Kharaa Three Hives

j3stj3st Join Date: 2004-06-28 Member: 29602Members
<div class="IPBDescription">equals sure lose?</div> when the third hive is up, and you are playing as marines, does it really mean that you are going to lose the game for sure?

i just played a game where the comm wasn't bad, and eventually set up a strong ha train with weap 3 and armor 2 with sg/hmg/gl/welders. my teamates also knew how to weld each other, so we pretty much killed or scared off any fade and onos force.

we knew it was going up, but the pg we tried to sneak into it got destroyed so we had to walk to the building hive. just as we were in the corridor leading directly to the hive, it went up.

imeediately, the fades and lerks seem to go on a suicide run, not caring if they died. then we realized that it was to sustain a non-stop force of xeno-ing. we kept on welding each other and the comm tried hard to spam meds but eventually we just couldn't take any more, as the pg was xenoed/bile bombed down.

then it just ended the usual way.

has anyone had an experience of winning the kharaa team if they happen to get their third hive up? or is the game made so that it should be an automatic win for the kharaa when its third hive is up?

Comments

  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    It doesn't equal a surefire win, but its damn well close.

    The fact of the matter is that with 3 hives, a skulk is a quick and easy 200 damage bomb. Add to the fact that they spawn quickly with all 3 hives up, and you can pretty much get a constant flow of xeno on your trains. Welding can't keep up with it, and even if it can, it'll leave no time to assault the hive.

    If you're going to win against 3 hive aliens the only strategy is to take down a hive, any hive, as quickly as possible. Large organized marches won't work because they'll be xenocided to hell and back. What gets hives down are usually ninja phasegates.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Throw in some GL spam, and xenocide becomes that lesser of a problem along with webbing. Surprise phasegates work best, since there's least resistence.

    The trick with three hives is (if marines are competent) to divide up the team and put pressure on two hives at once with two phasegates (even three hives if there are enough players). That way, the xenocides are more evenly spread out and aren't as problematic. In addition, the aliens get more confused by the multiple-hived attaks. Lifeforms still go down very well to HMGs even with the armor boosts from the hives.
  • BlueeBluee Join Date: 2002-11-03 Member: 6286Members
    If you allowed the aliens to get 3 hives, why would you be so deluded to even expect to win?
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    i have seen many times, aliens losing with 3 hives because of marines suprise attack with JP/HA.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    The real clincher for hive 3 on pubs is that its also almost guaranteed to be sensory. Meaning several things -

    1 - Primal Scream and Xeno. Much much faster aliens, and the all powerful skulk missile. This'll be toned down in b5 as you won't go flying with knockback so far, but currently it'll scatter your rines to the 4 winds.

    2 - Focus. IIRC everything goes down in 2 hits. Your train will be swiftly nibbled

    3 - SoF, which negates most attempt at ninja phases since spotter lerks/skulks will be watching for any relocate or phase rush.



    With fully teched HA rines, your best bet really is a ninja phase to the most empty hive (MT is your friend) and blowing it to kingdom come. From there train IMMEDIATELY to hive 2 and repeat. Failing that, pg or beacon back to base and go from there to another hive.

    I don't think locking the hive is viable as the aliens will be very swift in retribution, and you don't want your HA getting diced because they all decided to build the same tfac.


    If you do try to train against hive 3 aliens, I suggest copious use of catpacks and meds to try to claw an edge. Don't relax until aliens are down to 1 hive or are at least being contained within their last 2 hives. If anyone dies, send them as LA to the hive you cleared and then consider consolidating. Its optional, your real goal is smacking down aliens.


