More People Saying Aliens Weaker.

Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
<div class="IPBDescription">Is it because of mp_blockscripts "1"</div> Ive noticed recently that alot of pub servers have blockscripts on. I also notice that alot of alien majority players are complaining about pub play more so in b5.

Now my theory is that.
because Block scripts are on, and I think 50-75% of the better alien players use a BHOP script or something similar, THUS they tend to go marines more (since when you play marines, you dont need hardly any scripts what so ever) THUS increasing the gap between skill levels on each side.

Opinions?
«1

Comments

  • BrackharBrackhar Santa Monica Join Date: 2003-10-26 Member: 22004Members, Constellation, Reinforced - Onos
    Doubtful in my view. I admin a server that does not use mp_blockscripts, and I've noticed a huge upswing in marine victories since the advent of Beta 5. While blockscripts might be contributing to alien losses on other servers, it definitely not the root cause. Were it so, I wouldn't have noticed such a marked change in beta 5.

    -Brackhar

    PS. For reference, in beta 4a the win ratio was about 6-14 marines/aliens. Now It's actually gotten as bad as 17-3, though that last ratio has improved slightly in the past few weeks.
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    While it has been stated in several places that the game is balanced around the Alien's ability to bunnyhop, a "removal" of this one factor should not result in a severe decrease in Alien effectivity. For starters, it is not a necessity to use a "BHop script" (<i>no</i> script will BHop for you, it is merely an aid); Bunnyhopping is a skill that can just as easily be performed by an experienced player with both a stright-foward keyboard configuration and a script setup (which still takes some implication of skill to use effectively, mind you). Secondly, people who use Bunnyhopping strictly for attack are at a disadvantage to those who realize the importance of taking cover and setting up ambush points; bunnyhopping provides quite enough speed for the second means, but its not even a neccessity to do so. Thirdly, not everyone bunnyhops. 'Nuff said.

    Let me summise my post.<ul><li>There are means to bunnyhop as an Alien without the aid/use of a script</li><li>Bunnyhopping is much more useful as an utility to aid other abilities than as an ability itself</li><li>Not everyone makes use of bunnyhopping or scripts</li><li>Scripts do not equate to skill or ability in any way</li></ul>
    Frankly, this topic cannot end well, but I feel better getting my $0.02 worth in.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    It depends on who you ask. I regular on a mp_blockscripts 1 server, but aliens win plenty. The regulars on the server have figured out how to play well as aliens without bunnyhopping.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    hmmm i can bhop even on mp_blockscript servers.

    Must be my strange attitude to bind +jump to space,mousewheelup and mouswheeldown.

    But i mainly use bhop to get around the map quickly (as gorge). When attacking its usually better to jump at boxes,walls etc and i just cant manage to fight 3 rines and bhop at the same time.

    Yes, aliens are weaker. I just finished a game where we controlled the whole map after 20 mins exept for "maintanance acces" and it took 10 more mins to free the MA hive from lockdown,HA,HMG,GL infection. This was a 10/10 and i considered the teams as equally skilled.


    Basicaly its easier to make a comeback for rines and they will outtech you after a while, rendering skulks nearly useless.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Well, I always hopped with a mousewheel. So with blockscripts on, I still hop with a mousewheel. It's an annoyance for people that aren't used to it, but it's definitely not ruining alien play.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    People who want to bunnyhop and play on a mp_blockscripts server just use the mousewheel.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Hey Gecko, just to make sure...WFL has it set to 0 righjt?
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    <!--QuoteBegin-Faskalia+Sep 27 2004, 07:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ Sep 27 2004, 07:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This was a 10/10 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Here's your problem, anything over 8v8 requires a retarded comm for the marines to lose, and anything over 6v6 gives an advantage.
  • BlueeBluee Join Date: 2002-11-03 Member: 6286Members
    mp_blockscripts did not make any side weaker. Truly hardened bhoppers can adjust to their mousewheel or slightly suffer with a lame and tame space bar. Pistol scriptin' marines have just adjusted to non-laziness.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    edited September 2004
    LOL@meatshield.

