How do you choose to be a beast? The game plonks me as a Legionnaire and since there's no controls screen (<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->) I have no idea how to choose species.
<!--QuoteBegin-Umbraed Monkey+Sep 14 2004, 12:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Sep 14 2004, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh, and as a follow up to that, whats the UT2004 equivalent of /kill, so you can be the new specie right away? Im tired of jumping down towers :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Pretty sure it's "/suicide"
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Normally to be able to display a key binding menu you must place an int file in the mod's system directory(whatever name) then in the public section put a line like this one: [public] Object=(Name=MyPackage.MyKeyBindings,Class=Class,MetaClass=XInterface.GUIUserKeyBinding)
replace mypackage.MyKeybindings with the package.name of your key binding class<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-Ashaman Joe+Sep 13 2004, 05:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ashaman Joe @ Sep 13 2004, 05:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I feel like a nub, but...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Normally to be able to display a key binding menu you must place an int file in the mod's system directory(whatever name) then in the public section put a line like this one: [public] Object=(Name=MyPackage.MyKeyBindings,Class=Class,MetaClass=XInterface.GUIUserKeyBinding)
replace mypackage.MyKeybindings with the package.name of your key binding class<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Huh? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Ignore that and just use the defuser.zip and the instructions for it.
I did, and for some reason it's no longer using what it says in there as the controls. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
CplDavisI hunt the arctic SnonosJoin Date: 2003-01-09Member: 12097Members
<!--QuoteBegin-Stavesacre+Sep 13 2004, 03:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stavesacre @ Sep 13 2004, 03:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but I have to mention that as a Beast you can drag your victims off into the woods and feed on them. And seeing as how the camera is attached to the Playermodel, this is very graphic and satisfying at the same time.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That is awsome. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Ashaman Joe+Sep 13 2004, 07:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ashaman Joe @ Sep 13 2004, 07:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I did, and for some reason it's no longer using what it says in there as the controls. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Did you follow the readme? You have to delete a file as well, but it's name escapes me.
how do i play as the alien dude ? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
first, i must say, this is a real beautiful mod... i still cant get over the screenshots that were done on the site. each one was edited into a wallpaper for me to use <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
however, i am having a slight problem. during a lan game, the one who's hosting the listen server can see all animations and such, but any one who joins the game cannot see any of the animations done (on himself or other ppl)...
has this happened to anyone else (and by any chance, fixed)?
Comments
Pretty sure it's "/suicide"
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Normally to be able to display a key binding menu you must place an int file in the mod's system directory(whatever name) then in the public section put a line like this one:
[public]
Object=(Name=MyPackage.MyKeyBindings,Class=Class,MetaClass=XInterface.GUIUserKeyBinding)
replace mypackage.MyKeybindings with the package.name of your key binding class<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Huh? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Normally to be able to display a key binding menu you must place an int file in the mod's system directory(whatever name) then in the public section put a line like this one:
[public]
Object=(Name=MyPackage.MyKeyBindings,Class=Class,MetaClass=XInterface.GUIUserKeyBinding)
replace mypackage.MyKeybindings with the package.name of your key binding class<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Huh? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ignore that and just use the defuser.zip and the instructions for it.
but I have to mention that as a Beast you can drag your victims off into the woods and feed on them. And seeing as how the camera is attached to the Playermodel, this is very graphic and satisfying at the same time.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That is awsome. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Did you follow the readme? You have to delete a file as well, but it's name escapes me.
7 changes you to shrike 8 is for shepherd and 9 is for human.
however, i am having a slight problem. during a lan game, the one who's hosting the listen server can see all animations and such, but any one who joins the game cannot see any of the animations done (on himself or other ppl)...
has this happened to anyone else (and by any chance, fixed)?