Glock 18c Second Try

Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT DeputyThe Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
edited October 2004 in NS Customization
<div class="IPBDescription">VTM's rule</div> Had some time today to work on 3dmax using the information gained from the VTM. I must say its a very nice way to learn how to use 3d max, since ehm I finally know how to use some tools now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<ul><li><a href='http://ftp.games.skynet.be/pub/www.filesnetwork.com/Half-Life_2/Tutorials_and_Guides/VTMs/' target='_blank'>vtm link 1</a></li><li><a href='http://tutorials.moddb.com/16/' target='_blank'>vtm link 2</a></li></ul>
I just noticed that the mode (full auto/single) switch is missing from the model, but I'll add it later <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

Here is the result:
«1

Comments

  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
  • Dead_ManDead_Man Join Date: 2004-03-19 Member: 27417Members
    Very nice!

    You may wish try try milkshape. I find it is a little less confusing than 3dsmax. I really only use 3dsmax for rendering...

    BTW- Just on interest, how long did that take you to make?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Dead_Man+Oct 13 2004, 04:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dead_Man @ Oct 13 2004, 04:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Very nice!

    You may wish try try milkshape. I find it is a little less confusing than 3dsmax. I really only use 3dsmax for rendering...

    BTW- Just on interest, how long did that take you to make? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I watched the vtm's yesterday about noonish and after the "basic" vtm's I started the bottom half of the gun. Today I did the rest...
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited October 2004
    amazing improvement kouji

    the only major thing i can see with it is you dont need to model in the hole on the bottom of the gun for the magazine to go into (itll never be seen in game) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    minor issues are smoothing but its still very nice


    edit/ just noticed the bottom piece of your slide is missing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    edited October 2004
    Just to get really super technical

    but everyone forgets that that barrel on a GLOCK bends slightly upwards when the slide is pulled back see in my pic.



    but thats just being really super technical and you would only be able to see it when the slide locks back after you discharge your last round.

    but really, cool model if you ever release it ill most likely get it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->



    bah it bends a little more than it looks in my pic but oh well im not gonna go break everything out again.
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    sea for tea is impressed.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    What do you mean by full-auto? I was under the impression that pistols (of that general size, shape & configuration) would be semi-automatic....
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    Glock 18 is basically a Glock 17 but it comes with a factory installed full-auto/semi-auto switch.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Mr.KNifey+Oct 12 2004, 11:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.KNifey @ Oct 12 2004, 11:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Glock 18 is basically a Glock 17 but it comes with a factory installed full-auto/semi-auto switch. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So it is capable of emptying it's entire clip with one pull of the trigger?


    <--- gun nublet
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    That's right. There's also the Beretta 93R that does the same thing.
  • DeathKnightDeathKnight Join Date: 2004-05-11 Member: 28607Members
    <!--QuoteBegin-Fox One+Oct 13 2004, 01:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fox One @ Oct 13 2004, 01:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's right. There's also the Beretta 93R that does the same thing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Lame model Idea! Give them extremely large clips that would be impossible to use in a pistol in real life and make it so it will be an hmg model replacement. But very nice pistol.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    <!--QuoteBegin-Dragon_Mech+Oct 13 2004, 12:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Oct 13 2004, 12:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What do you mean by full-auto? I was under the impression that pistols (of that general size, shape & configuration) would be semi-automatic.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.brycewilson.net/downloads/pafiledb.php?action=file&id=142' target='_blank'>http://www.brycewilson.net/downloads/pafil...ion=file&id=142</a>

    left click on download and it will bring up the save location window.

    Go there, he has a standard magazine however GLOCK does make a 33 round double stack magazine, it doesnt stick down too much.

    the full auto glocks were developed for security forces such as body guards etc who wanted a small conealable submachine gun type weapon that they could hide under their coats.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <span style='color:white'><b>Chrono</b></span>

    Thanks... I modeled the bottom part cause the fellow in the vtm did that to, his reason was if you wanted to hit someone on the head with it he would be able to see it or something <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    The smoothing issues are because the thingy arround the trigger (dunno the name) runs smoothly into the rest of the gun, and this is the best I result I managed to get.
    About the bottom part of the slide being hollow, I got that from a 'low low' res reference picture. Most of the pictures I found are from the side/top and sometimes bottom with the slide in its standart position...