    Anyways, I play on a server that is 10vs10 + allows scripts. I see about half alien wins, and half marine wins. And we are getting some fairly compentant, and competitive people on the server as well.

    Now when I saw scripting, im not just talking about bhoping, im also talking about leap biting, blink slash. etc. You also block the client side Quick switch config, among other things. Now like I said, Its just a theory.
    (btw, I only use a bhop script)
    More opinons. and theorys as well

    Oh, a 2nd theory is, Since we are attracting more new players, Some of them are already good on marine side cause they are CSers. But aliens are a whole new thing, thus they stack marines.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    If I have marines that can shoot above 2:1, I will win a game on a 10v10.

    Anything above 8v8 is just not balanced, the favor in the marines is just incredible.

    Even a 6v6 match, the marines still have the advantage.

    It's mainly due to aliens teching in leaps and bounds, while marines tech progressively. It's almost impossible as a fade to go toe-to-toe against 2 HMG wielding marines with one hive. With two hives, it's still looking grim.
  • RiotingNerdRiotingNerd Join Date: 2003-09-15 Member: 20896Members
    horribly horribly wrong
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Sure sure Gecko, laugh at the Church, who has for so many months loyally patronized the WFL server (the fact that I'm not a member is another matter completely! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> ) Anyhow, I don't even have blink-slash or whatever scripts. All I have are lots of stuff to switch configs when I change to different lifeforms/sides, and a 3-jump script. I am sooo avoiding blockscrip servers like the plague.
  • Ryse_SladeRyse_Slade Germany Join Date: 2002-12-22 Member: 11349Members, Constellation
    Only thing I noticed is on blockscript servers I am the only alien player bunnyhopping most of the time (not that good with CTRL as jump key but I am not going to use the mouse wheel even if hell freezes). A decent marine team wins every game on those servers before aliens ever get their second hive finished. Well, large servers and blockscripts is a bad combination <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • BillCatzVirusBillCatzVirus Join Date: 2004-07-09 Member: 29819Members
    the only real beef i have with the block scripts is that i have a few keys bound like this:
    bind = "amx_tsay red *Warning Virus is here*"; "amx_tsay green Prepare to be his ****"

    and i cant use those now with the block scripts. other than that i have noticed a major reduction in certain regulars ability <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited September 2004
    I don't think so. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • odezzahodezzah Join Date: 2003-11-27 Member: 23630Members
    <!--QuoteBegin-[BillCatz]Virus+Sep 28 2004, 01:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([BillCatz]Virus @ Sep 28 2004, 01:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the only real beef i have with the block scripts is that i have a few keys bound like this:
    bind = "amx_tsay red *Warning Virus is here*"; "amx_tsay green Prepare to be his ****"

    and i cant use those now with the block scripts. other than that i have noticed a major reduction in certain regulars ability <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    blockscript does not block things like that. to use your bind, use an alias like:

    alias speech "amx_tsay red *Warning Virus is here*"; "amx_tsay green Prepare to be his ****"

    bind x speech
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    edited September 2004
    I'd personally like degrees of blockscripts, and descriptions included in server.cfg, such as:

    mp_blockscript 0
    //Set value to 1 to: Block pistol and fire related scripts.
    //Set value to 2 to: Block bunnyhop and jump related scripts.
    //Set value to 3 to: Block pistol and bunnyhop/jump related scripts.
    //Set value to 4 to: Block every script.

    This is pretty basic, it could be much more elaborate with blocking certain stuff and allowing others to go through, because as of right now blockscripts blocks even the most simple say binds which is annoying as hell. I sincerely doubt it's even possible to code something along the lines of what I wrote up above, since I'm not really sure if NS could detect what script does what, but blockscripts is still a server option and I think most server ops just turn it on because they think every script is the devil. My guess is if this was included it would make most server ops simply set it to 1.

