Resupply In Combat
VB_Phat
Join Date: 2004-07-20 Member: 30009Members
I really think it shouldn't be instant because when you are a skulk and you get the first bite the marine can jump witch will send him flying away from you and he gets instaresupply in mid air so it still takes 2 bites to kill him but by now he is shooting and if he has a shotgun you're screwed
Comments
Plus, KB is being taken out next patch.
when i fly with jet at hive; i'm under heavy fire (yaya <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> )by lerk and skulk with leap; i shoot at hive,when i deployed my ammo; i wait (flying) for my ammo, but only med resuplly give; because i'm damaged by lerk spores and i cant fire with no ammo.
very frustant
sorry for my bad english <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
resupply is fine. the only time it is a problem is when they use the bug that sends them flying across the room. that is fixed and (hopefuly) relesed soon
Imo that's not a bug but a feature and moreover a valid little counter vs. resupply!
If you are damaged the whole time you won't get ammo, therefore just leave the hive/fight-scene to regain some time and your ammo.
[edit] Also, in lieu of the reply below mine, to avoid spammage, a break inbetween calls could be implemented much like the current system where spammage is not possible. [/edit]
Cept then they could probably spam the command and meds quicker and faster.
It should really be less mid-round armour and more after-round healing.
The only change that might be needed for resupply is perhaps making it miss 25-50% of the time when your in the air. That way jpers or people jumping around like crazy wont get meds all the time if they dont go back and get the one that missed.
That's the whole point of insta-receiving meds and ammo!
Just you and noone else should benefit from this upgrade.
That's the whole point of insta-receiving meds and ammo!
Just you and noone else should benefit from this upgrade. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
glad someone pointed out why that was a bad idea =/
Having to use "I need.." calls to get stuff should work, since there is already a 2-second delay before you can make another call, and it takes the same amount of time between resupplies.
I don't particularly see this as a problem, if they're standing around waiting for medpacks they'll be dog meat. Not to mention the fact that the original player needs to be close to death or out of ammo for it to work.
Perhaps you could slow the drop rate a bit and use it as a team upgrade like scan.
If they needed a lot of meds they could have several players with it and recieve med spam akin to playing a game of the -real- NS.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->really think it shouldn't be instant because when you are a skulk and you get the first bite the marine can jump witch will send him flying away from you and he gets instaresupply in mid air so it still takes 2 bites to kill him but by now he is shooting and if he has a shotgun you're screwed<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Saying resupply is too good in the early game doesn't make sense, because if you get bit once and you have no armor, you are at 25 hp... one medpack brings you to 75 hp, meaning you still die in one bite, or two bites total. Resupply actually has very little advantages in mid combat half of the time.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I still prefer the idea of resupply dropping medpacks and ammo a short distance away from the player instead of instantly giving it to them, thus forcing jetpacks to land and pick them up instead of flitting around with immunity, after all... few commanders are able to perfectly drop a medpack on a flying player anyway.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
First, if the medpack isn't directly on you other players could steal it...
And while yes, even the best commanders have a hard time hitting JP's with medpacks, good commanders make up for this by dropping about 50 meds so the JP has a lot of options on where to land and collect a medpack.
Versus in CO, if only one medpack was dropped then all the alien has to do is camp near that medpack, wait for the JP to land and MUNCH goes the jetpacker...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Resupply should be slower when you have HA or JP because its very very hard to get JP who has resupply. Only Lerks are able to get them down or very talented fades or leap skulks. If fade or skulk has focus, its little easier but if u dont like focus then its just impossible to get JP down... U bite once, he gets med pack from resupply, and he's full hp again...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Why would you not like focus? It is the single handedly best upgrade in all of CO
GG.
Resupply is fine.
It is handy at the start yeah, but if you decent you can build up enough levels to get HA quickly.
Once you got HA resupply is more or less useless and you can use the extra level for that welder or lvl 3 hmg <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
btw...
DONT SPAME WEB ALL OVER THE PLACE!!! you only have a small amount you can use in a given area and a limated amount you can have up across the map.
the above may seem OT but;
resuply + jp = hard to kill (i think this is why there is a preseved problem with resupply). this is why we have all these nice ways to deal with jp'ers (xeno for skulk. focus for leark, leap skulk and fade. web for gorge).
btw...
DONT SPAME WEB ALL OVER THE PLACE!!! you only have a small amount you can use in a given area and a limated amount you can have up across the map.
the above may seem OT but;
resuply + jp = hard to kill (i think this is why there is a preseved problem with resupply). this is why we have all these nice ways to deal with jp'ers (xeno for skulk. focus for leark, leap skulk and fade. web for gorge). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Putting web across (from ceiling to floor) rooms makes JPers lives hell. if they decide to fly around with a welder... there ya go, snag him with a insta web to bring him down to earth.
It only takes a few strands to create an obstical course for JPers, spamming isn't nessesary.
TBH <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
btw...
DONT SPAME WEB ALL OVER THE PLACE!!! you only have a small amount you can use in a given area and a limated amount you can have up across the map.
the above may seem OT but;
resuply + jp = hard to kill (i think this is why there is a preseved problem with resupply). this is why we have all these nice ways to deal with jp'ers (xeno for skulk. focus for leark, leap skulk and fade. web for gorge). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Putting web across (from ceiling to floor) rooms makes JPers lives hell. if they decide to fly around with a welder... there ya go, snag him with a insta web to bring him down to earth.
It only takes a few strands to create an obstical course for JPers, spamming isn't nessesary. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
There are more than enough counters to JP w/resupply in combat <b>without</b> webbing.
i think its trying to communicate! now if i could only discern some form of grammar or language structure, some rudimentary form of PUNCTUATION i might be able to converse with it!
(sorry, i thought it was rather funny)
i think its trying to communicate! now if i could only discern some form of grammar or language structure, some rudimentary form of PUNCTUATION i might be able to converse with it!
(sorry, i thought it was rather funny) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<u>Punctuation</u>? Naw...here, we have no use for such frivolities. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
That's not the same and you know it. I'm so sick of you grammar knights.