Ns Weapon Names

GirthesniperGirthesniper Join Date: 2004-03-02 Member: 27045Members
I'm writing a AMX script for NS that requires the names of the guns. No its not simular to StatsMe, but thats for later on. Any way, i need to know the names of all the weapons in NS.

ex. weapon_crowbar

Comments

  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    edited March 2004
    Kill everyone with one of every weapon. Stomp included (Gotta love the charge weapon switch bug!). Now look in the console. See the XXx killed xxx with "blah"? Yeah. Put a weapon_ in front of that.

    Viola.

    Addendum: item_mine is the only exception, afaik.
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    weapon_leap
    weapon_charge
    weapon_mine
    weapon_stomp
    weapon_swipe
    weapon_welder
    weapon_divinewind
    weapon_nukegun <b>OLD</b>
    weapon_healingspray
    weapon_primalscream
    weapon_knife
    weapon_hivegun <b>not used</b>
    weapon_bilebombgun
    weapon_webspinner
    weapon_blink
    weapon_claws <b>onos gore</b>
    weapon_spit
    weapon_acidrocketgun
    weapon_metabolize
    weapon_umbra
    weapon_grenade
    weapon_grenadegun
    weapon_pistol
    weapon_machinegun
    weapon_heavymachinegun
    weapon_parasite
    weapon_spikegun <b>OLD</b>
    weapon_spore
    weapon_bite2gun
    weapon_bitegun
    weapon_devour
    weapon_shotgun
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    <!--QuoteBegin-Delphi+Mar 2 2004, 02:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Mar 2 2004, 02:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Kill everyone with one of every weapon. Stomp included (Gotta love the charge weapon switch bug!). Now look in the console. See the XXx killed xxx with "blah"? Yeah. Put a weapon_ in front of that.

    Viola.

    Addendum: item_mine is the only exception, afaik. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or just look in Steam\SteamApps\blah@blah.com\half-life\nsp\sprites <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    Well i made a topic about this too, long time ago.
    Try searching the server forums, i had all the weapons and sume of the buildings + some fync_ blahblah.

    Try goto metamod.org -------------------> <a href='http://www.metamod.org' target='_blank'>FREE COOKIES!</a>
    A look for a complete imput list...
  • GirthesniperGirthesniper Join Date: 2004-03-02 Member: 27045Members
    thanks guys <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • GirthesniperGirthesniper Join Date: 2004-03-02 Member: 27045Members
    edited March 2004
    is it possible to put aliens things in marine people?
  • GirthesniperGirthesniper Join Date: 2004-03-02 Member: 27045Members
    now whats the name for the ammo?
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    item_genericammo. Healthkits are item_health.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-Girthesniper+Mar 2 2004, 10:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Girthesniper @ Mar 2 2004, 10:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is it possible to put aliens things in marine people?

    Trpl' post'd! :o



    You cannot use alien weapons as rine, or vice verca. Well, you can, but you are not supposed to. The days of the ns.104 alien looking like a rine are over. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I find claws and teeth are most effective...

    WTH are you on about? :S
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    Marines cant have alien weapons and vica versa...

    item_genericammo, item_health, item_jetpack, item_heawyarmor.

    team_infportal
    team_command
    team_turret
    team_turretfactory
    team_advturretfactory
    team_armslab
    team_protolab
    team_observery ? lookdown
    team_resaurcetower ? need help spelling it...
    team_hive (aliens)
    team_armory
    team_advarmory

    all the chambers are just the exacy chamber name.

    and dont try any of the fync ones or a crash will ocour!
  • GirthesniperGirthesniper Join Date: 2004-03-02 Member: 27045Members
    lol, its spelt, resource tower <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->.
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    observatory

