Some Sensory Strategies (explained)
exoity
Join Date: 2003-03-17 Member: 14620Members, NS1 Playtester, Constellation
With the last clan I was in (and started) called Tactical Domination I wrote several sensory strategies that I thought I would share for everyone and it would hopefully in courage more use of sensory in the public and competitive play. These were wrote about a month ago (using B4a).
<a href='http://www.amobile.org/snozzle/hera.gif' target='_blank'>ns_hera</a>
<a href='http://www.amobile.org/snozzle/nscaged.gif' target='_blank'>ns_caged</a>
I believe I have two more but I will have to look for them. Enjoy ...
<a href='http://www.amobile.org/snozzle/hera.gif' target='_blank'>ns_hera</a>
<a href='http://www.amobile.org/snozzle/nscaged.gif' target='_blank'>ns_caged</a>
I believe I have two more but I will have to look for them. Enjoy ...
Comments
I mean, I could have written something to this affect myself, but I still had to stare at it a minute to figure out what you were talking about.
The hera one is much much better than the caged, though. I can find stuff <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
And, please people, put your scs in good places like that! They don't do any good if they get killed or aren't around to cloak you when you need them.
I personally would use the vent between holoroom and archiving (covering reception and holoroom) with the other one in holoroom you placed, this allows you to cover the 4 resnodes on that side provided the marines cannot break this area. With an additional one placed appropriately somewhere in processing you could cover a fair amount of the map.
The nice close areas on the ventilation side of the map seem to favour a maintainance-processing hold also, but the weldable to datacore could be a problem if unguarded <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Aside from the SC placement I do not see any mention to strategy though :x
#2 2 Pictures dont make a strategy
If your strategy is to place these SCs at these points...well...and? What happens then? If this is everything you have to offer you are really screwed...
i hoped to find something really useful and innovative here...
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
This is a cloaked structure...hey thx auto help for showing me that sc!
lol, anyway
Hera. Let me guess, because I'm a smarty and I know how to use SC just as well as any other chaimber. Put an SC in the weldable vent at Cargo, put an SC in the vent above the hallway between Hera reception and Holoroom, and put an SC in the small nook a few meters above the dark red resnode at the bottom of the Marine Start elevator. You now have 3 SCs in position to cloak any and all of the nearby rooms that marines need to expand into. Using cloak and focus with a SOF gorge to relay marine positions, you simply camp the closest three resnodes to marine base, and kill every single marine who tries to leave. You need around four or even five of your six-man team to be cloakfocus skulks, while you each take turns building RTs, the hive, more SCs, and going fade.
Caged is simple to use SC in as well. You put an SC around the corner from Upper Sewer, an SC near double, and an SC in Stability Monitoring and you've covered the only three resnodes the marines can get to. Then you just camp, kill, and wait for the res for hive two/fades/whatever.
Nobody should NEED a walkthrough of how and where to use SC. Sensory is easy if your team isn't stupid or isn't biased against SC (aka: stupid). All you do is put sensory around the first RTs marines are likely to grab, find somewhere smart to camp with focus, and play the game normally, IE: kill marines, prevent their expansion, and tech up.