[WHO]ThemYou can call me DaveJoin Date: 2002-12-11Member: 10593Members, Constellation
edited September 2004
I've been flipping through the 2 crash-related full dxdiag reports. And it appears that the problem might have been pitifully small amounts of video card ram. 8mb and 16mb were not even considered in the budgeting.
And now that I reflect on video memory allocation, I realize that it's not really robust at all. So, from now on, anyone with less than 32mb of video memory should be advised that the program might crash HARD (as in it might go so far as resetting your computer for you).
So, be advised.
I'm still trying to figure out why coil's crashed only on the second monitor. But dual monitors is not something I have a lot of experience with. So it could be a lot of things.
<!--QuoteBegin-Mantrid+Sep 19 2004, 12:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Sep 19 2004, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Dragon_Mech+Sep 18 2004, 08:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Sep 18 2004, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And why did you add captain to your name? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Its almost (in some places, is) September 19th. Duh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Arrrr mateys, I be undestandin the deciet now. Ready t' sail on yer order capitan!
windowed, stuck at 200, varied between 192 and 202. couldnt figure out how to zoom or move the camera, but i could turn the view. i was upset that it ate my mouse (had to alt tab to close it, for even altf4 didnt work)
AMD64 3200+ Radeon 9800 Pro Windows 2000 Professional
Got about 750fps when looking down the tunnel thingy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
AMD Athlon XP 2400+ 512 MB DDR 333 ATI Radeon 9600 XT 128 MB Windows XP Home SP2
700 FPS when looking into tunnel in windowed mode. 300 FPS when looking anywhere else in windowed mode. 400 FPS when looking into tunnel in full screen mode. 200 FPS when looking anywhere else in full screen mode.
The graphics card is overclocked using ATI's overdrive. The processor is overclocked to 2.2 Ghz from 2 Ghz. DDR RAM is clocked down to 266 to match up with the FSB of the processor.
300 FPS Minimum when looking at all cars with tunnel effect in fullscreen. 290 FPS Minimum when looking at all cars with tunnel effect in window mode.
No mouse visible.
I had just one problem, once i closed it i could't start it again, then i noticed that my cpu is on 100% without SE_TestApp.exe in the Task Manager, it was somehow the svchost that run on 100%. I shut down the proces and thats it, never had the same problem again after testing it multiple times.
<!--QuoteBegin-Daxx22+Sep 19 2004, 04:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ Sep 19 2004, 04:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Failed. Was unable to take a screenshot of the error, as it completly froze the system and needed a hard-reboot. Tried again, same result. Memory could not be read error. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> same. it locked my system up...
CPU, 1344 AMD OS, Windows XP graphics card: 32mb Radeon SE
When looking at all the entityies: 3 (lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->) When looking at one: 21
I guess it's going to be a high end spec game <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
Them: It didn't crash on the second monitor; it crashed after I had closed it and then tried to open it again.
The plot thickens: I went to bed and my computer eventually went to sleep as well (I don't turn it off). Upon waking it up this morning, I tried your program again, and it loaded fine. I shut it down, then loaded again -- standard Windows Program Error.
Gonna go get some food and play some Pikmin; we'll see if it works again when I come back.
[WHO]ThemYou can call me DaveJoin Date: 2002-12-11Member: 10593Members, Constellation
<!--QuoteBegin-Captain Coil+Sep 19 2004, 10:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Captain Coil @ Sep 19 2004, 10:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Them: It didn't crash on the second monitor; it crashed after I had closed it and then tried to open it again. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That genuinely scares me. I only have a few extrememly vague ideas as to what would cause that, and all of them would be difficult to investigate.
Either the cars are not loading for me, or is there a way to load it with cars? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
[WHO]ThemYou can call me DaveJoin Date: 2002-12-11Member: 10593Members, Constellation
<!--QuoteBegin-Beast+Sep 19 2004, 11:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beast @ Sep 19 2004, 11:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Either the cars are not loading for me, or is there a way to load it with cars? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> As long as you unzip the whole program and all it's files to a directory, the cars should autoload.
running directly from winzip or whatever will probably cause them to fail.
[WHO]ThemYou can call me DaveJoin Date: 2002-12-11Member: 10593Members, Constellation
<!--QuoteBegin-GundamCL+Sep 19 2004, 11:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GundamCL @ Sep 19 2004, 11:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is this the tunnel thingy?? Is it supposed to be squarish like that?? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yes, and it's square unless you rotate the camera with either mousewheel or the Y key.
