Resupply In Combat

VB_PhatVB_Phat Join Date: 2004-07-20 Member: 30009Members
I really think it shouldn't be instant because when you are a skulk and you get the first bite the marine can jump witch will send him flying away from you and he gets instaresupply in mid air so it still takes 2 bites to kill him but by now he is shooting and if he has a shotgun you're screwed

Comments

  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    If he has shotgun, you should have leap, and some other upgrade. Besides, you should be ambushing anyways. If you drop in from above he can't use knockback.

    Plus, KB is being taken out next patch.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    resupply isn´t a problem for me
  • LorenzoLorenzo Join Date: 2004-01-23 Member: 25624Members
    i think the resupply its very bugged...


    when i fly with jet at hive; i'm under heavy fire (yaya <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> )by lerk and skulk with leap; i shoot at hive,when i deployed my ammo; i wait (flying) for my ammo, but only med resuplly give; because i'm damaged by lerk spores and i cant fire with no ammo.


    very frustant



    sorry for my bad english <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    resupply is fine. the only time it is a problem is when they use the bug that sends them flying across the room. that is fixed and (hopefuly) relesed soon
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    @Lorenzo
    Imo that's not a bug but a feature and moreover a valid little counter vs. resupply!
    If you are damaged the whole time you won't get ammo, therefore just leave the hive/fight-scene to regain some time and your ammo.
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    edited August 2004
    Perhaps resupply should work with voice commands? "Need a medpack" for that pesky lerk's spores. "Commander, I need ammo." for moments when you just need that extra clip for that phatteh gorge. This way one would be able to priortise his needs and also teach newbies the importance of voice commands, since CO is a "training mode" for new players to familiarise with the game's mechanics.

    [edit] Also, in lieu of the reply below mine, to avoid spammage, a break inbetween calls could be implemented much like the current system where spammage is not possible. [/edit]
  • AjurianAjurian Join Date: 2003-10-18 Member: 21753Members
    <!--QuoteBegin-Icejelly+Aug 4 2004, 04:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Icejelly @ Aug 4 2004, 04:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Perhaps resupply should work with voice commands? "Need a medpack" for that pesky lerk's spores. "Commander, I need ammo." for moments when you just need that extra clip for that phatteh gorge. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Cept then they could probably spam the command and meds quicker and faster.
  • ChrisChris Join Date: 2004-08-04 Member: 30348Members
    Depending on how good your commander is.
  • KaliasKalias Superskulk Join Date: 2002-11-01 Member: 2560Members
    edited August 2004
    I still prefer the idea of resupply dropping medpacks and ammo a short distance away from the player instead of instantly giving it to them, thus forcing jetpacks to land and pick them up instead of flitting around with immunity, after all... few commanders are able to perfectly drop a medpack on a flying player anyway.

    It should really be less mid-round armour and more after-round healing.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    Resupply is fine... get focus and bam... it doesn't matter how many meds he gets.

    The only change that might be needed for resupply is perhaps making it miss 25-50% of the time when your in the air. That way jpers or people jumping around like crazy wont get meds all the time if they dont go back and get the one that missed.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    edited August 2004
    ..or someone else take your medpack on the floor <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
    That's the whole point of insta-receiving meds and ammo!
    Just you and noone else should benefit from this upgrade.
  • CerebralCerebral Join Date: 2003-06-25 Member: 17689Members
    <!--QuoteBegin-p$yk0m@n+Aug 4 2004, 06:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (p$yk0m@n @ Aug 4 2004, 06:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ..or someone else take your medpack on the floor <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
    That's the whole point of insta-receiving meds and ammo!
    Just you and noone else should benefit from this upgrade. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    glad someone pointed out why that was a bad idea =/
  • c_omac_oma Join Date: 2004-06-20 Member: 29425Members
    edited August 2004
    yeah, one resupplier in the team who 'misses' all the ammo/med packs that are dropped for him can resupply a whole team in this way! unless the packs are made player-specific
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Oh noes! Teh teamwork hax!


