Glock 18c Second Try
Kouji_San
Sr. Hινε UÏкεεÏεг - EUPT DeputyThe Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
<div class="IPBDescription">VTM's rule</div> Had some time today to work on 3dmax using the information gained from the VTM. I must say its a very nice way to learn how to use 3d max, since ehm I finally know how to use some tools now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<ul><li><a href='http://ftp.games.skynet.be/pub/www.filesnetwork.com/Half-Life_2/Tutorials_and_Guides/VTMs/' target='_blank'>vtm link 1</a></li><li><a href='http://tutorials.moddb.com/16/' target='_blank'>vtm link 2</a></li></ul>
I just noticed that the mode (full auto/single) switch is missing from the model, but I'll add it later <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Here is the result:
<ul><li><a href='http://ftp.games.skynet.be/pub/www.filesnetwork.com/Half-Life_2/Tutorials_and_Guides/VTMs/' target='_blank'>vtm link 1</a></li><li><a href='http://tutorials.moddb.com/16/' target='_blank'>vtm link 2</a></li></ul>
I just noticed that the mode (full auto/single) switch is missing from the model, but I'll add it later <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Here is the result:
Comments
You may wish try try milkshape. I find it is a little less confusing than 3dsmax. I really only use 3dsmax for rendering...
BTW- Just on interest, how long did that take you to make?
You may wish try try milkshape. I find it is a little less confusing than 3dsmax. I really only use 3dsmax for rendering...
BTW- Just on interest, how long did that take you to make? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I watched the vtm's yesterday about noonish and after the "basic" vtm's I started the bottom half of the gun. Today I did the rest...
the only major thing i can see with it is you dont need to model in the hole on the bottom of the gun for the magazine to go into (itll never be seen in game) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
minor issues are smoothing but its still very nice
edit/ just noticed the bottom piece of your slide is missing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
but everyone forgets that that barrel on a GLOCK bends slightly upwards when the slide is pulled back see in my pic.
but thats just being really super technical and you would only be able to see it when the slide locks back after you discharge your last round.
but really, cool model if you ever release it ill most likely get it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
bah it bends a little more than it looks in my pic but oh well im not gonna go break everything out again.
So it is capable of emptying it's entire clip with one pull of the trigger?
<--- gun nublet
Lame model Idea! Give them extremely large clips that would be impossible to use in a pistol in real life and make it so it will be an hmg model replacement. But very nice pistol.
<a href='http://www.brycewilson.net/downloads/pafiledb.php?action=file&id=142' target='_blank'>http://www.brycewilson.net/downloads/pafil...ion=file&id=142</a>
left click on download and it will bring up the save location window.
Go there, he has a standard magazine however GLOCK does make a 33 round double stack magazine, it doesnt stick down too much.
the full auto glocks were developed for security forces such as body guards etc who wanted a small conealable submachine gun type weapon that they could hide under their coats.
Thanks... I modeled the bottom part cause the fellow in the vtm did that to, his reason was if you wanted to hit someone on the head with it he would be able to see it or something <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
The smoothing issues are because the thingy arround the trigger (dunno the name) runs smoothly into the rest of the gun, and this is the best I result I managed to get.
About the bottom part of the slide being hollow, I got that from a 'low low' res reference picture. Most of the pictures I found are from the side/top and sometimes bottom with the slide in its standart position...
<span style='color:white'><b>Cpl.Davis</b></span>
Tech fanatic <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I didnt know that btw. But that would be the animation part of the gun I guess and I just started the modeling in 3dmax
<span style='color:white'><b>everyone else compliments etc...</b></span>
Thanks!!!
<span style='color:white'><b>Question about the full auto mode and the extention clip</b></span>
Glock 18 in 'google images' gives me the following image (doesnt look to big), but if you fire it I think one should hold on to the gun for dear life itself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Told you that VTM was kick-arse. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Glock 18 in 'google images' gives me the following image (doesnt look to big), but if you fire it I think one should hold on to the gun for dear life itself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
from what ive heard it doesnt have much recoil (i havent tried it so i dont know)
that gun was designed to have low recoil etc.
that gun was designed to have low recoil etc. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i have that video on my comp i cant remember who sent it to me tho
that gun was designed to have low recoil etc. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol Morpheus has the full auto GLOCK in The Matrix Reloaded.
He takes out the SUV with the twins in it.
and im really liking this glock model now.
