Ice's "high Poly" Arms

Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
edited September 2004 in NS Customization
<div class="IPBDescription">::cries::</div> O' hark thou cruelest community, reducing mine conservationist policies to rubble and ash!

<img src='http://ice.nsarmslab.com/NewArm_sshot05.jpg' border='0' alt='user posted image' />
<img src='http://ice.nsarmslab.com/NewArm_sshot06.jpg' border='0' alt='user posted image' />
<img src='http://ice.nsarmslab.com/HP_Pistol_Arms_sshot01.jpg' border='0' alt='user posted image' />

download teh .3ds of evil:
<a href='http://ice.nsarmslab.com/NewArm.zip' target='_blank'>http://ice.nsarmslab.com/NewArm.zip</a>

[edit: UVW map ya foolzors! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> ]
«134

Comments

  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    Wow, those look great, would be sick to have those on the high poly default models... Good work!
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    hmm, ill skinmesh them to the default arms, as i saw some high quality arms around somewhere <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    gonna make high poly HV, might as well just make High poly everything
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    its nice and all as it is, but when you make it hold a gun it'll look pretty unrealistic. TS's, FA's and CS's are quite perfect because its this fleshy bit, when the thumb and wrist connects, it deforms correctly when it grasps a pistol grip.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    hm... wait a sec... PC is LOWER than the default arms.... or am I wrong?
    At least they look A LOT better than the retarded default ones. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    gj <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    <3 you ice, I didn't even know you could model.

    I love those hands, though.
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    <!--QuoteBegin-funbags+Sep 8 2004, 01:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (funbags @ Sep 8 2004, 01:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <3 you ice, I didn't even know you could model.

    I love those hands, though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    didn't know I could model <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> ::cries::

    why on earth would I be so harsh on your models if I couldn't demonstrate that I at least know what I'm talking about? People who talk shiat about other peoples work (like I do) had better damn well be able to do better, lest they shut their face <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    @ rabbity :

    I do alot of custom animations, so I would only hope that you should have enough faith in me to realise that I would be smart enough to come up with a way to model and assign a pair of hands that I would be working with enough to make them move naturally... I'd be pretty pathetic otherwise... and just to kinda reinforce that fact, here's a demonstration picture:
    <img src='http://ice.nsarmslab.com/NaturalMotion.jpg' border='0' alt='user posted image' />

    @Cooks :

    meh.. I could assign it to the default textures in like 2 minutes honestly... I'd like some nice new high resolution textures for it... hell I'll assign it to the default texture real quick RIGHT NOW:

    <img src='http://ice.nsarmslab.com/NewArm_sshot07.jpg' border='0' alt='user posted image' />

    even though it's not assigned well, you get my point.. it still looks like crap...
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    Much better ! really quite cool !
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    thats not skinmeshed properly, you just did a planar decal, check all the stretching on the sides :/

    ive skinmeshed it into the default hands properly. i looked for dillingers high detail hands, but the links dont work, so anyone kind enough to link me to them?
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    You completely missed my point in doing that, OF COARSE it's wrong, I did it in like 2 minutes while typing the post, my point is that I don't want the craptacular default texture on it, I want a new one, full 512x512 images, like 4 of em, 1 for the hands, one for the arm, and 1 or 2 for the armor plates, actually you'd only need like 3 512x512's... regardless my point stands, for me to have done that much work for a new set of hands it's insulting to use a default texture, that's like telling redd to use the default LMG texture... for shame <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->

    and after reading into your post more Rabbity, here's another sshot to demonstrate the lack of malformation when gripping stuff:
    <img src='http://ice.nsarmslab.com/NaturalMotion2.jpg' border='0' alt='user posted image' />
  • eug3neug3n Join Date: 2004-06-16 Member: 29342Members
    yes.
    natural movement, that would be nice to see in a game.
    all the other animatios are like cartoons. hand goes from point A to B and thats it, no moving afterwards or no normal finger movement, resting fingers and stuff.
    like in dukenukem 3d, if someone reembers, if you wait a while. he rubbed his hands and all.
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    cant wait, gj.