    Having to use "I need.." calls to get stuff should work, since there is already a 2-second delay before you can make another call, and it takes the same amount of time between resupplies.
  • PehmoleluPehmolelu Join Date: 2004-05-03 Member: 28424Members, Constellation
    Resupply should be slower when you have HA or JP because its very very hard to get JP who has resupply. Only Lerks are able to get them down or very talented fades or leap skulks. If fade or skulk has focus, its little easier but if u dont like focus then its just impossible to get JP down... U bite once, he gets med pack from resupply, and he's full hp again...
  • KaliasKalias Superskulk Join Date: 2002-11-01 Member: 2560Members
    <!--QuoteBegin-[c]oma+Aug 4 2004, 01:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([c]oma @ Aug 4 2004, 01:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, one resupplier in the team who 'misses' all the ammo/med packs that are dropped for him can resupply a whole team in this way! unless the packs are made player-specific <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't particularly see this as a problem, if they're standing around waiting for medpacks they'll be dog meat. Not to mention the fact that the original player needs to be close to death or out of ammo for it to work.

    Perhaps you could slow the drop rate a bit and use it as a team upgrade like scan.
    If they needed a lot of meds they could have several players with it and recieve med spam akin to playing a game of the -real- NS.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    A lot of debunking needs to happen in this thread! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->really think it shouldn't be instant because when you are a skulk and you get the first bite the marine can jump witch will send him flying away from you and he gets instaresupply in mid air so it still takes 2 bites to kill him but by now he is shooting and if he has a shotgun you're screwed<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Saying resupply is too good in the early game doesn't make sense, because if you get bit once and you have no armor, you are at 25 hp... one medpack brings you to 75 hp, meaning you still die in one bite, or two bites total. Resupply actually has very little advantages in mid combat half of the time.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I still prefer the idea of resupply dropping medpacks and ammo a short distance away from the player instead of instantly giving it to them, thus forcing jetpacks to land and pick them up instead of flitting around with immunity, after all... few commanders are able to perfectly drop a medpack on a flying player anyway.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    First, if the medpack isn't directly on you other players could steal it...

    And while yes, even the best commanders have a hard time hitting JP's with medpacks, good commanders make up for this by dropping about 50 meds so the JP has a lot of options on where to land and collect a medpack.

    Versus in CO, if only one medpack was dropped then all the alien has to do is camp near that medpack, wait for the JP to land and MUNCH goes the jetpacker...

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Resupply should be slower when you have HA or JP because its very very hard to get JP who has resupply. Only Lerks are able to get them down or very talented fades or leap skulks. If fade or skulk has focus, its little easier but if u dont like focus then its just impossible to get JP down... U bite once, he gets med pack from resupply, and he's full hp again...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Why would you not like focus? It is the single handedly best upgrade in all of CO
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    Focus.

    GG.


    Resupply is fine.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    I dont even get resupply.

    It is handy at the start yeah, but if you decent you can build up enough levels to get HA quickly.

    Once you got HA resupply is more or less useless and you can use the extra level for that welder or lvl 3 hmg <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
    i'd like to point out that anyone that planes on going perma gorge should go unlock unlock and blow up jp'ers (and anything elce they can) untill they need to gorge. now you have webbing and as long as you dont spam it all over the place with a little practice you can snag jp'ers out of the air.

    btw...

    DONT SPAME WEB ALL OVER THE PLACE!!! you only have a small amount you can use in a given area and a limated amount you can have up across the map.

    the above may seem OT but;

    resuply + jp = hard to kill (i think this is why there is a preseved problem with resupply). this is why we have all these nice ways to deal with jp'ers (xeno for skulk. focus for leark, leap skulk and fade. web for gorge).
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    <!--QuoteBegin-LittleToe+Aug 4 2004, 05:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LittleToe @ Aug 4 2004, 05:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i'd like to point out that anyone that planes on going perma gorge should go unlock unlock and blow up jp'ers (and anything elce they can) untill they need to gorge. now you have webbing and as long as you dont spam it all over the place with a little practice you can snag jp'ers out of the air.

    btw...