    Finally, if they only just have 3 hives but had most of the res on the map for any length of time, then there's very little you can do about it. Thats a different situation to "we had all the nodes bar 3 and they only just got 3 hives".
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    What they said. Kill one of the hives in a blink , or die. Even if you outspawn the aliens with 4 IPs and your rines all take the PG near the 3rd hive , the aliens will still win because of the xenocide's splash damage... I've been part of a xeno frenzy once , at a LAN party. It was on Nothing , the marines were furiously pushing from their Ventilation PG to Cargo , so our whole team went on a xenociding spree. It was graceful like a matter/antimatter annihilation : constant flows of skulks and light marines (often with shotguns though) dying together in a symphony of screams and blasts. During a short while , everyone was dead... both scoreboards filled with red names , with only the gorge and the comm remaining.
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    It is possible for marines to win with three hives up. But its as hard as for aliens with a 2 hive lockdown.
    But we just managed that on a 8vs8 we just played.
    We got no second hive until 20 minutes into the game, at that point the rines had full tech and HA Train.
    But we made it and int he end we won with three hives (map was caged with doble reloc)
  • m0nk3ym0nk3y Join Date: 2004-06-21 Member: 29452Members
    edited August 2004
    ahh reminds me of a game, i was teh comm and we had a one hive lockdown, (cargo) THEN OUT OF NO where there was a vote TO SPAWN ALL HIVES! yes thats right ALL HIVES!the crazy admins... the marine team were almost crying, and anyway there were 3 hives... btw the map was veil.

    i told them to go attack sub-sector and a PG went up, and i droped a alot of shotties and about 3 hmgs. anyway i spammed med pack, ammo and catalyst! yes, catalyst anyway the hive went down pretty quick and the hive in cargo was scewing up the lockdown and the pg was down. ALl the skulks were on the TF and i told them GET TO CARGO NOW!

    and when the hive in cargo went down, the hive in sub went up, and then i went back to sub to kill it, using the S.M.A.C technique( spam medpack, ammo anbd catalyst) the hives went down pretty quick! even the LMGs sliced through those l33t fades quickly! then sub then cargo, there musta been 10 hives up

    then we went to pipeline in hopes of killing it and there were about 9 chambers, 3 of each type and the marines were like "SMAC! SMAC I NEED SMAC NOW" a PG and a armory went up in pipeline and dropped several shotties, finally the hive went down and a skulk biting an rt died of worldspawn or something and we were all happy! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->

    oh and its not the hive3 you should fear, its how many RTS you have, hive3 means doesnt mean Marines Lose, it just means its gonna be hard!

    e
  • NukeAJSNukeAJS Join Date: 2004-05-04 Member: 28443Members
    Question ... I'm a skulk and I xeno and kill three marines ... do I get 3-9 resources for those three kills? If skulks do it's obvious that the marine team will have a massive amount of higher lifeforms on their hands very soon. Since the aliens have three hives they've most likely have most of the RTS capped. Which makes the game even tougher on the marines.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin-NukeAJS+Aug 24 2004, 09:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NukeAJS @ Aug 24 2004, 09:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Question ... I'm a skulk and I xeno and kill three marines ... do I get 3-9 resources for those three kills? If skulks do it's obvious that the marine team will have a massive amount of higher lifeforms on their hands very soon. Since the aliens have three hives they've most likely have most of the RTS capped. Which makes the game even tougher on the marines. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    9 resources, 3 per kill

    before anyone says anything - no, it is not random
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    yeah , I agree that speed is the key, don't turtle up your base and milk your last RT for the next 20 minutes. as the elf guy in war craft II said " timing is of the essence" and its importent to srtike hard and fast to hope to shake down 1 hive, once you get one hive you can battle back and forth for the rest of the game and see if you can win
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    edited August 2004
    <!--QuoteBegin-Sarisel+Aug 24 2004, 10:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Aug 24 2004, 10:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NukeAJS+Aug 24 2004, 09:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NukeAJS @ Aug 24 2004, 09:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Question ... I'm a skulk and I xeno and kill three marines ... do I get 3-9 resources for those three kills?  If skulks do it's obvious that the marine team will have a massive amount of higher lifeforms on their hands very soon.  Since the aliens have three hives they've most likely have most of the RTS capped.  Which makes the game even tougher on the marines. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    9 resources, 3 per kill

    before anyone says anything - no, it is not random <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    bug? feature? Xeno only?
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    actually this one time my team had all three hives up and some punks who were smurfing stacked the marine team. By the time we had the third hive up, they already had all their upgrades maxed. My team kept doing suicide runs into their base but the smurfers got jps//shotties, spread out, and totalled all of our hives. So there is some possiblity to winning as marine when all 3 hives go up with a little luck.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    If you can't kill jetpackers with 3 hives, there is something <b>seriously</b> wrong.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Lol gg no defence on the alien team.

