Looking Out Of Your Helmet
Supernorn
Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
<div class="IPBDescription">Possible with the HL engine?</div> I just watched a short in-game movie for "Republic Commando" I was most impressed with the HUD, which includes the helmet you are wearing.
<img src='http://igrozone.com/pic/screen/star%20wars%20republic%20commando/sw07.jpg' border='0' alt='user posted image' />
I was wondering if it would be possible to add something similar to the marine viewpoint in NS. (so you are essentially looking through your visor)
Would you have to attatch it to the weapon origins to get it to work? or would it be possible to do by editing the HUD sprites?
<img src='http://igrozone.com/pic/screen/star%20wars%20republic%20commando/sw07.jpg' border='0' alt='user posted image' />
I was wondering if it would be possible to add something similar to the marine viewpoint in NS. (so you are essentially looking through your visor)
Would you have to attatch it to the weapon origins to get it to work? or would it be possible to do by editing the HUD sprites?
Comments
I don't see why not. I'm sure one of the forum's leet 3DS Max or MS3D haxor modellers could do it.
<b>crosshair sprite:</b> the maximum size for sprites in HL is 256x256, so you're not going to get one that covers the entire screen, unfortunately.
<b>hud sprites</b>: First issue - it may be the case that the sprites are unable to use a solid render mode. Some mods are like that (CS for example). Second issue - the current HUD layout is not going to work with solid bits. It would require the devs to completely redesign the HUD.
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but cant a idle animation be made for a v model with the weapon moving?
<b>crosshair sprite:</b> the maximum size for sprites in HL is 256x256, so you're not going to get one that covers the entire screen, unfortunately.
<b>hud sprites</b>: First issue - it may be the case that the sprites are unable to use a solid render mode. Some mods are like that (CS for example). Second issue - the current HUD layout is not going to work with solid bits. It would require the devs to completely redesign the HUD. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
*remembers the 31-poly LMG* <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
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but cant a idle animation be made for a v model with the weapon moving? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
it can but then when your standing still it would be moving. and when you reload or play any animation other than idle it wouldnt look right.
plus what i mentioned before was not viewbob, and i dont think viewbob effects that.
<b>crosshair sprite:</b> the maximum size for sprites in HL is 256x256, so you're not going to get one that covers the entire screen, unfortunately.
<b>hud sprites</b>: First issue - it may be the case that the sprites are unable to use a solid render mode. Some mods are like that (CS for example). Second issue - the current HUD layout is not going to work with solid bits. It would require the devs to completely redesign the HUD. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
*remembers the 31-poly LMG* <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
but those arent sprites they are a bunch of planes with textures and transperancy on them
Problems with sprites while having that "hud" all over your screen <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->