Ok <a href='http://drfuzzy.nsarmslab.com/ns/models/haloar/haloarnew.rar' target='_blank'>heres</a> the assault rifle animations. Your going to have to do the sounds and the other stuff. Im just the animator :o
I got the screen texture back on (not sure what happened to it) and I'll try to smooth the animations slightly, and fix the idle animation (the 5 and 0 are different sizes for some reason). I love the reload anim especially <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Neone remember the Halo AR tat was converted from FA? those animations seem like the best halo mimiced animtions i've seen.I still use the model so woudl it be possible to convert the animtions from tat AR to this one?
Yea not much i could do about the choppy because its milkshape, not max <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-DR_FUZZY+Aug 8 2004, 07:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Aug 8 2004, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yea not much i could do about the choppy because its milkshape, not max <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> dont even start, you can get fluent animations in milkshape.
<!--QuoteBegin-Lt.Hicks+Aug 9 2004, 02:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Hicks @ Aug 9 2004, 02:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Neone remember the Halo AR tat was converted from FA? those animations seem like the best halo mimiced animtions i've seen.I still use the model so woudl it be possible to convert the animtions from tat AR to this one? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> the funny thing is:
Because the ZIP with Rhaal's Halo AR was broken, I made my "own" version out of both. I took the *new* Halo AR from the HA model (I could save that model from the broken ZIP) and attached it to the hands of the *old* released Halo AR... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin-TristO+Aug 9 2004, 01:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TristO @ Aug 9 2004, 01:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but then that Halo AR has that wierd ammo counter if im not mistaken? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Confirmed, and those "weird" animation are going to be in the Halo AR lmg replacement model they are working on <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I love these models, the Halo Thief model for the player model is great, the pistol is superb with the original animations nearly perfect mimiced and the original sounds with it.
Now its just waiting for the Halo AR with working ammo counter animations and perhaps a HMG model and if possible a HA model.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> lol well tats rather mean , just give em time to work on it and perfect it even more so we wont complain about problems in the model when they release it <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
<!--QuoteBegin-Zaggy+Aug 9 2004, 04:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zaggy @ Aug 9 2004, 04:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love these models, the Halo Thief model for the player model is great, the pistol is superb with the original animations nearly perfect mimiced and the original sounds with it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Umm...whats the Halo Thief model!? Theres no thiefs in Halo is there?
<!--QuoteBegin-TristO+Aug 9 2004, 08:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TristO @ Aug 9 2004, 08:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zaggy+Aug 9 2004, 04:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zaggy @ Aug 9 2004, 04:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love these models, the Halo Thief model for the player model is great, the pistol is superb with the original animations nearly perfect mimiced and the original sounds with it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Umm...whats the Halo Thief model!? Theres no thiefs in Halo is there? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> he meant Masterchief for sure... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--QuoteBegin-BAshh+Aug 8 2004, 09:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Aug 8 2004, 09:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DR_FUZZY+Aug 8 2004, 07:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Aug 8 2004, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yea not much i could do about the choppy because its milkshape, not max <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> dont even start, you can get fluent animations in milkshape. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yea but not when im wanting to play doom3 more than animate <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-DR_FUZZY+Aug 9 2004, 05:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Aug 9 2004, 05:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yea but not when im wanting to play doom3 more than animate <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> LOL ok lazyness doesnt count my friend <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
I have a slightly-fixed version of the LA, but max did something to the smoothing... It destroyed the smoothing, and now NOTHING will smooth, no matter what SG its in. I'll load it up in milkshape and try to fix it, then upload it. All I did to the anims was delete the last 3 frames of the idle one, since they simply involved the gun just sitting there, not moving (and hence the uber-choppiness).
I always add 5+ frames to the end of my animations to keep them from getting "cut off" which is a extremly annoying bug. Ive had countless animations messed up by that bug when i first started animating :/
Well I de-borked the smoothing, and here's the updated LA v model: <a href='http://www.doriangray.ca/models/haloar/v_mg.zip' target='_blank'>v_mg.zip</a>
holy shants batman! my whatever-you'd-call-that is floating! please debork more. I <u>did</u> notice this in origin mode, but you can actually see it hanging here in space better. c<b>o</b>cking lever i guess is the best word for it
Yoikes... I hadn't noticed that. Well, it looks like I might have to learn to animate <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> i caught it outta the corner of my eye and i was like double you tee eff is that, and stopped the animation to realize OHHH CRRRAP that thing was flying all over the place. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> gl fixing
The AR is coming along nicely. I did notice the bolt flying around oddly out of the corner of my eye in origin mode, hope someone can slap that back down in place. Hopefully Fuzzy will get to smooth out the anims a bit after he goes slaying some Cacodemons in Doom 3...