    <span style='color:white'><b>Cpl.Davis</b></span>

    Tech fanatic <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I didnt know that btw. But that would be the animation part of the gun I guess and I just started the modeling in 3dmax

    <span style='color:white'><b>everyone else compliments etc...</b></span>
    Thanks!!!

    <span style='color:white'><b>Question about the full auto mode and the extention clip</b></span>
    Glock 18 in 'google images' gives me the following image (doesnt look to big), but if you fire it I think one should hold on to the gun for dear life itself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • DamDSxDamDSx Join Date: 2004-08-10 Member: 30506Members
    glock 18+50 round mag= ownage
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Massive improvement there, Kouji-san, i'm impressed. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Told you that VTM was kick-arse. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Kouji San+Oct 13 2004, 07:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Oct 13 2004, 07:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='color:white'><b>Question about the full auto mode and the extention clip</b></span>
    Glock 18 in 'google images' gives me the following image (doesnt look to big), but if you fire it I think one should hold on to the gun for dear life itself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    from what ive heard it doesnt have much recoil (i havent tried it so i dont know)
  • drealiTdrealiT Join Date: 2004-08-30 Member: 31041Members
    there was a movie online about 2 years ago of a guy firing a glock at full auto mode... didn't look that out of control.

    that gun was designed to have low recoil etc.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-drealiT+Oct 13 2004, 04:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (drealiT @ Oct 13 2004, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there was a movie online about 2 years ago of a guy firing a glock at full auto mode... didn't look that out of control.

    that gun was designed to have low recoil etc. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i have that video on my comp i cant remember who sent it to me tho
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited October 2004
    Added the modus button and the slide holdback thingy Going to find me a skin tutorial next <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    <!--QuoteBegin-drealiT+Oct 13 2004, 06:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (drealiT @ Oct 13 2004, 06:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there was a movie online about 2 years ago of a guy firing a glock at full auto mode... didn't look that out of control.

    that gun was designed to have low recoil etc. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol Morpheus has the full auto GLOCK in The Matrix Reloaded.

    He takes out the SUV with the twins in it.

    and im really liking this glock model now.

    It even has the slide locking slot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    kouji looks like you got a problem

    when the slide is pulled back the ejection port is clipping through another part of the slide
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-Dead_Man+Oct 12 2004, 11:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dead_Man @ Oct 12 2004, 11:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Very nice!

    You may wish try try milkshape. I find it is a little less confusing than 3dsmax. I really only use 3dsmax for rendering...

    BTW- Just on interest, how long did that take you to make? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Heh, worst advice ever, unless you meant for him to move on to 3dsmax after learning Milkshape. 3dsmax is much more powerful.

    Nice glock, btw. I really like the handle.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    More grooves, we need more grooves.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    1 more super technical point,


    On the selector swtich in the back its either up or down. up with one dot for semi auto and down with 2 dots for full auto.

    There is no middle for a safety b/c glocks have the 3 internal safetys influding the inset trigger one that you have correctly modeled.

    but yea you seem to have the right amount of grooves on the back portion of the slide from this picture here.

    On the other side however there are more grooves. 7 "valleys" and 6 "raised" grooves.

    I dont own the 18 model Poo lol, so i cant take any more pics of one

    But you can go here for some detailed pics of one
    <a href='http://www.cybershooters.org/dgca/prod01.htm' target='_blank'>http://www.cybershooters.org/dgca/prod01.htm</a>
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited October 2004
    Here are some of the reference pictures I used, the real ones have a much higher res.

