Question Concerning Bhopping

tpyotpyo Join Date: 2003-12-16 Member: 24428Members, Constellation
Greetings, I was banned from a server and this is one of the consensus/reasons for my ban:

"Bunny Hopping is not a intended function of the game...

Therefore it is an exploit on our Server.

In addition...I support the Admins 100%."

I understand that a server admin can ban anyone he desires for any reason he wants, but please comment on the "bunny hopping is not a intended function of the game." It is absolutely false, right? I don't want to be exploiting on every NS server I play on.

Comments

  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    yes it is false, Flayra kept bunny hopping in the game and he knew what he was doing... Therefore bunny hopping is not an exploit.
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    I believe alien bhopping is an intended function. Marine bhopping is disabled in some way (I don't really know), if they didn't want the Kharra to bhop they could of disabled it on them at that time too, but they didn't and they haven't yet.

    I suggest you lure this admin into an IRC channel and proceed to trout slap him silly.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    It has been made clear by the developers that bunnyhopping is an intended function of the game.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Be happy the server banned you, it will prevent you from making the mistake of joining the server again.
  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-mirrodin+Sep 12 2004, 06:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mirrodin @ Sep 12 2004, 06:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I believe alien bhopping is an intended function. Marine bhopping is disabled in some way (I don't really know), if they didn't want the Kharra to bhop they could of disabled it on them at that time too, but they didn't and they haven't yet.

    I suggest you lure this admin into an IRC channel and proceed to trout slap him silly. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Probably by slowing down marines when they land after they jump.
  • Veritas7Veritas7 Join Date: 2004-09-10 Member: 31568Members
    edited September 2004
    Just to Add some clarification to this: Tpyo was banned for wallhacks and suspected speedhacks. A Sr. Admin Observed this and this was his reasoning:
    He has always ran 30:1 ratio or better - which sometimes isn't that unusual in NS - but he NEVER has a bad round. I started noticing when he attacked as skulk he would leap fast at the target - even without celerity and leap skills - faster than is possible, but not so fast as to be obvious.

    I watched him several times and never really saw anything definitive that couldn't also be lag or network issues, etc.

    Then, I was just watching as he was chewing on a res node. His skills were Regen and Focus (no movement or scent). He suddenly stopped chewing and jumped behind a wall, waited for a marine to come out and swiftly attacked as if he had celerity and took him out.

    Because of his chewing I know he didn't hear the marine. He also stopped a good 5 seconds before the marine rouneded the corner. And he didn't have scent of fear.

    I've also noticed that his lmg 0 would take out a skulk in 1/3 the time of any other lmg even if the skulk was still.

    My decision was a wallhack, plus possibly a speedhack tied to his attack button. His jumping dodge also showed he had a bunny hop script - extremely hard to hit when he ran.
    --------------------------------------------
    He wasnt banned due to bunny hopping at all. He made this post here trying to get reason for the admins to remove the ban.
  • IsamilIsamil Join Date: 2003-11-25 Member: 23552Members, Constellation
    A.Theres no such thing as a bunnyhop script
    B.Its easy to hear a marine when you're chewing a res node
    C.An LMG can kill a skulk in 8 shots or so
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Veritas83+Sep 12 2004, 11:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Veritas83 @ Sep 12 2004, 11:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just to Add some clarification to this: Tpyo was banned for wallhacks and suspected speedhacks. A Sr. Admin Observed this and this was his reasoning:
    He has always ran 30:1 ratio or better - which sometimes isn't that unusual in NS - but he NEVER has a bad round. I started noticing when he attacked as skulk he would leap fast at the target - even without celerity and leap skills - faster than is possible, but not so fast as to be obvious.

    I watched him several times and never really saw anything definitive that couldn't also be lag or network issues, etc.

    Then, I was just watching as he was chewing on a res node. His skills were Regen and Focus (no movement or scent). He suddenly stopped chewing and jumped behind a wall, waited for a marine to come out and swiftly attacked as if he had celerity and took him out.

    Because of his chewing I know he didn't hear the marine. He also stopped a good 5 seconds before the marine rouneded the corner. And he didn't have scent of fear.

    I've also noticed that his lmg 0 would take out a skulk in 1/3 the time of any other lmg even if the skulk was still.

    My decision was a wallhack, plus possibly a speedhack tied to his attack button. His jumping dodge also showed he had a bunny hop script - extremely hard to hit when he ran.
    --------------------------------------------
    He wasnt banned due to bunny hopping at all. He made this post here trying to get reason for the admins to remove the ban.

    ::edit:: Added Link to the Posting on his ban here: <a href='http://www.ctsclan.com/phpBB2/viewtopic.php?t=21013' target='_blank'>http://www.ctsclan.com/phpBB2/viewtopic.php?t=21013</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Who cares if he was chewing? When I chew I can hear marines running, talking, shooting. It might be due to the loud sound in my headphones but dude, thats one seriously the worst freaking ban excuse I've ever seen, thats when you know you are jealous of someone elses skills or paranoia.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Just read the thread on their forums, and I advice you to never play on that server again. "BUNNYHOPING R EXPLOIT NUBBARZ" gg.
  • FromThisSoilFromThisSoil Join Date: 2004-08-24 Member: 30859Members, Constellation
    I don't know, guys...

