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  • Dark_HandDark_Hand Join Date: 2002-11-06 Member: 7248Members
    edited October 2004
    <!--QuoteBegin-Hybridclaw+Oct 23 2004, 07:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hybridclaw @ Oct 23 2004, 07:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the guy doen't seem very supprised when he sees the hive........ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    <!--QuoteBegin-Top of page 3+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Top of page 3)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The hive discovery audio is the only voice file I'm honestly not happy with, actually. Meatpopsicle just HAD to showcase that one. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->  It'll probably get changed eventually.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (theclam @ Oct 23 2004, 07:54 PM)
    The guy making the voices sounded kinda whiny, but perfectly understandable. It's cool, because EVERY OTHER GAME has guys who sound like they are actors or singers, not regular people. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Aren't actors supposed to pretend they are real people?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    lmao, and u guys havnt even heard the sounds for the weapon descriptions yet <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    <!--QuoteBegin-Meat_Popsicle+Oct 23 2004, 09:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Oct 23 2004, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> no theres no specific alien training but i hav left space for the addition of one in the future and spinning holograms arent possible unless i get custom model animations made which isnt really worth the filesize as all aliens and chambers wuld need doing <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    for future refernce, I would recommend you do the Alien training the way it was done in starcraft, where you are subtly guided by the hive mind.
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    lol someone else can do that, the marine one alone was faaaar too much like hard work >.<
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    edited October 2004
    The sounds need to be less <i>"This is a skulk, it's is agile and deadly"</i>, and more <i>"THIS SUCKER IS CALLED THE SKULK. IT MOVES FAST AND EATS YOU EVEN FASTER. KILL IT ON SIGHT."</i>

    They're marines, not scientists. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • Jas0Jas0 Join Date: 2003-12-06 Member: 24054Members
    not a tf at base D:
  • Dark_HandDark_Hand Join Date: 2002-11-06 Member: 7248Members
    edited October 2004
    <!--QuoteBegin--Lurker-+Oct 24 2004, 10:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Lurker- @ Oct 24 2004, 10:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The sounds need to be less <i>"This is a skulk, it's is agile and deadly"</i>, and more <i>"THIS SUCKER IS CALLED THE SKULK. IT MOVES FAST AND EATS YOU EVEN FASTER. KILL IT ON SIGHT."</i>

    They're marines, not scientists. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I had a script like that with the gruff marine voice, but the forum decided a regular speaking voice was better. The script had to be changed a little to accomodate that.

    Besides, You're only hearing a small snippet of the entire thing. Not all of it's that dull. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    HOLY DAMN This is good. Normally I like to critize stuff but this is way above and beyond anything I could have hoped for. Looks great, the commander sounds real, it just looks perfect. I can't wait to play this.

    The only thing this map needs is pimpage!
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
  • eXoeXo Join Date: 2003-11-23 Member: 23404Members
    Dude I just have one thing to say!

    Aswome work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Now we just need to wait for The NS team to implant the map into NS "turtorial" : )))

    *Remove those noooobs*
  • AnpheusAnpheus Join Date: 2004-09-30 Member: 32013Members
    Tell me how you did the skulk in the first place.


    I fail to see why you can't just rotate the skulk model with a func_rotating.

    Could you please elaborate?
  • CartiCarti Join Date: 2003-07-12 Member: 18099Members, Constellation
    That is one awesome trailer.

    The siege placement with the sprites on where to place them is nice..

    Very nice work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    <!--QuoteBegin-Anpheus+Oct 25 2004, 07:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anpheus @ Oct 25 2004, 07:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Tell me how you did the skulk in the first place.


    I fail to see why you can't just rotate the skulk model with a func_rotating.

    Could you please elaborate? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    well the skulk is a cycler entity, and func_rotating's can only be tied to world brushes, unless theres another way to do it that i dont know about
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Meat_Popsicle+Oct 25 2004, 02:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Oct 25 2004, 02:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Anpheus+Oct 25 2004, 07:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anpheus @ Oct 25 2004, 07:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Tell me how you did the skulk in the first place.


    I fail to see why you can't just rotate the skulk model with a func_rotating.

    Could you please elaborate? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    well the skulk is a cycler entity, and func_rotating's can only be tied to world brushes, unless theres another way to do it that i dont know about <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's not possible. The only way to get it spinning is to make a spinning animation for the model itself.
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    Looks great Meat. Great job till now. If you consider an international set, i may help your sound squad in translating it in French.
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    It's not possible. The only way to get it spinning is to make a spinning animation for the model itself.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Wouldn't that be the easiest possible animation to make? I couldn't see anyone spending more than half an hour doing that (not that I know much about modelling/animating).
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    <!--QuoteBegin-brute_force+Oct 25 2004, 09:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Oct 25 2004, 09:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Meat_Popsicle+Oct 25 2004, 02:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Oct 25 2004, 02:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Anpheus+Oct 25 2004, 07:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anpheus @ Oct 25 2004, 07:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Tell me how you did the skulk in the first place.


    I fail to see why you can't just rotate the skulk model with a func_rotating.

    Could you please elaborate? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    well the skulk is a cycler entity, and func_rotating's can only be tied to world brushes, unless theres another way to do it that i dont know about <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's not possible. The only way to get it spinning is to make a spinning animation for the model itself. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol, which was exactly what i originally said

    and while yes it wuld be easy to make the rotating models it wuld add to the file size a fair bit (4 aliens and 4 chambers remember) and its not like u can't walk around the projector anyway ya lazy gits <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    wow this is really cool. i love the style you are going with. you fit the NS story and theme into the map quite well. how did you do the 'build here' sprites? i assume its custom ents.

    will there be an alien tut as well?
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> the 'build siege here' things are actually just funk illusionarys or something set to be visible from just the comm chair, with trigger prescences detecting when theyre actually dropped and a multisource to check when all three have been dropped
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-Meat_Popsicle+Oct 25 2004, 01:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Oct 25 2004, 01:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> the 'build siege here' things are actually just funk illusionarys or something set to be visible from just the comm chair, with trigger prescences detecting when theyre actually dropped and a multisource to check when all three have been dropped <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    in the word of a popular beer commercial: Brilliant!
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    "briliant" is the theme of this video actualy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    Well as long as you need them new entities, why not get the devs to add in a rotation animation to all the models you need. That way it wont add any noticable file size if its included in the default models <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    That video and map, is just awesome. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    edited October 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->why not get the devs to add in a rotation animation to all the models you need. That way it wont add any noticable file size if its included in the default models<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    the devs havnt actually said theyll do anything specific to help yet, just that theyll "pass the information on to the others" but i dont expect them to add rotating models tbh
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Nice work Meat_Popsicle. NS has needed this for so long. I look forward to seeing the finished version.
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Alright meat... really gotta work to finish it now, Flayra has his eye on you! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Now the devteam knows about it too, I cant wait to try it out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Bearing no resemblance at all to my original "gallery", this is the best tutorial map I've seen for a halflife mod. Great work.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    edited October 2004
    <!--QuoteBegin-Flayra+Oct 26 2004, 07:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Oct 26 2004, 07:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice work Meat_Popsicle.  NS has needed this for so long.  I look forward to seeing the finished version. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    A winner is you, meat.

    edit: I know it's not correct english <_<
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