It's worth noting that since mines are now contact only (and don't trip), adding a laser would be considered cheating since it makes the mines more visible.
Since people have already made the mistake twice, I will clarify. He doesn't want new models. He wants to change the mines so they are trip mines.
That being said, I don't know where you can get them. Keep in mind that the red beams can be really harsh on the server and easily contribute to it crashing.
Lazer, somehow I don't think the devs had a roundtable and decided "hey, laser mines are lame, let's remove them!"... in other words, I believe they were removed for more general reasons. =P
anyway, I never had a problem with FPS and server crashing didn't seem particularly problematic back in the 1.04 days (maybe I'm delusional). I thought they were cool. the new mines are functional but less cool.
remember NS-ECLIPSE (1.04 version... mining the narrow channel between the doors and the chair with as many mines as possible.... mission impossible for skulks....
I understand why they took em out.... lag, fps, ect... But even the devs gotta admit they were fun.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
While we're on the subject of types of mines, I believe Claymore mines would be very useful when there are 6-8 skulks charging your base from one direction. They would be very conceivable seeing as how they are in use in real life. Also, since NS is set in the future, I think that Willy P (White Phosphorous) mines should be included in the game.
<!--QuoteBegin-Freek+Nov 7 2004, 09:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Freek @ Nov 7 2004, 09:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While we're on the subject of types of mines, I believe Claymore mines would be very useful when there are 6-8 skulks charging your base from one direction. They would be very conceivable seeing as how they are in use in real life. Also, since NS is set in the future, I think that Willy P (White Phosphorous) mines should be included in the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> s@i pls.
I really miss those laser mines. They really were great in terms of atmosphere. It is just not like it anymore. To be honest, they are the thing I miss most from 1.04. The only thing to be more precisely. It was just awesome to boobytrap messhall with 20 mines and make it look like a lasershow. I understand the reason for their removal, but they really made a difference for me. However, just altering the model is lame. Their functionality that was the real kick.
<!--QuoteBegin-5kyh16h91+Nov 9 2004, 01:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5kyh16h91 @ Nov 9 2004, 01:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> S&I, also I&S = Ideas and Suggestions forum.
How he managed to put an @ in there is beyond me.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I thought he spoke of Science and Industry a GREAT HL mod. thus the lazer guided missile remark.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Rocked.
Btw, redford does have a point, but I doubt you'll be playing any CAL games with this plugin -- it dosent really matter if its on a pub or not.
Comments
That being said, I don't know where you can get them. Keep in mind that the red beams can be really harsh on the server and easily contribute to it crashing.
Although I do like the older mines. So much fun.
Actually, they ARE lame, that's why they got removed. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Actually, they ARE lame, that's why they got removed. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The old mines killed your FPS rating more than it killed Skulks.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
anyway, I never had a problem with FPS and server crashing didn't seem particularly problematic back in the 1.04 days (maybe I'm delusional). I thought they were cool. the new mines are functional but less cool.
remember NS-ECLIPSE (1.04 version... mining the narrow channel between the doors and the chair with as many mines as possible.... mission impossible for skulks....
I understand why they took em out.... lag, fps, ect...
But even the devs gotta admit they were fun.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
s@i pls.
LASER GUIDED MISSLES!
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
*Doesn't speak 1337*
How he managed to put an @ in there is beyond me....
Sadly there are no skulks in SI sadly... but the trip mines are less lagtastic in SI.
I remember people going on marine teams and making piles of mines to try to crash the server... so I think that played into the mines going bye.
but I miss the old misslesilo days with the locking down in the room with 6546546135 mines on the door setting up a JP rush.... ahhh memories
Thats it
<span style='font-size:14pt;line-height:100%'>
SM5
</span>
To be honest, they are the thing I miss most from 1.04. The only thing to be more precisely.
It was just awesome to boobytrap messhall with 20 mines and make it look like a lasershow.
I understand the reason for their removal, but they really made a difference for me.
However, just altering the model is lame. Their functionality that was the real kick.
How he managed to put an @ in there is beyond me.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I thought he spoke of Science and Industry a GREAT HL mod. thus the lazer guided missile remark.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Rocked.
Btw, redford does have a point, but I doubt you'll be playing any CAL games with this plugin -- it dosent really matter if its on a pub or not.