    But yeah, I can dream.

    Anyhow, back on topic. I haven't really seen aliens lose more. What servers do you play on, what plugins, how many slots, if Combat, what is the timelimit?
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    I only play on servers that allow scripts thanks to my custom "pistol" script that allows a button to be pushed to pull out a pistol to use it, and letting it go uses the last weapon again.

    Aliens still are weaker.
  • Blue_MaryBlue_Mary Join Date: 2004-08-26 Member: 30921Members
    As an alien, I "LOVE" mp_blockscripts.

    I am against scripts 150%. I don't believe in them at all, instead I believe in practicing with what you have on your own time, developing your own skill without having to jump around, finding ways to still be number 1.

    I've never used a script in my life, and I am a devastating Fade no matter where I play(50-8, for example, both Combat and NS). I do not brighten my gamma. I don't have Jump bound to mousewheel(I actually use my arrow keys to move foreward and backwards with ctrl to jump and ins to duck), I use my mousewheel to change weapons still. I never use 1-4 to change weapons.

    Scripting is a way of showing how much you suck, and how desperate you are to pretend to be good, in my opinion. I used to be horrid with Fades in 2.0(I always Lerked). Ever since 3.0 came out, I've been practicing with Fade, and when 3.4b came out, I became unstoppable with Fade, without need for ANY scripts. I am still unstoppable with Fade in NS and Combat, with the exception of HA trains(Damn them!).

    By the way, I don't bunnyhop(I don't even know how).

    I prove that aliens are not affected whatsoever by scripting if you just take your time to learn how to fight with what is at your disposal.
    (If you don't believe me, you can always catch me on the X-Fall server, or sometimes NS Combat Facility.)
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    wish some people would stop looking at things in two tone...
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-Blue Mary+Oct 1 2004, 11:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Blue Mary @ Oct 1 2004, 11:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As an alien, I "LOVE" mp_blockscripts.

    I am against scripts 150%. I don't believe in them at all, instead I believe in practicing with what you have on your own time, developing your own skill without having to jump around, finding ways to still be number 1.

    I've never used a script in my life, and I am a devastating Fade no matter where I play(50-8, for example, both Combat and NS). I do not brighten my gamma. I don't have Jump bound to mousewheel(I actually use my arrow keys to move foreward and backwards with ctrl to jump and ins to duck), I use my mousewheel to change weapons still. I never use 1-4 to change weapons.

    Scripting is a way of showing how much you suck, and how desperate you are to pretend to be good, in my opinion. I used to be horrid with Fades in 2.0(I always Lerked). Ever since 3.0 came out, I've been practicing with Fade, and when 3.4b came out, I became unstoppable with Fade, without need for ANY scripts. I am still unstoppable with Fade in NS and Combat, with the exception of HA trains(Damn them!).

    By the way, I don't bunnyhop(I don't even know how).

    I prove that aliens are not affected whatsoever by scripting if you just take your time to learn how to fight with what is at your disposal.
    (If you don't believe me, you can always catch me on the X-Fall server, or sometimes NS Combat Facility.) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thanks for hijacking the thread. Please exit the vehicle now and stay out. Thank you.
  • RadagastRadagast Join Date: 2003-06-29 Member: 17776Members, Constellation
    <!--QuoteBegin-Wither+Sep 30 2004, 07:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wither @ Sep 30 2004, 07:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd personally like degrees of blockscripts, and descriptions included in server.cfg, such as:

    mp_blockscript 0
    //Set value to 1 to: Block pistol and fire related scripts.
    //Set value to 2 to: Block bunnyhop and jump related scripts.
    //Set value to 3 to: Block pistol and bunnyhop/jump related scripts.
    //Set value to 4 to: Block every script. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    have you ever used a script? by this post obviously not. It would be impossible to do this, cause people would just alias their way around the settings and then make the game think they had a pistol script when really they have a bunnyhop script.

