Kharaa Three Hives
j3st
Join Date: 2004-06-28 Member: 29602Members
<div class="IPBDescription">equals sure lose?</div> when the third hive is up, and you are playing as marines, does it really mean that you are going to lose the game for sure?
i just played a game where the comm wasn't bad, and eventually set up a strong ha train with weap 3 and armor 2 with sg/hmg/gl/welders. my teamates also knew how to weld each other, so we pretty much killed or scared off any fade and onos force.
we knew it was going up, but the pg we tried to sneak into it got destroyed so we had to walk to the building hive. just as we were in the corridor leading directly to the hive, it went up.
imeediately, the fades and lerks seem to go on a suicide run, not caring if they died. then we realized that it was to sustain a non-stop force of xeno-ing. we kept on welding each other and the comm tried hard to spam meds but eventually we just couldn't take any more, as the pg was xenoed/bile bombed down.
then it just ended the usual way.
has anyone had an experience of winning the kharaa team if they happen to get their third hive up? or is the game made so that it should be an automatic win for the kharaa when its third hive is up?
i just played a game where the comm wasn't bad, and eventually set up a strong ha train with weap 3 and armor 2 with sg/hmg/gl/welders. my teamates also knew how to weld each other, so we pretty much killed or scared off any fade and onos force.
we knew it was going up, but the pg we tried to sneak into it got destroyed so we had to walk to the building hive. just as we were in the corridor leading directly to the hive, it went up.
imeediately, the fades and lerks seem to go on a suicide run, not caring if they died. then we realized that it was to sustain a non-stop force of xeno-ing. we kept on welding each other and the comm tried hard to spam meds but eventually we just couldn't take any more, as the pg was xenoed/bile bombed down.
then it just ended the usual way.
has anyone had an experience of winning the kharaa team if they happen to get their third hive up? or is the game made so that it should be an automatic win for the kharaa when its third hive is up?
Comments
The fact of the matter is that with 3 hives, a skulk is a quick and easy 200 damage bomb. Add to the fact that they spawn quickly with all 3 hives up, and you can pretty much get a constant flow of xeno on your trains. Welding can't keep up with it, and even if it can, it'll leave no time to assault the hive.
If you're going to win against 3 hive aliens the only strategy is to take down a hive, any hive, as quickly as possible. Large organized marches won't work because they'll be xenocided to hell and back. What gets hives down are usually ninja phasegates.
The trick with three hives is (if marines are competent) to divide up the team and put pressure on two hives at once with two phasegates (even three hives if there are enough players). That way, the xenocides are more evenly spread out and aren't as problematic. In addition, the aliens get more confused by the multiple-hived attaks. Lifeforms still go down very well to HMGs even with the armor boosts from the hives.
1 - Primal Scream and Xeno. Much much faster aliens, and the all powerful skulk missile. This'll be toned down in b5 as you won't go flying with knockback so far, but currently it'll scatter your rines to the 4 winds.
2 - Focus. IIRC everything goes down in 2 hits. Your train will be swiftly nibbled
3 - SoF, which negates most attempt at ninja phases since spotter lerks/skulks will be watching for any relocate or phase rush.
With fully teched HA rines, your best bet really is a ninja phase to the most empty hive (MT is your friend) and blowing it to kingdom come. From there train IMMEDIATELY to hive 2 and repeat. Failing that, pg or beacon back to base and go from there to another hive.
I don't think locking the hive is viable as the aliens will be very swift in retribution, and you don't want your HA getting diced because they all decided to build the same tfac.
If you do try to train against hive 3 aliens, I suggest copious use of catpacks and meds to try to claw an edge. Don't relax until aliens are down to 1 hive or are at least being contained within their last 2 hives. If anyone dies, send them as LA to the hive you cleared and then consider consolidating. Its optional, your real goal is smacking down aliens.
Finally, if they only just have 3 hives but had most of the res on the map for any length of time, then there's very little you can do about it. Thats a different situation to "we had all the nodes bar 3 and they only just got 3 hives".
But we just managed that on a 8vs8 we just played.
We got no second hive until 20 minutes into the game, at that point the rines had full tech and HA Train.
But we made it and int he end we won with three hives (map was caged with doble reloc)
i told them to go attack sub-sector and a PG went up, and i droped a alot of shotties and about 3 hmgs. anyway i spammed med pack, ammo and catalyst! yes, catalyst anyway the hive went down pretty quick and the hive in cargo was scewing up the lockdown and the pg was down. ALl the skulks were on the TF and i told them GET TO CARGO NOW!
and when the hive in cargo went down, the hive in sub went up, and then i went back to sub to kill it, using the S.M.A.C technique( spam medpack, ammo anbd catalyst) the hives went down pretty quick! even the LMGs sliced through those l33t fades quickly! then sub then cargo, there musta been 10 hives up
then we went to pipeline in hopes of killing it and there were about 9 chambers, 3 of each type and the marines were like "SMAC! SMAC I NEED SMAC NOW" a PG and a armory went up in pipeline and dropped several shotties, finally the hive went down and a skulk biting an rt died of worldspawn or something and we were all happy! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->
oh and its not the hive3 you should fear, its how many RTS you have, hive3 means doesnt mean Marines Lose, it just means its gonna be hard!
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9 resources, 3 per kill
before anyone says anything - no, it is not random
9 resources, 3 per kill
before anyone says anything - no, it is not random <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
bug? feature? Xeno only?
If you've three hives, then its obvious that the marines are going to try to take them down. They have to, in order to restrict Xeno and put aliens on the defensive.
So at three hives at least one person on the alien team needs to be scouting the hives for any ninja phases, and should be setting up a few OC with the large amount of res he'll have personally gained, gained from rts, or gained from overflow.
Secondly, as soon as someone hollers JPS IN THE HIVE, every skulk on the map should be hitting an MC to get him to the hive, followed by xenoing loudly in the face of any jp they can find.
Spanky spanky, dead rines, aliens win.
What happens sometimes tho is that aliens lose their rational thoughts and think "If I keep attacking MS then we can afford to lose the hive". This, while viable, is a stupid idea. JP shotties can romp through three unguarded hives in a scarily short amount of time, you really need to defend and wipe them out.
Also remember that if marines are lamed into base then those JPs are very expensive commodities, and after they're dead the rines will DEFINITELY be on their last legs.
Part of what hurt the aliens so bad is that we killed them as onos so may times when they'd try to rush our waste base. I rodered all HA to stay up on the platforms at all times and the brave LA's did the heroic first line attacks while a coninious well cooordinated rain of HMG fire and 3 alternating (well skilled) Gl guys.
Ironically I was not the orginal comm in either of these games. The orginal comm in bith were n00b-rambo types who eventually switched ot the aliens team when the going got rough. Both times my friend ZXNet jumped in the comm chair and I built a base in waste. I think I jumped out of the chair on two occasions to make a miraculous save as the only marine agaisnt 1 - 2 skulks. <span style='color:yellow'>Shotgun is my favorite weapon.</span> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
If there were to be a come back it'd be from a ninja JPer putting a phase gate down and having a HA train coming through.
It's kind of hard to do since when the third hive goes up there's gonna be a SC meaning that some of the aliens are going to get Scent of Fear. I know I usually choose SoF over focus or cloak with three hives. Still it's the only chance since milking the last RTS and staying in marine spawn doesn't get crap done.
Rambo doesn't like the aliens knowing that he is alone.
The point is, had we not accomplished that last rush on MS, our hive would have been taken down easily, and then the rest would have followed. As long as marines are decent, 3 hives does not necessarily spell defeat.
This must of been one big long boring game.