    DONT SPAME WEB ALL OVER THE PLACE!!! you only have a small amount you can use in a given area and a limated amount you can have up across the map.

    the above may seem OT but;

    resuply + jp = hard to kill (i think this is why there is a preseved problem with resupply). this is why we have all these nice ways to deal with jp'ers (xeno for skulk. focus for leark, leap skulk and fade. web for gorge). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Putting web across (from ceiling to floor) rooms makes JPers lives hell. if they decide to fly around with a welder... there ya go, snag him with a insta web to bring him down to earth.

    It only takes a few strands to create an obstical course for JPers, spamming isn't nessesary.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    Resuply is fine, if you can't do it get focus and be a girl (only girls uses focus in co)
    TBH <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Nothing wrong with girls playing CO... Perhaps you meant "wusses"
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    I personally find I don't need focus to get kills. I'd much rather have skills like silence and celerity instead of focus, focus matches your power agiasnt the marines armor. while celerity and silence match your skill agianst thier skill
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Trevelyan+Aug 4 2004, 06:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Aug 4 2004, 06:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-LittleToe+Aug 4 2004, 05:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LittleToe @ Aug 4 2004, 05:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i'd like to point out that anyone that planes on going perma gorge should go unlock unlock and blow up jp'ers (and anything elce they can) untill they need to gorge. now you have webbing and as long as you dont spam it all over the place with a little practice you can snag jp'ers out of the air.

    btw...

    DONT SPAME WEB ALL OVER THE PLACE!!! you only have a small amount you can use in a given area and a limated amount you can have up across the map.

    the above may seem OT but;

    resuply + jp = hard to kill (i think this is why there is a preseved problem with resupply). this is why we have all these nice ways to deal with jp'ers (xeno for skulk. focus for leark, leap skulk and fade. web for gorge). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Putting web across (from ceiling to floor) rooms makes JPers lives hell. if they decide to fly around with a welder... there ya go, snag him with a insta web to bring him down to earth.

    It only takes a few strands to create an obstical course for JPers, spamming isn't nessesary. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There are more than enough counters to JP w/resupply in combat <b>without</b> webbing.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    <!--QuoteBegin-VB Phat+Aug 4 2004, 02:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (VB Phat @ Aug 4 2004, 02:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I really think it shouldn't be instant because when you are a skulk and you get the first bite the marine can jump witch will send him flying away from you and he gets instaresupply in mid air so it still takes 2 bites to kill him but by now he is shooting and if he has a shotgun you're screwed <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i think its trying to communicate! now if i could only discern some form of grammar or language structure, some rudimentary form of PUNCTUATION i might be able to converse with it!

    (sorry, i thought it was rather funny)
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    <!--QuoteBegin-Kaine+Aug 8 2004, 05:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kaine @ Aug 8 2004, 05:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-VB Phat+Aug 4 2004, 02:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (VB Phat @ Aug 4 2004, 02:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I really think it shouldn't be instant because  when you are a skulk and you get the first bite the marine can jump witch will send him flying away from you and he gets instaresupply in mid air so it still takes 2 bites to kill him but by now he is shooting and if he has a shotgun you're screwed <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i think its trying to communicate! now if i could only discern some form of grammar or language structure, some rudimentary form of PUNCTUATION i might be able to converse with it!

    (sorry, i thought it was rather funny) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <u>Punctuation</u>? Naw...here, we have no use for such frivolities. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • VB_PhatVB_Phat Join Date: 2004-07-20 Member: 30009Members
    you are too stupid to understand with out it?
  • c_omac_oma Join Date: 2004-06-20 Member: 29425Members
    heckisayletsbanallformsofnonlettercharactersandtypelikethisitllsavealotoftimeandwebspace <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    <!--QuoteBegin-[c]oma+Aug 9 2004, 07:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([c]oma @ Aug 9 2004, 07:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> heckisayletsbanallformsofnonlettercharactersandtypelikethisitllsavealotoftimeandwebspace <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's not the same and you know it. I'm so sick of you grammar knights.
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