<!--QuoteBegin-ZeroByte+Sep 8 2004, 10:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ Sep 8 2004, 10:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ech, okay I'll get to UVW mapping em, since strangely no one seems to be doing em. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Crowd mentality, everyone seems to think that if they avoid is someone else will get to it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
BTW, Ice, I'm gonna be another one to say that those look friggin awesome.
<!--QuoteBegin-Evil_Ice+Sep 9 2004, 12:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Sep 9 2004, 12:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well, good try anyway Panaka, link is fine, the file is corrupt, the DOWNLOAD itself is fine, but did you check the files? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> [...] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> works for me... and I still got the files on my hdd so hosting won't be the problem <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
Ok awesome, glad to see "everyone" is enjoying them so far, I use that term loosely in respect to the number of replies it has had, and I'm glad to see some one (ZeroByte) is gonna take a shot at UVW mapping em <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
cuz I've just been so busy, working on those hands ANY is throwing my schedule off <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
If you want you could use my mix of those High-Res arms released a while ago by Dillinger, and the original arms. Looks better than the original at least.
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
<!--QuoteBegin-Evil_Ice+Sep 8 2004, 05:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Sep 8 2004, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Besides, I've said it many times, but I'll say it again, NEED NEW TEXTURES, OLD ONES CRAP NEW ONES GOOD <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ya know... it's not that I don't appreciate the help, but gd it you people are f'ing ignorant... I said: (see above)
<!--QuoteBegin-Evil_Ice+Sep 9 2004, 04:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Sep 9 2004, 04:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Evil_Ice+Sep 8 2004, 05:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Sep 8 2004, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Besides, I've said it many times, but I'll say it again, NEED NEW TEXTURES, OLD ONES CRAP NEW ONES GOOD <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ya know... it's not that I don't appreciate the help, but gd it you people are f'ing ignorant... I said: (see above) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I really think the high-res skin dillinger made IS good but... well... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin-Evil_Ice+Sep 9 2004, 04:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Sep 9 2004, 04:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Evil_Ice+Sep 8 2004, 05:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Sep 8 2004, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Besides, I've said it many times, but I'll say it again, NEED NEW TEXTURES, OLD ONES CRAP NEW ONES GOOD <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ya know... it's not that I don't appreciate the help, but gd it you people are f'ing ignorant... I said: (see above) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well... those was not the original, and my god chill, at least i <i>tried</i> to help.
he just wants a new texture, not old, not high res of the old, just a *new* texture... i mean it's not that hard to fathom, and you dont gotta get all *oh SORRY* about it just because he doesnt want it and is getting a bit peeved about it.
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
edited September 2004
Thank you Bashh... and after failing my calc 2 test today, I found some time (since I didn't eat lunch) to UVW map the arms myself... gd it stop making me do stuff! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <img src='http://ice.nsarmslab.com/NewArm_sshot08.jpg' border='0' alt='user posted image' />
download textures here skinners: <a href='http://ice.nsarmslab.com/NewArmTextures.zip' target='_blank'>http://ice.nsarmslab.com/NewArmTextures.zip</a>
ignore the space wasteage and the awkwardly put together maps, I tried to map the organic geometry of it best I could... I think it came out nicely, but it could be confusing...
[edit: template previews] <img src='http://ice.nsarmslab.com/NewHandsPreview.jpg' border='0' alt='user posted image' /> <img src='http://ice.nsarmslab.com/NewArmPreview.jpg' border='0' alt='user posted image' /> <img src='http://ice.nsarmslab.com/NewArmorPreview.jpg' border='0' alt='user posted image' /> the little spray painted curves on the fingers demonstrate where the finger nails would be, so you can tell which side is the top of the unwrapped appendage <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> and the part of the arm with the hole is the top
damn sorry to hear about the calc 2 test <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> that sucks.
