Fix For "laggy" Fps Maps?

Mav2Mav2 Join Date: 2004-08-06 Member: 30398Members
I can average 25-45 fps generally in NS on i'd say 1/2 of the maps, 20-35 on others and on some its just unplayable.

Using no custom skins or anything. the default models are already low poly enough, and i've got my config setup to pretty low setup of dynamic lights, polys, decals etc

kestral, ulysess and tanith are good examples. i dunno if the maps have alot of extra textures than others, more poly's than others or what but those maps are HUGELY fps intensive compared to like others. now its hardly ever a problem in CO maps, only had 1 map be that way in CO and I cant remember its name. But in NS maps like those listed above theres just something adding alot of fps hogging

anyway to tell what it is? are there by chance low texture/low poly versions of those maps that are compatible with server versions of them? need to know cause like 1 out of every 3 or 4 NS maps is just unplayable. Though Beta 5 did net me a nice 5-7 fps boost all already (on a low end system thats always a good thing), this is still there <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

Comments

  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    They have bad visportals more than likely, which 'erases' parts of the map when your not in certian parts. No way to fix it unless the lazy mappers decide to actualy do maps right :o
  • Mav2Mav2 Join Date: 2004-08-06 Member: 30398Members
    Yea but alot of these maps are default maps that come with the install

    Like Daimos, I did a fresh install just to check, it's a default map and for some reason it's INSANELY fps lagged. Some maps I get great FPS on my low end system, others it drops down to like 4 fps. It's a map issue, I know it. I'll drop down to like 2 or 4 fps and my ping skyrockets. I've tried dozens of different servers. I've got all the fancy stuff turned off, himodels, dynamic lighting, low resolution being used etc

    It's unplayable <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> There's got to be a reason why some maps are like freaking Doom 3, requiring mega video card, processing and ram to play'em. Others run perfectly smooth for what my system offers.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    edited October 2004
    1. Are you using D3D? If so, stop.

    2. Are dynamic lights on? If so, turn em off.

    3. If not, then you'll have to understand that NS is a very rescource intensive mod. It is probally the most rescource intensive mod released today for the HL engine, both client and serverside. That said, if you can run vanillia HL just fine, you might have some trouble with NS because of this.

    To clarify: The FPS drops are due to RSPEEDs. There are very strict rspeed limitations for all NS maps, but if you have a low-end system, even these could effect you. The maps are very well-made.
  • Mav2Mav2 Join Date: 2004-08-06 Member: 30398Members
    using open gl

    dynamic lights are off, which is funny cause the flashlight effect is a dynamic light AFAIK and even with them turned off the flashlights still cause fps lag when they are turned on.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited October 2004
    Try checking the beta bug forum and searching for bugs in those maps. Odds are it may have already been discussed. If that doesn't work then post in the Mapping forum (although it's not technically the right section).

    I know that some maps have null textures showing in the playable areas and that this can really screw over some peoples machines (not neccessarily low end ones either, sometimes its the gfx card).
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    i use an array of hi-poly models n such, and i have <i>no</i> hardware lag except in certain areas of a few maps, i.e agora, metal, and nancy. the levels may be "well-made", but they are severly lacking in the optimization you see other mappers put into their work.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    For a start agora and metal are huge. Secondly I seem to remember seeing some seriously suspect brushwork in agora. If the brushwork's got minor errors, then it's likely that there are some open null textures or similar errors that could cause differences in play.

    The levels you quoted are all fairly large and kinda complex, the smaller, more simple levels like eclipse are easier to tailor and troubleshoot (added to the fact that it's been around for longer).

    If this hasn't been raised in the beta bug forum AND you know that it effects others with similar configurations you should do so yourself. There's no excuse for sloppy mapping. It's a long and tedious process but you can't leave in niggling bugs that could cause unneccessary slowdown in some form on another player's setup.
  • AileStrikeAileStrike Join Date: 2004-08-24 Member: 30864Members
    i get hit with mad lag in open gl also, whwnever i turn to look towards an area which used dynamic lights or when anyone uses the flashlight, it's not that great cause theres only like 5 maps i can play that don't lag and people hardly play them, note phase gates lag my fps also so i can't play and ns_ maps i can only play combat.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    You can't modify the maps to give you better fps... (OK, if they use massive insane amounts of models, you perhaps could, but I don't think consistency will like it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> )
    If you have problems with the PG sprites:

    Either
    a) Buy a new PC. It is crap anyway if you can't play HL <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    b) Use blank sprites for the pg effect.

    If you got an ATI card, though, problem might be elsewhere, since the HL engine seams to have some problems with some ATI cards...
  • exileSoulexileSoul Join Date: 2004-07-04 Member: 29716Members
    ive been having fps problems on eclipse, veil and altair. i have a ati card but it sucks. the thing is those maps had the BEST fps out of all of them in b4 which is strange because ec was not changed. i dont remember if veil was changed or not though.
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