    Scripts are a serious of hl related commands, not a program, dont get it mixed up.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    While the above example is very wrong, there are still different kinds of scripts, and they can accomplish different things.

    On my clan's server, we're looking into a _special script blocking plugin. I think that's something that should be built in right there. mp_blockscripts 1 is too indescriminant and clunky (and even does very little) for us to really consider it, but _special has so many possibilities for abuse that it's not even funny anymore.

    Has there been any word from CAL about any of this? The rules haven't changed in a long time, and their "common sense" exploit cause has never really been enforced consistantly.
  • blackholedreamsblackholedreams Join Date: 2004-02-04 Member: 26023Members
    blockscripts is useless and changes no one's skill
  • TranquilChaosTranquilChaos Join Date: 2003-07-25 Member: 18425Members
    Without pistol scripts my accuracy and rate of fire has dropped 20% with all weapons, and with bhopping scripts I have to learn to bhop on my own. This is so unfair, how I am supposed to get an unfair advantage over other players without my scripts?
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Wither+Sep 30 2004, 07:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wither @ Sep 30 2004, 07:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd personally like degrees of blockscripts, and descriptions included in server.cfg, such as:

    mp_blockscript 0
    //Set value to 1 to: Block pistol and fire related scripts.
    //Set value to 2 to: Block bunnyhop and jump related scripts.
    //Set value to 3 to: Block pistol and bunnyhop/jump related scripts.
    //Set value to 4 to: Block every script. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What is the different between bunnyhop scripts and jump scripts?


    NONE, because bhop scripts do not exist...
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    edited October 2004
    Uh yeah, I use 3 jumps, I know there's no bunnyhop script, I simply wrote that up to block people from going "WTH jump!?" but so they know that I'm talking about bunnyhopping.

    And Radagast, I'll quote part of my post so you can actually read it this time around instead of jumping to reply.

    <!--QuoteBegin-Wither+Sep 30 2004, 07:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wither @ Sep 30 2004, 07:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I sincerely doubt it's even possible to code something along the lines of what I wrote up above<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Like I said, this is what server ops want and that would work best. Most servers block scripts now mostly due to ignorance, they really believe leap/bite scripts and blink/swipe scripts are horrible while they don't even do that much. I know it can't be accomplished, and I even said so, but it's still what would be the most effective, as it would allow other things to go through.

    Also, taboofires, _special is classified a bug and wasn't intended to be unlocked. It will be re-locked in B6.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    edited October 2004
    <!--QuoteBegin-Blue Mary+Oct 1 2004, 05:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Blue Mary @ Oct 1 2004, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As an alien, I "LOVE" mp_blockscripts.

    I am against scripts 150%.  I don't believe in them at all, instead I believe in practicing with what you have on your own time, developing your own skill without having to jump around, finding ways to still be number 1. 

    I've never used a script in my life, and I am a devastating Fade no matter where I play(50-8, for example, both Combat and NS).  I do not brighten my gamma.  I don't have Jump bound to mousewheel(I actually use my arrow keys to move foreward and backwards with ctrl to jump and ins to duck), I use my mousewheel to change weapons still.  I never use 1-4 to change weapons.

    Scripting is a way of showing how much you suck, and how desperate you are to pretend to be good, in my opinion.  I used to be horrid with Fades in 2.0(I always Lerked).  Ever since 3.0 came out, I've been practicing with Fade, and when 3.4b came out, I became unstoppable with Fade, without need for ANY scripts.  I am still unstoppable with Fade in NS and Combat, with the exception of HA trains(Damn them!).

    By the way, I don't bunnyhop(I don't even know how).

    I prove that aliens are not affected whatsoever by scripting if you just take your time to learn how to fight with what is at your disposal.
    (If you don't believe me, you can always catch me on the X-Fall server, or sometimes NS Combat Facility.) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's a good thing you know nothing yet try to sound leet and intelligent because you think you're good in your own little world and don't even look at the other possible sides of discussion, because your words are obviously law.

