[packwip] The Halo Pack

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Comments

  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Ok <a href='http://drfuzzy.nsarmslab.com/ns/models/haloar/haloarnew.rar' target='_blank'>heres</a> the assault rifle animations. Your going to have to do the sounds and the other stuff. Im just the animator :o
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    Oooh, i love the animations! The only problem is that they are a bit choppy, would be great if you could smooth out some of the anims.
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    I got the screen texture back on (not sure what happened to it) and I'll try to smooth the animations slightly, and fix the idle animation (the 5 and 0 are different sizes for some reason). I love the reload anim especially <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • LtHicksLtHicks Join Date: 2004-01-22 Member: 25606Members
    Neone remember the Halo AR tat was converted from FA? those animations seem like the best halo mimiced animtions i've seen.I still use the model so woudl it be possible to convert the animtions from tat AR to this one?
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Yea not much i could do about the choppy because its milkshape, not max <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-DR_FUZZY+Aug 8 2004, 07:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Aug 8 2004, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yea not much i could do about the choppy because its milkshape, not max <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    dont even start, you can get fluent animations in milkshape.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Lt.Hicks+Aug 9 2004, 02:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Hicks @ Aug 9 2004, 02:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Neone remember the Halo AR tat was converted from FA? those animations seem like the best halo mimiced animtions i've seen.I still use the model so woudl it be possible to convert the animtions from tat AR to this one? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    the funny thing is:

    Because the ZIP with Rhaal's Halo AR was broken, I made my "own" version out of both. I took the *new* Halo AR from the HA model (I could save that model from the broken ZIP) and attached it to the hands of the *old* released Halo AR... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • TristOTristO Join Date: 2003-11-18 Member: 23161Members
    but then that Halo AR has that wierd ammo counter if im not mistaken?
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    edited August 2004
    <!--QuoteBegin-TristO+Aug 9 2004, 01:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TristO @ Aug 9 2004, 01:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but then that Halo AR has that wierd ammo counter if im not mistaken? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Confirmed, and those "weird" animation are going to be in the Halo AR lmg replacement model they are working on <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    I love these models, the Halo Thief model for the player model is great, the pistol is superb with the original animations nearly perfect mimiced and the original sounds with it.

    Now its just waiting for the Halo AR with working ammo counter animations and perhaps a HMG model and if possible a HA model.

    Keep up the good work guys!
  • RhaALRhaAL Join Date: 2003-11-11 Member: 22491Members
  • LtHicksLtHicks Join Date: 2004-01-22 Member: 25606Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> lol well tats rather mean , just give em time to work on it and perfect it even more so we wont complain about problems in the model when they release it <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • TristOTristO Join Date: 2003-11-18 Member: 23161Members
    <!--QuoteBegin-Zaggy+Aug 9 2004, 04:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zaggy @ Aug 9 2004, 04:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love these models, the Halo Thief model for the player model is great, the pistol is superb with the original animations nearly perfect mimiced and the original sounds with it.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Umm...whats the Halo Thief model!? Theres no thiefs in Halo is there?
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-TristO+Aug 9 2004, 08:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TristO @ Aug 9 2004, 08:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zaggy+Aug 9 2004, 04:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zaggy @ Aug 9 2004, 04:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love these models, the Halo Thief model for the player model is great, the pistol is superb with the original animations nearly perfect mimiced and the original sounds with it.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Umm...whats the Halo Thief model!? Theres no thiefs in Halo is there? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    he meant Masterchief for sure... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-BAshh+Aug 8 2004, 09:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Aug 8 2004, 09:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DR_FUZZY+Aug 8 2004, 07:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Aug 8 2004, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yea not much i could do about the choppy because its milkshape, not max <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    dont even start, you can get fluent animations in milkshape. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yea but not when im wanting to play doom3 more than animate <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-DR_FUZZY+Aug 9 2004, 05:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Aug 9 2004, 05:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yea but not when im wanting to play doom3 more than animate <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    LOL ok lazyness doesnt count my friend <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    I have a slightly-fixed version of the LA, but max did something to the smoothing... It destroyed the smoothing, and now NOTHING will smooth, no matter what SG its in. I'll load it up in milkshape and try to fix it, then upload it. All I did to the anims was delete the last 3 frames of the idle one, since they simply involved the gun just sitting there, not moving (and hence the uber-choppiness).
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    I always add 5+ frames to the end of my animations to keep them from getting "cut off" which is a extremly annoying bug. Ive had countless animations messed up by that bug when i first started animating :/
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Well I de-borked the smoothing, and here's the updated LA v model:
    <a href='http://www.doriangray.ca/models/haloar/v_mg.zip' target='_blank'>v_mg.zip</a>
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited August 2004
    holy shants batman! my whatever-you'd-call-that is floating! please debork more. I <u>did</u> notice this in origin mode, but you can actually see it hanging here in space better.
    c<b>o</b>cking lever i guess is the best word for it
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Yoikes... I hadn't noticed that. Well, it looks like I might have to learn to animate <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> i caught it outta the corner of my eye and i was like double you tee eff is that, and stopped the animation to realize OHHH CRRRAP that thing was flying all over the place. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> gl fixing
  • Vash_Fourty_Five_LcVash_Fourty_Five_Lc Join Date: 2003-06-01 Member: 16913Members
    The AR is coming along nicely. I did notice the bolt flying around oddly out of the corner of my eye in origin mode, hope someone can slap that back down in place. Hopefully Fuzzy will get to smooth out the anims a bit after he goes slaying some Cacodemons in Doom 3...

