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  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    edited October 2004
    less then thre jezpuh
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    omg, griz doesn't know his videogame history <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    omg, pb posted <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • AnpheusAnpheus Join Date: 2004-09-30 Member: 32013Members
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    omg someone lock this
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    edited October 2004
    Haha stupid question. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    edited October 2004
    just to let u know the map is now finished (to the extent that its possible without help from the devs), all that remains is a full compile, putting it all together in a zip and then ill release another closed beta to the following people who have contributed in one form or another...

    Align
    Alkiller
    BulletHead
    DarkHand69
    Dorian Gray
    Element4q2
    enf0rcer
    Forlorn
    Hi!
    Hibame
    -Hellspawn-
    KungFuDiscoMonkey
    RaZoR
    Ron2K
    supernorn2000
    [LoDw]keef
    [Sorcerer]

    if i've left anyone out lemme know, i sorta lost track of who did what with certain things

    update: grr been trying to fix an ingame crash all afternoon, 99% sure its sorted though. compiling now, ill send the beta out when i get back from work later
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-Meat_Popsicle+Oct 28 2004, 09:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Oct 28 2004, 09:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just to let u know the map is now finished (to the extent that its possible without help from the devs), all that remains is a full compile, putting it all together in a zip and then ill release another closed beta to the following people who have contributed in one form or another...

    Align
    Alkiller
    BulletHead
    DarkHand69
    Dorian Gray
    Element4q2
    enf0rcer
    Forlorn
    Hi!
    Hibame
    -Hellspawn-
    KungFuDiscoMonkey
    RaZoR
    Ron2K
    supernorn2000
    [LoDw]keef
    [Sorcerer]

    if i've left anyone out lemme know, i sorta lost track of who did what with certain things

    update: grr been trying to fix an ingame crash all afternoon, 99% sure its sorted though. compiling now, ill send the beta out when i get back from work later <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    cool

    ++postcount
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    <!--QuoteBegin-Cartman2b^+Oct 25 2004, 04:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cartman2b^ @ Oct 25 2004, 04:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That is one awesome trailer.

    The siege placement with the sprites on where to place them is nice..

    Very nice work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah, that part made me go O_O


    I will probably play this map a time or two even though I don't need teaching just to see all the cool stuff >:D
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    i want to be abel to place skulks in maps. even if they acted like headcrabs, it woud still rock so mutch

    imagine singelplayer missions fore ns
    joy
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--QuoteBegin-Meat_Popsicle+Oct 28 2004, 09:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Oct 28 2004, 09:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just to let u know the map is now finished (to the extent that its possible without help from the devs), all that remains is a full compile, putting it all together in a zip and then ill release another closed beta to the following people who have contributed in one form or another... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Good deal. You've taken work from many different people and fused them into what looks to be a great training map. I'll try to test it out when I get it and see if I can help you with any remaining bugs, etc.
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    edited October 2004
    ***************************************************
    ive sent the beta out, check ur inbox's, theres still a few things
    left to do mentioned in the readme (which i really do suggest
    u read) and u have to be careful with the sounds overlapping on
    the build parts cos of sv_cheats being on, PM me back ur comments

    cheers Meat
    ***************************************************
    edit: filezise is about 6.8 megs zipped and likely to go down a
    bit when i optimise the textures so not too bad for all u 56k/aol
    users <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GneralasGneralas Join Date: 2004-01-20 Member: 25523Members
    I have helped too, sort of <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    You know with the rotating alien thingy?

    PLEASE?
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    wat rotating alien thingy? where u the one who said i shuld just attatch the alien models to a func rotating if so that didnt help, just confused me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    OMG! I helped by saying you were awesome!!!11!1one

    And if I didn't then I was thinking it at least <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    (acctually I really don't want to playtest, so don't make me)
  • Dark_HandDark_Hand Join Date: 2002-11-06 Member: 7248Members
    For everyone with the map, remember to follow Meat's direction in the readme file, but also remember to go in the console and type slowresearch to make build times normal. In cheat mode all build times are decreased, throwing the timing of the map off. Using that cheat code will put everything back in sync, allowing you to test it properly.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    I just watched the video and I am very, very impressed. If there is anything I can do in terms of sprite effects/2D effects for the project (particles and other misc effects such as explosions etc) then give me a shout.
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    ok i just got a message back from someone confused why the level ends at the end of the briefing. ns is lacking entities for this type of map so certain things like level changes cant be done, and the map wont work very well if played normally through ns so once again

    <span style='color:red'><span style='font-size:14pt;line-height:100%'><b>Read the Readme!!!</b></span></span>

    p.s. if u'v just tuned in and not the sort who likes to read back, ive released the map as an early beta to ppl who helped in making it
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    Hmm i was thinking about Polish version of training map i could do a pack o voices in Polish with my friends what do you think would you be intrested?
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    hmmm, it would be a good idea but some parts of the audio cant be changed without messing up the whole timing, like when we edited the audio in the briefing room it took me about 4 hours to redo it all, and thats just 1 room! so i dunno, we'll see if the devs like it b4 we go doing other languages
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
  • GneralasGneralas Join Date: 2004-01-20 Member: 25523Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->wat rotating alien thingy? where u the one who said i shuld just attatch the alien models to a func rotating if so that didnt help, just confused me<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Cmon dude, at least i tried to help! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • LoDwkeefLoDwkeef Join Date: 2003-10-08 Member: 21512Members
    For any of you beta testing this meat_popsicle reccomends that you PM any issues you have discovered in it. And at some point when he becomes unbusy he will hopefully post a list of the bugs/issues that he has accuired
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    beta 2 to be released in the next couple of days (assuming dark gets back to me with a couple of sounds).

    changes include:
    * compliance with official texture limits!
    * reworked lighting, whole map looks better as a result
    * remade vents <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    * loads of little tweaks/ bug fixes etc
    * workin with dark to add some atmospheric music to the whole shindig

    err thats all i can think of, theres probs more though

    ill send it out to the peeps who provided decent feedback of the first beta, then if no major issues ill send it to Tyr to have a look
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    i sent beta 2 out to 5 ppl the other day, if they all agree its ready to go to the devs ill send it to Tyr.

    only heard back from Ron2K on it so far but it gave him goosebumps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    edited November 2004
    I still wish I could try it out.
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    There wasnt much many of us could do to help, a small team is a good team.

    Atleast post some working screens of stuff we cant see in the video.
  • MashpitMashpit Join Date: 2003-08-02 Member: 18763Members
    agreed! shame on me ive only just read this thread but first of all MFGJ and can we please see some screenies?

    thank you and keep up the good work!
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    SO, heard from the devs?

    I'd love ot see this map, any chance of expanding the beta <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ?
  • Era_JormaEra_Jorma Join Date: 2004-02-21 Member: 26750Members
    Unbelieveable! This is nice, damn nice!

    Next thing to do is N-S Campaing! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NyRoNiCNyRoNiC Join Date: 2005-01-07 Member: 33246Members
    Wow that is freakin awesome <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
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