Locked R_detailedtextures To 0 To Prevent Exploit
Ahnteis
teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
<div class="IPBDescription">So now we have to live with ugly NS?</div> I wasn't aware of any exploits with detail textures -- anyone mind telling me what was accomplished (don't have to tell me how to do it)?!
I much prefer the look of NS WITH detail textures (not to mention I'd love to see the bloom effects that have been developed for the HL engine in NS).
I much prefer the look of NS WITH detail textures (not to mention I'd love to see the bloom effects that have been developed for the HL engine in NS).
Comments
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=79482&st=45#' target='_blank'>http://www.unknownworlds.com/forums/in...ic=79482&st=45#</a>
(title has nothing to do w/ detail textures so it was luck I found it)
As was pointed out, perma-locking it = bad. Stick it with the enforce consistency if you must, but I think this is huge over-reaction.
Read this page of the same topic and you will understand why it's locked. Look for the pic.
Read this page of the same topic and you will understand why it's locked. Look for the pic. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, but in the same thread, someone suggested locking it only when mp consistency is on..
<img src='http://home.comcast.net/~cardboardsloth/ns_eclipse0006.jpg' border='0' alt='user posted image' />
Why lock it only when consistency is on? Anything that can be done to discourage cheating in regular play should be implemented.
*cries*
from one of the threads.
As it stands EVERYONE can change the textures of a level anyway WITHOUT detail textures. (So long as the map uses a wad instead of prebuilt in textures I believe. although I think this might be accomplished even if the level doesnt' use a wad.)
And EVERYONE can change their models.
Removing R_detailtextures would be a mistake imo.
On a regular pub, it would be easy as hell to create whitewalls and coloured models just by editing. The difference is that you cant use them for competative play when consistency is turned on because you need to have the same files as the server does. Thats how its different and needs to be locked.
EDIT: As mentioned, you can change any map/player model with normal textures. Detail textures are no different in their illegitimate uses.
Yes, yes it WOULD be a simple solution. So who knows WHY they didn't go that route?!
As for what detailtextures does:
<img src='http://www.packmule.org/tenp/detailtext.jpg' border='0' alt='user posted image' />
Left = with.
Right = without.
That could possibly be done, but the issue is simple, we wanted beta 5 to be released sometime before the second coming.
That could possibly be done, but the issue is simple, we wanted beta 5 to be released sometime before the second coming. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
There are already detail texture packs available.
I would suggest NOT adding the horrible JP sound and instead adding the detail textures. Things to make the game BETTER.
/slightly off-topic rant
People tend to not put faith in the Dev Team for ANY game. People were complaining about the changes in B5 while I was still downloading it. Relax guys. Sit back, remember that with an update, CHANGES are bound to happen. Take a deep breath, and try to see how those changes play out. Remember, Dev Teams tend to TRY to implement playtesting now... more so with NS with a somewhat dedicated group of playtesters. Now, you can't tell me that in all their game time spent testing the game, they flubbed up on something that you seemed to pick up within the first 5 MINUTES of game time. Relax, give it some time, and just TRY out the changes a wheeee bit longer before complaining.
/end off-topic rant
Sorry bout that rant...just irritating me seeing it happen both on the DoD and NS forums... lack of faith in the Dev Teams that is...
I had the rather unfortunate experience of seeing a vidoe of HAX for natural selection to track and lock on to anything with a simple right click on the mouse.
Theese people ruin things for everyone, I for one am sick of it. Why must we and the other honest people get punished becuase there are <span style='color:purple'>BOOTY</span>holes in the world?
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Will I still be able to use custom models (ie aliens fade, cute gorge etc.) with this locked?
Will I still be able to use custom models (ie aliens fade, cute gorge etc.) with this locked? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
As long as mp_consistency is off, yes.
Will I still be able to use custom models (ie aliens fade, cute gorge etc.) with this locked? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
As long as mp_consistency is off, yes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thats great, cheers
Will I still be able to use custom models (ie aliens fade, cute gorge etc.) with this locked? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Correct. Of course, you can use huge spikey ugly glowing bright models if you want (on non-consistency servers) but not detail textures because you might do the same thing. That's why this makes zero sense to me.
Now if I remember correcty detail textures use a .txt file to tell the map which textures are going to be replaced....
Why not just create a blank one that can be set using consistency so no-one can use detail textures in competitive play, but so we can use our own during pub games.
That way you don't have to include detail textures and we can have our cake.