    Please, do a little research on the topic if you'd like to discuss it, and in the proper thread. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Why would anyone love blockscripts as an alien? They do basically nothing for a marine except save him wear and tear on his or her mouse.

    Do you honestly think there's this thing called an "AIM SCRIPT" or something? Please, enlighten me and let me know what kind of script you're so happy is blocked.

    Believe it or not, most non-cripples are able to fire at the pistol rof.

    Have a nice day!



    ::EDIT:: There isn't much a script is gonna do for a fade, unless you've got something against hud_fastswitch too, or you think that all the "omg pr0 h4xor" use blink swipe or some useless **** like that.

    Let me guess, you're against people who don't click "use defaults" and play exactly like that for their controls too. And I bet in a game like street fighter, if someone changes their control's to their prefrence, you'd have something against that. If you don't, then why are you against people customizeing their control's here?




    ::EDIT:: Wow this is getting off topic, back to the topic, aliens are still powerful, blockscripts hurts the skulk a bit, as nonscripted bhopping is a bit hard to do w/o 100fps constant, which most people don't have. It kind've says something when you're bhopping on a scriptless server and they accuse you of useing a bhop hack though, so I'm still not too sure on the validity of complaints on balance from these kinds of people. It'd be wrong of me to judge all of them the same, however, so I'm simply going to stick to my opinion and say that they arn't that much weaker w/o scripts. A little less consistant is all, and I personally believe that a universal +3jump written right into the config would fix this for everyone.
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    <!--QuoteBegin-NGE+Oct 5 2004, 04:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Oct 5 2004, 04:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Believe it or not, most non-cripples are able to fire at the pistol rof. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I know that if i don't bind my attack to mouse wheel (and I don't) I sure as hell can't.

    Much like the above poster, I use no scripts whatsoever. I don't even use binds to the mousewheel for things like firing and/or jumping. I won't go so far to say that I'm one of the best of the best or anything. I know I probably couldn't hold my own in a high level clan match. But by the same token I consider myself good enough a player to do well in almost any match I play. For me enabling scripts doesn't do me a lick of good, but neither does disabling it do me any harm.

    I generally am accepting of scripts that change configurations and such... they don't really have any potential to affect gameplay. However, even the most harmless scripts such as 3-jump and client-side weapon switching have the potential to affect gameplay if only on a very small scale. It is this potential to affect gameplay that I am personally against. Sure, if you can't aim for crap having a pistol script (or a mousewheel bind etc...) isn't really going to help you much... you'll just waste your bullets faster. However if you can aim, this script can be fairly crippling assuming you can't already fire at the maximum rate yourself. Even if you are close to the rof manually, the script will still enhance your capacity to dole out damage in a given amount of time.

    The same goes for bunnyhopping. Sure if you don't know how to bunny hop (like me) then the 3-jump script won't do you any good. However, if you are mildly decent at bunnyhopping then a 3-jump script can enhance your ability to do it successfully and consistently. Although I do have my personal gripes for bunnyhopping even being doable, I can't gripe at people that can do it well without any script aides.

    Scripts are only a means to facilitate and automate actions. At the highest levels of play I suppose they are acceptable because you'd be ignorant not to have at least heard of or dabbled in scripting at some point. However, there are tons of pubbers that simply equate scripts with hacks simply because they aren't educated about them. On one hand it would be nice to educate them enough to know the difference, but on the other hand i doubt many of them would implement assorted scripts even after having been introduced to them. Thus we have a situation on our hands where the more skilled players tend to use a script or two to ever so slightly enhance their gameplay.... and it isn't even really necessary. In that light, I don't see why scripting needs to be enabled at the pub level. It comes down to the ethics question of "Just because you can do it, should you?"

    Back on topic however, I don't see that enabling or disabling scripts would ever really affect the strength or weakness of one team or the other to the degree that is being implied.
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