The "slow" Period

SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members Posts: 1,246
Skulks VS RTs
If you are taking down RTs by yourself, and are holding fire down, you know eventually your bite will eventually catch up with adrenaline. During this period, attacks become slower resulting in you being more vulnerable against enemy marines.

My question is this: If your biting an open rt, which has 4 sides of open space and you are in the "slow" period, do you keep gnawing, or do you wait for adren gain? Same applies with fade and lerk.
We are all losers.

Comments

  • SariselSarisel .::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation Posts: 2,192
    Overall, whether or not you wait for the energy to recharge a little, you still kill the resource tower in the same total time as long as you do not over-recharge. You can prove this with some tedious mathematics - but think of it this way: you still have to land the same number of bites to kill the resource tower, so it does not matter if you bite as soon as there is energy available for one bite or if you wait (before biting again) for there to be energy for exactly [n] bites that you still have to place on the structure.

    user posted image

    Blue line represents skulk that keeps biting even when its bite rate is compromised. Red line represents skulk that stops just long enough for the required energy to regenerate and then continues to bite at maximum bite rate. As you can see, times are the same.
    At the end, both skulks run out of energy from the last bite (when the lines intersect).

    So, timewise, if you wait a bit too much then you'll spend more time. If you wait for a little bit between bites, then you'll still finish the res tower in the same time as without waiting, but you'll be more ready for attacks.

    If you want to know the optimal rhythm for taking down a structure as fast as possible while keeping just enough energy for other attacks, you'd have to do a little bit of math (provided you can retrieve a few variables). Other attributes to take into consideration (and make calculations more complicated) include the periods between resource tower pumping action - the intervals after which the marines get resources from the tower. Some rhythms are more complex than others and, overall, not at all worth the effort of calculation (unless you need a bit of practice in problem solving).

    Without the mathematics, if you don't care much about optimization, wait to recharge some energy so that you have more options in case you are ambushed.
  • CartiCarti Join Date: 2003-07-12 Member: 18099Members, Constellation Posts: 504 Fully active user
    I wait for around 8 seconds and continuely munch

    But for the wait peroid, i'd generally hide inside the RT.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members Posts: 239
    a bite takes quite a small amount of adrenaline, and if the marine is smart, he would engage u at a distance.

    in the time it takes for u to travel that distance through jumping/bunny-hopping ur adrenaline should be enough to sustain an adequate number of continuous bites.

    also, when u are within biting distance, u shouldn't just hold the mouse button. biting once each time u have ur view on him and within biting distance is more effective and can easily solve the adrenaline problem.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver Posts: 4,381 Advanced user
    I wait just for the event that a rine comes.
    He won't get me without adren.
    NS2
    Old/resigned Dutch Translation Lead. Give feedback about the translation, or help improve by clicking: Current NS2 Dutch translation project. Dutch players apply!
    NS2 Server Maintenance Manual
    WorkshopBackup Manual (WSB Server)
    Ingame: DCDarkling
    'DCDs Steam Workshop', for your NS2 X-Hairs and Viewmodel Weapon mods
    Viewmodels are the ones you hold in your hand, not the one shown in the world!

    Old NS2 Stuff:
    Marine Commander Guide NS2
    Alien Commander Guide NS2
    NS2 Mentor Program
    Old NS1 stuff:
    'Infested Pack v0.6' for models & props
    Darklings Guide to Commanding Version 1.001
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members Posts: 421
    I prefer to bite my full adren bar then hide for it to recharge, If I am lucky, a marine with welder might come around and try to heal it... which will give me +res, marines -res and -resnode ... Which is good biggrin-fix.gif
    Honor
    A warrior without honor is a bandit. A warriors honor is his most valued possesion. Allow a defeated enemy to retain his honor and he may become an ally. Remove his honor and have an enemy for eternity!
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members Posts: 784
    QUOTE (j3st @ Sep 17 2004, 10:47 AM)
    a bite takes quite a small amount of adrenaline, and if the marine is smart, he would engage u at a distance.

    in the time it takes for u to travel that distance through jumping/bunny-hopping ur adrenaline should be enough to sustain an adequate number of continuous bites.

    also, when u are within biting distance, u shouldn't just hold the mouse button. biting once each time u have ur view on him and within biting distance is more effective and can easily solve the adrenaline problem.

    And if the alien is smart he'll hide inside the RT, forcing the marine to come kill the skulk, or lost his rt.
    Big waste of 30 res if he has to do that.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation Posts: 3,203
    Hide in the RT, by the time the rine gets close enough to shoot you'll have more than enough energy to take his head off.
Sign In or Register to comment.