[srel] Jetpack Sprite
Shazbot
Join Date: 2003-03-05 Member: 14328Members
<div class="IPBDescription">OMG MORE COLOR!11</div> I made this simple jetpack sprite that I believe came out pretty well. The basic design is from Tribes Vengeance. Tell me what you think. Enjoy!
<b><a href='http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/customisation/&file=ShazJetpack.zip' target='_blank'>Download</a></b>
Thanks Bry
<b><a href='http://www.nsarmslab.com/details/ShazJetpack.zip' target='_blank'>Download</a></b>
Thanks <a href='http://www.nsarmslab.com' target='_blank'>NSArmslab</a>
<b><a href='http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/customisation/&file=ShazJetpack.zip' target='_blank'>Download</a></b>
Thanks Bry
<b><a href='http://www.nsarmslab.com/details/ShazJetpack.zip' target='_blank'>Download</a></b>
Thanks <a href='http://www.nsarmslab.com' target='_blank'>NSArmslab</a>
Comments
Schweet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Niiiiiice. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
My thunder has been stol3n!!11
Oh I did another version of the fuel meter without the lines in case anyone wanted.
A quick job, but the palette isn't so great. If you compare the original with the edited one, you'll notice that the new gauge jumps from red, to yellow, and then to green. The coloring isn't smooth anymore like in the original.
The attached file below retains the colors from the original, and also includes the source bitmaps.
<!--QuoteBegin-TheGuy+Sep 11 2004, 12:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGuy @ Sep 11 2004, 12:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Next time you export in spr explorer, use sequence > export to .qc . That way they are in the right bit depth. (total decompile of sprite as opposed to just extracting a frame)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
But the palette it generates is still different from the ones originally used by the sprites (which is probably the reason why the edited sprite lost the colors).
Sprite Explorer is pretty bad at extracting bitmaps, I would suggest using Sprite Viewer instead.