulking, esp. with leap is a good idea, it helps prevent you from getting stuck on the enviroment.

    Also, when in a fight, use leap to be evasive. Leap up or behind marines, even if you don't kill the marine, your team may get him while you draw his fire. Skulks don't survive because of health, they survive because of evasion.

    I guess my point is, play the skulk as a skirmisher, not a rusher.

    Hopefully some of the better skulks than me will weigh in on leap-biting. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ok... I tried your technique last night and it seemed to work pretty well, although my brain was getting confused which attack was selected at the time and when I'd go to leap from 25 feet away I'd just gnash my teeth at them. Then tap Q again and leap and THEN eat their face.

    Was doing pretty well on the Zero Tolerance server... Funny enough, that technique can be used with Fades doing a Blink and Swipe attack. I'm still not a very good fade, but was handling that a bit better.

    Thanks for the advice. I'm not new to NS, but I'd never thought to put lastinv to that use. I've started using it a lot as the Marines as well.
  • kabuumkabuum Join Date: 2004-07-25 Member: 30108Members
    I try to take different route each game, purposly. One main route is just lame and it shows your n00bness.. You cannot handle the game with other upgrades?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin-Guardian[KILLinc.com]+Nov 11 2004, 06:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Guardian[KILLinc.com] @ Nov 11 2004, 06:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok... I tried your technique last night and it seemed to work pretty well, although my brain was getting confused which attack was selected at the time <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That doesn't go away with better skills, its best if you get the "crosshairs for all alien weapons" sprite pack. It helps a <b>LOT</b>. It should be official really.
  • Guardian1Guardian1 Join Date: 2003-09-14 Member: 20853Members
    <!--QuoteBegin-Align+Nov 11 2004, 11:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Nov 11 2004, 11:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Guardian[KILLinc.com+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Guardian[KILLinc.com)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->,Nov 11 2004, 06:02 PM] Ok... I tried your technique last night and it seemed to work pretty well, although my brain was getting confused which attack was selected at the time <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That doesn't go away with better skills, its best if you get the "crosshairs for all alien weapons" sprite pack. It helps a <b>LOT</b>. It should be official really. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm one of those idiots who believe that adding anything not included with the original install to make the game easier is bad.

    I added the SF Marine Skin pack which makes the marines harder to see on my machine, but that's the only addition I'll be doing. If it becomes official, then I'll be all over that... It would definitely help if they made the crosshairs a bit brighter and then included crosshairs for every alien mode.
Sign In or Register to comment.