Looking Out Of Your Helmet

SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
<div class="IPBDescription">Possible with the HL engine?</div> I just watched a short in-game movie for "Republic Commando" I was most impressed with the HUD, which includes the helmet you are wearing.

<img src='http://igrozone.com/pic/screen/star%20wars%20republic%20commando/sw07.jpg' border='0' alt='user posted image' />

I was wondering if it would be possible to add something similar to the marine viewpoint in NS. (so you are essentially looking through your visor)

Would you have to attatch it to the weapon origins to get it to work? or would it be possible to do by editing the HUD sprites?

Comments

  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    The Project Timless mod has something similar to this with their Gasmasks.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    Don't forget Metroid Prime.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    should be very simple to do just make it part of the V_model it just wont show the hud <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited September 2004
    Meh, I dont ever read my hud in NS anyway, cept for health. So this is no problem! (for me)
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    If you changed around the positions of the HUD objects or maybe just got a whole new set of HUD sprites the HUD would still show up on the visor though.
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    Not with the HL engine but the v_models eh?

    I don't see why not. I'm sure one of the forum's leet 3DS Max or MS3D haxor modellers could do it.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    one thing i have noticed with all the v_models ingame is that they move in and out a little bit when you look up and down. if you look straight down your weapon will appear like you pulled it in a little bit, and if you look straight up it will look like your holding it further out. if you just attach the helmet model to the v_model it would definitely look weird when you looked up and down.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    oh one thing i think might be possible (keep in mind i know nothing of sprites) would be perhaps making the crosshair big enough to cover the whole screen, and put kinda like transparent bluish visor lines. that might work. maybe.
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    Or some leet Photochop ppl could haxor the hud. That seems more plausible.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <b>v_models:</b> as has been mentioned, the model moves on-screen when the player walks ("view bob"). This can be turned off however, but he effect of a static weapon is not at all attractive.

    <b>crosshair sprite:</b> the maximum size for sprites in HL is 256x256, so you're not going to get one that covers the entire screen, unfortunately.

    <b>hud sprites</b>: First issue - it may be the case that the sprites are unable to use a solid render mode. Some mods are like that (CS for example). Second issue - the current HUD layout is not going to work with solid bits. It would require the devs to completely redesign the HUD.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Maus+Sep 21 2004, 04:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Sep 21 2004, 04:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>v_models:</b> as has been mentioned, the model moves on-screen when the player walks ("view bob"). This can be turned off however, but he effect of a static weapon is not at all attractive.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    but cant a idle animation be made for a v model with the weapon moving?
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Maus+Sep 22 2004, 01:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Sep 22 2004, 01:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>v_models:</b> as has been mentioned, the model moves on-screen when the player walks ("view bob"). This can be turned off however, but he effect of a static weapon is not at all attractive.

    <b>crosshair sprite:</b> the maximum size for sprites in HL is 256x256, so you're not going to get one that covers the entire screen, unfortunately.

    <b>hud sprites</b>: First issue - it may be the case that the sprites are unable to use a solid render mode. Some mods are like that (CS for example). Second issue - the current HUD layout is not going to work with solid bits. It would require the devs to completely redesign the HUD. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    *remembers the 31-poly LMG* <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited September 2004
    <!--QuoteBegin-Chrono+Sep 21 2004, 07:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Sep 21 2004, 07:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Maus+Sep 21 2004, 04:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Sep 21 2004, 04:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>v_models:</b> as has been mentioned, the model moves on-screen when the player walks ("view bob"). This can be turned off however, but he effect of a static weapon is not at all attractive.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    but cant a idle animation be made for a v model with the weapon moving? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    it can but then when your standing still it would be moving. and when you reload or play any animation other than idle it wouldnt look right.


    plus what i mentioned before was not viewbob, and i dont think viewbob effects that.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-CaptainPanaka+Sep 21 2004, 07:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Sep 21 2004, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Maus+Sep 22 2004, 01:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Sep 22 2004, 01:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>v_models:</b> as has been mentioned, the model moves on-screen when the player walks ("view bob"). This can be turned off however, but he effect of a static weapon is not at all attractive.

    <b>crosshair sprite:</b> the maximum size for sprites in HL is 256x256, so you're not going to get one that covers the entire screen, unfortunately.

    <b>hud sprites</b>: First issue - it may be the case that the sprites are unable to use a solid render mode. Some mods are like that (CS for example). Second issue - the current HUD layout is not going to work with solid bits. It would require the devs to completely redesign the HUD. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    *remembers the 31-poly LMG* <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    but those arent sprites they are a bunch of planes with textures and transperancy on them
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    no, what I meant was:

    Problems with sprites while having that "hud" all over your screen <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    cl_bob 0 fixes this problem i believe.
Sign In or Register to comment.