nice uvmap though, and i see how those fingers would be difficult, but gg anyway <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-BAshh+Sep 9 2004, 10:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Sep 9 2004, 10:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> he just wants a new texture, not old, not high res of the old, just a *new* texture... i mean it's not that hard to fathom, and you dont gotta get all *oh SORRY* about it just because he doesnt want it and is getting a bit peeved about it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> problem will be to get a skin that is at least as good as that one... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin-=DD=Wolf Kahler+Sep 9 2004, 08:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (=DD=Wolf Kahler @ Sep 9 2004, 08:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those fingers and thumbs look like they'll warp like made when animated... Especially the thumbs. The joints in the fingers are a little better. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i know it may appear, but trust me, ice is one of the most compitent guys out there, and he's been telling me about the finger warping and how to get around it, so i'm confident to say that his wont warp much or at all. It may appear they might, but he's got you fooled <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
omg, wtc I have problems, why can't I stop working on this stuff, leave me alone! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> my attempt at a texture so far: <img src='http://ice.nsarmslab.com/NewArm_sshot09.jpg' border='0' alt='user posted image' /> meh
not lookin too bad there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> only thing on that last shot the bottom, side-on view, the wrist looks a bit thin. mebbe its just the angle *shrug*
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
edited September 2004
it's the angle, just check the other 20 sshots I posted <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> I'm having a tough time replicating this default texture, it really is a pain in the arse, does anyone have like a nice high res TSA logo for the back of the hand shield? I don't have any and I would like to have a really plain, 2 color if possible high res TSA symbol shape so that I can slap it on the back and make it pretty (note: the 2 color thing is because I use it as an alpha selection layer, so I end up converting it to 2 colors anyway)
here's a comparison shot of the default and my arm, even though one is the left arm and the other is the right arm (my bad) <img src='http://ice.nsarmslab.com/NewArm_sshotCompare01.jpg' border='0' alt='user posted image' />
<a href='http://kaine.kod.gotlag.com/TSA%20Logo.bmp' target='_blank'>high res, 2 color TSA logo, in bmp format.</a>
go nuts. (suggest right-click save as)
you're right, its just that one pic. i wasn't questioning, just saying that in that one pic it looks strange <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
Awesome, much appreciated Kaine, and glad ya like the model... I need a break now, I have been studying/programming/modelling/texturing/vert assigning/going to classes/working out/and occasionally chilling with some girlies for like the past 72 hours... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
<!--QuoteBegin-Evil_Ice+Sep 10 2004, 12:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Sep 10 2004, 12:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and occasionally chilling with some girlies for like the past 72 hours <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> occasionally? Comon you studmuffin, go out and boogy.
<!--QuoteBegin-BAshh+Sep 9 2004, 09:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Sep 9 2004, 09:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> he's been telling me about the finger warping and how to get around it, so i'm confident to say that his wont warp much or at all. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You're not incompetent yourself. I'll take your word for it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-Evil_Ice+Sep 9 2004, 10:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Sep 9 2004, 10:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> my attempt at a texture so far:<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Except for the cloth, you're doing a great job emulating the style the dev team used on the armoured bits.
at least i tried to help. i WAS going to skinmesh it MY way rather than on the defaults, but since youve already done it, ill go fo somewhere else and look for work <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
<!--QuoteBegin-CoolCookieCooks+Sep 10 2004, 06:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Sep 10 2004, 06:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> at least i tried to help. i WAS going to skinmesh it MY way rather than on the defaults, but since youve already done it, ill go fo somewhere else and look for work <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> lol, well I just didn't get that impression cooks, no offence, but whenever it comes down to it I almost always end up having to do my own stuff... not sure why that is... but you guys will just have to endure the consequences <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Couldn't you make your own texture if you think all those in circulation are crap ?
If not, post a request in the Request forum for someone to do your skin.
Keep in mind that everytimes you will post images of something you did, there will always be good and bad critics. You should consider both to keep improving (as long as the bad ones are well pointed). In fact, when posting about something I did, I prefer to get bad critics and sort of dislike good ones. I don't need good ones to make it better.
By the way, you did the modeling with what ? The tool used could influence the natural look and vertice movements. The shot makes me think about Milkshape. If so, having morphing tools could ease on the natural looks and overlaping faces if you have the right tool.
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
edited September 2004
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> you um... hmm... I dunno whether to be insulted or confused here...
