[con-rel] Usp .45
Drfuzzy
FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
<div class="IPBDescription">My fav usp :D</div> My favorite usp, so I converted it.
<img src='http://drfuzzy.nsarmslab.com/ns/models/usp/screenshot.jpg' border='0' alt='user posted image' />
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<img src='http://drfuzzy.nsarmslab.com/ns/models/usp/screenshot.jpg' border='0' alt='user posted image' />
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Comments
but can you also convert player models??
is it supposed to be at an angle?
that looks REALLY weird when your shooting, cus its angled but it stills goes straight up..
[sarcasm]Yup, sure beats using the ironsight.[/sarcasm]
Not to put down your animations or anything, but the reload_empty animation is unrealistic, have you actually held a real gun and shoot it before?
[sarcasm]Yup, sure beats using the ironsight.[/sarcasm] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
[sarcasm]yes because you can only get an ironsighted shot with out it being angled[/sarcasm]
i like it fuzzy, but the animations seem a bit weird. reload is OK, but i dont like the shoot animations, they just *feel* wrong (i donno how to explain) but i really dont like that you had him release the slide on empty, reloads, then chambers a bullet. why would someone do that? just leave the slide back, seeing as it was caught by the slide release, load new clip, the release slide chambering the new bullet.
that's my two cents
[sarcasm]Yup, sure beats using the ironsight.[/sarcasm]
Not to put down your animations or anything, but the reload_empty animation is unrealistic, have you actually held a real gun and shoot it before? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yea, i know its unrealistic (ive guns before <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->), but its even more unrealistic when the slide just jumps back because of a idle animation <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
btw, fire animation is redone.
i thought about doing a fix for some practice, but there's just too much there to make it worth my while. Sorry, don't want to knock your work or anything <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
yea I need a sense of closure or else ill have to go find my other models that look close enough so i can substitute them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I havnt seen the animations myself to comment on but the model looks really nice.
I like compact hg models too. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
i thought about doing a fix for some practice, but there's just too much there to make it worth my while. Sorry, don't want to knock your work or anything <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yea i know, but its hard to get the hand to actualy wrap around the gun properly the way the hands are made. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->