    And just an idle thought, to whoever did setup the AR screens, I know someone said they were gonna do it like BlackPanther's M4A1 Pulsey. It would be REALLY cool if you could really do that for this AR, so you can have a screen for firing, reloading, idle, etc.

    All in all, awesome work, keep it up guys.
  • oldmanboboldmanbob Join Date: 2004-07-31 Member: 30268Members
    <!--QuoteBegin-DR_FUZZY+Aug 9 2004, 05:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Aug 9 2004, 05:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yea but not when im wanting to play doom3 more than animate <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'll smooth out the anims if you want... if they're that bad...

    *downloads to find out*
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    they look(ed) fine to me, only complaint i would have if i were going to use this is that the reload isnt exactly like the halo one. I'd rather something more similar to it than this. However i dont intend on using it, and they are very nice animations. good job
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Well, i couldent get the clip and the bolt on the same parent bone with the hand, so i just put that above it since it would be too far to notice. I can fix it so its not noticable in the origins (good thing i saved the ms3d file <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->) But, i'll fix it once I get around to it (since that wasent released to be used ingame anyways :o)
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    ::cough:: fuzzy's a nub ::cough::
    what do you mean couldn't get it on the same parent bone? you just click and add fool! It's not terribly complex... don't make me post the tutorial...
    disappointment Fuzzy... tsk tsk
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited August 2004
    <!--QuoteBegin-Evil_Ice+Aug 10 2004, 04:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Aug 10 2004, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ::cough:: fuzzy's a nub ::cough::
    what do you mean couldn't get it on the same parent bone? you just click and add fool! It's not terribly complex... don't make me post the tutorial...
    disappointment Fuzzy... tsk tsk <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    agreed... its not hard and never *screws* up for me

    sorry forgot the board has censors dont kill me
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Smoothed the animations a wee bit and fixed the bolt from poping back down into the screen.

    And i ment either the clip is going to bounce around, or the bolt is, cause one of them is going to have to be attached to the others parent bone so they move right with the hand.
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    or you could just parent them BOTH to the same parent bone, such as the primary gun bone?
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-DR_FUZZY+Aug 10 2004, 05:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Aug 10 2004, 05:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Smoothed the animations a wee bit and fixed the bolt from poping back down into the screen.

    And i ment either the clip is going to bounce around, or the bolt is, cause one of them is going to have to be attached to the others parent bone so they move right with the hand. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    but why do they move together this makes no sense.... *is cunfussled* you shoulda made a bone for the gun off of the right arm, then those two be seperate off of that bone
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