You didn't say anything directly derogitory to me, but you obliviously ignored my ability... seeing as how I've done alot of nice models in the past I think I know what I'm doing, and seeing as how I ALREADY AM making my own texture... as I mentioned... I probably won't be requesting it, and as for the model, the model is done hoss, I'm not going back and using another program, and I don't have any "overlapping' polies or anything, I would be ashamed if I did... I appreciate the positive responce, but did you even read the prior post I put up? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> [edit: pic] <img src='http://ice.nsarmslab.com/NewArm_sshot11.jpg' border='0' alt='user posted image' />
<!--QuoteBegin-Evil_Ice+Sep 10 2004, 09:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Sep 10 2004, 09:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> you um... hmm... I dunno whether to be insulted or confused here...
You didn't say anything directly derogitory to me, but you obliviously ignored my ability... seeing as how I've done alot of nice models in the past I think I know what I'm doing, and seeing as how I ALREADY AM making my own texture... as I mentioned... I probably won't be requesting it, and as for the model, the model is done hoss, I'm not going back and using another program, and I don't have any "overlapping' polies or anything, I would be ashamed if I did... I appreciate the positive responce, but did you even read the prior post I put up?? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> This thread is the first one I see related to anything you done.
I didn't know you were making your own texture. When I read the post, somehow, my browser wasn't showing me the next page so I wasn't aware. Sorry for that.
I was talking in general about the overlaping. Not necessarly about this particular one. Overlaping faces and streatching textures happen when doing animations. It's just that I have seen other people releasing models with these problems because they either didn't know how to fix them or didn't have the right tools to model. People reading your post will be motivated one way or in another to model for themselves. So it's more like an advice to everyone modeling.
Working without any limits to respect is alot more fun then having to deal with them (texture limits, game limits, polygon limits, ...).
Please, don't jump to conclusion when reading a reply. Don't expect people to be aware of all your previous work or posts, because they usualy aren't. Don't let the bad critics get to you. Relax, be open minded. Your replies show a bit of frustration and that will not help you. Without critics, art would probably be just squares and circles.
Comments
Crowd mentality, everyone seems to think that if they avoid is someone else will get to it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
BTW, Ice, I'm gonna be another one to say that those look friggin awesome.
[...] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
works for me... and I still got the files on my hdd so hosting won't be the problem <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
cuz I've just been so busy, working on those hands ANY is throwing my schedule off <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Resized and crappy pic.
Well...
ya know... it's not that I don't appreciate the help, but gd it you people are f'ing ignorant... I said: (see above)
ya know... it's not that I don't appreciate the help, but gd it you people are f'ing ignorant... I said: (see above) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I really think the high-res skin dillinger made IS good but... well... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
ya know... it's not that I don't appreciate the help, but gd it you people are f'ing ignorant... I said: (see above) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well... those was not the original, and my god chill, at least i <i>tried</i> to help.
<img src='http://ice.nsarmslab.com/NewArm_sshot08.jpg' border='0' alt='user posted image' />
download textures here skinners:
<a href='http://ice.nsarmslab.com/NewArmTextures.zip' target='_blank'>http://ice.nsarmslab.com/NewArmTextures.zip</a>
ignore the space wasteage and the awkwardly put together maps, I tried to map the organic geometry of it best I could... I think it came out nicely, but it could be confusing...