    I went on their website and I found this in the rules:

    "Article 3.4: Any player who has better k:d ratio than the admins, shows skill, understanding for the game, and is a solid player shall be banned. This issue is not up for question"

    Guess you should read all the rules first, you deserved the ban.


    <please note, that was a joke>
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin-Veritas83+Sep 12 2004, 06:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Veritas83 @ Sep 12 2004, 06:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->He has always ran 30:1 ratio or better - which sometimes isn't that unusual in NS - but he NEVER has a bad round.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Though good score can be reason enough to suspect someone, it is not enough to accuse them.

    <!--QuoteBegin-Veritas83+Sep 12 2004, 06:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Veritas83 @ Sep 12 2004, 06:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I started noticing when he attacked as skulk he would leap fast at the target - even without celerity and leap skills - faster than is possible, but not so fast as to be obvious.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Glide jump and bunnyhopping, most likely.

    <!--QuoteBegin-Veritas83+Sep 12 2004, 06:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Veritas83 @ Sep 12 2004, 06:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've also noticed that his lmg 0 would take out a skulk in 1/3 the time of any other lmg even if the skulk was still.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    An LMG kills a Skulk in 9 bullets. Were the others' LMGs killing in close to that?

    <!--QuoteBegin-Veritas83+Sep 12 2004, 06:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Veritas83 @ Sep 12 2004, 06:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->His jumping dodge also showed he had a bunny hop script - extremely hard to hit when he ran.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Bunnyhop script? There is no such thing as a script that bunnyhops for you that is actually useful.

    Well actually a useful script that bunnyhops for you might be possible with the use of _special, now that that form of scripting has been reimplemented, but I still fail to see how you could be so sure he was using one.
  • GyokuranGyokuran Join Date: 2004-04-02 Member: 27693Members
    <!--QuoteBegin-Veritas83+Sep 12 2004, 05:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Veritas83 @ Sep 12 2004, 05:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Because of his chewing I know he didn't hear the marine. He also stopped a good 5 seconds before the marine rouneded the corner. And he didn't have scent of fear. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It is incredibly easy to hear both marines and aliens moving if you have even a crappy pair of headphones. While attacking adds more noise, it by no means filters out others.
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    Just gotta listen harder. It sounds like this man just has good reflexes. I've seen OSS|Xeero serve 4 skulks in a row with his shottie.
  • FinFin Join Date: 2004-06-26 Member: 29551Members
    If the player was really going 30: 1 you should of been watching for an aimbot not a wall hack. Wall hacks are almost impossible to catch, but their has been a surge of botters in pubs lately. You sound like you weren't sure of yourself. Now most of the people on these forums are quick to call a admin noob for doing what you did, and the truth is majority of admins don't have a clue. I've watched players bot and admins let them play and i've seen good players banned. Truth is majority of people do not know how to kill 5 skulks in a row, and therefore they do not know when someone is botting. Once you learn to deal with such situations you understand what it takes to accomplish it. Now i will not question the player who you say went 30 : 1 round after round because i was not there, but depending on the players it is quiet possible to go 50 : 1 in a average pub if focused. Now don't feel bad at these peoples reactions, because many here have been banned for what you say but botting in pubs might be becoming a problem. I do not know anymore for i do not spend much time in them rather play pugs but in my opinion there number was growing when i was playing. Maybe spotted 4 in the previous month.

    Mirrodin: Xeero, and players alike him can serve more then 4 skulks with a shotgun. That shouldn't even be considered difficult in a average pub.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    if he was went 30-1 as skulk either most marines sucked or he was exploiting that odd infinate leap and bhop trick that basically makes a skulk impossible to kill. No matter how good a skulk is, a good shotgunner will own him.
  • tpyotpyo Join Date: 2003-12-16 Member: 24428Members, Constellation
    The closest I got to 30-1 on cTs NS server: Joined aliens with 3 hives, went fade, and hit-and-run the 1/1 upgraded cTs rines in Marine Start. Or joined Marines mid-game with 3/3 upgrades, HA/JP, MT. Also knifed the server admin average of 2 times per map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> . I invited cTs to turn on mp_blockscripts and implement CD, but no response. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    30:1 on a co_ map isn't too surprising. Get either early shotgun or MT/resupply and you don't screw up, bam there you go. Once you've gone 10:0 its hard to mess up the other 20, as its mostly pointless rape with the odds stacked in your favor.

    But whatever.
  • res1ijsres1ijs Join Date: 2004-02-05 Member: 26097Members
    Actually, if a balarina hop is considered the same as the bunny hop, there are scripts for that. I'm looking at one now.
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