    I think the coolest name is divinewind <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • GirthesniperGirthesniper Join Date: 2004-03-02 Member: 27045Members
    Is there a full listing of all the structures?
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    From Stripper2:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->alienresourcetower
    ambient_generic
    ammo_buckshot
    ammo_egonclip
    ammo_gaussclip
    beam
    bodyque
    button_target
    cycler
    cycler_prdroid
    cycler_sprite
    cycler_weapon
    cycler_wreckage
    defensechamber
    env_beam
    env_beverage
    env_blood
    env_bubbles
    env_debris
    env_explosion
    env_fade
    env_fog
    env_funnel
    env_gamma
    env_global
    env_glow
    env_laser
    env_lightning
    env_message
    env_particles
    env_particles_custom
    env_render
    env_shake
    env_shooter
    env_sound
    env_spark
    env_sprite
    fireanddie
    func_breakable
    func_button
    func_conveyor
    func_door
    func_door_rotating
    func_friction
    func_guntarget
    func_illusionary
    func_ladder
    func_monsterclip
    func_nobuild
    func_pendulum
    func_plat
    func_platrot
    func_pushable
    func_recharge
    func_resource
    func_rot_button
    func_rotating
    func_seethrough
    func_seethroughdoor
    func_tank
    func_tankcontrols
    func_tanklaser
    func_tankmortar
    func_tankrocket
    func_trackautochange
    func_trackchange
    func_tracktrain
    func_train
    func_traincontrols
    func_wall
    func_wall_toggle
    func_water
    func_weldable
    game_counter
    game_counter_set
    game_end
    game_player_equip
    game_player_hurt
    game_player_team
    game_score
    game_team_master
    game_team_set
    game_text
    game_zone_player
    gibshooter
    grenade
    info_gameplay
    info_intermission
    info_join_autoassign
    info_join_team
    info_landmark
    info_location
    info_mapinfo
    info_null
    info_player_deathmatch
    info_player_start
    info_spectate
    info_target
    info_team_start
    info_teleport_destination
    infodecal
    item_ammopack
    item_antidote
    item_battery
    item_catalyst
    item_genericammo
    item_health
    item_heavyarmor
    item_jetpack
    item_longjump
    item_mine
    item_security
    item_sodacan
    item_suit
    kwSpikeProjectile
    light
    light_environment
    light_spot
    momentary_door
    momentary_rot_button
    monster_hevsuit_dead
    monster_miniturret
    monster_satchel
    monster_sentry
    monster_snark
    monster_turret
    movementchamber
    multi_manager
    multisource
    nuke
    offensechamber
    path_corner
    path_track
    phasegate
    player
    player_loadsaved
    player_weaponstrip
    resourcetower
    scan
    sensorychamber
    siegeturret
    soundent
    spark_shower
    speaker
    spitgunprojectile
    sporegunprojectile
    stompprojectile
    target_cdaudio
    target_mp3audio
    team_advarmory
    team_armory
    team_armslab
    team_command
    team_hive
    team_infportal
    team_observatory
    team_prototypelab
    team_turretfactory
    team_webstrand
    test_effect
    trigger
    trigger_auto
    trigger_autosave
    trigger_camera
    trigger_cdaudio
    trigger_changelevel
    trigger_changetarget
    trigger_counter
    trigger_endsection
    trigger_gravity
    trigger_hurt
    trigger_monsterjump
    trigger_multiple
    trigger_once
    trigger_presence
    trigger_push
    trigger_random
    trigger_relay
    trigger_script
    trigger_teleport
    trigger_transition
    turret
    umbracloud
    umbraprojectile
    weapon_acidrocketgun
    weapon_bilebomb
    weapon_bilebombgun
    weapon_bite2gun
    weapon_bitegun
    weapon_blink
    weapon_charge
    weapon_claws
    weapon_devour
    weapon_divinewind
    weapon_egon
    weapon_gauss
    weapon_grenade
    weapon_grenadegun
    weapon_healingspray
    weapon_heavymachinegun
    weapon_knife
    weapon_leap
    weapon_machinegun
    weapon_metabolize
    weapon_mine
    weapon_parasite
    weapon_pistol
    weapon_primalscream
    weapon_satchel
    weapon_shotgun
    weapon_snark
    weapon_spikegun
    weapon_spit
    weapon_spore
    weapon_stomp
    weapon_swipe
    weapon_umbra
    weapon_webspinner
    weapon_welder
    weaponbox
    webgunprojectile
    world_items
    worldspawn
    xen_hair
    xen_hull
    xen_plantlight
    xen_spore_large
    xen_spore_medium
    xen_spore_small
    xen_tree
    xen_ttrigger
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • GirthesniperGirthesniper Join Date: 2004-03-02 Member: 27045Members
    <!--QuoteBegin-List+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (List)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->weapon_egon
    weapon_gauss<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Are those in NS!? That would be awsome to blast some jerks away with the egon! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    They don't function properly. Both of them appear as alien weapons, with alien crosshairs. They aren't selectable, droppable, and don't appear to have ammo. The egon doesn't do anything at all when you press the fire key. The gauss does do damage, but it does not actually draw the beam. I suspect they are merely placeholders for whatever extra weapons could potentially be added later.
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