[con-rel] Usp .45

DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
<div class="IPBDescription">My fav usp :D</div> My favorite usp, so I converted it.

<img src='http://drfuzzy.nsarmslab.com/ns/models/usp/screenshot.jpg' border='0' alt='user posted image' />

<a href='http://drfuzzy.nsarmslab.com/ns/models/usp/usp.rar' target='_blank'>Click</a>

Comments

  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    is it supposed to be that small?
  • KenKen Join Date: 2004-10-06 Member: 32109Members
    verry nice model indeed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    but can you also convert player models??
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    yea, compact, but I didnt put it in the name :x
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    NUBLAR! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    well, it is D: <a href='http://www.csbanana.com/csb_skins.banana?s=1' target='_blank'>http://www.csbanana.com/csb_skins.banana?s=1</a>
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    cool, but

    is it supposed to be at an angle?

    that looks REALLY weird when your shooting, cus its angled but it stills goes straight up..
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    The only thing I don't like about your animations is that they're so robotic, try to smooth them out more. Yea might be hard in milkshape but it really puts the animations down.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Yea, its ment to be like that, its my shooting style in real life, so I feel good with it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    edited October 2004
    <!--QuoteBegin-DR_FUZZY+Oct 24 2004, 06:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Oct 24 2004, 06:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yea, its ment to be like that, its my shooting style in real life, so I feel good with it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    [sarcasm]Yup, sure beats using the ironsight.[/sarcasm]

    Not to put down your animations or anything, but the reload_empty animation is unrealistic, have you actually held a real gun and shoot it before?
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-[ZAPR]The Thing+Oct 24 2004, 07:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ZAPR]The Thing @ Oct 24 2004, 07:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DR_FUZZY+Oct 24 2004, 06:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Oct 24 2004, 06:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yea, its ment to be like that, its my shooting style in real life, so I feel good with it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    [sarcasm]Yup, sure beats using the ironsight.[/sarcasm] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    [sarcasm]yes because you can only get an ironsighted shot with out it being angled[/sarcasm]

    i like it fuzzy, but the animations seem a bit weird. reload is OK, but i dont like the shoot animations, they just *feel* wrong (i donno how to explain) but i really dont like that you had him release the slide on empty, reloads, then chambers a bullet. why would someone do that? just leave the slide back, seeing as it was caught by the slide release, load new clip, the release slide chambering the new bullet.

    that's my two cents
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-[ZAPR]The Thing+Oct 24 2004, 07:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ZAPR]The Thing @ Oct 24 2004, 07:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DR_FUZZY+Oct 24 2004, 06:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Oct 24 2004, 06:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yea, its ment to be like that, its my shooting style in real life, so I feel good with it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    [sarcasm]Yup, sure beats using the ironsight.[/sarcasm]

    Not to put down your animations or anything, but the reload_empty animation is unrealistic, have you actually held a real gun and shoot it before? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yea, i know its unrealistic (ive guns before <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->), but its even more unrealistic when the slide just jumps back because of a idle animation <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    btw, fire animation is redone.
  • DeathKnightDeathKnight Join Date: 2004-05-11 Member: 28607Members
    Mirrored at <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=437' target='_blank'>www.nsarmslab.com</a>.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    ah true, fuzzy, i didnt think of that. new fire ani is good ^_^
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    this looks good, but the huge amount of clipping in the animations really bothers me <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    i thought about doing a fix for some practice, but there's just too much there to make it worth my while. Sorry, don't want to knock your work or anything <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    peewees? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    <!--QuoteBegin-CaptainPanaka+Oct 25 2004, 01:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Oct 25 2004, 01:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> peewees? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yea I need a sense of closure or else ill have to go find my other models that look close enough so i can substitute them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    I havnt seen the animations myself to comment on but the model looks really nice.

    I like compact hg models too. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-Kaine+Oct 25 2004, 03:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kaine @ Oct 25 2004, 03:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this looks good, but the huge amount of clipping in the animations really bothers me <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    i thought about doing a fix for some practice, but there's just too much there to make it worth my while. Sorry, don't want to knock your work or anything <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yea i know, but its hard to get the hand to actualy wrap around the gun properly the way the hands are made. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
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