<!--QuoteBegin-[WHO]Them+Sep 19 2004, 01:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([WHO]Them @ Sep 19 2004, 01:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've been flipping through the 2 crash-related full dxdiag reports. And it appears that the problem might have been pitifully small amounts of video card ram. 8mb and 16mb were not even considered in the budgeting.
And now that I reflect on video memory allocation, I realize that it's not really robust at all. So, from now on, anyone with less than 32mb of video memory should be advised that the program might crash HARD (as in it might go so far as resetting your computer for you). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> HEATHEN! Think of the little people!
Suppose I should have mentioned that, was testing on a work PC, graphics capability isn't on the top of the IT budget <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
[WHO]ThemYou can call me DaveJoin Date: 2002-12-11Member: 10593Members, Constellation
<!--QuoteBegin-Daxx22+Sep 19 2004, 12:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ Sep 19 2004, 12:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-[WHO+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([WHO)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Them,Sep 19 2004, 01:27 AM] I've been flipping through the 2 crash-related full dxdiag reports. And it appears that the problem might have been pitifully small amounts of video card ram. 8mb and 16mb were not even considered in the budgeting.
And now that I reflect on video memory allocation, I realize that it's not really robust at all. So, from now on, anyone with less than 32mb of video memory should be advised that the program might crash HARD (as in it might go so far as resetting your computer for you). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> HEATHEN! Think of the little people!
Suppose I should have mentioned that, was testing on a work PC, graphics capability isn't on the top of the IT budget <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well, running any serious graphics app without keeping everything on the videocard is sheer lunacy. If I optimized the buggies a bit more, and made some of the default engine features optional, I could probably save about 900kb of video memory. But I have the sneaking suspicion that even if I got it working for 8mb cards, the performance wouldn't be worth playing.
Still trying to figure out why it failed on the 16mb card though. My calculations show that there should have been room to spare. Unless D3D is generating more automatic mipmap levels than I realized.
[WHO]ThemYou can call me DaveJoin Date: 2002-12-11Member: 10593Members, Constellation
edited September 2004
<!--QuoteBegin-Gwahir+Sep 19 2004, 12:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Sep 19 2004, 12:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Let me guess, the tunnel effect is nothing more than rendering to texture and applying that texture to a single quad. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yes and no.
You can't render a texture while rendering to that texture, and I needed to test triple rendering anyways (our newest game project has a high possibility of needed to render 2 virtual frames to complete any real frame), so it's actually two textures, and two quads that happen to occupy the same space.
I never claimed that the texture was being generated during the same pass did I? If you're going to render to texture you just perform multiple passes through the scene graph, or whatever data structure you've decided to use. like you said
Comments
And now that I reflect on video memory allocation, I realize that it's not really robust at all. So, from now on, anyone with less than 32mb of video memory should be advised that the program might crash HARD (as in it might go so far as resetting your computer for you).
So, be advised.
I'm still trying to figure out why coil's crashed only on the second monitor. But dual monitors is not something I have a lot of experience with. So it could be a lot of things.
Its almost (in some places, is) September 19th. Duh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Arrrr mateys, I be undestandin the deciet now. Ready t' sail on yer order capitan!
fullscreen same response. with fps capped at 60.
athlon xp 3600+ (barton 2.4ghz)
512 ddr400 ram
win2k sp4
geforce3 ti200
i am currently running a video encoding thread at low priority.
no errors or unexpected behaviour.
GeForce4 MX 420
WinXP Pro
60 FPS.
Radeon 9800 Pro
Windows 2000 Professional
Got about 750fps when looking down the tunnel thingy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
512 MB DDR 333
ATI Radeon 9600 XT 128 MB
Windows XP Home SP2
700 FPS when looking into tunnel in windowed mode.
300 FPS when looking anywhere else in windowed mode.
400 FPS when looking into tunnel in full screen mode.
200 FPS when looking anywhere else in full screen mode.
The graphics card is overclocked using ATI's overdrive. The processor is overclocked to 2.2 Ghz from 2 Ghz. DDR RAM is clocked down to 266 to match up with the FSB of the processor.
256mb DDR RAM
Powercolor 9800se
266mhz FSB
300 FPS Minimum when looking at all cars with tunnel effect in fullscreen.
290 FPS Minimum when looking at all cars with tunnel effect in window mode.
No mouse visible.
