hate to be a negative nelly but am I the only one not impressed? I hope HL2's engine can do a lot more than this... because CS:S doesn't look all that much better than the original... slightly better resolutions, woo woo.
wish I knew why they felt compelled to simply remake CS in the first place... seems illogical to me for valve to premiere their new game engine by remaking an outdated game... I guess CS had its pros, it's been this popular this long for a reason, but really, it's time to move on...
<!--QuoteBegin-DiscoZombie+Aug 30 2004, 02:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DiscoZombie @ Aug 30 2004, 02:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wish I knew why they felt compelled to simply remake CS in the first place... seems illogical to me for valve to premiere their new game engine by remaking an outdated game... I guess CS had its pros, it's been this popular this long for a reason, but really, it's time to move on... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> On the contrary; this was Valve's first truly smart move for a long time: CS is, was, and remains the most popular multiplayer game out there. It is essentially the audience grabber that keeps HL (and thus Valve) afloat. Releasing the CS:S beta early meant that they'd a) be able to use an immense user base for the first engine stress test (which seems to have been a full success, Valve-naysayers take note, they can still code) b) hype a significant part of the CS community for the 'updated' CS (same flavor, better graphics), thus c) encouraging them to purchase either HL2 or CS:S via Steam, which is a win:win situation for them. Also, it allows them to push the comparably weakly selling Condition Zero. So, from a business POV, it was a rock solid decision.
I for mine wouldn't even have thought about releasing a port before having reworked <i>all</i> visual aspects to profit off the new engine, but it seems the biggest part of the audience is content, so the mission was accomplished.
<!--QuoteBegin-DiscoZombie+Aug 30 2004, 03:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DiscoZombie @ Aug 30 2004, 03:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hate to be a negative nelly but am I the only one not impressed? I hope HL2's engine can do a lot more than this... because CS:S doesn't look all that much better than the original... slightly better resolutions, woo woo.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I think esuna said it best in another thread. <!--QuoteBegin-esuna+Aug 19 2004, 12:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Aug 19 2004, 12:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The thing that's impressed me most about CS:Sauce is the subtlety of it all. It runs smooth and silky like a baby's arse, lots of little details and suff, like the spec maps on the tiled floors, the light rays through the windows, the glare from the sun, the reflection in the rifle scope. This isn't doom 3, they don't throw every single effect on every surface and shout "JESUS CHRIST CAN YOU SEE OUR EFFECTS!!!" No, they use them responsibly and, personally, i think they really add to it looking sexy.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-Birdy+Aug 29 2004, 08:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Birdy @ Aug 29 2004, 08:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sonic+Aug 29 2004, 12:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sonic @ Aug 29 2004, 12:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As I said before in the other thread, to make cs:s save screenshots as good quality tga's, bind F5 to "screenshot"
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Do you know any quick TGA viewers besides photoshop?
Egg... Mr. Egg <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Conehead's coming right for us!
... Irfanview works...but on my computer is screws up after 10 or so uses (as in, it doesn't import some forms of movies and some forms of pictures properly anymore). It's a bit annoying like that, but it's small and easy to reinstall - and it works nice when it works.
I dont know why your not unimpressed. The graphics the game can display are <b>amazing,</b> and the same goes for the physics engine. The models themselves are as detailed as the modeler makes them, that really has nothing to do with the engine, or very little. Same goes with mapping and texture making.
well, my opinion isn't very informed as I haven't actually played the game and am going just on the screenshots... but really, I guess I'm just sick of looking at and even thinking about the same old freaking counter-terrorists and terrorists... and higher res textures and ragdoll physics don't change that.
lol disco, a new engine doesnt change the whole game aspect. Its <b>always</b> going to be counterstrike gameplay which is what your thinking. It will just have prettier graphics and physics as time goes on. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
First batch of M4A1s being naded. <img src='http://demon.x5788.net/storage/de_dust0067.jpg' border='0' alt='user posted image' />
Havok doesn't like stacking things :X I didn't get to blow this one up, I decided to do some more and I crashed the game <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <img src='http://demon.x5788.net/storage/de_dust0088.jpg' border='0' alt='user posted image' />
or ati voucher. Either way it's not worth your time (unless you want the grahpics card or CZ), just wait for HL2 to come out. It's 1 map and can get pretty boring. I'm only playing because i bought CZ, a waste of my money.