    Hey Ice, would you care to animate for my RF2 Pack once I get it all meshed and skinned? A couple of them will need new anims.
  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    but the thing is, there ARE high detail arms already done for this. no need to get angry...
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    I dont model, but I know hands are HARD to make.

    Good work.
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    <!--QuoteBegin-SRT Rabb+Sep 8 2004, 03:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SRT Rabb @ Sep 8 2004, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> goodbye FPS <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    10 bucks says i stay at 100 fps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    I get angry because I'm an angry person <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
    Glad everyone likes it for the most part <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    'twas my first organic model, not to mention done midst studies and 'tween classes

    anyway... I'd still much rather have new textures than old ones, ones that actually ya know, fit this model, since regardless of the similiarities, it's NOT the same shape...

    sigh... was hoping to get some one else to UVW map this for me... I always assume too much <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> guess I'll have to look into myself or something
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited September 2004
    <!--QuoteBegin-Evil_Ice+Sep 8 2004, 09:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Sep 8 2004, 09:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [...]

    @Cooks :

    meh.. I could assign it to the default textures in like 2 minutes honestly... <b>I'd like some nice new high resolution textures for it...</b>

    [...] <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=71076' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=71076</a> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    /edit: <a href='http://webpages.marshall.edu/~blessing5/dillingerssleeves.zip' target='_blank'>Download</a> is working <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    You and REDD should get in contact with Flayra and see if he wants to include an option in the 3.0 final (or God forbid beta 6) installer for high poly models. I know S&I and IIRC SvenCoop already do this, might be a nice idea for all the nublets, so they don't have to come and search the forums for the models.
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    well, good try anyway Panaka, link is fine, the file is corrupt, the DOWNLOAD itself is fine, but did you check the files? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    Besides, I've said it many times, but I'll say it again, NEED NEW TEXTURES, OLD ONES CRAP NEW ONES GOOD

    god I feel like I've rolled in the soil that DeathBringer crawled out of speaking in all caps and so incoherently, but some times it's like that's all people can understand...

    regardless, even if those textures were working, they aren't the default arm textures, so it doesn't make much a difference...

    new model = new textures... not a terribly complex concept to comprehend...
    not like I've done more than half the work, what making the model, posing, and assigning, as well as making the bone structure in the first place... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    If I have to do it myself it will be a while before it gets done, because I have alot of other stuff going on, i.e. college life, and I have a huge freaking Calc 2 test tommorrow, and like 2 english papers as well as a new physics lab that I was um... not present for...

    calc 2 is kicking my **** <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    its gonna take forever and alot more for redd to get on the dev team or something even implemented.

    Just take a look at Brigadierwolf.


    Redd, I still love you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    Holy crap, these look amazing. Can't wait to see these sexy beasts in game!
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    yes ice thats the problem, did you fixed it with your current hands?
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Perdition Flamethrower+Sep 8 2004, 08:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Perdition Flamethrower @ Sep 8 2004, 08:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Holy crap, these look amazing. Can't wait to see these sexy beasts in game! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i'm so speachless these days
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    Yeah rabbity, I addressed that problem early on and flipped some edges and assigned some verts so that the thumb doesn't leave that unnatural "horn" when rotating to the side, oh ye of little faith <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    With the default skin, they don't really look too different.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    i agree with ice that these deserve a new skin, but in staying with the "high poly defaults" line, i'd like to see the new texture be just a higher quality version of the old texture. not sure if dillinger's one was that or not ('cause the links are, indeed, broken) so big request to the l33t skinners out there??
  • drealiTdrealiT Join Date: 2004-08-30 Member: 31041Members
    edited September 2004
    ^^^

    pff the old textures/concept sucks meh balls <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    <!--QuoteBegin-drealiT+Sep 8 2004, 09:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (drealiT @ Sep 8 2004, 09:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> pff the old textures suck meh balls <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    agreed... which is WHY I ask AGAIN for a new texture, and new maps...
    is anyone here good with organic UVW mapping? I'm sure I COULD do it, but like I have mentioned, time isn't on my side here, so you guys could be waiting longer than for HL2
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Ech, okay I'll get to UVW mapping em, since strangely no one seems to be doing em.
Sign In or Register to comment.