I had just one problem, once i closed it i could't start it again, then i noticed that my cpu is on 100% without SE_TestApp.exe in the Task Manager, it was somehow the svchost that run on 100%.
I shut down the proces and thats it, never had the same problem again after testing it multiple times.
same. it locked my system up...
i got
xp 3200+ amd overclocked
2 gig ddr400 ram
radeon x800 xt
twin 250 gig 7800(i think) drives
twin 120's
dvd-rw
yeah.. it locked me up :s
and im too noob to know what a dxdiag thing is..
OS, Windows XP
graphics card: 32mb Radeon SE
When looking at all the entityies: 3 (lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->)
When looking at one: 21
I guess it's going to be a high end spec game <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
9800 Pro
512MB
Windows XP
In windowed mode, about 300-400.
In fullscreen, flat 60 usually. Hmm..maybe vsync was on.
The plot thickens: I went to bed and my computer eventually went to sleep as well (I don't turn it off). Upon waking it up this morning, I tried your program again, and it loaded fine. I shut it down, then loaded again -- standard Windows Program Error.
Gonna go get some food and play some Pikmin; we'll see if it works again when I come back.
P4 2.8GHz
512MB DDR RAM
GeForce FX 5200
FPS = 110
That genuinely scares me. I only have a few extrememly vague ideas as to what would cause that, and all of them would be difficult to investigate.
Fullscreen: 300-900
no cars: 3000+
AMD 2600 XP Barton
512mb PC3200 Corsair
MSI 9800 PRO
384MB RAM
Windows 2000 SP 4
GeForce 4 Ti 4600 dual-monitor <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> We must start an "Upgrade Coil's Computer" fund. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Now accepting donations via Paypal to coil780@gmail.com. ^^
As long as you unzip the whole program and all it's files to a directory, the cars should autoload.
running directly from winzip or whatever will probably cause them to fail.
2.4GHz Celeron
NVIDIA Geforce 4 MX 440
512MB PC-3200 RAM
Around 130FPS
Athlon 64 3000+
XP SP2
Radeon 9800 Pro
I could get it down to 500 fps if I looked in the right place. 2000 or so if I wasn't looking at any cars.
P4 2.8GHz
512MB RAM
GeForce FX 5200
FPS = 130
PS: Dude, that is some trippy stuff...
Is this the tunnel thingy?? Is it supposed to be squarish like that??
Yes, and it's square unless you rotate the camera with either mousewheel or the Y key.
And now that I reflect on video memory allocation, I realize that it's not really robust at all. So, from now on, anyone with less than 32mb of video memory should be advised that the program might crash HARD (as in it might go so far as resetting your computer for you).
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
HEATHEN! Think of the little people!
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Suppose I should have mentioned that, was testing on a work PC, graphics capability isn't on the top of the IT budget <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
lowest was 277 full screen
P4 3.0GHz
1GB DDR400
GeForce FX 5900 ultra 256MB
motherboard bus: 400MHz
Let me guess, the tunnel effect is nothing more than rendering to texture and applying that texture to a single quad.
And now that I reflect on video memory allocation, I realize that it's not really robust at all. So, from now on, anyone with less than 32mb of video memory should be advised that the program might crash HARD (as in it might go so far as resetting your computer for you).
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
HEATHEN! Think of the little people!
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Suppose I should have mentioned that, was testing on a work PC, graphics capability isn't on the top of the IT budget <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well, running any serious graphics app without keeping everything on the videocard is sheer lunacy. If I optimized the buggies a bit more, and made some of the default engine features optional, I could probably save about 900kb of video memory. But I have the sneaking suspicion that even if I got it working for 8mb cards, the performance wouldn't be worth playing.
Still trying to figure out why it failed on the 16mb card though. My calculations show that there should have been room to spare. Unless D3D is generating more automatic mipmap levels than I realized.
20-35 full screen.
P3, 533 mhz
256 MB SD RAM
ATI Radeon 9200 SE 128 MB
HP keyboard (what, you don't need that?)
Yes and no.
You can't render a texture while rendering to that texture, and I needed to test triple rendering anyways (our newest game project has a high possibility of needed to render 2 virtual frames to complete any real frame), so it's actually two textures, and two quads that happen to occupy the same space.
like you said