It even has the slide locking slot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
when the slide is pulled back the ejection port is clipping through another part of the slide
You may wish try try milkshape. I find it is a little less confusing than 3dsmax. I really only use 3dsmax for rendering...
BTW- Just on interest, how long did that take you to make? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Heh, worst advice ever, unless you meant for him to move on to 3dsmax after learning Milkshape. 3dsmax is much more powerful.
Nice glock, btw. I really like the handle.
On the selector swtich in the back its either up or down. up with one dot for semi auto and down with 2 dots for full auto.
There is no middle for a safety b/c glocks have the 3 internal safetys influding the inset trigger one that you have correctly modeled.
but yea you seem to have the right amount of grooves on the back portion of the slide from this picture here.
On the other side however there are more grooves. 7 "valleys" and 6 "raised" grooves.
I dont own the 18 model Poo lol, so i cant take any more pics of one
But you can go here for some detailed pics of one
<a href='http://www.cybershooters.org/dgca/prod01.htm' target='_blank'>http://www.cybershooters.org/dgca/prod01.htm</a>
Edit (added link so webpage with the fullsize reference pictures)
<a href='http://www.saunalahti.fi/heinrik/prozac/glock18c.html' target='_blank'>http://www.saunalahti.fi/heinrik/prozac/glock18c.html</a>
<span style='color:white'><b>Cpl.Davis</b></span>
I modeled the selection switch in this position since the picture I found has it in this position, but it can rotate of course to fit your needs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
The grooves I made are based upon the 2 pictures of each side and compare to what you said
<span style='color:white'><b>Chrono</b></span>
You where right about it clipping the slide (the hole at the top), can't imaging how you saw it though, sharp eye there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
But when the slide moves back it looks like that the ejection 'hatch' (or something I honestly dont know the name) stays in position. Wouldnt you be able to see it trough the hole at the top/front of the slide? I don't know for sure since I cant find any pictures of it in that position from the top. I just assumed it would do that based upon the loose parts picture, it looks like the barrel and the ejection 'hatch' are one peice.
I just notice something about the spring, it has a notch at the end and is thinner underneath the barrel, so that needs fixing.
Any ideas one what that ejection port does when it is in the back position? Question for all you gun, prefereably Glock, experts <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
On a normal semi auto glock a different compensated slide is used. its 2 smaller separated rectangualr holes.
You can just barely see it but the ejection port is on the other side of the weapon (like all handguns) in your pictures.
If you pulled the slide back and locked it there and then looked straight down you would be able see all the way down into the grips and out where you insert the magazine.
1. Are the two models in the pc the same scale? As in the distances between the 2 red bars are the same in both pics?
Assuming they are.
Ok here we go <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Ill try to put this as simple as I can.
The red lines marks the "hole" for the ejector port that is cut out of the top of the slide (the thing you pull back to chamber a round and the aprt that jerks backwards when a bullet is fired.)
The red arrows and the "hole" marked between the red lines is NOT the actual area where the spent casings come out. That actual "hole" is back farther on the weapon. So when the slide is in its forward position the ejector port is covered up.
Hence the distance between red lines on gun #1 should be the same as on the red lines on gun #2 which shows the slide locked back.
When the slide is locked back the ejection port should be fully open and exposed.
So the casing (yellow ovals) can be ejected. The long yellow line symbolises the point that if the gun is unloaded with no magazine inserted, and you have the slide locked back you can see all the way down through the ejector port down through the handle and out the bottom where you insert the magazine.
So to asnwer your question about the ported barrel area in the red lines overlapping with the ejector port when the slide is locked back..
No it should not. b/c the ejector port must be fully open and unhindered so the casing can be thrown out.
In the pic the blue arrow is pointing to the the top of the barrel basicaly in the closed postion with slide forward.
SO.
Asuming BOTH guns are the same scale and size in this pic, this is how you can see if you have the sizing right with your ported barrel.
Take the distance between the 2 red lines in gun 1.
Using the same size model, put the slide in the back position to where you want it.
The ejector port area/distance (yellow lines) should be fully open and the red lines in gun 2 should be = in size/distance as in gun 1. There should be no part of the slide half overlapping it.
If part of the slide does not match up or the ported barrel holes in the slide are overlapping the ejection port you have either pulled the slide back to far on the model or you have made the ports too long or the size of the ejection port is wrong.
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man if you are willing to go to this much effort to get the small details right i commend you on your effort. I hope you can get some good skinning and animations of the same caliber lol to honor such a fine model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->