Sky

CrAzY_AsS_TaCoCrAzY_AsS_TaCo Join Date: 2004-09-21 Member: 31828Members
<div class="IPBDescription">Where they Hiding</div> Ive tryed looking for sky textures in the ns folder but to my shock i couldnt apply them to VHE. I no they are .tga files but wut are their names? pls help

Comments

  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited September 2004
    I just posted in the wrong thread... oops... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    ~ DarkATi
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    there, where you want the sky apply the "sky" texture on the whole brush. you can find it in the halflife.wad. Then in Hammer you go to the menu "Map" -> "Map properties.." and there you vcan find an entry called "environment map (cl_skyname)". There is where the skyname goes into.
    For determining the skyname, go to your ns directory and then gfx/env/ there you find 6 tgas files for each sky. Take one of the 6 files filenames, e.g. "altairbk.tga" and write that one in the "environment map (cl_skyname)" field. Now remove the ending and the last two characters so in this case only "altair" (without the "") would be in the field, and you're done.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    P.S. your sig is too large,

    ~ DarkATi
  • The_Evil_OneThe_Evil_One Join Date: 2004-09-05 Member: 31392Members
    speaking of sky textures, how would I go about adding my own sky texture to a map? I have the texture and all, but how to get it to work? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    ehm.. own skys well.. make the 6 tga files and.. the put the name in your map. same way as above, only that you use your own skyname then.
  • the_bERtthe_bERt Join Date: 2004-06-21 Member: 29436Members
    one thing to mention is that you have to add the underscore ("_") to the cl_skyname if the sky's name is "eclipse_bk.tga" or something...
  • MarcosLostPWMarcosLostPW Join Date: 2004-09-05 Member: 31383Members
    In Hammer, go here: Map -> Map properties -> enviorment map (cl_skyname)
    If the sky you want to use has the name "eclipse_bk.tga" just type eclipse_ in the box.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    whre the hell steam have the sky texture?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-carioca+Sep 26 2004, 07:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Sep 26 2004, 07:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> whre the hell steam have the sky texture? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Get GCFScape, open your half-life.gcf, extract the half-life.wad inside of root/valve/ and then put it whereever you want it. That wad contains sky, along with clip and origin.
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