    Edit (added link so webpage with the fullsize reference pictures)
    <a href='http://www.saunalahti.fi/heinrik/prozac/glock18c.html' target='_blank'>http://www.saunalahti.fi/heinrik/prozac/glock18c.html</a>


    <span style='color:white'><b>Cpl.Davis</b></span>

    I modeled the selection switch in this position since the picture I found has it in this position, but it can rotate of course to fit your needs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    The grooves I made are based upon the 2 pictures of each side and compare to what you said

    <span style='color:white'><b>Chrono</b></span>

    You where right about it clipping the slide (the hole at the top), can't imaging how you saw it though, sharp eye there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    But when the slide moves back it looks like that the ejection 'hatch' (or something I honestly dont know the name) stays in position. Wouldnt you be able to see it trough the hole at the top/front of the slide? I don't know for sure since I cant find any pictures of it in that position from the top. I just assumed it would do that based upon the loose parts picture, it looks like the barrel and the ejection 'hatch' are one peice.

    I just notice something about the spring, it has a notch at the end and is thinner underneath the barrel, so that needs fixing.



    Any ideas one what that ejection port does when it is in the back position? Question for all you gun, prefereably Glock, experts <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    That big hole in the top of the slide near the FRONT of the gun is the ported compensated slide. So when the gun is fired on full auto the recoil is reduced. Its Not the ejectin port where the spent shell casings are expelled. When the slide is pulled back all you would see is the top of the barrel if you looked directly down through that hole.

    On a normal semi auto glock a different compensated slide is used. its 2 smaller separated rectangualr holes.

    You can just barely see it but the ejection port is on the other side of the weapon (like all handguns) in your pictures.

    If you pulled the slide back and locked it there and then looked straight down you would be able see all the way down into the grips and out where you insert the magazine.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    davis i think he was asking where if the ejection port goes into the compensator area when teh slide is pulled back
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    edited October 2004
    Ok see my new pic. I wish it were possible to show you in person and everything would make sense so much easier lol


    1. Are the two models in the pc the same scale? As in the distances between the 2 red bars are the same in both pics?

    Assuming they are.

    Ok here we go <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Ill try to put this as simple as I can.

    The red lines marks the "hole" for the ejector port that is cut out of the top of the slide (the thing you pull back to chamber a round and the aprt that jerks backwards when a bullet is fired.)

    The red arrows and the "hole" marked between the red lines is NOT the actual area where the spent casings come out. That actual "hole" is back farther on the weapon. So when the slide is in its forward position the ejector port is covered up.

    Hence the distance between red lines on gun #1 should be the same as on the red lines on gun #2 which shows the slide locked back.

    When the slide is locked back the ejection port should be fully open and exposed.
    So the casing (yellow ovals) can be ejected. The long yellow line symbolises the point that if the gun is unloaded with no magazine inserted, and you have the slide locked back you can see all the way down through the ejector port down through the handle and out the bottom where you insert the magazine.

    So to asnwer your question about the ported barrel area in the red lines overlapping with the ejector port when the slide is locked back..
    No it should not. b/c the ejector port must be fully open and unhindered so the casing can be thrown out.

    In the pic the blue arrow is pointing to the the top of the barrel basicaly in the closed postion with slide forward.


    SO.

    Asuming BOTH guns are the same scale and size in this pic, this is how you can see if you have the sizing right with your ported barrel.

    Take the distance between the 2 red lines in gun 1.
    Using the same size model, put the slide in the back position to where you want it.

    The ejector port area/distance (yellow lines) should be fully open and the red lines in gun 2 should be = in size/distance as in gun 1. There should be no part of the slide half overlapping it.

    If part of the slide does not match up or the ported barrel holes in the slide are overlapping the ejection port you have either pulled the slide back to far on the model or you have made the ports too long or the size of the ejection port is wrong.

    ================
    man if you are willing to go to this much effort to get the small details right i commend you on your effort. I hope you can get some good skinning and animations of the same caliber lol to honor such a fine model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Hold on, hold on. A mapper learning to model? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    We have modelers learning to map don't we? And really, they're not that much different are they?
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