Clan Matches
Rue
Join Date: 2002-10-21 Member: 1564Members
<div class="IPBDescription">how?where?when?</div> Ok iv formed a clan
Iv got top players ready for action
I Have my taction ready and able!
now what?
I was thinking how NS clan matches will work for the most part of the users taking 56k and LPBS into the equation, and i came up with a few ways.
Way1-
2 rounds , 1 hour each (or untill one team wins), the same map is played both rounds but with the teams swaping at the end round1.
Scoring:if one of the teams fails to win then both teams get 1 point for that round , if one team wins a round then they get 2 points, this happens both rounds. so there is a Max of 4 points a match.
Way2- Total all out war! each clan plays as only one team per war, map is played for 2 hours! or untill one team wins, end of the match if there is no winner the team with most points gets 2 points the other team gets 1 , if a team wins they get 3 points
Way3- This is the best imo, but not for friendlys
the league brings in an even amout of teams IE 5 alien teams and 5 marine teams (2 reserve)
there is a universe wide map showing key locations for both teams (like planets , spacestations etc)
the teams are placed on the map , the map should have a linking system where as you can only attack the spaces next to one of your allies, each team can play 1 match a week, when a team loses a fight they fall back to a joining area around them , if there is no place to run too , they lose and there game is over mahahah...
the matchs will be 1 hour long, if there is no winner at the end then both teams keep there locations and can play another match in the week.
ok thats it , rip my tinny ideas to shreads if you wish but i think NS will be amazing in clan matches! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Iv got top players ready for action
I Have my taction ready and able!
now what?
I was thinking how NS clan matches will work for the most part of the users taking 56k and LPBS into the equation, and i came up with a few ways.
Way1-
2 rounds , 1 hour each (or untill one team wins), the same map is played both rounds but with the teams swaping at the end round1.
Scoring:if one of the teams fails to win then both teams get 1 point for that round , if one team wins a round then they get 2 points, this happens both rounds. so there is a Max of 4 points a match.
Way2- Total all out war! each clan plays as only one team per war, map is played for 2 hours! or untill one team wins, end of the match if there is no winner the team with most points gets 2 points the other team gets 1 , if a team wins they get 3 points
Way3- This is the best imo, but not for friendlys
the league brings in an even amout of teams IE 5 alien teams and 5 marine teams (2 reserve)
there is a universe wide map showing key locations for both teams (like planets , spacestations etc)
the teams are placed on the map , the map should have a linking system where as you can only attack the spaces next to one of your allies, each team can play 1 match a week, when a team loses a fight they fall back to a joining area around them , if there is no place to run too , they lose and there game is over mahahah...
the matchs will be 1 hour long, if there is no winner at the end then both teams keep there locations and can play another match in the week.
ok thats it , rip my tinny ideas to shreads if you wish but i think NS will be amazing in clan matches! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Comments
2 rounds
team A is first aliens
they win lets say 300-5
round 2:
team A is marines
they win 200 -100
total score: 500 - 105
team A wins by 395.
NO TIMELIMIT, its 1 round. as long or as short as that takes
<a href='http://www.caleague.com/?div=natsl' target='_blank'>http://www.caleague.com/?div=natsl</a>
They don't in RTS games.
They don't in RTS games.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
this isnt exactly the same old RTS game. There is a very significant FPS aspect to it, not to mention the fact that there is only a commander for one side. So you cant have the same rules as in a regular RTS game.