Ragdoll refraction! (Also note the monitor: It's a physics prop, and I shot it off it's platform) <img src='http://demon.x5788.net/storage/test_hardware0153.jpg' border='0' alt='user posted image' />
EDIT: Whoops, forgot to change the number for screenshot 2 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
EDIT 2: Reposting some of my other screenies from the other thread. <img src='http://demon.x5788.net/de_dust0000.jpg' border='0' alt='user posted image' /> <img src='http://demon.x5788.net/de_dust0001.jpg' border='0' alt='user posted image' />
SpoogeThunderbolt missile in your cheeriosJoin Date: 2002-01-25Member: 67Members
edited August 2004
I bound a key for screenshots but I can't seem to find them. What's their default location?
EDIT: ok, I bound them proper like through the console. Found the defualt folder already created. Then I found my pics were not so great. I'll go back for more later. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
I've recoreded a few demos I plan on FRAPSing and Dr DivXing up.
Does anyone know if there's a command to take the hud off?
Or a host with LOTS of bandwidth? File size isn't an issue, Dr DivX is good at compression <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
EDIT: And by host, I mean free host ;P
I have a host, it just has limited bandwidth. Good for screenshots, bad for vids <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Are the images of the sheilds from earlier versions of CS:S or are all the servers i play on just have the sheild disabled? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
One would think that sheilds would be relatively bug-free...
<!--QuoteBegin-supernorn2000+Aug 31 2004, 04:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Aug 31 2004, 04:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They removed the shield from Cs:source but for some reason kept the model in. You cant use it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah.. They disappear if you touch them..
I didnt think CZ was a waste of my money. A beta of the source engine, which my computer can run fine at all high levels with at least 20 FPS in the very bad areas, so you can see if your computer can run it and not buy HL2, only to find out it doesnt run and have it sit, then there is CZ itself. It has numerous model improvements and map improvements, as well as the nifty single player mode (which is pretty well done, I thought).
Getting to the demo ASAP. Which will be in .. some time, just came home from school and dont feel like working on it now. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> Passed out in one of my classes, seventh period.
Omg, thats just hot. The flashlight... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->. And up to how many players it support per server, one of the ss' had quite a lot CT's on the screen.
X-S-Z man we need to game!!!! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Comments
Thanks! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
And to add value to my post:
A couple!
<img src='http://130.236.229.149/birdy/de_dust0000.jpg' border='0' alt='user posted image' />
wish I knew why they felt compelled to simply remake CS in the first place... seems illogical to me for valve to premiere their new game engine by remaking an outdated game... I guess CS had its pros, it's been this popular this long for a reason, but really, it's time to move on...
On the contrary; this was Valve's first truly smart move for a long time:
CS is, was, and remains the most popular multiplayer game out there. It is essentially the audience grabber that keeps HL (and thus Valve) afloat. Releasing the CS:S beta early meant that they'd a) be able to use an immense user base for the first engine stress test (which seems to have been a full success, Valve-naysayers take note, they can still code) b) hype a significant part of the CS community for the 'updated' CS (same flavor, better graphics), thus c) encouraging them to purchase either HL2 or CS:S via Steam, which is a win:win situation for them. Also, it allows them to push the comparably weakly selling Condition Zero.
So, from a business POV, it was a rock solid decision.
I for mine wouldn't even have thought about releasing a port before having reworked <i>all</i> visual aspects to profit off the new engine, but it seems the biggest part of the audience is content, so the mission was accomplished.
I think esuna said it best in another thread.
