Don't Underestimate The Lmg
Necro
<insert non-birthday-related title here> Join Date: 2002-08-09 Member: 1118Members
<div class="IPBDescription">and the tube is civilization!</div> don't underestimate it. ever.
the lmg may seem weak but it can EASILY take down a skulk, gorge or lerk with ease, you might need armor and hmg' when up against onos or fade but before that you don't.
oh and the tube is civilization!
the lmg may seem weak but it can EASILY take down a skulk, gorge or lerk with ease, you might need armor and hmg' when up against onos or fade but before that you don't.
oh and the tube is civilization!
Comments
I like mobility.
All I can say is, these guys were *good.*
I've never seen 4 guys wreck that much chaos with shotties and jetpacks.
It was a fun game because they managed to secure about 90% of the resource nodes for me, so whenever they wanted stuff, I was able to give it to them right away. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
But then you have to worry about webbing...
All my stats are taken from <a href='http://www.natural-selection.org/manual/weapons_shotgun.html' target='_blank'>this page</a>, and checked against my own experience. I know that the manual has a few numbers wrong, but I think we get a good idea anyway.
Now, the manual say you have 10 pellets at 16 damage each. Let's assume that in any given shot, you'll hit with half those pellets due to spread. That's still 80 damage, enough to pop a non-Carpaced Skulk in one hit.
With only 2 levels in weapon upgrade, your damage per pellet goes up to 19. If you get up close and personal with a Fade, and assume 8 pellets hit per shot, that's 152 damage a hit (up from 128 if you don't have the upgrades). That'll take down a Fade in only 2 hits. Your only problem now is surviving the chambering animation while that close to a Fade. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Oh sure, if I get given an HMG I'm not going to throw it away, but I'd much rather go with the lighter weapons.
I also prefer jetpacks to Heavy Armour. Maybe I'm strange.
It's spelt <b>turrets</b>. Get it right! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
"If you get up close and personal with a Fade, and assume 8 pellets hit per shot, that's 152 damage a hit (up from 128 if you don't have the upgrades). That'll take down a Fade in only 2 hits."
That isnt true. I've hit a fade with at least part of an entire chambering of shells, and it didnt die. Remember also, the reloading is ridiculously long. The gun is WAY too expensive. Maybe 15 is worth it, but even then I doubt it.
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