    If you've three hives, then its obvious that the marines are going to try to take them down. They have to, in order to restrict Xeno and put aliens on the defensive.

    So at three hives at least one person on the alien team needs to be scouting the hives for any ninja phases, and should be setting up a few OC with the large amount of res he'll have personally gained, gained from rts, or gained from overflow.

    Secondly, as soon as someone hollers JPS IN THE HIVE, every skulk on the map should be hitting an MC to get him to the hive, followed by xenoing loudly in the face of any jp they can find.

    Spanky spanky, dead rines, aliens win.


    What happens sometimes tho is that aliens lose their rational thoughts and think "If I keep attacking MS then we can afford to lose the hive". This, while viable, is a stupid idea. JP shotties can romp through three unguarded hives in a scarily short amount of time, you really need to defend and wipe them out.

    Also remember that if marines are lamed into base then those JPs are very expensive commodities, and after they're dead the rines will DEFINITELY be on their last legs.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    I have done a complete comeback froma two hive on the ropes before twice on ns_tanith though my leadership and defense skills in the waste hive room. They actually put that hive up a few times but we blew it away each time. Eventually we recovered west then double and MS, and then in a suprise attack used the weld open entrance to sat comm and knocked out a poorly defended hive and then it was just well coordinted attacks.

    Part of what hurt the aliens so bad is that we killed them as onos so may times when they'd try to rush our waste base. I rodered all HA to stay up on the platforms at all times and the brave LA's did the heroic first line attacks while a coninious well cooordinated rain of HMG fire and 3 alternating (well skilled) Gl guys.

    Ironically I was not the orginal comm in either of these games. The orginal comm in bith were n00b-rambo types who eventually switched ot the aliens team when the going got rough. Both times my friend ZXNet jumped in the comm chair and I built a base in waste. I think I jumped out of the chair on two occasions to make a miraculous save as the only marine agaisnt 1 - 2 skulks. <span style='color:yellow'>Shotgun is my favorite weapon.</span> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • NukeAJSNukeAJS Join Date: 2004-05-04 Member: 28443Members
    edited August 2004
    JPers LOVE webs.

    If there were to be a come back it'd be from a ninja JPer putting a phase gate down and having a HA train coming through.

    It's kind of hard to do since when the third hive goes up there's gonna be a SC meaning that some of the aliens are going to get Scent of Fear. I know I usually choose SoF over focus or cloak with three hives. Still it's the only chance since milking the last RTS and staying in marine spawn doesn't get crap done.

    Rambo doesn't like the aliens knowing that he is alone.
  • AlmightyNuAlmightyNu Join Date: 2004-06-27 Member: 29572Members
    I had a match recently as an alien with 3 hives. The marines had uber turtled in ms. They had multiple tfactories, turrets, seige, obs, arms lab with 3/3, and every person had HA with HMG or Grenade launchers, and they were all decent to great shots. The alien team was pretty good as well, but their base was unbreakable. They had just taken down all our nearby lame with the seige and had a heavy train making its way to our hive. The only way we actually (barely) managed to win was a massive rush on MS (which was still guarded by 5 HA + HMG/Nades) with all but two of our players as either Onos or lerk (for umbra)

    The point is, had we not accomplished that last rush on MS, our hive would have been taken down easily, and then the rest would have followed. As long as marines are decent, 3 hives does not necessarily spell defeat.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    HA HMGs, multiple turretfactories + farm...

    This must of been one big long boring game.
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