<!--QuoteBegin-esuna+Aug 19 2004, 12:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Aug 19 2004, 12:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The thing that's impressed me most about CS:Sauce is the subtlety of it all. It runs smooth and silky like a baby's arse, lots of little details and suff, like the spec maps on the tiled floors, the light rays through the windows, the glare from the sun, the reflection in the rifle scope. This isn't doom 3, they don't throw every single effect on every surface and shout "JESUS CHRIST CAN YOU SEE OUR EFFECTS!!!" No, they use them responsibly and, personally, i think they really add to it looking sexy.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Do you know any quick TGA viewers besides photoshop?
<img src='http://130.236.229.149/birdy/de_dust0003.jpg' border='0' alt='user posted image' />
Egg... Mr. Egg <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Conehead's coming right for us!
... Irfanview works...but on my computer is screws up after 10 or so uses (as in, it doesn't import some forms of movies and some forms of pictures properly anymore). It's a bit annoying like that, but it's small and easy to reinstall - and it works nice when it works.
First batch of M4A1s being naded.
<img src='http://demon.x5788.net/storage/de_dust0067.jpg' border='0' alt='user posted image' />
Havok doesn't like stacking things :X I didn't get to blow this one up, I decided to do some more and I crashed the game <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<img src='http://demon.x5788.net/storage/de_dust0088.jpg' border='0' alt='user posted image' />
/edit
the beta that is?
yup
There's bada_aztec and fy_iceworld_source_b1.
There's also test_hardware <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
EDIT III: Radeon 9200 Pro running in DX 8.1 mode.
<img src='http://demon.x5788.net/storage/test_hardware0021.jpg' border='0' alt='user posted image' />
Ragdoll refraction! (Also note the monitor: It's a physics prop, and I shot it off it's platform)
<img src='http://demon.x5788.net/storage/test_hardware0153.jpg' border='0' alt='user posted image' />
The water ragdolls are SMURFIN' AWESOME.
<img src='http://demon.x5788.net/storage/test_hardware0254.jpg' border='0' alt='user posted image' />
<img src='http://demon.x5788.net/storage/test_hardware0263.jpg' border='0' alt='user posted image' />
EDIT: Whoops, forgot to change the number for screenshot 2 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
EDIT 2: Reposting some of my other screenies from the other thread.
<img src='http://demon.x5788.net/de_dust0000.jpg' border='0' alt='user posted image' />
<img src='http://demon.x5788.net/de_dust0001.jpg' border='0' alt='user posted image' />
EDIT: ok, I bound them proper like through the console. Found the defualt folder already created. Then I found my pics were not so great. I'll go back for more later. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<img src='http://24.15.220.212/sniper/cs/cf_asteroidmine_b10005.jpg' border='0' alt='user posted image' />
I'm not linking to the download, because we're all better off if it's not distributed.
Does anyone know if there's a command to take the hud off?
Or a host with LOTS of bandwidth? File size isn't an issue, Dr DivX is good at compression <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
EDIT: And by host, I mean free host ;P
I have a host, it just has limited bandwidth. Good for screenshots, bad for vids <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
One would think that sheilds would be relatively bug-free...
Yeah.. They disappear if you touch them..
Getting to the demo ASAP. Which will be in .. some time, just came home from school and dont feel like working on it now. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> Passed out in one of my classes, seventh period.
More pics!
<img src='http://pics.xs.to/pics/04093/de_dust0425.jpg' border='0' alt='user posted image' />
<img src='http://pics.xs.to/pics/04093/de_dust0432.jpg' border='0' alt='user posted image' />
<img src='http://pics.xs.to/pics/04093/de_dust0476.jpg' border='0' alt='user posted image' />
<img src='http://pics.xs.to/pics/04093/de_dust0552.jpg' border='0' alt='user posted image' />
<img src='http://pics.xs.to/pics/04093/de_dust0330.jpg' border='0' alt='user posted image' />