And just an idle thought, to whoever did setup the AR screens, I know someone said they were gonna do it like BlackPanther's M4A1 Pulsey. It would be REALLY cool if you could really do that for this AR, so you can have a screen for firing, reloading, idle, etc.
<!--QuoteBegin-DR_FUZZY+Aug 9 2004, 05:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Aug 9 2004, 05:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yea but not when im wanting to play doom3 more than animate <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'll smooth out the anims if you want... if they're that bad...
they look(ed) fine to me, only complaint i would have if i were going to use this is that the reload isnt exactly like the halo one. I'd rather something more similar to it than this. However i dont intend on using it, and they are very nice animations. good job
Well, i couldent get the clip and the bolt on the same parent bone with the hand, so i just put that above it since it would be too far to notice. I can fix it so its not noticable in the origins (good thing i saved the ms3d file <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->) But, i'll fix it once I get around to it (since that wasent released to be used ingame anyways :o)
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
::cough:: fuzzy's a nub ::cough:: what do you mean couldn't get it on the same parent bone? you just click and add fool! It's not terribly complex... don't make me post the tutorial... disappointment Fuzzy... tsk tsk
<!--QuoteBegin-Evil_Ice+Aug 10 2004, 04:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Aug 10 2004, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ::cough:: fuzzy's a nub ::cough:: what do you mean couldn't get it on the same parent bone? you just click and add fool! It's not terribly complex... don't make me post the tutorial... disappointment Fuzzy... tsk tsk <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> agreed... its not hard and never *screws* up for me
Smoothed the animations a wee bit and fixed the bolt from poping back down into the screen.
And i ment either the clip is going to bounce around, or the bolt is, cause one of them is going to have to be attached to the others parent bone so they move right with the hand.
<!--QuoteBegin-DR_FUZZY+Aug 10 2004, 05:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Aug 10 2004, 05:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Smoothed the animations a wee bit and fixed the bolt from poping back down into the screen.
And i ment either the clip is going to bounce around, or the bolt is, cause one of them is going to have to be attached to the others parent bone so they move right with the hand. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> but why do they move together this makes no sense.... *is cunfussled* you shoulda made a bone for the gun off of the right arm, then those two be seperate off of that bone
Comments
dont even start, you can get fluent animations in milkshape.
the funny thing is:
Because the ZIP with Rhaal's Halo AR was broken, I made my "own" version out of both. I took the *new* Halo AR from the HA model (I could save that model from the broken ZIP) and attached it to the hands of the *old* released Halo AR... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Confirmed, and those "weird" animation are going to be in the Halo AR lmg replacement model they are working on <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I love these models, the Halo Thief model for the player model is great, the pistol is superb with the original animations nearly perfect mimiced and the original sounds with it.
Now its just waiting for the Halo AR with working ammo counter animations and perhaps a HMG model and if possible a HA model.
Keep up the good work guys!
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Umm...whats the Halo Thief model!? Theres no thiefs in Halo is there?
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Umm...whats the Halo Thief model!? Theres no thiefs in Halo is there? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
he meant Masterchief for sure... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
dont even start, you can get fluent animations in milkshape. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yea but not when im wanting to play doom3 more than animate <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
LOL ok lazyness doesnt count my friend <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<a href='http://www.doriangray.ca/models/haloar/v_mg.zip' target='_blank'>v_mg.zip</a>
c<b>o</b>cking lever i guess is the best word for it
And just an idle thought, to whoever did setup the AR screens, I know someone said they were gonna do it like BlackPanther's M4A1 Pulsey. It would be REALLY cool if you could really do that for this AR, so you can have a screen for firing, reloading, idle, etc.
All in all, awesome work, keep it up guys.
I'll smooth out the anims if you want... if they're that bad...
*downloads to find out*
what do you mean couldn't get it on the same parent bone? you just click and add fool! It's not terribly complex... don't make me post the tutorial...
disappointment Fuzzy... tsk tsk
what do you mean couldn't get it on the same parent bone? you just click and add fool! It's not terribly complex... don't make me post the tutorial...
disappointment Fuzzy... tsk tsk <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
agreed... its not hard and never *screws* up for me
sorry forgot the board has censors dont kill me
And i ment either the clip is going to bounce around, or the bolt is, cause one of them is going to have to be attached to the others parent bone so they move right with the hand.
And i ment either the clip is going to bounce around, or the bolt is, cause one of them is going to have to be attached to the others parent bone so they move right with the hand. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
but why do they move together this makes no sense.... *is cunfussled* you shoulda made a bone for the gun off of the right arm, then those two be seperate off of that bone