Ns_stargate-sg1 (beta1)

iG0riG0r Join Date: 2004-06-28 Member: 29593Members
edited October 2004 in Mapping Forum
Download (ns_stargate-sg1-b2c.zip 4,2MB): <a href='http://members.chello.at/support/maps/ns_stargate-sg1-b2c.zip' target='_blank'>http://members.chello.at/support/maps/ns_s...e-sg1-b2c.zip</a>

new in beta 2: more light, more resnodes, outside area (2nd way to aliens/rinebase), new stargate, some new models,... aaaand more fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

Comments

  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    this is what your gate makes me do

    =O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...... 4 hours later ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    <!--QuoteBegin-A|IEN+Aug 18 2004, 11:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (A|IEN @ Aug 18 2004, 11:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> MVM? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Don't think so - it's a Classic gameplay map, isn't it? (AFAIK you can only get MvM in Combat.)
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    classic ns map, marines vs aliens <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    but its more a funmap then a normal ns classic map.
  • hellwooferhellwoofer Join Date: 2004-01-02 Member: 24962Members
    That looks good and better than the old version <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CoalehCoaleh Not Pepseh Join Date: 2003-10-11 Member: 21602Members, Constellation, Reinforced - Shadow
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> very nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Anything on the hives yet?
  • kiddiegrinderkiddiegrinder Join Date: 2004-01-09 Member: 25181Members, Constellation
    gotta say the screenies of it do look very pretty <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    edited August 2004
    mirrored : <a href='http://www.brywright.co.uk/downloads/files/index.php?dir=natural-selection/maps/ns/fun/&file=ns_stargate-sg1-beta1.zip' target='_blank'>http://www.brywright.co.uk/downloads/files...e-sg1-beta1.zip</a>
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    wow just played it its great.

    The only thing id say is that marines need another 1-2 rts and aliens need another 2-3 rts
  • KayomaniKayomani Join Date: 2003-05-17 Member: 16399Members, Constellation
    - Both sides need atleast 2 more rts.
    - Gorges can web inside the wormhole
    - Gorges can build behind the stargate that then shoot through the even horizon.
    - The marine gate room is too large, its virtually impossible for a skulk to get through alive. Maybe add some more things to hide behind / smaller.
    - Could do with some vents in the marine base.
    - Could you get the choppers in the rr to fly around in a circle ? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    - Map doesnt use the proper ns hulls and hence the onos gets stuck in the floor alot.
    - Marine side of the map could do with some extra texturing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    I have put it in the map cycle at 83.142.52.17:27015 and peeps seem to like it alot.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    Is it really ok to use CZ stuff in NS maps? Thinking of the aztec-statue.
    Haven't tested the map yet but i really like the Egyptian-wad <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->











    <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    i'll try to fix some thinks and add more features in next version. more res, an iris-system, some weldpoints, 2 more rooms to rines base, aliens and rines cant build near the gate,...
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    OK First of all you have to make it easier for the marine to break through spam the aliens put up at the other side of the gate.

    I have been playing with it on my <a href='http://www.serverspy.net/site/search/server.html?a=83.142.52.17:27015&g=0' target='_blank'>server</a> for the past 2 hours and in that time there was 1 game won and the rest were draws (I stop the game @ 1hour because of CPU load <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)

    I sugest maybe making some ring teleporters accesable after 20mins? I know it wont stop the alines spamming that exit but it might help.


    I really do like this map, it looks really good but it is very prone to draws.

    GG, WP and a very big Woot Woot
  • OneEyedOneEyed Join Date: 2003-03-14 Member: 14493Members
    edited August 2004
    Yes, you dont need anymore entities, so an iris-system isnt needed. What you DO need is a 2nd route to the marine-alien bases, the alien area where u teleport in, is way to hard for marines to penetrate with all the ocs so close to the portal.
    I suggest making it func_nobuild all around the portal, to help marines atleast get in.

    I played this in a 26player server, and it was lagging because there was so much room to build ocs and turrets, so keeping as little entities as possible is best.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Clashen+Aug 18 2004, 06:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Aug 18 2004, 06:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is it really ok to use CZ stuff in NS maps? Thinking of the aztec-statue.
    Haven't tested the map yet but i really like the Egyptian-wad <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->











    <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    im pretty sure its not allowed valve said that cz stuff should not be used for other stuff or something like that
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Most of the rooms need some serious spicing up in terms of walls, ceilings and flooring, but apart from that you seem to have made a fairly sound looking map.

    Watch Stargate and look at the gate and control rooms, as well as the coridoors to get an idea for the themes. They always have warm lighting, walls have pipes either side, doors have control buttons and are usually very heavy looking etc etc. Try and shy away from those HL computer textures <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Ok i had to remove the map from the server, if marine get HA/Hmgs then aliens cant win and if aliens web and get ocs at there end marines cant win.

    Find more ways for the teams to swap sides or make it into some sort of siege/combat map. Untill then its horrible to play because it just gets into a dead-lock
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    Time for Ron's comments on the map:

    1) Only one route between marines and aliens leads to stalemates. Lots of them. Consider putting in some extra routes (eg those ring teleporter things). This would also allieviate the problem with OC spam at the stargate.

    2) OK, I'll admit it. I have a crappy GFX card (nVIDIA RIVA TNT2). Even so, my fps around the alien side of the stargate were, to put it lightly, <i>horrible</i>.

    3) Totally dark areas are a bad thing. Particularly around the alien area. Aliens don't have a flashlight and therefore can't see where they're going. (And I hear that there are some flashlight problems with the marines as well.) Put in some lights.

    4) Hives that are way up in the sky - great, now I can't knife them (or heal them when I'm a cute little gorgie). And while I'm on that subject, how about some alien infestation?

    5) I didn't see any info_locations (wasn't in dev mode though, so that could explain it).

    6) The ready room. No "random team" or "observe match" joins. And, I could hardly make out the "join marines/aliens" wording (maybe that's just cos I'm totally colourblind). And, it kind of feels substandard compared to the rest of the map.

    Other than that, it's a great idea (brings back old memories of watching SG1), and I'm already looking forward to beta 2.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Hey, is this the dude I'd been talking to about the ns_stargate remake? Or is this a completely different map? Either way, tis sexy!
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    <!--QuoteBegin-BulletHead+Aug 19 2004, 10:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Aug 19 2004, 10:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey, is this the dude I'd been talking to about the ns_stargate remake? Or is this a completely different map? Either way, tis sexy! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh there aint any question, I really like the way the map looks it just doesnt play very well <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    the Gate water effect looks Top notch
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    maybe you should add some stuff in the gate room in mbase? it kind of looks empty to me, but other than that, very well done!
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    Bah I was 89% done with my stargate map but I lost all my wads in a format >.<

    If you want help at all contact me
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    If you wadincluded, just decompile the map, it should give you a wad.
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    <!--QuoteBegin-Hi!+Aug 20 2004, 10:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hi! @ Aug 20 2004, 10:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you wadincluded, just decompile the map, it should give you a wad. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    OMG I never thought of that o.O, much love

    FYI, I feal stupid now
  • iG0riG0r Join Date: 2004-06-28 Member: 29593Members
    beta 2 is done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Download (ns_stargate-sg1-b2c.zip 4,2MB): <a href='http://members.chello.at/support/maps/ns_stargate-sg1-b2c.zip' target='_blank'>http://members.chello.at/support/maps/ns_s...e-sg1-b2c.zip</a>

    new in beta 2: more light, more resnodes, outside area (2nd way to aliens/rinebase), new stargate, some new models,... aaaand more fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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