[edit: template previews]
<img src='http://ice.nsarmslab.com/NewHandsPreview.jpg' border='0' alt='user posted image' />
<img src='http://ice.nsarmslab.com/NewArmPreview.jpg' border='0' alt='user posted image' />
<img src='http://ice.nsarmslab.com/NewArmorPreview.jpg' border='0' alt='user posted image' />
the little spray painted curves on the fingers demonstrate where the finger nails would be, so you can tell which side is the top of the unwrapped appendage <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
and the part of the arm with the hole is the top
nice uvmap though, and i see how those fingers would be difficult, but gg anyway <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
problem will be to get a skin that is at least as good as that one... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
i know it may appear, but trust me, ice is one of the most compitent guys out there, and he's been telling me about the finger warping and how to get around it, so i'm confident to say that his wont warp much or at all. It may appear they might, but he's got you fooled <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
my attempt at a texture so far:
<img src='http://ice.nsarmslab.com/NewArm_sshot09.jpg' border='0' alt='user posted image' />
meh
I'm having a tough time replicating this default texture, it really is a pain in the arse, does anyone have like a nice high res TSA logo for the back of the hand shield? I don't have any and I would like to have a really plain, 2 color if possible high res TSA symbol shape so that I can slap it on the back and make it pretty
(note: the 2 color thing is because I use it as an alpha selection layer, so I end up converting it to 2 colors anyway)
here's a comparison shot of the default and my arm, even though one is the left arm and the other is the right arm (my bad)
<img src='http://ice.nsarmslab.com/NewArm_sshotCompare01.jpg' border='0' alt='user posted image' />
go nuts. (suggest right-click save as)
you're right, its just that one pic. i wasn't questioning, just saying that in that one pic it looks strange <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
occasionally? Comon you studmuffin, go out and boogy.
You're not incompetent yourself. I'll take your word for it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-Evil_Ice+Sep 9 2004, 10:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Sep 9 2004, 10:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
my attempt at a texture so far:<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Except for the cloth, you're doing a great job emulating the style the dev team used on the armoured bits.
lol, well I just didn't get that impression cooks, no offence, but whenever it comes down to it I almost always end up having to do my own stuff... not sure why that is... but you guys will just have to endure the consequences <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Couldn't you make your own texture if you think all those in circulation are crap ?
If not, post a request in the Request forum for someone to do your skin.
Keep in mind that everytimes you will post images of something you did, there will always be good and bad critics. You should consider both to keep improving (as long as the bad ones are well pointed). In fact, when posting about something I did, I prefer to get bad critics and sort of dislike good ones. I don't need good ones to make it better.
By the way, you did the modeling with what ? The tool used could influence the natural look and vertice movements. The shot makes me think about Milkshape. If so, having morphing tools could ease on the natural looks and overlaping faces if you have the right tool.
you um... hmm... I dunno whether to be insulted or confused here...
You didn't say anything directly derogitory to me, but you obliviously ignored my ability... seeing as how I've done alot of nice models in the past I think I know what I'm doing, and seeing as how I ALREADY AM making my own texture... as I mentioned... I probably won't be requesting it, and as for the model, the model is done hoss, I'm not going back and using another program, and I don't have any "overlapping' polies or anything, I would be ashamed if I did...
I appreciate the positive responce, but did you even read the prior post I put up? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
[edit: pic]
<img src='http://ice.nsarmslab.com/NewArm_sshot11.jpg' border='0' alt='user posted image' />
you um... hmm... I dunno whether to be insulted or confused here...
You didn't say anything directly derogitory to me, but you obliviously ignored my ability... seeing as how I've done alot of nice models in the past I think I know what I'm doing, and seeing as how I ALREADY AM making my own texture... as I mentioned... I probably won't be requesting it, and as for the model, the model is done hoss, I'm not going back and using another program, and I don't have any "overlapping' polies or anything, I would be ashamed if I did...
I appreciate the positive responce, but did you even read the prior post I put up?? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This thread is the first one I see related to anything you done.
I didn't know you were making your own texture. When I read the post, somehow, my browser wasn't showing me the next page so I wasn't aware. Sorry for that.
I was talking in general about the overlaping. Not necessarly about this particular one. Overlaping faces and streatching textures happen when doing animations. It's just that I have seen other people releasing models with these problems because they either didn't know how to fix them or didn't have the right tools to model. People reading your post will be motivated one way or in another to model for themselves. So it's more like an advice to everyone modeling.
Working without any limits to respect is alot more fun then having to deal with them (texture limits, game limits, polygon limits, ...).
Please, don't jump to conclusion when reading a reply. Don't expect people to be aware of all your previous work or posts, because they usualy aren't. Don't let the bad critics get to you. Relax, be open minded. Your replies show a bit of frustration and that will not help you. Without critics, art would probably be just squares and circles.